| 1 | /*!  | 
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| 2 |     \file light.h | 
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| 3 |     \brief Handles Lights. | 
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| 4 |  | 
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| 5 |     A Light is one of the more important things in a 3D-environment, | 
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| 6 |     without it one sees nothing :) | 
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| 7 |     It is here for diffuse-, specular- and Bump-Mappings. | 
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| 8 | */ | 
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| 9 |  | 
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| 10 | #ifndef _LIGHT_H | 
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| 11 | #define _LIGHT_H | 
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| 12 |  | 
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| 13 | #include "world_entity.h" | 
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| 14 | #include "glincl.h" | 
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| 15 |  | 
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| 16 | //! The maximum number of Lights this OpenGL-implementation supports. | 
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| 17 | #define NUMBEROFLIGHTS GL_MAX_LIGHTS | 
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| 18 |  | 
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| 19 | // FORWARD DEFINITIONS // | 
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| 20 | class Vector; | 
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| 21 |  | 
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| 22 | //! A class that handles Lights. The LightManager operates on this. | 
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| 23 | class Light : public WorldEntity | 
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| 24 | { | 
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| 25 |  public: | 
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| 26 |   Light(int lightNumber); | 
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| 27 |   virtual ~Light(void); | 
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| 28 |  | 
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| 29 |   void setPosition(Vector position); | 
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| 30 |   void setPosition(GLfloat x, GLfloat y, GLfloat z); | 
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| 31 |   void setDiffuseColor(GLfloat r, GLfloat g, GLfloat b); | 
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| 32 |   void setSpecularColor(GLfloat r, GLfloat g, GLfloat b); | 
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| 33 |   void setAttenuation(float constantAttenuation, float linearAttenuation, float quadraticAttenuation); | 
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| 34 |   void setSpotDirection(Vector direction); | 
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| 35 |   void setSpotCutoff(GLfloat cutoff); | 
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| 36 |  | 
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| 37 |   Vector getPosition() const; | 
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| 38 |   /** \returns the lightNumber*/ | 
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| 39 |   int getLightNumber(void) const {return this->lightNumber;} | 
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| 40 |    | 
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| 41 |   virtual void draw(); | 
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| 42 |  | 
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| 43 |   void debug(void) const; | 
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| 44 |  | 
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| 45 |   // attributes | 
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| 46 |  private: | 
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| 47 |   int lightNumber;            //!< The number of this Light. | 
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| 48 |   GLfloat lightPosition[4];   //!< The Position of this Light. | 
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| 49 |   GLfloat diffuseColor[4];    //!< The Diffuse Color this Light emmits. | 
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| 50 |   GLfloat specularColor[4];   //!< The specular Color of this Light. | 
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| 51 |   float constantAttenuation;  //!< The Factor of the the Constant Attenuation. | 
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| 52 |   float linearAttenuation;    //!< The Factor of the the Linear Attenuation. | 
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| 53 |   float quadraticAttenuation; //!< The Factor of the the Quadratic Attenuation. | 
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| 54 |   GLfloat spotDirection[4];   //!< The direction of the Spot Light. | 
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| 55 |   GLfloat spotCutoff;         //!< The cutoff Angle of the Light Source | 
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| 56 | }; | 
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| 57 |  | 
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| 58 | //! A class that handles Lights | 
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| 59 | /** | 
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| 60 |    A Light is a source that emits light rays (photons) | 
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| 61 |  | 
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| 62 |    <b>Usage:</b>\n | 
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| 63 |    First you have to get the Light Manager up and running by using LightManager::getInstance. | 
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| 64 |    This automatically initiates the GL_LIGHTING, and sets some default stuff about the light.\n | 
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| 65 |    Then you will create a new light using: | 
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| 66 |    \li int addLight(void); | 
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| 67 |    \li int addLight(int lightNumber); | 
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| 68 |  | 
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| 69 |    now you can operate on the light as follows: | 
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| 70 |    \li void setPosition(Vector position); | 
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| 71 |    \li void setPosition(GLfloat x, GLfloat y, GLfloat z); | 
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| 72 |    \li void setDiffuseColor(GLfloat r, GLfloat g, GLfloat b); | 
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| 73 |    \li void setSpecularColor(GLfloat r, GLfloat g, GLfloat b); | 
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| 74 |    \li void setAttenuation(float constantAttenuation, float linearAttenuation, float quadraticAttenuation); | 
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| 75 |    \li void setSpotDirection(Vector direction); | 
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| 76 |    \li void setSpotCutoff(GLfloat cutoff); | 
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| 77 |  | 
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| 78 |    These functions are preatty selv-explaining, but you can read about them below.\n | 
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| 79 |    If you want to fetch info, or the a Light use: | 
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| 80 |    \li Vector getPosition(void) const; | 
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| 81 |    \li Vector getPosition(int lightNumber) const; | 
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| 82 |    \li Light* getLight(int LightNumber) const; | 
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| 83 |  | 
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| 84 |    To redraw the light use | 
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| 85 |    \li void draw(); | 
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| 86 |     | 
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| 87 |    and to delete one just use | 
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| 88 |    \li void deleteLight(void); | 
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| 89 |  | 
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| 90 |    for some nice output just use: | 
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| 91 |    \li void debug(void) const; | 
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| 92 |  | 
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| 93 |    You can also operate on the single Lights themselves, by first retreaving them with  | 
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| 94 |    \li Light* getLight(int LightNumber); | 
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| 95 |    \n | 
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| 96 |    and then using the same functions on this to change settings. | 
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| 97 | */ | 
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| 98 | class LightManager : public BaseObject | 
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| 99 | { | 
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| 100 |  private: | 
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| 101 |   LightManager(void); | 
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| 102 |   void initLight(int LightNumber); | 
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| 103 |    | 
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| 104 |   static LightManager* singletonRef;    //!< This is the LightHandlers Reference. | 
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| 105 |   GLfloat ambientColor[4];       //!< The ambient Color of the scene. | 
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| 106 |  | 
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| 107 |   Light** lights;                //!< An array of Lenght NUMBEROFLIGHTS, that holds pointers to all LightValues. | 
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| 108 |   Light* currentLight;           //!< The current Light, we are working with. | 
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| 109 |    | 
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| 110 |  public: | 
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| 111 |   static LightManager* getInstance(); | 
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| 112 |   virtual ~LightManager(void); | 
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| 113 |  | 
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| 114 |   // set Attributes | 
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| 115 |   int addLight(void); | 
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| 116 |   int addLight(int lightNumber); | 
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| 117 |   void editLightNumber(int lightNumber); | 
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| 118 |   void deleteLight(void); | 
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| 119 |   void deleteLight(int lightNumber); | 
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| 120 |  | 
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| 121 |   void setAmbientColor(GLfloat r, GLfloat g, GLfloat b); | 
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| 122 |  | 
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| 123 |   void draw(); | 
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| 124 |  | 
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| 125 |   //set Attributes | 
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| 126 |   void setPosition(Vector position); | 
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| 127 |   void setPosition(GLfloat x, GLfloat y, GLfloat z); | 
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| 128 |   void setDiffuseColor(GLfloat r, GLfloat g, GLfloat b); | 
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| 129 |   void setSpecularColor(GLfloat r, GLfloat g, GLfloat b); | 
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| 130 |   void setAttenuation(float constantAttenuation, float linearAttenuation, float quadraticAttenuation); | 
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| 131 |   void setSpotDirection(Vector direction); | 
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| 132 |   void setSpotCutoff(GLfloat cutoff); | 
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| 133 |  | 
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| 134 |   // get Attributes | 
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| 135 |   Vector getPosition(void) const; | 
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| 136 |   Vector getPosition(int lightNumber) const; | 
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| 137 |    | 
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| 138 |   Light* getLight(int lightNumber) const; | 
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| 139 |    | 
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| 140 |   void debug(void) const; | 
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| 141 | }; | 
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| 142 |  | 
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| 143 | #endif /* _LIGHT_H */ | 
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