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source: orxonox.OLD/orxonox/trunk/src/lib/graphics/particles/particle_system.h @ 4381

Last change on this file since 4381 was 4381, checked in by bensch, 19 years ago

orxonox/trunk: made include more local. stdincl.h not in base_object.h anymore

File size: 5.8 KB
Line 
1/*!
2    \file particle_system.h
3
4*/
5
6#ifndef _PARTICLE_SYSTEM_H
7#define _PARTICLE_SYSTEM_H
8
9#include "base_object.h"
10#include "physics_interface.h"
11
12#include "glincl.h"
13#include "vector.h"
14
15#define PARTICLE_DOT_MASK           0x000001
16#define PARTICLE_SPARK_MASK         0x000010
17#define PARTICLE_SPRITE_MASK        0x000100
18#define PARTICLE_MODEL_MASK         0x001000
19#define PARTICLE_WORDL_ENTITY_MASK  0x010000
20#define PARTICLE_MULTI_MASK         0x100000
21
22//! An enumerator for the different types of particles.
23typedef enum PARTICLE_TYPE {PARTICLE_DOT = PARTICLE_DOT_MASK,
24                            PARTICLE_SPARK = PARTICLE_SPARK_MASK,
25                            PARTICLE_SPRITE = PARTICLE_SPRITE_MASK,
26                            PARTICLE_MULTI_SPRITE = PARTICLE_SPRITE_MASK | PARTICLE_MULTI_MASK,
27                            PARTICLE_MODEL = PARTICLE_MODEL_MASK,
28                            PARTICLE_MULTI_MODE = PARTICLE_MODEL_MASK | PARTICLE_MULTI_MASK};
29
30#define PARTICLE_DEFAULT_MAX_COUNT    200               //!< a default count of particles in the system.
31#define PARTICLE_DEFAULT_TYPE         PARTICLE_SPRITE   //!< A default type of the system.
32
33// FORWARD DEFINITION
34class Material;
35class ParticleEmitter;
36class Field;
37
38//! A struct for one Particle
39typedef struct Particle
40{
41  float lifeTime;             //!< The time this particle has to live.
42  float lifeCycle;            //!< The fraction of time passed. (in percentage of its lifeTime)
43
44  Vector position;            //!< The current position of this particle.
45  Vector velocity;            //!< The current velocity of this particle.
46  Vector extForce;            //!< The external Force that influences this Particle.
47  Quaternion rotation;        //!< The current rotation of this particle.
48  float mass;                 //!< The mass of this particle.
49  float radius;               //!< The current size of this particle.
50  float radiusIt;             //!< The difference of the Size per second.
51
52  GLfloat color [4];          //!< A Color for the particles.
53
54  PARTICLE_TYPE type;
55
56  Particle* next;             //!< pointer to the next particle in the List. (NULL if no preceding one)
57};
58
59//! A class to handle particle Systems
60class ParticleSystem : public PhysicsInterface {
61  friend class ParticleEmitter;
62
63 public:
64  ParticleSystem(unsigned int maxCount = PARTICLE_DEFAULT_MAX_COUNT,
65                 PARTICLE_TYPE type = PARTICLE_DEFAULT_TYPE);
66  virtual ~ParticleSystem();
67  void setName(const char* name);
68  const char* getName(void) const;
69
70  void setType(PARTICLE_TYPE particleType, int count = 0);
71  void setMaterial(Material* material);
72  void setInheritSpeed(float value);
73  void setLifeSpan(float lifeSpan, float randomLifeSpan = 0.0);
74  void setRadius(float startRadius, float endRadius,
75                 float randomStartRadius = 0.0, float randomEndRadius = 0.0);
76  void setConserve(float conserve);
77  void setMass(float mass, float randomMass = 0.0);
78
79  void setColor(GLfloat br, GLfloat bg, GLfloat bb, GLfloat ba,
80                GLfloat mr, GLfloat mg, GLfloat mb, GLfloat ma,
81                GLfloat er, GLfloat eg, GLfloat eb, GLfloat ea);
82
83  /** \returns the Type of the particles */
84  inline PARTICLE_TYPE getType(void) const { return this->particleType; };
85  /** \returns the Material that lies on this particles */
86  inline const Material* getMaterial(void) const { return this->material; };
87  /** \returns the inherit-speed-factor */
88  inline float getInheritSpeed(void) const { return this->inheritSpeed; };
89  /** \returns the lifespan of the particles */
90  inline float getLifeSpan(void) const { return this->lifeSpan; };
91  /** \returns the starting-radius of the particles */
92  inline float getStartRadius(void) const { return this->startRadius; };
93  /** \returns the end-radius of the particles */
94  inline float getEndRadius(void) const { return this->endRadius; };
95  /** \returns the conserve-factor of the particles */
96  inline float getConserve(void) const { return this->conserve; };
97  /** \returns the initial mass of the particles */
98  inline float getMass(void) const { return this->initialMass; };
99
100  virtual void applyField(Field* field, float dt);
101
102  void tick(float dt);
103  void draw(void) const;
104
105  void debug(void);
106
107 private:
108  char* name;                // the Name of the Particle System
109
110  float conserve;            //!< How much energy gets conserved to the next Tick.
111  float lifeSpan;            //!< Initial lifetime of a Particle.
112  float randomLifeSpan;      //!< A random value for the Lifespan (around the initial lifetime)
113  float startRadius;         //!< The beginning Radius of the Particle
114  float endRadius;           //!< The end Radius of the Particle
115  float randomStartRadius;   //!< The Random start Radius (begin + rand*randomValue)
116  float randomEndRadius;     //!< Random end value
117  float initialMass;         //!< The initial Mass of the Particle
118  float randomInitialMass;   //!< The random initial Mass of the Particle
119  float inheritSpeed;        //!< How much speed the particle inherits from the Emitters speed \todo move this to the emitter
120
121  GLfloat startColor[4];     //!< Color of the Particle at the beginning
122  GLfloat midColor[4];       //!< Color of the Particle at the middle of its lifeSpan
123  GLfloat endColor[4];       //!< Color of the Particle at the end of its lifeSpan
124
125  // particles
126  int maxCount;              //!< The maximum count of Particles.
127  int count;                 //!< The current count of Particles.
128  PARTICLE_TYPE particleType;//!< A type for all the Particles
129  Material* material;        //!< A Material for all the Particles.
130  Particle* particles;       //!< A list of particles of this System.
131  Particle* deadList;        //!< A list of dead Particles in the System.
132
133  GLuint* glID;              //!< A List of different gl-List-ID's
134  GLuint dialectCount;       //!< How many different types of particles are there in the Particle System
135
136  void addParticle(const Vector& position, const Vector& velocity, unsigned int data = 0);
137 
138};
139
140#endif /* _PARTICLE_SYSTEM_H */
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