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source: orxonox.OLD/orxonox/trunk/src/lib/graphics/particles/particle_emitter.cc @ 4381

Last change on this file since 4381 was 4381, checked in by bensch, 19 years ago

orxonox/trunk: made include more local. stdincl.h not in base_object.h anymore

File size: 5.0 KB
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1/*
2   orxonox - the future of 3D-vertical-scrollers
3
4   Copyright (C) 2004 orx
5
6   This program is free software; you can redistribute it and/or modify
7   it under the terms of the GNU General Public License as published by
8   the Free Software Foundation; either version 2, or (at your option)
9   any later version.
10
11   ### File Specific:
12   main-programmer: Benjamin Grauer
13   co-programmer: Patrick Boenzli
14*/
15
16#define DEBUG_SPECIAL_MODULE DEBUG_MODULE_PARTICLE
17
18#include "particle_emitter.h"
19
20#include "particle_system.h"
21#include "particle_engine.h"
22
23#include "debug.h"
24#include "stdlibincl.h"
25
26using namespace std;
27
28
29/**
30   \brief standard constructor
31*/
32ParticleEmitter::ParticleEmitter(const Vector& direction, float angle, float emissionRate, 
33                  float velocity)
34{
35   this->setClassID(CL_PARTICLE_EMITTER, "ParticleEmitter");
36
37   this->type = EMITTER_DOT;
38   this->emitterSize = 1.0;
39   this->direction = direction;
40   this->setSpread(angle);
41   this->setEmissionRate(emissionRate);
42   this->setEmissionVelocity(velocity);
43
44   this->saveTime = 0.0;
45
46   ParticleEngine::getInstance()->addEmitter(this);
47}
48
49
50
51/**
52   \brief standard destructor
53
54*/
55ParticleEmitter::~ParticleEmitter () 
56{
57  ParticleEngine::getInstance()->removeEmitter(this);
58}
59
60
61/**
62   \brief this start the emitter
63*/
64void ParticleEmitter::start() {}
65
66
67/**
68   \brief this stops the emitter
69*/
70void ParticleEmitter::stop() {}
71
72
73
74
75/* these are Animation interfaces: so you can change spec values as you want */
76
77/**
78   \param type the new Type of this emitter
79*/
80void ParticleEmitter::setType(EMITTER_TYPE type)
81{
82  this->type = type;
83}
84
85void ParticleEmitter::setSize(float emitterSize)
86{
87  if (emitterSize > 0.0)
88    this->emitterSize = emitterSize;
89  else
90    emitterSize = 0.0;
91}
92
93/**
94   \brief set the emission rate
95   \param sets the number of particles emitted per second
96
97   if you want to change the value of this variable during emission time (to make it more dynamic)
98   you may want to use the animation class
99*/
100void ParticleEmitter::setEmissionRate(float emissionRate)
101{
102  if (emissionRate > 0.0)
103    this->emissionRate = emissionRate;
104  else
105    this->emissionRate = 0.0;
106}
107
108/**
109   \brief set the angle of the emitter
110   \param angle around the direction in which there are particles to be emitted
111   \param randomAngle A random spread-angle, the +- randomness of this option
112
113   if you want to change the value of this variable during emission time (to make it more dynamic)
114   you may want to use the animation class
115*/
116void ParticleEmitter::setSpread(float angle, float randomAngle)
117{
118  this->angle = angle;
119  this->randomAngle = randomAngle;
120}
121
122/**
123   \brief sets the velocity of all particles emitted
124   \param velocity The starting velocity of the emitted particles
125   \param random A random starting velocity, the +- randomness of this option
126
127   if you want to change the value of this variable during emission time (to make it more dynamic)
128   you may want to use the animation class
129*/
130void ParticleEmitter::setEmissionVelocity(float velocity, float randomVelocity)
131{
132  this->velocity = velocity;
133  this->randomVelocity = randomVelocity;
134}
135
136/**
137   \brief this set the time to life of a particle, after which it will die
138   \param the time to live in seconds
139
140   if you want to change the value of this variable during emission time (to make it more dynamic)
141   you may want to use the animation class
142*/
143
144void ParticleEmitter::tick(float dt, ParticleSystem* system)
145{
146  if (likely(dt > 0.0 && this->emissionRate > 0.0))
147  {
148    // saving the time
149    float count = (dt+this->saveTime) * this->emissionRate;
150    this->saveTime = modff(count, &count) / this->emissionRate;
151    PRINTF(5)("emitting %f particles, saving %f seconds for the next round\n", count, this->saveTime); 
152   
153    if (likely(count > 0))
154      {
155        Vector inheritVelocity = this->getVelocity() * system->inheritSpeed;
156        for (int i = 0; i < count; i++)
157          // emmits from EMITTER_DOT,
158          {
159            Vector randDir = Vector(rand()-RAND_MAX/2, rand()-RAND_MAX/2, rand()-RAND_MAX/2);
160            randDir.normalize();
161            randDir = (this->getAbsDir()*Quaternion(angle + randomAngle *((float)rand()/RAND_MAX -.5), randDir)).apply(this->direction);
162            Vector velocityV = randDir.getNormalized()*this->velocity + inheritVelocity;
163
164            // this should spread the Particles evenly. if the Emitter is moved around quickly
165            Vector equalSpread = this->getVelocity() * rand()/RAND_MAX * dt;
166            Vector extension; // the Vector for different fields.
167
168            if (this->type & 2)
169              {
170                extension = Vector(this->emitterSize * ((float)rand()/RAND_MAX -.5), 0, this->emitterSize * ((float)rand()/RAND_MAX - .5));
171                extension = this->getAbsDir().apply(extension);
172              }
173            else if (this->type & 8)
174              {
175                extension = Vector((float)rand()/RAND_MAX -.5, (float)rand()/RAND_MAX -.5, (float)rand()/RAND_MAX -.5) * this->emitterSize;
176              }
177
178            system->addParticle(this->getAbsCoor() + extension - equalSpread, velocityV);
179           
180          }
181      }
182  }
183}
184
185/**
186   \brief outputs some nice debug information
187*/
188void ParticleEmitter::debug(void)
189{
190
191}
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