| 1 | /*!  | 
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| 2 |     \file particle_system.h | 
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| 3 |  | 
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| 4 | */ | 
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| 5 |  | 
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| 6 | #ifndef _PARTICLE_SYSTEM_H | 
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| 7 | #define _PARTICLE_SYSTEM_H | 
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| 8 |  | 
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| 9 | #include "base_object.h" | 
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| 10 | #include "vector.h" | 
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| 11 |  | 
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| 12 | #define PARTICLE_DOT_MASK           0x000001 | 
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| 13 | #define PARTICLE_SPARK_MASK         0x000010 | 
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| 14 | #define PARTICLE_SPRITE_MASK        0x000100 | 
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| 15 | #define PARTICLE_MODEL_MASK         0x001000 | 
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| 16 | #define PARTICLE_WORDL_ENTITY_MASK  0x010000 | 
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| 17 | #define PARTICLE_MULTI_MASK         0x100000 | 
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| 18 |  | 
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| 19 | //! An enumerator for the different types of particles. | 
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| 20 | typedef enum PARTICLE_TYPE {PARTICLE_DOT = PARTICLE_DOT_MASK, | 
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| 21 |                             PARTICLE_SPARK = PARTICLE_SPARK_MASK, | 
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| 22 |                             PARTICLE_SPRITE = PARTICLE_SPRITE_MASK, | 
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| 23 |                             PARTICLE_MULTI_SPRITE = PARTICLE_SPRITE_MASK | PARTICLE_MULTI_MASK, | 
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| 24 |                             PARTICLE_MODEL = PARTICLE_MODEL_MASK, | 
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| 25 |                             PARTICLE_MULTI_MODE = PARTICLE_MODEL_MASK | PARTICLE_MULTI_MASK}; | 
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| 26 |  | 
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| 27 | #define PARTICLE_DEFAULT_MAX_COUNT    200               //!< a default count of particles in the system. | 
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| 28 | #define PARTICLE_DEFAULT_TYPE         PARTICLE_SPRITE   //!< A default type of the system. | 
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| 29 |  | 
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| 30 | // FORWARD DEFINITION | 
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| 31 | class Material; | 
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| 32 | class ParticleEmitter; | 
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| 33 | class Field; | 
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| 34 |  | 
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| 35 | //! A struct for one Particle | 
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| 36 | typedef struct Particle | 
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| 37 | { | 
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| 38 |   float lifeTime;             //!< The time this particle has to live. | 
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| 39 |   float lifeCycle;            //!< The fraction of time passed. (in percentage of its lifeTime) | 
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| 40 |  | 
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| 41 |   Vector position;            //!< The current position of this particle. | 
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| 42 |   Vector velocity;            //!< The current velocity of this particle. | 
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| 43 |   Vector extForce;            //!< The external Force that influences this Particle. | 
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| 44 |   Quaternion rotation;        //!< The current rotation of this particle. | 
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| 45 |   float mass;                 //!< The mass of this particle. | 
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| 46 |   float radius;               //!< The current size of this particle. | 
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| 47 |   float radiusIt;             //!< The difference of the Size per second. | 
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| 48 |  | 
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| 49 |   GLfloat color [4];          //!< A Color for the particles. | 
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| 50 |  | 
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| 51 |   PARTICLE_TYPE type; | 
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| 52 |  | 
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| 53 |   Particle* next;             //!< pointer to the next particle in the List. (NULL if no preceding one) | 
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| 54 | }; | 
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| 55 |  | 
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| 56 | //! A class to handle particle Systems | 
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| 57 | class ParticleSystem : public BaseObject { | 
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| 58 |   friend class ParticleEmitter; | 
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| 59 |  | 
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| 60 |  public: | 
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| 61 |   ParticleSystem(unsigned int maxCount = PARTICLE_DEFAULT_MAX_COUNT, | 
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| 62 |                  PARTICLE_TYPE type = PARTICLE_DEFAULT_TYPE); | 
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| 63 |   virtual ~ParticleSystem(); | 
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| 64 |   void setName(const char* name); | 
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| 65 |   const char* getName(void) const; | 
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| 66 |  | 
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| 67 |   void setType(PARTICLE_TYPE particleType, int count = 0); | 
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| 68 |   void setMaterial(Material* material); | 
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| 69 |   void setInheritSpeed(float value); | 
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| 70 |   void setLifeSpan(float lifeSpan, float randomLifeSpan = 0.0); | 
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| 71 |   void setRadius(float startRadius, float endRadius, | 
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| 72 |                  float randomStartRadius = 0.0, float randomEndRadius = 0.0); | 
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| 73 |   void setConserve(float conserve); | 
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| 74 |   void setMass(float mass, float randomMass); | 
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| 75 |  | 
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| 76 |   void setColor(GLfloat br, GLfloat bg, GLfloat bb, GLfloat ba, | 
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| 77 |                 GLfloat mr, GLfloat mg, GLfloat mb, GLfloat ma, | 
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| 78 |                 GLfloat er, GLfloat eg, GLfloat eb, GLfloat ea); | 
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| 79 |  | 
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| 80 |   /** \returns the Type of the particles */ | 
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| 81 |   inline PARTICLE_TYPE getType(void) const { return this->particleType; }; | 
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| 82 |   /** \returns the Material that lies on this particles */ | 
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| 83 |   inline const Material* getMaterial(void) const { return this->material; }; | 
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| 84 |   /** \returns the inherit-speed-factor */ | 
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| 85 |   inline float getInheritSpeed(void) const { return this->inheritSpeed; }; | 
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| 86 |   /** \returns the lifespan of the particles */ | 
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| 87 |   inline float getLifeSpan(void) const { return this->lifeSpan; }; | 
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| 88 |   /** \returns the starting-radius of the particles */ | 
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| 89 |   inline float getStartRadius(void) const { return this->startRadius; }; | 
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| 90 |   /** \returns the end-radius of the particles */ | 
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| 91 |   inline float getEndRadius(void) const { return this->endRadius; }; | 
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| 92 |   /** \returns the conserve-factor of the particles */ | 
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| 93 |   inline float getConserve(void) const { return this->conserve; }; | 
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| 94 |   /** \returns the initial mass of the particles */ | 
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| 95 |   inline float getMass(void) const { return this->initialMass; }; | 
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| 96 |  | 
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| 97 |   void applyField(float dt, Field* field); | 
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| 98 |  | 
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| 99 |   void tick(float dt); | 
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| 100 |   void draw(void) const; | 
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| 101 |  | 
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| 102 |   void debug(void); | 
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| 103 |  | 
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| 104 |  private: | 
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| 105 |   char* name;                // the Name of the Particle System | 
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| 106 |  | 
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| 107 |   float conserve;            //!< How much energy gets conserved to the next Tick. | 
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| 108 |   float lifeSpan;            //!< Initial lifetime of a Particle. | 
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| 109 |   float randomLifeSpan;      //!< A random value for the Lifespan (around the initial lifetime) | 
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| 110 |   float startRadius;         //!< The beginning Radius of the Particle | 
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| 111 |   float endRadius;           //!< The end Radius of the Particle | 
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| 112 |   float randomStartRadius;   //!< The Random start Radius (begin + rand*randomValue) | 
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| 113 |   float randomEndRadius;     //!< Random end value | 
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| 114 |   float initialMass;         //!< The initial Mass of the Particle | 
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| 115 |   float randomInitialMass;   //!< The random initial Mass of the Particle | 
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| 116 |   float inheritSpeed;        //!< How much speed the particle inherits from the Emitters speed \todo move this to the emitter | 
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| 117 |  | 
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| 118 |   GLfloat startColor[4];     //!< Color of the Particle at the beginning | 
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| 119 |   GLfloat midColor[4];       //!< Color of the Particle at the middle of its lifeSpan | 
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| 120 |   GLfloat endColor[4];       //!< Color of the Particle at the end of its lifeSpan | 
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| 121 |  | 
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| 122 |   // particles | 
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| 123 |   int maxCount;              //!< The maximum count of Particles. | 
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| 124 |   int count;                 //!< The current count of Particles. | 
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| 125 |   PARTICLE_TYPE particleType;//!< A type for all the Particles | 
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| 126 |   Material* material;        //!< A Material for all the Particles. | 
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| 127 |   Particle* particles;       //!< A list of particles of this System. | 
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| 128 |   Particle* deadList;        //!< A list of dead Particles in the System. | 
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| 129 |  | 
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| 130 |   GLuint* glID;              //!< A List of different gl-List-ID's | 
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| 131 |   GLuint dialectCount;       //!< How many different types of particles are there in the Particle System | 
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| 132 |  | 
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| 133 |   void addParticle(const Vector& position, const Vector& velocity, unsigned int data = 0); | 
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| 134 |    | 
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| 135 | }; | 
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| 136 |  | 
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| 137 | #endif /* _PARTICLE_SYSTEM_H */ | 
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