1 | /* |
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2 | orxonox - the future of 3D-vertical-scrollers |
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3 | |
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4 | Copyright (C) 2004 orx |
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5 | |
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6 | This program is free software; you can redistribute it and/or modify |
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7 | it under the terms of the GNU General Public License as published by |
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8 | the Free Software Foundation; either version 2, or (at your option) |
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9 | any later version. |
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10 | |
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11 | ### File Specific: |
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12 | main-programmer: ... |
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13 | co-programmer: ... |
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14 | */ |
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15 | |
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16 | //#define DEBUG_SPECIAL_MODULE DEBUG_MODULE_ |
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17 | |
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18 | #include "quick_animation.h" |
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19 | |
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20 | #include "compiler.h" |
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21 | #include "debug.h" |
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22 | #ifndef NULL |
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23 | #define NULL 0 |
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24 | #endif |
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25 | |
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26 | |
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27 | using namespace std; |
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28 | |
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29 | |
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30 | /** |
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31 | \brief standard constructor |
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32 | */ |
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33 | QuickAnimation::QuickAnimation (float rangeStart, float valueStart, float rangeEnd, float valueEnd) |
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34 | { |
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35 | this->setClassName("QuickAnimation"); |
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36 | |
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37 | this->first = this->current = new QuickKeyFrame; |
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38 | this->current->positionStart = rangeStart; |
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39 | this->current->positionEnd = rangeEnd; |
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40 | this->current->valueStart = valueStart; |
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41 | this->current->valueEnd = valueEnd; |
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42 | this->current->next = NULL; |
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43 | } |
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44 | |
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45 | |
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46 | /** |
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47 | \brief standard deconstructor |
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48 | |
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49 | */ |
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50 | QuickAnimation::~QuickAnimation () |
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51 | { |
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52 | this->current = this->first; |
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53 | QuickKeyFrame delKF; |
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54 | |
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55 | while (this->current != NULL) |
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56 | { |
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57 | this->first = this->current->next; |
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58 | delete this->current; |
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59 | this->current = this->first; |
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60 | } |
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61 | |
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62 | } |
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63 | |
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64 | |
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65 | void QuickAnimation::addEntry(float position, float value) |
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66 | { |
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67 | this->current = this->first; |
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68 | if (position < this->current->positionStart) |
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69 | { |
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70 | this->current = new QuickKeyFrame; |
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71 | |
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72 | this->current->positionStart = position; |
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73 | this->current->positionEnd = this->first->positionStart; |
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74 | |
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75 | this->current->valueStart = value; |
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76 | this->current->valueEnd = this->first->valueStart; |
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77 | |
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78 | this->current->next = this->first; |
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79 | this->first = this->current; |
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80 | } |
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81 | |
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82 | while(this->current != NULL) |
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83 | { |
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84 | if (this->current->positionStart < position) |
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85 | { |
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86 | QuickKeyFrame* tmpKey = new QuickKeyFrame; |
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87 | tmpKey->positionStart = position; |
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88 | tmpKey->positionEnd = this->current->positionEnd; |
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89 | tmpKey->valueStart = value; |
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90 | tmpKey->valueEnd = this->current->valueEnd; |
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91 | tmpKey->next = this->current->next; |
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92 | |
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93 | this->current->positionEnd = tmpKey->positionStart; |
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94 | this->current->valueEnd = tmpKey->valueStart; |
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95 | } |
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96 | } |
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97 | } |
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98 | |
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99 | |
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100 | float QuickAnimation::getValue(float position) |
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101 | { |
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102 | while (likely (this->current->positionStart > position || this->current->positionEnd < position)) |
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103 | { |
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104 | if (likely(this->current->next != NULL)) |
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105 | this->current = this->current->next; |
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106 | else |
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107 | { |
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108 | if (unlikely(this->first->positionStart > position)) |
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109 | { |
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110 | PRINTF(2)("Position out of range. chose %f, min is: %f, max is\n", position, this->first->positionStart, this->current->positionEnd); |
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111 | return 0; |
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112 | } |
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113 | this->current = this->first; |
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114 | } |
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115 | } |
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116 | return this->current->valueStart + (this->current->positionEnd - position) * |
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117 | (this->current->valueEnd - this->current->valueStart) / |
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118 | (this->current->positionEnd - this->current->positionStart); |
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119 | } |
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120 | |
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