| 1 | /* |
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| 2 | orxonox - the future of 3D-vertical-scrollers |
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| 3 | |
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| 4 | Copyright (C) 2004 orx |
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| 5 | |
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| 6 | This program is free software; you can redistribute it and/or modify |
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| 7 | it under the terms of the GNU General Public License as published by |
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| 8 | the Free Software Foundation; either version 2, or (at your option) |
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| 9 | any later version. |
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| 10 | |
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| 11 | ### File Specific: |
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| 12 | main-programmer: Benjamin Grauer |
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| 13 | co-programmer: ... |
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| 14 | */ |
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| 15 | |
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| 16 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_PARTICLE |
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| 17 | |
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| 18 | #include "particle_system.h" |
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| 19 | |
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| 20 | #include "particle_emitter.h" |
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| 21 | #include "particle_engine.h" |
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| 22 | #include "compiler.h" |
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| 23 | #include "material.h" |
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| 24 | |
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| 25 | using namespace std; |
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| 26 | |
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| 27 | /** |
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| 28 | \brief standard constructor |
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| 29 | \param count the Count of particles in the System |
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| 30 | \param type The Type of the ParticleSystem |
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| 31 | |
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| 32 | \todo this constructor is not jet implemented - do it |
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| 33 | */ |
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| 34 | ParticleSystem::ParticleSystem (unsigned int maxCount, PARTICLE_TYPE type) |
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| 35 | { |
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| 36 | this->setClassID(CL_PARTICLE_SYSTEM); |
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| 37 | this->material = NULL; |
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| 38 | this->name = NULL; |
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| 39 | this->maxCount = maxCount; |
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| 40 | this->count = 0; |
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| 41 | this->particles = NULL; |
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| 42 | this->deadList = NULL; |
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| 43 | this->setConserve(1); |
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| 44 | this->setLifeSpan(1); |
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| 45 | this->setInheritSpeed(0); |
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| 46 | this->glID = NULL; |
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| 47 | this->setRadius(1.0, 1.0, 0.0); |
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| 48 | this->setType(type, 1); |
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| 49 | ParticleEngine::getInstance()->addSystem(this); |
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| 50 | } |
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| 51 | |
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| 52 | |
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| 53 | /** |
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| 54 | \brief standard deconstructor |
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| 55 | */ |
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| 56 | ParticleSystem::~ParticleSystem() |
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| 57 | { |
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| 58 | // delete what has to be deleted here |
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| 59 | ParticleEngine::getInstance()->removeSystem(this); |
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| 60 | |
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| 61 | // deleting all the living Particles |
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| 62 | while (this->particles) |
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| 63 | { |
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| 64 | Particle* tmpDelPart = this->particles; |
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| 65 | this->particles = this->particles->next; |
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| 66 | delete tmpDelPart; |
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| 67 | } |
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| 68 | |
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| 69 | // deleting all the dead particles |
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| 70 | while (this->deadList) |
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| 71 | { |
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| 72 | Particle* tmpDelPart = this->deadList; |
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| 73 | this->deadList = this->deadList->next; |
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| 74 | delete tmpDelPart; |
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| 75 | } |
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| 76 | |
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| 77 | if (this->material) |
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| 78 | delete this->material; |
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| 79 | } |
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| 80 | |
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| 81 | /** |
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| 82 | \brief sets the Name of the Particle System |
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| 83 | \param name the Name of the System |
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| 84 | */ |
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| 85 | void ParticleSystem::setName(const char* name) |
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| 86 | { |
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| 87 | if (this->name) |
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| 88 | delete this->name; |
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| 89 | this->name = new char[strlen(name)+1]; |
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| 90 | strcpy(this->name, name); |
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| 91 | } |
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| 92 | |
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| 93 | /** |
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| 94 | \returns the Name of the ParticleSystem |
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| 95 | */ |
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| 96 | const char* ParticleSystem::getName(void) const |
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| 97 | { |
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| 98 | return this->name; |
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| 99 | } |
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| 100 | |
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| 101 | /** |
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| 102 | \todo this will be different |
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| 103 | */ |
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| 104 | void ParticleSystem::setType(PARTICLE_TYPE particleType, int count) |
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| 105 | { |
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| 106 | this->particleType = particleType; |
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| 107 | this->dialectCount = count; |
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| 108 | if (glID != NULL) |
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| 109 | delete glID; |
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| 110 | |
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| 111 | glID = new GLuint[count]; |
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| 112 | for (int i = 0; i< count; i++) |
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| 113 | glID[i] = 0; |
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| 114 | |
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| 115 | glID[0] = glGenLists(count); |
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| 116 | |
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| 117 | material = new Material("transperencyMap"); |
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| 118 | material->setDiffuseMap("pictures/radialTransparency.png"); |
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| 119 | // material->setTransparency(.5); |
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| 120 | |
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| 121 | glNewList(glID[0], GL_COMPILE); |
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| 122 | glBegin(GL_TRIANGLE_STRIP); |
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| 123 | glTexCoord2f(1, 1); |
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| 124 | glVertex3f(0.0, .5, .5); |
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| 125 | glTexCoord2f(1, 0); |
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| 126 | glVertex3f(0.0, -.5, .5); |
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| 127 | glTexCoord2f(0, 1); |
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| 128 | glVertex3f(0.0, .5, -.5); |
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| 129 | glTexCoord2f(0, 0); |
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| 130 | glVertex3f(0.0, -.5, -.5); |
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| 131 | glEnd(); |
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| 132 | glEndList(); |
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| 133 | } |
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| 134 | |
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| 135 | // setting properties |
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| 136 | void ParticleSystem::setMaterial(Material* material) |
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| 137 | { |
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| 138 | this->material = material; |
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| 139 | } |
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| 140 | |
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| 141 | |
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| 142 | |
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| 143 | /** |
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| 144 | \brief how much of the speed from the ParticleEmitter should flow onto the ParticleSystem |
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| 145 | \param value a Value between zero and one |
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| 146 | |
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| 147 | |
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| 148 | if you want to change the value of this variable during emission time (to make it more dynamic) |
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| 149 | you may want to use the animation class |
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| 150 | */ |
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| 151 | void ParticleSystem::setInheritSpeed(float value) |
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| 152 | { |
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| 153 | if (unlikely(value > 1.0)) |
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| 154 | this->inheritSpeed = 1; |
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| 155 | else if (unlikely(value < 0.0)) |
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| 156 | this->inheritSpeed = 0; |
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| 157 | else |
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| 158 | this->inheritSpeed = value; |
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| 159 | } |
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| 160 | |
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| 161 | /** |
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| 162 | \brief Sets the lifespan of newly created particles |
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| 163 | */ |
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| 164 | void ParticleSystem::setLifeSpan(float lifeSpan, float randomLifeSpan) |
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| 165 | { |
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| 166 | this->lifeSpan = lifeSpan; |
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| 167 | this->randomLifeSpan = randomLifeSpan; |
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| 168 | } |
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| 169 | |
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| 170 | /** |
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| 171 | \brief sets the radius of newly created particles |
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| 172 | */ |
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| 173 | void ParticleSystem::setRadius(float startRadius, float endRadius, float randomStartRadius, float randomEndRadius) |
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| 174 | { |
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| 175 | this->startRadius = startRadius; |
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| 176 | this->endRadius = endRadius; |
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| 177 | this->randomStartRadius = randomStartRadius; |
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| 178 | this->randomEndRadius = randomEndRadius; |
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| 179 | } |
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| 180 | |
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| 181 | /** |
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| 182 | \brief sets the conserve Factor of newly created particles |
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| 183 | */ |
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| 184 | void ParticleSystem::setConserve(float conserve) |
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| 185 | { |
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| 186 | if (conserve > 1.0) |
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| 187 | this->conserve = 1.0; |
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| 188 | else if (conserve < 0.0) |
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| 189 | this->conserve = 0.0; |
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| 190 | else |
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| 191 | this->conserve = conserve; |
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| 192 | } |
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| 193 | |
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| 194 | /** |
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| 195 | \brief ticks the system. |
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| 196 | \param dt the time to tick all the Particles of the System |
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| 197 | |
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| 198 | this is used to get all the particles some motion |
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| 199 | */ |
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| 200 | void ParticleSystem::tick(float dt) |
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| 201 | { |
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| 202 | Particle* tickPart = particles; // the particle to Tick |
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| 203 | Particle* prevPart = NULL; // |
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| 204 | while (likely(tickPart != NULL)) |
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| 205 | { |
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| 206 | tickPart->position = tickPart->position + tickPart->velocity; |
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| 207 | tickPart->radius += tickPart->radiusIt * dt; |
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| 208 | |
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| 209 | // many more to come |
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| 210 | |
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| 211 | |
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| 212 | if (this->conserve < 1.0) |
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| 213 | tickPart->velocity = tickPart->velocity * this->conserve; |
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| 214 | // find out if we have to delete tickPart |
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| 215 | if ((tickPart->timeToLive -= dt) <= 0) |
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| 216 | { |
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| 217 | // remove the particle from the list |
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| 218 | if (likely(prevPart != NULL)) |
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| 219 | { |
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| 220 | prevPart->next = tickPart->next; |
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| 221 | tickPart->next = this->deadList; |
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| 222 | this->deadList = tickPart; |
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| 223 | tickPart = prevPart->next; |
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| 224 | } |
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| 225 | else |
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| 226 | { |
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| 227 | prevPart = NULL; |
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| 228 | this->particles = tickPart->next; |
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| 229 | tickPart->next = this->deadList; |
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| 230 | this->deadList = tickPart; |
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| 231 | tickPart = this->particles; |
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| 232 | } |
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| 233 | --this->count; |
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| 234 | } |
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| 235 | else |
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| 236 | { |
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| 237 | prevPart = tickPart; |
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| 238 | tickPart = tickPart->next; |
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| 239 | } |
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| 240 | } |
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| 241 | } |
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| 242 | |
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| 243 | /** |
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| 244 | \brief draws all the Particles of this System |
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| 245 | \param the time passed in seconds (since the last draw) |
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| 246 | */ |
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| 247 | void ParticleSystem::draw(float dt) |
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| 248 | { |
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| 249 | glPushAttrib(GL_ENABLE_BIT); |
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| 250 | // material->select(); |
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| 251 | Particle* drawPart = particles; |
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| 252 | |
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| 253 | switch (this->particleType) |
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| 254 | { |
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| 255 | case PARTICLE_SPRITE: |
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| 256 | glMatrixMode(GL_MODELVIEW); |
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| 257 | // glDisable(GL_LIGHTING); |
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| 258 | material->select(); |
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| 259 | glDisable(GL_DEPTH_TEST); |
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| 260 | while (likely(drawPart != NULL)) |
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| 261 | { |
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| 262 | glPushMatrix(); |
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| 263 | glTranslatef(drawPart->position.x, drawPart->position.y, drawPart->position.z); |
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| 264 | glScalef(drawPart->radius, drawPart->radius, drawPart->radius); |
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| 265 | glCallList(*this->glID); |
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| 266 | |
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| 267 | //glVertex3f(drawPart->position.x, drawPart->position.y, drawPart->position.z); |
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| 268 | drawPart = drawPart->next; |
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| 269 | glPopMatrix(); |
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| 270 | } |
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| 271 | // glEnd(); |
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| 272 | |
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| 273 | // glEnable(GL_LIGHTING); |
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| 274 | |
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| 275 | glEnable(GL_DEPTH_TEST); |
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| 276 | break; |
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| 277 | default: |
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| 278 | |
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| 279 | case PARTICLE_SPARK: |
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| 280 | glEnable(GL_LINE_SMOOTH); |
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| 281 | glBegin(GL_LINES); |
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| 282 | while (likely(drawPart != NULL)) |
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| 283 | { |
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| 284 | glVertex3f(drawPart->position.x, drawPart->position.y, drawPart->position.z); |
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| 285 | glVertex3f(drawPart->position.x - drawPart->velocity.x, |
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| 286 | drawPart->position.y - drawPart->velocity.y, |
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| 287 | drawPart->position.z - drawPart->velocity.z); |
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| 288 | drawPart = drawPart->next; |
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| 289 | } |
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| 290 | glEnd(); |
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| 291 | break; |
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| 292 | |
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| 293 | case PARTICLE_DOT: |
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| 294 | glBegin(GL_POINTS); |
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| 295 | while (likely(drawPart != NULL)) |
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| 296 | { |
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| 297 | glLineWidth(drawPart->radius); |
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| 298 | |
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| 299 | glVertex3f(drawPart->position.x, drawPart->position.y, drawPart->position.z); |
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| 300 | drawPart = drawPart->next; |
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| 301 | } |
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| 302 | glEnd(); |
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| 303 | break; |
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| 304 | } |
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| 305 | glPopAttrib(); |
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| 306 | } |
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| 307 | |
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| 308 | /** |
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| 309 | \brief adds a new Particle to the System |
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| 310 | \param position the position where the particle gets emitted. |
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| 311 | \param velocity the Starting velocity of the particle. |
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| 312 | \param data some more data given by the emitter |
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| 313 | */ |
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| 314 | void ParticleSystem::addParticle(const Vector& position, const Vector& velocity, unsigned int data) |
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| 315 | { |
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| 316 | if (this->count <= this->maxCount) |
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| 317 | { |
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| 318 | // if it is the first Particle |
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| 319 | if (unlikely(particles == NULL)) |
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| 320 | { |
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| 321 | if (likely(deadList != NULL)) |
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| 322 | { |
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| 323 | this->particles = this->deadList; |
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| 324 | deadList = deadList->next; |
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| 325 | } |
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| 326 | else |
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| 327 | { |
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| 328 | PRINTF(5)("Generating new Particle\n"); |
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| 329 | this->particles = new Particle; |
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| 330 | } |
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| 331 | this->particles->next = NULL; |
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| 332 | } |
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| 333 | // filling the List from the beginning |
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| 334 | else |
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| 335 | { |
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| 336 | Particle* tmpPart; |
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| 337 | if (likely(deadList != NULL)) |
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| 338 | { |
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| 339 | tmpPart = this->deadList; |
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| 340 | deadList = deadList->next; |
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| 341 | } |
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| 342 | else |
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| 343 | { |
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| 344 | PRINTF(5)("Generating new Particle\n"); |
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| 345 | tmpPart = new Particle; |
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| 346 | } |
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| 347 | tmpPart->next = this->particles; |
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| 348 | this->particles = tmpPart; |
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| 349 | } |
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| 350 | |
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| 351 | particles->timeToLive = this->lifeSpan + (float)(rand()/RAND_MAX)* this->randomLifeSpan; |
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| 352 | particles->position = position; |
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| 353 | particles->velocity = velocity; |
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| 354 | |
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| 355 | // particle->rotation = ; //! \todo rotation is once again something to be done. |
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| 356 | particles->mass = this->initialMass + (rand()/RAND_MAX -.5)* this->randomInitialMass; |
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| 357 | particles->radius = this->startRadius + (rand()/RAND_MAX-.5)*this->randomStartRadius; |
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| 358 | |
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| 359 | particles->radiusIt = (this->endRadius + (rand()/RAND_MAX-.5)*this->randomEndRadius - particles->radius) / particles->timeToLive; |
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| 360 | |
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| 361 | ++this->count; |
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| 362 | } |
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| 363 | else |
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| 364 | PRINTF(5)("maximum count of particles reached not adding any more\n"); |
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| 365 | } |
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| 366 | |
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| 367 | /** |
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| 368 | \brief outputs some nice debug information |
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| 369 | */ |
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| 370 | void ParticleSystem::debug(void) |
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| 371 | { |
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| 372 | PRINT(0)(" ParticleSystem %s\n", this->name); |
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| 373 | PRINT(0)(" ParticleCount: %d, maximumCount: %d :: filled %d%%\n", this->count, this->maxCount, 100*this->count/this->maxCount); |
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| 374 | if (deadList) |
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| 375 | { |
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| 376 | PRINT(0)(" - ParticleDeadList is used: "); |
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| 377 | int i = 1; |
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| 378 | Particle* tmpPart = this->deadList; |
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| 379 | while (tmpPart = tmpPart->next) ++i; |
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| 380 | PRINT(0)("count: %d\n", i); |
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| 381 | } |
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| 382 | } |
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