| 1 | /*! |
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| 2 | \file particle_emitter.h |
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| 3 | \brief Definition of a ParticleEmitter |
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| 4 | */ |
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| 5 | |
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| 6 | #ifndef _PARTICLE_EMITTER_H |
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| 7 | #define _PARTICLE_EMITTER_H |
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| 8 | |
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| 9 | #include "p_node.h" |
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| 10 | |
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| 11 | // FORWARD DEFINITION |
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| 12 | struct Particle; |
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| 13 | class ParticleSystem; |
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| 14 | |
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| 15 | //! The form of the Emitter to emit from |
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| 16 | typedef enum EMITTER_TYPE {EMITTER_DOT = 1, |
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| 17 | EMITTER_PLANE = 2, |
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| 18 | EMITTER_SPHERE= 4, |
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| 19 | EMITTER_CUBE = 8}; |
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| 20 | |
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| 21 | //! A class to handle an Emitter. |
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| 22 | class ParticleEmitter : public PNode { |
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| 23 | |
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| 24 | public: |
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| 25 | ParticleEmitter(const Vector& direction, float angle = .5, |
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| 26 | float emissionRate = 1.0, float velocity = 1.0); |
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| 27 | virtual ~ParticleEmitter(void); |
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| 28 | |
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| 29 | /* controlling the emitter: interface */ |
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| 30 | void start(); |
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| 31 | void stop(); |
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| 32 | void tick(float dt, ParticleSystem* system); |
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| 33 | |
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| 34 | /* controlling the behavour: these can be used as Animation interfaces */ |
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| 35 | void setType(EMITTER_TYPE type); |
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| 36 | void setSize(float emitterSize); |
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| 37 | void setEmissionRate(float emissionRate); |
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| 38 | void setSpread(float angle, float randomAngle = 0.0); |
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| 39 | void setEmissionVelocity(float velocity, float randomVelocity = 0.0); |
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| 40 | |
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| 41 | /** \returns the type of the emitter */ |
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| 42 | inline EMITTER_TYPE getType(void) const { return this->type; }; |
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| 43 | /** \returns the Size of the emitter */ |
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| 44 | inline float getSize(void) const { return this->emitterSize; }; |
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| 45 | /** \returns the emissionRate */ |
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| 46 | inline float getEmissionRate(void) const { return this->emissionRate; }; |
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| 47 | /** \returns the SpreadAngle of the emitter */ |
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| 48 | inline float getSpread(void) { return this->angle; }; |
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| 49 | /** \returns the EmissionVelocity of the emitter */ |
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| 50 | inline float getEmissionVelocity(void) { return this->velocity; }; |
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| 51 | |
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| 52 | void debug(void); |
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| 53 | |
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| 54 | private: |
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| 55 | EMITTER_TYPE type; //!< The type of emitter this is |
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| 56 | float emitterSize; //!< The size of the emitter (not for EMITTER_DOT) |
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| 57 | Vector direction; //!< emition direction |
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| 58 | float angle; //!< max angle from the direction of the emitter |
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| 59 | float randomAngle; //!< random emission angle (angle +- angleRandom is the emitted angle. |
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| 60 | float emissionRate; //!< amount of particles per seconds emitted by emitter. |
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| 61 | float velocity; //!< the initial speed of a Particles. |
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| 62 | float randomVelocity; //!< the random variation from the initial Speed. |
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| 63 | |
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| 64 | float saveTime; //!< The time that was missing by the last Tick (otherwise there would be no emission when framefate is too big). |
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| 65 | }; |
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| 66 | |
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| 67 | #endif /* _PARTICLE_EMITTER_H */ |
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