| 1 |  | 
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| 2 |  | 
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| 3 | /*  | 
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| 4 |    orxonox - the future of 3D-vertical-scrollers | 
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| 5 |  | 
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| 6 |    Copyright (C) 2004 orx | 
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| 7 |  | 
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| 8 |    This program is free software; you can redistribute it and/or modify | 
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| 9 |    it under the terms of the GNU General Public License as published by | 
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| 10 |    the Free Software Foundation; either version 2, or (at your option) | 
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| 11 |    any later version. | 
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| 12 |  | 
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| 13 |    ### File Specific: | 
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| 14 |    main-programmer: Benjamin Grauer | 
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| 15 |    co-programmer: ... | 
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| 16 | */ | 
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| 17 |  | 
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| 18 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_LIGHT | 
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| 19 |  | 
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| 20 | #include "light.h" | 
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| 21 |  | 
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| 22 | #include "glincl.h" | 
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| 23 | #include "vector.h" | 
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| 24 |  | 
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| 25 | using namespace std; | 
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| 26 |  | 
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| 27 | //! Definition of the Lights | 
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| 28 | int lightsV[] = {GL_LIGHT0, GL_LIGHT1, GL_LIGHT2, GL_LIGHT3, GL_LIGHT4, GL_LIGHT5, GL_LIGHT6, GL_LIGHT7}; | 
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| 29 |  | 
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| 30 |  | 
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| 31 | /** | 
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| 32 |    \param lightNumber the Light Number to initiate | 
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| 33 | */ | 
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| 34 | Light::Light(int lightNumber) | 
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| 35 | { | 
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| 36 |   this->setClassName("Light"); | 
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| 37 |   char tmpName[7]; | 
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| 38 |   sprintf(tmpName, "Light%d", lightNumber); | 
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| 39 |   this->setName(tmpName); | 
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| 40 |  | 
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| 41 |   PRINTF(4)("initializing Light number %d.\n", lightNumber); | 
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| 42 |   // enable The light | 
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| 43 |   glEnable(lightsV[lightNumber]); // postSpawn | 
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| 44 |    | 
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| 45 |   // set values (defaults) | 
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| 46 |   this->lightNumber = lightNumber; | 
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| 47 |   this->setPosition(0.0, 0.0, 0.0); | 
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| 48 |   this->setDiffuseColor(1.0, 1.0, 1.0); | 
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| 49 |   this->setSpecularColor(1.0, 1.0, 1.0); | 
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| 50 | } | 
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| 51 |  | 
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| 52 | /** | 
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| 53 |    \brief destroys a Light | 
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| 54 | */ | 
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| 55 | Light::~Light(void) | 
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| 56 | { | 
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| 57 |   glDisable(lightsV[this->lightNumber]); | 
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| 58 | } | 
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| 59 |  | 
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| 60 | /** | 
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| 61 |    \brief Sets a Position for the Light. | 
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| 62 |    \param position The new position of the Light. | 
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| 63 |    \todo patrick: is it ok to set a Light Position even if it is derived from p_node?? | 
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| 64 | */ | 
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| 65 | void Light::setPosition(Vector position) | 
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| 66 | { | 
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| 67 |   this->lightPosition[0] = position.x; | 
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| 68 |   this->lightPosition[1] = position.y; | 
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| 69 |   this->lightPosition[2] = position.z; | 
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| 70 |   this->lightPosition[3] = 0.0; | 
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| 71 |  | 
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| 72 |   this->setAbsCoor(position); | 
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| 73 |  | 
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| 74 |   glLightfv (lightsV[this->lightNumber], GL_POSITION, this->lightPosition); | 
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| 75 | } | 
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| 76 |  | 
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| 77 | /** | 
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| 78 |    \brief Sets a Position of this Light. | 
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| 79 |    \param x the x-coordinate | 
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| 80 |    \param y the y-coordinate | 
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| 81 |    \param z the z-coordinate | 
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| 82 | */ | 
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| 83 | void Light::setPosition(GLfloat x, GLfloat y, GLfloat z) | 
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| 84 | { | 
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| 85 |   this->setPosition(Vector(x, y, z)); | 
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| 86 | } | 
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| 87 |  | 
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| 88 | /** | 
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| 89 |    \brief sets an emitting Diffuse color of this Light | 
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| 90 |    \param r red | 
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| 91 |    \param g green | 
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| 92 |    \param b blue | 
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| 93 | */ | 
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| 94 | void Light::setDiffuseColor(GLfloat r, GLfloat g, GLfloat b) | 
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| 95 | { | 
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| 96 |   this->diffuseColor[0] = r; | 
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| 97 |   this->diffuseColor[1] = g; | 
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| 98 |   this->diffuseColor[2] = b; | 
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| 99 |   this->diffuseColor[3] = 1.0; | 
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| 100 |  | 
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| 101 |   glLightfv (lightsV[this->lightNumber], GL_DIFFUSE, this->diffuseColor); | 
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| 102 | } | 
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| 103 |  | 
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| 104 | /** | 
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| 105 |    \brief sets an emitting Specular color of this Light | 
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| 106 |    \param r red | 
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| 107 |    \param g green | 
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| 108 |    \param b blue | 
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| 109 | */ | 
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| 110 | void Light::setSpecularColor(GLfloat r, GLfloat g, GLfloat b) | 
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| 111 | { | 
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| 112 |   this->specularColor[0] = r; | 
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| 113 |   this->specularColor[1] = g; | 
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| 114 |   this->specularColor[2] = b; | 
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| 115 |   this->specularColor[3] = 1.0; | 
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| 116 |  | 
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| 117 |   glLightfv (lightsV[this->lightNumber], GL_SPECULAR, this->specularColor); | 
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| 118 | } | 
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| 119 |  | 
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| 120 | /** | 
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| 121 |    \brief Sets the AttenuationType of this Light Source | 
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| 122 |    \param constantAttenuation The Constant Attenuation of the Light | 
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| 123 |    \param linearAttenuation The Linear Attenuation of the Light | 
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| 124 |    \param quadraticAttenuation The Quadratic Attenuation of the Light | 
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| 125 | */ | 
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| 126 | void Light::setAttenuation(float constantAttenuation, float linearAttenuation, float quadraticAttenuation) | 
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| 127 | { | 
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| 128 |   this->constantAttenuation  = constantAttenuation; | 
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| 129 |   this->linearAttenuation    = linearAttenuation; | 
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| 130 |   this->quadraticAttenuation = quadraticAttenuation; | 
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| 131 |  | 
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| 132 |   glLightf(lightsV[this->lightNumber], GL_CONSTANT_ATTENUATION,  constantAttenuation); | 
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| 133 |   glLightf(lightsV[this->lightNumber], GL_LINEAR_ATTENUATION,    linearAttenuation); | 
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| 134 |   glLightf(lightsV[this->lightNumber], GL_QUADRATIC_ATTENUATION, quadraticAttenuation); | 
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| 135 | } | 
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| 136 |  | 
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| 137 | /** | 
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| 138 |    \brief stets the direction of the Spot Light. | 
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| 139 |    \param direction The direction of the Spot Light. | 
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| 140 | */ | 
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| 141 | void Light::setSpotDirection(Vector direction) | 
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| 142 | { | 
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| 143 |   this->spotDirection[0] = direction.x; | 
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| 144 |   this->spotDirection[1] = direction.y; | 
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| 145 |   this->spotDirection[2] = direction.z; | 
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| 146 |  | 
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| 147 |   glLightfv(lightsV[this->lightNumber], GL_SPOT_DIRECTION, this->spotDirection); | 
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| 148 | } | 
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| 149 |  | 
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| 150 | /** | 
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| 151 |    \brief sets the cutoff angle of the Light. | 
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| 152 |    \param cutoff The cutoff angle. | 
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| 153 | */ | 
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| 154 | void Light::setSpotCutoff(GLfloat cutoff) | 
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| 155 | { | 
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| 156 |   this->spotCutoff = cutoff; | 
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| 157 |   glLightf(lightsV[this->lightNumber], GL_SPOT_CUTOFF, cutoff); | 
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| 158 | } | 
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| 159 |  | 
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| 160 | /** | 
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| 161 |    \returns the Position of the Light | 
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| 162 | */ | 
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| 163 | Vector Light::getPosition() const | 
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| 164 | { | 
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| 165 |   return Vector(this->lightPosition[0], this->lightPosition[1], this->lightPosition[2]); | 
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| 166 | } | 
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| 167 |  | 
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| 168 | /** | 
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| 169 |    \brief draws this Light. Being a World-entity the possibility to do this lies at hand. | 
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| 170 | */  | 
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| 171 | void Light::draw() | 
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| 172 | { | 
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| 173 |   float pos[4] = {this->getAbsCoor().x, this->getAbsCoor().y, this->getAbsCoor().z, 1.0}; | 
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| 174 |   PRINTF(4)("Drawing The Lights new Position at %f %f %f\n", pos[0], pos[1], pos[2]); | 
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| 175 |   glLightfv(lightsV[this->lightNumber], GL_POSITION, pos); | 
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| 176 | } | 
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| 177 |  | 
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| 178 | /** | 
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| 179 |    \brief Prints out some nice formated debug information about the Light | 
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| 180 | */ | 
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| 181 | void Light::debug(void) const | 
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| 182 | { | 
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| 183 |   PRINT(0)(":: %d ::  -- reference %p\n", this->lightNumber, this); | 
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| 184 |   PRINT(0)(" GL-state: "); | 
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| 185 |   GLboolean param;  | 
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| 186 |   glGetBooleanv(lightsV[this->lightNumber], ¶m); | 
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| 187 |   if (param) | 
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| 188 |     PRINT(0)("ON\n"); | 
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| 189 |   else | 
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| 190 |     PRINT(0)("OFF\n"); | 
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| 191 |    | 
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| 192 |   PRINT(0)(" Position:      %f/%f/%f\n", this->lightPosition[0], this->lightPosition[1], this->lightPosition[2]); | 
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| 193 |   PRINT(0)(" DiffuseColor:  %f/%f/%f\n", this->diffuseColor[0], this->diffuseColor[1], this->diffuseColor[2]); | 
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| 194 |   PRINT(0)(" SpecularColor: %f/%f/%f\n", this->specularColor[0], this->specularColor[1], this->specularColor[2]); | 
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| 195 |   PRINT(0)(" Attenuation: constant=%f linear=%f quadratic=%f\n", this->constantAttenuation, this->linearAttenuation, this->quadraticAttenuation); | 
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| 196 | } | 
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| 197 |  | 
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| 198 |  | 
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| 199 | /****************** | 
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| 200 | ** LIGHT-MANAGER ** | 
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| 201 | ******************/ | 
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| 202 | /** | 
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| 203 |    \brief standard constructor for a Light | 
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| 204 | */ | 
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| 205 | LightManager::LightManager ()  | 
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| 206 | { | 
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| 207 |   this->setClassName ("LightManager"); | 
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| 208 |  | 
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| 209 |   glEnable (GL_LIGHTING); | 
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| 210 |   this->setAmbientColor(.3, .3, .3); | 
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| 211 |   this->lights = new Light*[NUMBEROFLIGHTS]; | 
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| 212 |   for (int i = 0; i < NUMBEROFLIGHTS; i++) | 
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| 213 |     lights[i] = NULL; | 
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| 214 |   this->currentLight = NULL; | 
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| 215 | } | 
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| 216 |  | 
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| 217 | /** | 
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| 218 |    \brief standard deconstructor | 
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| 219 |     | 
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| 220 |    first disables Lighting | 
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| 221 |  | 
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| 222 |    then deletes the rest of the allocated memory | 
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| 223 |    and in the end sets the singleton Reference to zero. | 
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| 224 | */ | 
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| 225 | LightManager::~LightManager ()  | 
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| 226 | { | 
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| 227 |   glDisable(GL_LIGHTING); | 
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| 228 |    | 
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| 229 |   // this will be done either by worldEntity, or by pNode as each light is one of them | 
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| 230 |   //  for (int i = 0; i < NUMBEROFLIGHTS; i++) | 
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| 231 |   //    this->deleteLight(i); | 
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| 232 |   delete lights; | 
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| 233 |   LightManager::singletonRef = NULL; | 
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| 234 | } | 
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| 235 |  | 
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| 236 | /** | 
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| 237 |    \brief singleton-Reference to the Light-class | 
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| 238 | */ | 
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| 239 | LightManager* LightManager::singletonRef = NULL; | 
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| 240 |  | 
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| 241 | /** | 
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| 242 |    \returns The Instance of the Lights | 
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| 243 | */ | 
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| 244 | LightManager* LightManager::getInstance(void) | 
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| 245 | { | 
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| 246 |   if (!singletonRef) | 
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| 247 |     LightManager::singletonRef = new LightManager(); | 
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| 248 |   return singletonRef; | 
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| 249 | } | 
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| 250 |  | 
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| 251 | /** | 
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| 252 |    \brief initializes a new Light with default values, and enables GL_LIGHTING | 
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| 253 | */ | 
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| 254 | void LightManager::initLight(int lightNumber) | 
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| 255 | { | 
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| 256 |   lights[lightNumber] = new Light(lightNumber); | 
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| 257 | } | 
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| 258 |  | 
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| 259 | /** | 
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| 260 |    \brief Adds a new Light, by selecting the First free slot. | 
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| 261 |  | 
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| 262 |    if no slot is free error | 
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| 263 | */ | 
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| 264 | int LightManager::addLight(void) | 
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| 265 | { | 
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| 266 |   for (int i = 0; i < NUMBEROFLIGHTS; i++) | 
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| 267 |     if (!this->lights[i]) | 
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| 268 |       return addLight(i);  | 
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| 269 |   PRINTF(1)("no more light slots availiable. All %d already taken\n", NUMBEROFLIGHTS); | 
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| 270 |   return -1; | 
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| 271 | } | 
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| 272 |  | 
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| 273 | /** | 
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| 274 |    \brief Adds a new Light | 
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| 275 |    \param lightNumber The number of the light to add. | 
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| 276 |  | 
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| 277 |    if the Number is not free: warn, automatically choose another slot. | 
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| 278 | */ | 
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| 279 | int LightManager::addLight(int lightNumber) | 
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| 280 | { | 
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| 281 |   if (this->lights[lightNumber]) | 
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| 282 |     { | 
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| 283 |       PRINTF(2)("Lightslot %d is allready taken, trying another one\n", lightNumber); | 
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| 284 |       return this->addLight(); | 
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| 285 |     } | 
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| 286 |   this->initLight(lightNumber); | 
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| 287 |   this->currentLight = this->lights[lightNumber]; | 
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| 288 |   return lightNumber; | 
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| 289 | } | 
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| 290 |  | 
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| 291 | /** | 
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| 292 |    \brief select the light to work with | 
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| 293 |    \param lightNumber the light to work with | 
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| 294 | */ | 
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| 295 | void LightManager::editLightNumber(int lightNumber) | 
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| 296 | { | 
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| 297 |   if (!this->currentLight) | 
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| 298 |     {  | 
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| 299 |       PRINTF(2)("no Light defined yet. Please define at least one light first befor editing.\n"); | 
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| 300 |       return; | 
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| 301 |     } | 
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| 302 |   this->currentLight = lights[lightNumber]; | 
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| 303 | } | 
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| 304 |  | 
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| 305 | /** | 
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| 306 |    \brief Delete the current Light | 
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| 307 | */ | 
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| 308 | void LightManager::deleteLight(void) | 
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| 309 | { | 
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| 310 |   if (!this->currentLight) | 
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| 311 |     {  | 
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| 312 |       PRINTF(1)("no Light defined yet. So you cannot delete any Light right now.\n"); | 
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| 313 |       return; | 
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| 314 |     } | 
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| 315 |  | 
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| 316 |   this->deleteLight(this->currentLight->getLightNumber()); | 
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| 317 | } | 
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| 318 |  | 
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| 319 | /** | 
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| 320 |    \brief delete light. | 
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| 321 |    \param lightNumber the number of the light to delete | 
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| 322 | */ | 
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| 323 | void LightManager::deleteLight(int lightNumber) | 
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| 324 | { | 
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| 325 |   if (this->lights[lightNumber]) | 
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| 326 |     { | 
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| 327 |       PRINTF(4)("deleting Light number %d\n", lightNumber); | 
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| 328 |       delete this->lights[lightNumber]; | 
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| 329 |       this->lights[lightNumber] = NULL; | 
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| 330 |     } | 
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| 331 | } | 
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| 332 |  | 
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| 333 | /** | 
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| 334 |    \brief draws all the Lights in their appropriate position | 
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| 335 | */ | 
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| 336 | void LightManager::draw() | 
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| 337 | { | 
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| 338 |   glMatrixMode(GL_MODELVIEW); | 
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| 339 |   glLoadIdentity(); | 
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| 340 |   PRINTF(4)("Drawing the Lights\n"); | 
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| 341 |   for (int i = 0; i < NUMBEROFLIGHTS; i++) | 
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| 342 |     if (this->lights[i]) | 
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| 343 |       lights[i]->draw(); | 
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| 344 | } | 
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| 345 |  | 
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| 346 |  | 
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| 347 |  | 
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| 348 | // set Attributes | 
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| 349 | /** | 
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| 350 |    \brief sets the ambient Color of the Scene | 
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| 351 |    \param r red | 
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| 352 |    \param g green | 
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| 353 |    \param b blue | 
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| 354 | */ | 
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| 355 | void LightManager::setAmbientColor(GLfloat r, GLfloat g, GLfloat b) | 
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| 356 | { | 
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| 357 |   this->ambientColor[0] = r; | 
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| 358 |   this->ambientColor[1] = g; | 
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| 359 |   this->ambientColor[2] = b; | 
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| 360 |   this->ambientColor[3] = 1.0; | 
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| 361 |  | 
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| 362 |   glLightfv (GL_LIGHT0, GL_AMBIENT, this->ambientColor); | 
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| 363 | } | 
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| 364 |  | 
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| 365 | /** | 
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| 366 |    \brief sets The Position of the currently selected Light | 
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| 367 |    \param position the new Position | 
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| 368 | */ | 
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| 369 | void LightManager::setPosition(Vector position) | 
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| 370 | { | 
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| 371 |   this->currentLight->setPosition(position); | 
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| 372 | } | 
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| 373 |  | 
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| 374 | /** | 
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| 375 |    \brief Sets a Position for the currently selected Light. | 
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| 376 |    \param x the x-coordinate | 
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| 377 |    \param y the y-coordinate | 
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| 378 |    \param z the z-coordinate | 
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| 379 | */ | 
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| 380 | void LightManager::setPosition(GLfloat x, GLfloat y, GLfloat z) | 
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| 381 | { | 
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| 382 |   if (!this->currentLight) | 
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| 383 |     {  | 
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| 384 |       PRINTF(2)("no Light defined yet. Please define at least one light first befor editing.\n"); | 
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| 385 |       return; | 
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| 386 |     } | 
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| 387 |   this->currentLight->setPosition(x, y, z); | 
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| 388 | } | 
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| 389 |  | 
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| 390 | /** | 
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| 391 |    \brief sets an emitting Diffuse color of the currently selected Light | 
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| 392 |    \param r red | 
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| 393 |    \param g green | 
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| 394 |    \param b blue | 
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| 395 | */ | 
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| 396 | void LightManager::setDiffuseColor(GLfloat r, GLfloat g, GLfloat b) | 
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| 397 | { | 
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| 398 |   if (!this->currentLight) | 
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| 399 |     {  | 
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| 400 |       PRINTF(2)("no Light defined yet. Please define at least one light first befor editing.\n"); | 
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| 401 |       return; | 
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| 402 |     } | 
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| 403 |   this->currentLight->setDiffuseColor(r,g,b); | 
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| 404 | } | 
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| 405 |  | 
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| 406 | /** | 
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| 407 |    \brief sets an emitting Specular color of the currently selected Light | 
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| 408 |    \param r red | 
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| 409 |    \param g green | 
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| 410 |    \param b blue | 
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| 411 | */ | 
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| 412 | void LightManager::setSpecularColor(GLfloat r, GLfloat g, GLfloat b) | 
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| 413 | { | 
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| 414 |   if (!this->currentLight) | 
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| 415 |     {  | 
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| 416 |       PRINTF(2)("no Light defined yet. Please define at least one light first befor editing.\n"); | 
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| 417 |       return; | 
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| 418 |     } | 
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| 419 |   this->currentLight->setSpecularColor(r, g, b); | 
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| 420 | } | 
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| 421 |  | 
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| 422 | /** | 
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| 423 |    \brief Sets the AttenuationType of th currently selecte LightSource Light Source | 
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| 424 |    \param constantAttenuation The Constant Attenuation of the Light | 
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| 425 |    \param linearAttenuation The Linear Attenuation of the Light | 
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| 426 |    \param quadraticAttenuation The Quadratic Attenuation of the Light | 
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| 427 | */ | 
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| 428 | void LightManager::setAttenuation(float constantAttenuation, float linearAttenuation, float quadraticAttenuation) | 
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| 429 | { | 
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| 430 |   if (!this->currentLight) | 
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| 431 |     {  | 
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| 432 |       PRINTF(2)("no Light defined yet. Please define at least one light first befor editing.\n"); | 
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| 433 |       return; | 
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| 434 |     } | 
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| 435 |   this->currentLight->setAttenuation(constantAttenuation, linearAttenuation, quadraticAttenuation); | 
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| 436 | } | 
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| 437 |  | 
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| 438 |  | 
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| 439 | /** | 
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| 440 |    \brief stets the direction of the Spot Light. | 
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| 441 |    \param direction The direction of the Spot Light. | 
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| 442 | */ | 
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| 443 | void LightManager::setSpotDirection(Vector direction) | 
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| 444 | { | 
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| 445 |   if (!this->currentLight) | 
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| 446 |     {  | 
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| 447 |       PRINTF(2)("no Light defined yet. Please define at least one light first befor editing.\n"); | 
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| 448 |       return; | 
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| 449 |     } | 
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| 450 |   this->currentLight->setSpotDirection(direction); | 
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| 451 | } | 
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| 452 |  | 
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| 453 | /** | 
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| 454 |    \brief sets the cutoff angle of the Light. | 
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| 455 |    \param cutoff The cutoff angle. | 
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| 456 | */ | 
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| 457 | void LightManager::setSpotCutoff(GLfloat cutoff) | 
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| 458 | { | 
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| 459 |   if (!this->currentLight) | 
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| 460 |     {  | 
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| 461 |       PRINTF(2)("no Light defined yet. Please define at least one light first befor editing.\n"); | 
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| 462 |       return; | 
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| 463 |     } | 
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| 464 |   this->currentLight->setSpotCutoff(cutoff); | 
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| 465 | } | 
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| 466 |  | 
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| 467 | // get Attributes | 
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| 468 | /** | 
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| 469 |    \returns the Position of the Light | 
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| 470 | */ | 
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| 471 | Vector LightManager::getPosition(void) const | 
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| 472 | { | 
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| 473 |   if (!this->currentLight) | 
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| 474 |     {  | 
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| 475 |       PRINTF(2)("no Light defined yet\n"); | 
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| 476 |       return Vector(.0, .0, .0); | 
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| 477 |     } | 
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| 478 |   else | 
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| 479 |     return this->currentLight->getPosition(); | 
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| 480 | } | 
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| 481 |  | 
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| 482 | /** | 
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| 483 |    \returns the Position of Light  | 
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| 484 |    \param lightNumber lightnumber | 
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| 485 | */ | 
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| 486 | Vector LightManager::getPosition(int lightNumber) const | 
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| 487 | { | 
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| 488 |   if (!this->lights[lightNumber]) | 
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| 489 |     { | 
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| 490 |       PRINTF(2)("no Light defined yet\n"); | 
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| 491 |       return Vector(.0,.0,.0); | 
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| 492 |     } | 
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| 493 |   else | 
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| 494 |     return this->lights[lightNumber]->getPosition(); | 
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| 495 | } | 
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| 496 |  | 
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| 497 | /** | 
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| 498 |    \returns a pointer to a Light | 
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| 499 |    \param lightNumber The light to request the pointer from | 
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| 500 | */ | 
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| 501 | Light* LightManager::getLight(int lightNumber) const | 
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| 502 | { | 
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| 503 |   return this->lights[lightNumber]; | 
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| 504 | } | 
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| 505 |  | 
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| 506 | /** | 
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| 507 |    \brief outputs debug information about the Class and its lights | 
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| 508 | */ | 
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| 509 | void LightManager::debug(void) const | 
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| 510 | { | 
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| 511 |   PRINT(0)("=================================\n"); | 
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| 512 |   PRINT(0)("= DEBUG INFORMATION CLASS LIGHT =\n"); | 
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| 513 |   PRINT(0)("=================================\n"); | 
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| 514 |   PRINT(0)("Reference: %p\n", LightManager::singletonRef); | 
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| 515 |   if (this->currentLight) | 
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| 516 |     PRINT(0)("current Light Nr: %d\n", this->currentLight->getLightNumber()); | 
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| 517 |   PRINT(0)("Ambient Color: %f:%f:%f\n", this->ambientColor[0], this->ambientColor[0], this->ambientColor[0]); | 
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| 518 |   PRINT(0)("=== Lights ===\n"); | 
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| 519 |   for (int i = 0; i < NUMBEROFLIGHTS; i++) | 
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| 520 |     if (this->lights[i]) | 
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| 521 |       { | 
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| 522 |         this->lights[i]->debug(); | 
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| 523 |       } | 
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| 524 |   PRINT(0)("--------------------------------\n"); | 
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| 525 | } | 
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