| 1 | /*! |
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| 2 | \file particle_e,otter.h |
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| 3 | \brief Definition of a ParticleEmitter |
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| 4 | */ |
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| 5 | |
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| 6 | #ifndef _PARTICLE_EMITTER_H |
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| 7 | #define _PARTICLE_EMITTER_H |
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| 8 | |
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| 9 | #include "p_node.h" |
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| 10 | |
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| 11 | // FORWARD DEFINITION |
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| 12 | struct Particle; |
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| 13 | class ParticleSystem; |
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| 14 | |
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| 15 | typedef enum EMITTER_TYPE {EMITTER_DOT, |
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| 16 | EMITTER_PLANE, |
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| 17 | EMITTER_SPHERE, |
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| 18 | EMITTER_CUBE}; |
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| 19 | |
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| 20 | //! A default singleton class. |
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| 21 | class ParticleEmitter : public PNode { |
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| 22 | |
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| 23 | public: |
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| 24 | ParticleEmitter(const Vector& direction, float angle = .5, float emissionRate = 1.0, |
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| 25 | float velocity = 1.0); |
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| 26 | virtual ~ParticleEmitter(void); |
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| 27 | |
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| 28 | /* controlling the emitter: interface */ |
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| 29 | void start(); |
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| 30 | void stop(); |
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| 31 | void tick(float dt, ParticleSystem* system); |
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| 32 | |
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| 33 | /* controlling the behavour: these can be used as Animation interfaces */ |
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| 34 | void setEmissionRate(float emissionRate); |
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| 35 | void setSpread(float angle, float randomAngle = 0.0); |
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| 36 | void setVelocity(float velocity, float randomVelocity = 0.0); |
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| 37 | |
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| 38 | void debug(void); |
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| 39 | |
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| 40 | private: |
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| 41 | Vector direction; //!< emition direction |
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| 42 | float angle; //!< max angle from the direction of the emitter |
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| 43 | float randomAngle; //!< random emission angle (angle +- angleRandom is the emitted angle. |
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| 44 | float emissionRate; //!< amount of particles per seconds emitted by emitter. |
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| 45 | float velocity; //!< the initial speed of a Particles. |
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| 46 | float randomVelocity; //!< the random variation from the initial Speed. |
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| 47 | |
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| 48 | float saveTime; //!< The time that was missing by the last Tick (otherwise there would be no emission when framefate is too big). |
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| 49 | }; |
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| 50 | |
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| 51 | #endif /* _PARTICLE_EMITTER_H */ |
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