[4744] | 1 | /* |
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[3655] | 2 | orxonox - the future of 3D-vertical-scrollers |
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| 3 | |
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| 4 | Copyright (C) 2004 orx |
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| 5 | |
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| 6 | This program is free software; you can redistribute it and/or modify |
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| 7 | it under the terms of the GNU General Public License as published by |
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| 8 | the Free Software Foundation; either version 2, or (at your option) |
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| 9 | any later version. |
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| 10 | |
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| 11 | ### File Specific: |
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| 12 | main-programmer: ... |
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| 13 | co-programmer: ... |
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| 14 | */ |
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| 15 | |
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| 16 | //#define DEBUG_SPECIAL_MODULE DEBUG_MODULE_WORLD_ENTITY |
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| 17 | |
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[4839] | 18 | #include "render_2d.h" |
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[3655] | 19 | |
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[4840] | 20 | #include "graphics_engine.h" |
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| 21 | #include "class_list.h" |
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| 22 | #include "list.h" |
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| 23 | #include "element_2d.h" |
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| 24 | |
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[3655] | 25 | using namespace std; |
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| 26 | |
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| 27 | |
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[4839] | 28 | |
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[3655] | 29 | /** |
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[4838] | 30 | * standard constructor |
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| 31 | */ |
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[4839] | 32 | Render2D::Render2D () |
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[3655] | 33 | { |
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[4839] | 34 | this->setClassID(CL_RENDER_2D, "Render2D"); |
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| 35 | this->setName("Render2D"); |
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[3655] | 36 | |
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[4848] | 37 | this->element2DList = new tList<Element2D>; |
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[3655] | 38 | } |
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| 39 | |
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| 40 | /** |
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[4838] | 41 | * the singleton reference to this class |
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| 42 | */ |
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[4839] | 43 | Render2D* Render2D::singletonRef = NULL; |
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[3655] | 44 | |
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| 45 | /** |
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[4840] | 46 | * standard deconstructor |
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[4838] | 47 | */ |
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[4839] | 48 | Render2D::~Render2D () |
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[3655] | 49 | { |
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[4840] | 50 | delete this->element2DList; |
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| 51 | |
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[4839] | 52 | Render2D::singletonRef = NULL; |
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[3655] | 53 | } |
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[4840] | 54 | |
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| 55 | |
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| 56 | /** |
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| 57 | * registers a 2D-element to the 2D-Renderer |
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| 58 | * @param element2D the element to registers |
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[4848] | 59 | * |
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| 60 | * do not use this function by yourself, because this is used by Element2D's constructor |
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[4840] | 61 | */ |
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| 62 | void Render2D::registerElement2D(Element2D* element2D) |
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| 63 | { |
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| 64 | this->element2DList->add(element2D); |
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| 65 | } |
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| 66 | |
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| 67 | /** |
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| 68 | * unregisters a 2D-element from the 2D-Renderer |
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| 69 | * @param element2D The element to unregister |
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[4848] | 70 | * |
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| 71 | * do not use this function by yourself, because this is used by Element2D's destructor |
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[4840] | 72 | */ |
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| 73 | void Render2D::unregisterElement2D(Element2D* element2D) |
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| 74 | { |
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| 75 | this->element2DList->remove(element2D); |
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| 76 | } |
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[4847] | 77 | |
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| 78 | |
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| 79 | void Render2D::draw() const |
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| 80 | { |
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[4848] | 81 | GraphicsEngine::enter2DMode(); |
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| 82 | |
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[4847] | 83 | tIterator<Element2D>* iterator = this->element2DList->getIterator(); |
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| 84 | Element2D* elem = iterator->nextElement(); |
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| 85 | while (elem != NULL) |
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| 86 | { |
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| 87 | if (elem->isVisible()) |
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| 88 | elem->draw(); |
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| 89 | elem = iterator->nextElement(); |
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| 90 | } |
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| 91 | delete iterator; |
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[4848] | 92 | |
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| 93 | GraphicsEngine::leave2DMode(); |
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[4847] | 94 | } |
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