| 1 | |
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| 2 | |
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| 3 | /* |
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| 4 | orxonox - the future of 3D-vertical-scrollers |
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| 5 | |
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| 6 | Copyright (C) 2004 orx |
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| 7 | |
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| 8 | This program is free software; you can redistribute it and/or modify |
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| 9 | it under the terms of the GNU General Public License as published by |
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| 10 | the Free Software Foundation; either version 2, or (at your option) |
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| 11 | any later version. |
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| 12 | |
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| 13 | ### File Specific: |
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| 14 | main-programmer: Benjamin Grauer |
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| 15 | co-programmer: ... |
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| 16 | */ |
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| 17 | |
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| 18 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_LIGHT |
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| 19 | |
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| 20 | #include "light.h" |
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| 21 | |
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| 22 | #include "glincl.h" |
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| 23 | #include "vector.h" |
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| 24 | #include "debug.h" |
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| 25 | |
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| 26 | using namespace std; |
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| 27 | |
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| 28 | //! Definition of the Lights |
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| 29 | int lightsV[] = {GL_LIGHT0, GL_LIGHT1, GL_LIGHT2, GL_LIGHT3, GL_LIGHT4, GL_LIGHT5, GL_LIGHT6, GL_LIGHT7}; |
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| 30 | |
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| 31 | |
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| 32 | /** |
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| 33 | \param lightNumber the Light Number to initiate |
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| 34 | */ |
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| 35 | Light::Light(int lightNumber) |
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| 36 | { |
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| 37 | this->setClassID(CL_LIGHT, "Light"); |
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| 38 | char tmpName[7]; |
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| 39 | sprintf(tmpName, "Light%d", lightNumber); |
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| 40 | this->setName(tmpName); |
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| 41 | |
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| 42 | PRINTF(4)("initializing Light number %d.\n", lightNumber); |
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| 43 | // enable The light |
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| 44 | glEnable(lightsV[lightNumber]); // postSpawn |
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| 45 | |
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| 46 | // set values (defaults) |
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| 47 | this->lightNumber = lightNumber; |
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| 48 | this->setPosition(0.0, 0.0, 0.0); |
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| 49 | this->setDiffuseColor(1.0, 1.0, 1.0); |
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| 50 | this->setSpecularColor(1.0, 1.0, 1.0); |
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| 51 | } |
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| 52 | |
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| 53 | /** |
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| 54 | \brief destroys a Light |
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| 55 | */ |
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| 56 | Light::~Light(void) |
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| 57 | { |
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| 58 | glDisable(lightsV[this->lightNumber]); |
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| 59 | } |
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| 60 | |
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| 61 | /** |
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| 62 | \brief Sets a Position for the Light. |
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| 63 | \param position The new position of the Light. |
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| 64 | \todo patrick: is it ok to set a Light Position even if it is derived from p_node?? |
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| 65 | */ |
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| 66 | void Light::setPosition(Vector position) |
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| 67 | { |
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| 68 | this->lightPosition[0] = position.x; |
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| 69 | this->lightPosition[1] = position.y; |
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| 70 | this->lightPosition[2] = position.z; |
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| 71 | this->lightPosition[3] = 0.0; |
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| 72 | |
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| 73 | this->setAbsCoor(position); |
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| 74 | |
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| 75 | glLightfv (lightsV[this->lightNumber], GL_POSITION, this->lightPosition); |
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| 76 | } |
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| 77 | |
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| 78 | /** |
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| 79 | \brief Sets a Position of this Light. |
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| 80 | \param x the x-coordinate |
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| 81 | \param y the y-coordinate |
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| 82 | \param z the z-coordinate |
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| 83 | */ |
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| 84 | void Light::setPosition(GLfloat x, GLfloat y, GLfloat z) |
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| 85 | { |
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| 86 | this->setPosition(Vector(x, y, z)); |
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| 87 | } |
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| 88 | |
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| 89 | /** |
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| 90 | \brief sets an emitting Diffuse color of this Light |
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| 91 | \param r red |
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| 92 | \param g green |
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| 93 | \param b blue |
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| 94 | */ |
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| 95 | void Light::setDiffuseColor(GLfloat r, GLfloat g, GLfloat b) |
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| 96 | { |
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| 97 | this->diffuseColor[0] = r; |
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| 98 | this->diffuseColor[1] = g; |
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| 99 | this->diffuseColor[2] = b; |
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| 100 | this->diffuseColor[3] = 1.0; |
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| 101 | |
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| 102 | glLightfv (lightsV[this->lightNumber], GL_DIFFUSE, this->diffuseColor); |
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| 103 | } |
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| 104 | |
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| 105 | /** |
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| 106 | \brief sets an emitting Specular color of this Light |
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| 107 | \param r red |
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| 108 | \param g green |
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| 109 | \param b blue |
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| 110 | */ |
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| 111 | void Light::setSpecularColor(GLfloat r, GLfloat g, GLfloat b) |
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| 112 | { |
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| 113 | this->specularColor[0] = r; |
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| 114 | this->specularColor[1] = g; |
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| 115 | this->specularColor[2] = b; |
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| 116 | this->specularColor[3] = 1.0; |
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| 117 | |
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| 118 | glLightfv (lightsV[this->lightNumber], GL_SPECULAR, this->specularColor); |
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| 119 | } |
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| 120 | |
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| 121 | /** |
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| 122 | \brief Sets the AttenuationType of this Light Source |
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| 123 | \param constantAttenuation The Constant Attenuation of the Light |
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| 124 | \param linearAttenuation The Linear Attenuation of the Light |
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| 125 | \param quadraticAttenuation The Quadratic Attenuation of the Light |
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| 126 | */ |
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| 127 | void Light::setAttenuation(float constantAttenuation, float linearAttenuation, float quadraticAttenuation) |
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| 128 | { |
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| 129 | this->constantAttenuation = constantAttenuation; |
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| 130 | this->linearAttenuation = linearAttenuation; |
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| 131 | this->quadraticAttenuation = quadraticAttenuation; |
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| 132 | |
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| 133 | glLightf(lightsV[this->lightNumber], GL_CONSTANT_ATTENUATION, constantAttenuation); |
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| 134 | glLightf(lightsV[this->lightNumber], GL_LINEAR_ATTENUATION, linearAttenuation); |
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| 135 | glLightf(lightsV[this->lightNumber], GL_QUADRATIC_ATTENUATION, quadraticAttenuation); |
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| 136 | } |
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| 137 | |
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| 138 | /** |
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| 139 | \brief stets the direction of the Spot Light. |
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| 140 | \param direction The direction of the Spot Light. |
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| 141 | */ |
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| 142 | void Light::setSpotDirection(Vector direction) |
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| 143 | { |
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| 144 | this->spotDirection[0] = direction.x; |
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| 145 | this->spotDirection[1] = direction.y; |
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| 146 | this->spotDirection[2] = direction.z; |
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| 147 | |
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| 148 | glLightfv(lightsV[this->lightNumber], GL_SPOT_DIRECTION, this->spotDirection); |
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| 149 | } |
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| 150 | |
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| 151 | /** |
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| 152 | \brief sets the cutoff angle of the Light. |
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| 153 | \param cutoff The cutoff angle. |
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| 154 | */ |
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| 155 | void Light::setSpotCutoff(GLfloat cutoff) |
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| 156 | { |
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| 157 | this->spotCutoff = cutoff; |
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| 158 | glLightf(lightsV[this->lightNumber], GL_SPOT_CUTOFF, cutoff); |
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| 159 | } |
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| 160 | |
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| 161 | /** |
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| 162 | \returns the Position of the Light |
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| 163 | */ |
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| 164 | Vector Light::getPosition() const |
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| 165 | { |
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| 166 | return Vector(this->lightPosition[0], this->lightPosition[1], this->lightPosition[2]); |
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| 167 | } |
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| 168 | |
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| 169 | /** |
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| 170 | \brief draws this Light. Being a World-entity the possibility to do this lies at hand. |
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| 171 | */ |
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| 172 | void Light::draw() |
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| 173 | { |
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| 174 | float pos[4] = {this->getAbsCoor().x, this->getAbsCoor().y, this->getAbsCoor().z, 1.0}; |
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| 175 | PRINTF(4)("Drawing The Lights new Position at %f %f %f\n", pos[0], pos[1], pos[2]); |
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| 176 | glLightfv(lightsV[this->lightNumber], GL_POSITION, pos); |
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| 177 | } |
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| 178 | |
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| 179 | /** |
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| 180 | \brief Prints out some nice formated debug information about the Light |
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| 181 | */ |
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| 182 | void Light::debug(void) const |
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| 183 | { |
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| 184 | PRINT(0)(":: %d :: -- reference %p\n", this->lightNumber, this); |
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| 185 | PRINT(0)(" GL-state: "); |
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| 186 | GLboolean param; |
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| 187 | glGetBooleanv(lightsV[this->lightNumber], ¶m); |
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| 188 | if (param) |
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| 189 | PRINT(0)("ON\n"); |
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| 190 | else |
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| 191 | PRINT(0)("OFF\n"); |
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| 192 | |
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| 193 | PRINT(0)(" Position: %f/%f/%f\n", this->lightPosition[0], this->lightPosition[1], this->lightPosition[2]); |
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| 194 | PRINT(0)(" DiffuseColor: %f/%f/%f\n", this->diffuseColor[0], this->diffuseColor[1], this->diffuseColor[2]); |
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| 195 | PRINT(0)(" SpecularColor: %f/%f/%f\n", this->specularColor[0], this->specularColor[1], this->specularColor[2]); |
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| 196 | PRINT(0)(" Attenuation: constant=%f linear=%f quadratic=%f\n", this->constantAttenuation, this->linearAttenuation, this->quadraticAttenuation); |
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| 197 | } |
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| 198 | |
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| 199 | |
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| 200 | /****************** |
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| 201 | ** LIGHT-MANAGER ** |
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| 202 | ******************/ |
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| 203 | /** |
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| 204 | \brief standard constructor for a Light |
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| 205 | */ |
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| 206 | LightManager::LightManager () |
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| 207 | { |
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| 208 | this->setClassID(CL_LIGHT_MANAGER, "LightManager"); |
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| 209 | |
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| 210 | glEnable (GL_LIGHTING); |
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| 211 | this->setAmbientColor(.3, .3, .3); |
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| 212 | this->lights = new Light*[NUMBEROFLIGHTS]; |
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| 213 | for (int i = 0; i < NUMBEROFLIGHTS; i++) |
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| 214 | lights[i] = NULL; |
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| 215 | this->currentLight = NULL; |
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| 216 | } |
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| 217 | |
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| 218 | /** |
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| 219 | \brief standard deconstructor |
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| 220 | |
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| 221 | first disables Lighting |
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| 222 | |
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| 223 | then deletes the rest of the allocated memory |
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| 224 | and in the end sets the singleton Reference to zero. |
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| 225 | */ |
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| 226 | LightManager::~LightManager () |
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| 227 | { |
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| 228 | glDisable(GL_LIGHTING); |
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| 229 | |
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| 230 | // this will be done either by worldEntity, or by pNode as each light is one of them |
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| 231 | // for (int i = 0; i < NUMBEROFLIGHTS; i++) |
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| 232 | // this->deleteLight(i); |
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| 233 | delete lights; |
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| 234 | LightManager::singletonRef = NULL; |
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| 235 | } |
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| 236 | |
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| 237 | /** |
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| 238 | \brief singleton-Reference to the Light-class |
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| 239 | */ |
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| 240 | LightManager* LightManager::singletonRef = NULL; |
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| 241 | |
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| 242 | /** |
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| 243 | \returns The Instance of the Lights |
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| 244 | */ |
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| 245 | LightManager* LightManager::getInstance(void) |
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| 246 | { |
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| 247 | if (!singletonRef) |
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| 248 | LightManager::singletonRef = new LightManager(); |
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| 249 | return singletonRef; |
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| 250 | } |
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| 251 | |
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| 252 | /** |
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| 253 | \brief initializes a new Light with default values, and enables GL_LIGHTING |
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| 254 | */ |
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| 255 | void LightManager::initLight(int lightNumber) |
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| 256 | { |
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| 257 | lights[lightNumber] = new Light(lightNumber); |
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| 258 | } |
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| 259 | |
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| 260 | /** |
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| 261 | \brief Adds a new Light, by selecting the First free slot. |
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| 262 | |
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| 263 | if no slot is free error |
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| 264 | */ |
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| 265 | int LightManager::addLight(void) |
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| 266 | { |
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| 267 | for (int i = 0; i < NUMBEROFLIGHTS; i++) |
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| 268 | if (!this->lights[i]) |
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| 269 | return addLight(i); |
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| 270 | PRINTF(1)("no more light slots availiable. All %d already taken\n", NUMBEROFLIGHTS); |
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| 271 | return -1; |
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| 272 | } |
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| 273 | |
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| 274 | /** |
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| 275 | \brief Adds a new Light |
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| 276 | \param lightNumber The number of the light to add. |
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| 277 | |
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| 278 | if the Number is not free: warn, automatically choose another slot. |
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| 279 | */ |
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| 280 | int LightManager::addLight(int lightNumber) |
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| 281 | { |
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| 282 | if (this->lights[lightNumber]) |
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| 283 | { |
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| 284 | PRINTF(2)("Lightslot %d is allready taken, trying another one\n", lightNumber); |
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| 285 | return this->addLight(); |
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| 286 | } |
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| 287 | this->initLight(lightNumber); |
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| 288 | this->currentLight = this->lights[lightNumber]; |
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| 289 | return lightNumber; |
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| 290 | } |
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| 291 | |
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| 292 | /** |
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| 293 | \brief select the light to work with |
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| 294 | \param lightNumber the light to work with |
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| 295 | */ |
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| 296 | void LightManager::editLightNumber(int lightNumber) |
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| 297 | { |
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| 298 | if (!this->currentLight) |
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| 299 | { |
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| 300 | PRINTF(2)("no Light defined yet. Please define at least one light first befor editing.\n"); |
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| 301 | return; |
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| 302 | } |
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| 303 | this->currentLight = lights[lightNumber]; |
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| 304 | } |
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| 305 | |
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| 306 | /** |
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| 307 | \brief Delete the current Light |
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| 308 | */ |
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| 309 | void LightManager::deleteLight(void) |
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| 310 | { |
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| 311 | if (!this->currentLight) |
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| 312 | { |
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| 313 | PRINTF(1)("no Light defined yet. So you cannot delete any Light right now.\n"); |
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| 314 | return; |
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| 315 | } |
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| 316 | |
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| 317 | this->deleteLight(this->currentLight->getLightNumber()); |
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| 318 | } |
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| 319 | |
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| 320 | /** |
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| 321 | \brief delete light. |
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| 322 | \param lightNumber the number of the light to delete |
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| 323 | */ |
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| 324 | void LightManager::deleteLight(int lightNumber) |
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| 325 | { |
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| 326 | if (this->lights[lightNumber]) |
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| 327 | { |
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| 328 | PRINTF(4)("deleting Light number %d\n", lightNumber); |
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| 329 | delete this->lights[lightNumber]; |
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| 330 | this->lights[lightNumber] = NULL; |
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| 331 | } |
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| 332 | } |
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| 333 | |
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| 334 | /** |
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| 335 | \brief draws all the Lights in their appropriate position |
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| 336 | */ |
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| 337 | void LightManager::draw() |
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| 338 | { |
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| 339 | glMatrixMode(GL_MODELVIEW); |
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| 340 | glLoadIdentity(); |
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| 341 | PRINTF(4)("Drawing the Lights\n"); |
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| 342 | for (int i = 0; i < NUMBEROFLIGHTS; i++) |
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| 343 | if (this->lights[i]) |
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| 344 | lights[i]->draw(); |
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| 345 | } |
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| 346 | |
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| 347 | |
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| 348 | |
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| 349 | // set Attributes |
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| 350 | /** |
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| 351 | \brief sets the ambient Color of the Scene |
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| 352 | \param r red |
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| 353 | \param g green |
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| 354 | \param b blue |
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| 355 | */ |
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| 356 | void LightManager::setAmbientColor(GLfloat r, GLfloat g, GLfloat b) |
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| 357 | { |
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| 358 | this->ambientColor[0] = r; |
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| 359 | this->ambientColor[1] = g; |
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| 360 | this->ambientColor[2] = b; |
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| 361 | this->ambientColor[3] = 1.0; |
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| 362 | |
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| 363 | glLightfv (GL_LIGHT0, GL_AMBIENT, this->ambientColor); |
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| 364 | } |
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| 365 | |
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| 366 | /** |
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| 367 | \brief sets The Position of the currently selected Light |
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| 368 | \param position the new Position |
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| 369 | */ |
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| 370 | void LightManager::setPosition(Vector position) |
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| 371 | { |
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| 372 | this->currentLight->setPosition(position); |
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| 373 | } |
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| 374 | |
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| 375 | /** |
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| 376 | \brief Sets a Position for the currently selected Light. |
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| 377 | \param x the x-coordinate |
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| 378 | \param y the y-coordinate |
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| 379 | \param z the z-coordinate |
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| 380 | */ |
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| 381 | void LightManager::setPosition(GLfloat x, GLfloat y, GLfloat z) |
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| 382 | { |
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| 383 | if (!this->currentLight) |
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| 384 | { |
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| 385 | PRINTF(2)("no Light defined yet. Please define at least one light first befor editing.\n"); |
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| 386 | return; |
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| 387 | } |
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| 388 | this->currentLight->setPosition(x, y, z); |
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| 389 | } |
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| 390 | |
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| 391 | /** |
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| 392 | \brief sets an emitting Diffuse color of the currently selected Light |
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| 393 | \param r red |
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| 394 | \param g green |
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| 395 | \param b blue |
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| 396 | */ |
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| 397 | void LightManager::setDiffuseColor(GLfloat r, GLfloat g, GLfloat b) |
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| 398 | { |
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| 399 | if (!this->currentLight) |
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| 400 | { |
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| 401 | PRINTF(2)("no Light defined yet. Please define at least one light first befor editing.\n"); |
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| 402 | return; |
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| 403 | } |
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| 404 | this->currentLight->setDiffuseColor(r,g,b); |
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| 405 | } |
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| 406 | |
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| 407 | /** |
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| 408 | \brief sets an emitting Specular color of the currently selected Light |
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| 409 | \param r red |
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| 410 | \param g green |
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| 411 | \param b blue |
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| 412 | */ |
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| 413 | void LightManager::setSpecularColor(GLfloat r, GLfloat g, GLfloat b) |
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| 414 | { |
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| 415 | if (!this->currentLight) |
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| 416 | { |
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| 417 | PRINTF(2)("no Light defined yet. Please define at least one light first befor editing.\n"); |
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| 418 | return; |
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| 419 | } |
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| 420 | this->currentLight->setSpecularColor(r, g, b); |
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| 421 | } |
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| 422 | |
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| 423 | /** |
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| 424 | \brief Sets the AttenuationType of th currently selecte LightSource Light Source |
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| 425 | \param constantAttenuation The Constant Attenuation of the Light |
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| 426 | \param linearAttenuation The Linear Attenuation of the Light |
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| 427 | \param quadraticAttenuation The Quadratic Attenuation of the Light |
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| 428 | */ |
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| 429 | void LightManager::setAttenuation(float constantAttenuation, float linearAttenuation, float quadraticAttenuation) |
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| 430 | { |
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| 431 | if (!this->currentLight) |
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| 432 | { |
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| 433 | PRINTF(2)("no Light defined yet. Please define at least one light first befor editing.\n"); |
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| 434 | return; |
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| 435 | } |
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| 436 | this->currentLight->setAttenuation(constantAttenuation, linearAttenuation, quadraticAttenuation); |
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| 437 | } |
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| 438 | |
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| 439 | |
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| 440 | /** |
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| 441 | \brief stets the direction of the Spot Light. |
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| 442 | \param direction The direction of the Spot Light. |
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| 443 | */ |
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| 444 | void LightManager::setSpotDirection(Vector direction) |
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| 445 | { |
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| 446 | if (!this->currentLight) |
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| 447 | { |
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| 448 | PRINTF(2)("no Light defined yet. Please define at least one light first befor editing.\n"); |
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| 449 | return; |
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| 450 | } |
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| 451 | this->currentLight->setSpotDirection(direction); |
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| 452 | } |
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| 453 | |
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| 454 | /** |
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| 455 | \brief sets the cutoff angle of the Light. |
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| 456 | \param cutoff The cutoff angle. |
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| 457 | */ |
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| 458 | void LightManager::setSpotCutoff(GLfloat cutoff) |
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| 459 | { |
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| 460 | if (!this->currentLight) |
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| 461 | { |
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| 462 | PRINTF(2)("no Light defined yet. Please define at least one light first befor editing.\n"); |
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| 463 | return; |
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| 464 | } |
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| 465 | this->currentLight->setSpotCutoff(cutoff); |
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| 466 | } |
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| 467 | |
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| 468 | // get Attributes |
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| 469 | /** |
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| 470 | \returns the Position of the Light |
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| 471 | */ |
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| 472 | Vector LightManager::getPosition(void) const |
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| 473 | { |
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| 474 | if (!this->currentLight) |
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| 475 | { |
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| 476 | PRINTF(2)("no Light defined yet\n"); |
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| 477 | return Vector(.0, .0, .0); |
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| 478 | } |
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| 479 | else |
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| 480 | return this->currentLight->getPosition(); |
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| 481 | } |
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| 482 | |
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| 483 | /** |
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| 484 | \returns the Position of Light |
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| 485 | \param lightNumber lightnumber |
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| 486 | */ |
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| 487 | Vector LightManager::getPosition(int lightNumber) const |
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| 488 | { |
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| 489 | if (!this->lights[lightNumber]) |
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| 490 | { |
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| 491 | PRINTF(2)("no Light defined yet\n"); |
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| 492 | return Vector(.0,.0,.0); |
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| 493 | } |
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| 494 | else |
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| 495 | return this->lights[lightNumber]->getPosition(); |
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| 496 | } |
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| 497 | |
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| 498 | /** |
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| 499 | \returns a pointer to a Light |
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| 500 | \param lightNumber The light to request the pointer from |
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| 501 | */ |
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| 502 | Light* LightManager::getLight(int lightNumber) const |
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| 503 | { |
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| 504 | return this->lights[lightNumber]; |
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| 505 | } |
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| 506 | |
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| 507 | /** |
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| 508 | \brief outputs debug information about the Class and its lights |
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| 509 | */ |
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| 510 | void LightManager::debug(void) const |
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| 511 | { |
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| 512 | PRINT(0)("=================================\n"); |
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| 513 | PRINT(0)("= DEBUG INFORMATION CLASS LIGHT =\n"); |
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| 514 | PRINT(0)("=================================\n"); |
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| 515 | PRINT(0)("Reference: %p\n", LightManager::singletonRef); |
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| 516 | if (this->currentLight) |
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| 517 | PRINT(0)("current Light Nr: %d\n", this->currentLight->getLightNumber()); |
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| 518 | PRINT(0)("Ambient Color: %f:%f:%f\n", this->ambientColor[0], this->ambientColor[0], this->ambientColor[0]); |
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| 519 | PRINT(0)("=== Lights ===\n"); |
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| 520 | for (int i = 0; i < NUMBEROFLIGHTS; i++) |
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| 521 | if (this->lights[i]) |
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| 522 | { |
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| 523 | this->lights[i]->debug(); |
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| 524 | } |
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| 525 | PRINT(0)("--------------------------------\n"); |
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| 526 | } |
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