| [1853] | 1 |  | 
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 | 2 |  | 
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 | 3 | /*  | 
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 | 4 |    orxonox - the future of 3D-vertical-scrollers | 
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 | 5 |  | 
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 | 6 |    Copyright (C) 2004 orx | 
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 | 7 |  | 
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 | 8 |    This program is free software; you can redistribute it and/or modify | 
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 | 9 |    it under the terms of the GNU General Public License as published by | 
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 | 10 |    the Free Software Foundation; either version 2, or (at your option) | 
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 | 11 |    any later version. | 
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| [1855] | 12 |  | 
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 | 13 |    ### File Specific: | 
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| [3436] | 14 |    main-programmer: Benjamin Grauer | 
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| [1855] | 15 |    co-programmer: ... | 
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| [1853] | 16 | */ | 
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 | 17 |  | 
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| [3590] | 18 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_LIGHT | 
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| [1853] | 19 |  | 
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| [3436] | 20 | #include "light.h" | 
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| [1853] | 21 |  | 
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| [3436] | 22 | #include "glincl.h" | 
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| [3608] | 23 | #include "vector.h" | 
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| [1853] | 24 |  | 
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| [1856] | 25 | using namespace std; | 
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| [1853] | 26 |  | 
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| [3437] | 27 | //! Definition of the Lights | 
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 | 28 | int lightsV[] = {GL_LIGHT0, GL_LIGHT1, GL_LIGHT2, GL_LIGHT3, GL_LIGHT4, GL_LIGHT5, GL_LIGHT6, GL_LIGHT7}; | 
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| [1856] | 29 |  | 
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| [3598] | 30 |  | 
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 | 31 | /** | 
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 | 32 |    \param lightNumber the Light Number to initiate | 
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 | 33 | */ | 
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| [3597] | 34 | Light::Light(int lightNumber) | 
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 | 35 | { | 
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| [3602] | 36 |   this->setClassName("Light"); | 
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 | 37 |   char tmpName[7]; | 
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 | 38 |   sprintf(tmpName, "Light%d", lightNumber); | 
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 | 39 |   this->setName(tmpName); | 
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 | 40 |  | 
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| [3597] | 41 |   PRINTF(4)("initializing Light number %d.\n", lightNumber); | 
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 | 42 |   // enable The light | 
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 | 43 |   glEnable(lightsV[lightNumber]); // postSpawn | 
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 | 44 |    | 
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 | 45 |   // set values (defaults) | 
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 | 46 |   this->lightNumber = lightNumber; | 
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 | 47 |   this->setPosition(0.0, 0.0, 0.0); | 
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 | 48 |   this->setDiffuseColor(1.0, 1.0, 1.0); | 
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 | 49 |   this->setSpecularColor(1.0, 1.0, 1.0); | 
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 | 50 | } | 
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| [3437] | 51 |  | 
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| [3598] | 52 | /** | 
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 | 53 |    \brief destroys a Light | 
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 | 54 | */ | 
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| [3597] | 55 | Light::~Light(void) | 
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 | 56 | { | 
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 | 57 |   glDisable(lightsV[this->lightNumber]); | 
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 | 58 | } | 
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 | 59 |  | 
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| [3245] | 60 | /** | 
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| [3597] | 61 |    \brief Sets a Position for the Light. | 
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 | 62 |    \param position The new position of the Light. | 
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 | 63 |    \todo patrick: is it ok to set a Light Position even if it is derived from p_node?? | 
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 | 64 | */ | 
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 | 65 | void Light::setPosition(Vector position) | 
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 | 66 | { | 
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 | 67 |   this->lightPosition[0] = position.x; | 
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 | 68 |   this->lightPosition[1] = position.y; | 
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 | 69 |   this->lightPosition[2] = position.z; | 
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 | 70 |   this->lightPosition[3] = 0.0; | 
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 | 71 |  | 
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| [3809] | 72 |   this->setAbsCoor(position); | 
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| [3598] | 73 |  | 
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 | 74 |   glLightfv (lightsV[this->lightNumber], GL_POSITION, this->lightPosition); | 
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| [3597] | 75 | } | 
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 | 76 |  | 
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 | 77 | /** | 
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| [3598] | 78 |    \brief Sets a Position of this Light. | 
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| [3597] | 79 |    \param x the x-coordinate | 
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 | 80 |    \param y the y-coordinate | 
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 | 81 |    \param z the z-coordinate | 
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 | 82 | */ | 
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 | 83 | void Light::setPosition(GLfloat x, GLfloat y, GLfloat z) | 
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 | 84 | { | 
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| [3598] | 85 |   this->setPosition(Vector(x, y, z)); | 
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| [3597] | 86 | } | 
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 | 87 |  | 
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 | 88 | /** | 
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| [3598] | 89 |    \brief sets an emitting Diffuse color of this Light | 
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| [3597] | 90 |    \param r red | 
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 | 91 |    \param g green | 
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 | 92 |    \param b blue | 
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 | 93 | */ | 
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 | 94 | void Light::setDiffuseColor(GLfloat r, GLfloat g, GLfloat b) | 
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 | 95 | { | 
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 | 96 |   this->diffuseColor[0] = r; | 
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 | 97 |   this->diffuseColor[1] = g; | 
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 | 98 |   this->diffuseColor[2] = b; | 
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 | 99 |   this->diffuseColor[3] = 1.0; | 
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 | 100 |  | 
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| [3598] | 101 |   glLightfv (lightsV[this->lightNumber], GL_DIFFUSE, this->diffuseColor); | 
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| [3597] | 102 | } | 
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 | 103 |  | 
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 | 104 | /** | 
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| [3598] | 105 |    \brief sets an emitting Specular color of this Light | 
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| [3597] | 106 |    \param r red | 
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 | 107 |    \param g green | 
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 | 108 |    \param b blue | 
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 | 109 | */ | 
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 | 110 | void Light::setSpecularColor(GLfloat r, GLfloat g, GLfloat b) | 
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 | 111 | { | 
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 | 112 |   this->specularColor[0] = r; | 
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 | 113 |   this->specularColor[1] = g; | 
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 | 114 |   this->specularColor[2] = b; | 
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 | 115 |   this->specularColor[3] = 1.0; | 
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 | 116 |  | 
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| [3598] | 117 |   glLightfv (lightsV[this->lightNumber], GL_SPECULAR, this->specularColor); | 
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| [3597] | 118 | } | 
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 | 119 |  | 
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 | 120 | /** | 
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 | 121 |    \brief Sets the AttenuationType of this Light Source | 
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| [3598] | 122 |    \param constantAttenuation The Constant Attenuation of the Light | 
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 | 123 |    \param linearAttenuation The Linear Attenuation of the Light | 
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 | 124 |    \param quadraticAttenuation The Quadratic Attenuation of the Light | 
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| [3597] | 125 | */ | 
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 | 126 | void Light::setAttenuation(float constantAttenuation, float linearAttenuation, float quadraticAttenuation) | 
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 | 127 | { | 
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 | 128 |   this->constantAttenuation  = constantAttenuation; | 
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 | 129 |   this->linearAttenuation    = linearAttenuation; | 
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 | 130 |   this->quadraticAttenuation = quadraticAttenuation; | 
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 | 131 |  | 
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 | 132 |   glLightf(lightsV[this->lightNumber], GL_CONSTANT_ATTENUATION,  constantAttenuation); | 
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 | 133 |   glLightf(lightsV[this->lightNumber], GL_LINEAR_ATTENUATION,    linearAttenuation); | 
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 | 134 |   glLightf(lightsV[this->lightNumber], GL_QUADRATIC_ATTENUATION, quadraticAttenuation); | 
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 | 135 | } | 
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 | 136 |  | 
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 | 137 | /** | 
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 | 138 |    \brief stets the direction of the Spot Light. | 
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 | 139 |    \param direction The direction of the Spot Light. | 
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 | 140 | */ | 
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 | 141 | void Light::setSpotDirection(Vector direction) | 
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 | 142 | { | 
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 | 143 |   this->spotDirection[0] = direction.x; | 
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 | 144 |   this->spotDirection[1] = direction.y; | 
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 | 145 |   this->spotDirection[2] = direction.z; | 
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 | 146 |  | 
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 | 147 |   glLightfv(lightsV[this->lightNumber], GL_SPOT_DIRECTION, this->spotDirection); | 
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 | 148 | } | 
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 | 149 |  | 
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 | 150 | /** | 
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 | 151 |    \brief sets the cutoff angle of the Light. | 
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 | 152 |    \param cutoff The cutoff angle. | 
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 | 153 | */ | 
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 | 154 | void Light::setSpotCutoff(GLfloat cutoff) | 
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 | 155 | { | 
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 | 156 |   this->spotCutoff = cutoff; | 
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 | 157 |   glLightf(lightsV[this->lightNumber], GL_SPOT_CUTOFF, cutoff); | 
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 | 158 | } | 
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 | 159 |  | 
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| [3598] | 160 | /** | 
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 | 161 |    \returns the Position of the Light | 
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 | 162 | */ | 
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| [3600] | 163 | Vector Light::getPosition() const | 
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| [3598] | 164 | { | 
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 | 165 |   return Vector(this->lightPosition[0], this->lightPosition[1], this->lightPosition[2]); | 
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 | 166 | } | 
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 | 167 |  | 
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 | 168 | /** | 
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 | 169 |    \brief draws this Light. Being a World-entity the possibility to do this lies at hand. | 
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 | 170 | */  | 
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| [3597] | 171 | void Light::draw() | 
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 | 172 | { | 
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| [3602] | 173 |   float pos[4] = {this->getAbsCoor().x, this->getAbsCoor().y, this->getAbsCoor().z, 1.0}; | 
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 | 174 |   PRINTF(4)("Drawing The Lights new Position at %f %f %f\n", pos[0], pos[1], pos[2]); | 
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| [3597] | 175 |   glLightfv(lightsV[this->lightNumber], GL_POSITION, pos); | 
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 | 176 | } | 
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 | 177 |  | 
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| [3598] | 178 | /** | 
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 | 179 |    \brief Prints out some nice formated debug information about the Light | 
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 | 180 | */ | 
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| [3600] | 181 | void Light::debug(void) const | 
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| [3597] | 182 | { | 
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 | 183 |   PRINT(0)(":: %d ::  -- reference %p\n", this->lightNumber, this); | 
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 | 184 |   PRINT(0)(" GL-state: "); | 
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 | 185 |   GLboolean param;  | 
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 | 186 |   glGetBooleanv(lightsV[this->lightNumber], ¶m); | 
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 | 187 |   if (param) | 
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 | 188 |     PRINT(0)("ON\n"); | 
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 | 189 |   else | 
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 | 190 |     PRINT(0)("OFF\n"); | 
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 | 191 |    | 
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 | 192 |   PRINT(0)(" Position:      %f/%f/%f\n", this->lightPosition[0], this->lightPosition[1], this->lightPosition[2]); | 
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 | 193 |   PRINT(0)(" DiffuseColor:  %f/%f/%f\n", this->diffuseColor[0], this->diffuseColor[1], this->diffuseColor[2]); | 
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 | 194 |   PRINT(0)(" SpecularColor: %f/%f/%f\n", this->specularColor[0], this->specularColor[1], this->specularColor[2]); | 
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 | 195 |   PRINT(0)(" Attenuation: constant=%f linear=%f quadratic=%f\n", this->constantAttenuation, this->linearAttenuation, this->quadraticAttenuation); | 
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 | 196 | } | 
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 | 197 |  | 
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 | 198 |  | 
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 | 199 | /****************** | 
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 | 200 | ** LIGHT-MANAGER ** | 
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 | 201 | ******************/ | 
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 | 202 | /** | 
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| [3436] | 203 |    \brief standard constructor for a Light | 
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| [3245] | 204 | */ | 
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| [3597] | 205 | LightManager::LightManager ()  | 
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| [3365] | 206 | { | 
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| [3597] | 207 |   this->setClassName ("LightManager"); | 
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| [1853] | 208 |  | 
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| [3437] | 209 |   glEnable (GL_LIGHTING); | 
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| [3440] | 210 |   this->setAmbientColor(.3, .3, .3); | 
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| [3597] | 211 |   this->lights = new Light*[NUMBEROFLIGHTS]; | 
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| [3437] | 212 |   for (int i = 0; i < NUMBEROFLIGHTS; i++) | 
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 | 213 |     lights[i] = NULL; | 
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| [3438] | 214 |   this->currentLight = NULL; | 
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| [3436] | 215 | } | 
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| [1853] | 216 |  | 
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| [3245] | 217 | /** | 
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 | 218 |    \brief standard deconstructor | 
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| [3446] | 219 |     | 
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 | 220 |    first disables Lighting | 
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| [3598] | 221 |  | 
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| [3446] | 222 |    then deletes the rest of the allocated memory | 
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 | 223 |    and in the end sets the singleton Reference to zero. | 
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| [3245] | 224 | */ | 
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| [3597] | 225 | LightManager::~LightManager ()  | 
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| [3436] | 226 | { | 
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 | 227 |   glDisable(GL_LIGHTING); | 
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| [3437] | 228 |    | 
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| [3597] | 229 |   // this will be done either by worldEntity, or by pNode as each light is one of them | 
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 | 230 |   //  for (int i = 0; i < NUMBEROFLIGHTS; i++) | 
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 | 231 |   //    this->deleteLight(i); | 
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| [3437] | 232 |   delete lights; | 
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| [3597] | 233 |   LightManager::singletonRef = NULL; | 
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| [3436] | 234 | } | 
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| [1853] | 235 |  | 
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| [3438] | 236 | /** | 
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 | 237 |    \brief singleton-Reference to the Light-class | 
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 | 238 | */ | 
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| [3597] | 239 | LightManager* LightManager::singletonRef = NULL; | 
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| [3437] | 240 |  | 
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| [3436] | 241 | /** | 
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| [3437] | 242 |    \returns The Instance of the Lights | 
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 | 243 | */ | 
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| [3597] | 244 | LightManager* LightManager::getInstance(void) | 
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| [3437] | 245 | { | 
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| [3597] | 246 |   if (!singletonRef) | 
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 | 247 |     LightManager::singletonRef = new LightManager(); | 
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 | 248 |   return singletonRef; | 
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| [3437] | 249 | } | 
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 | 250 |  | 
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 | 251 | /** | 
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| [3436] | 252 |    \brief initializes a new Light with default values, and enables GL_LIGHTING | 
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 | 253 | */ | 
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| [3597] | 254 | void LightManager::initLight(int lightNumber) | 
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| [3436] | 255 | { | 
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| [3597] | 256 |   lights[lightNumber] = new Light(lightNumber); | 
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| [3436] | 257 | } | 
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| [1853] | 258 |  | 
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| [3437] | 259 | /** | 
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 | 260 |    \brief Adds a new Light, by selecting the First free slot. | 
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 | 261 |  | 
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 | 262 |    if no slot is free error | 
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 | 263 | */ | 
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| [3597] | 264 | int LightManager::addLight(void) | 
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| [3437] | 265 | { | 
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 | 266 |   for (int i = 0; i < NUMBEROFLIGHTS; i++) | 
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 | 267 |     if (!this->lights[i]) | 
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 | 268 |       return addLight(i);  | 
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 | 269 |   PRINTF(1)("no more light slots availiable. All %d already taken\n", NUMBEROFLIGHTS); | 
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 | 270 |   return -1; | 
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 | 271 | } | 
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 | 272 |  | 
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 | 273 | /** | 
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 | 274 |    \brief Adds a new Light | 
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 | 275 |    \param lightNumber The number of the light to add. | 
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 | 276 |  | 
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 | 277 |    if the Number is not free: warn, automatically choose another slot. | 
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 | 278 | */ | 
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| [3597] | 279 | int LightManager::addLight(int lightNumber) | 
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| [3437] | 280 | { | 
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 | 281 |   if (this->lights[lightNumber]) | 
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 | 282 |     { | 
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 | 283 |       PRINTF(2)("Lightslot %d is allready taken, trying another one\n", lightNumber); | 
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 | 284 |       return this->addLight(); | 
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 | 285 |     } | 
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| [3597] | 286 |   this->initLight(lightNumber); | 
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| [3437] | 287 |   this->currentLight = this->lights[lightNumber]; | 
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 | 288 |   return lightNumber; | 
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 | 289 | } | 
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 | 290 |  | 
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 | 291 | /** | 
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 | 292 |    \brief select the light to work with | 
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 | 293 |    \param lightNumber the light to work with | 
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 | 294 | */ | 
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| [3597] | 295 | void LightManager::editLightNumber(int lightNumber) | 
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| [3437] | 296 | { | 
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| [3438] | 297 |   if (!this->currentLight) | 
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 | 298 |     {  | 
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| [3597] | 299 |       PRINTF(2)("no Light defined yet. Please define at least one light first befor editing.\n"); | 
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| [3438] | 300 |       return; | 
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 | 301 |     } | 
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| [3437] | 302 |   this->currentLight = lights[lightNumber]; | 
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 | 303 | } | 
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 | 304 |  | 
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 | 305 | /** | 
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 | 306 |    \brief Delete the current Light | 
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 | 307 | */ | 
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| [3597] | 308 | void LightManager::deleteLight(void) | 
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| [3437] | 309 | { | 
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| [3438] | 310 |   if (!this->currentLight) | 
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 | 311 |     {  | 
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| [3597] | 312 |       PRINTF(1)("no Light defined yet. So you cannot delete any Light right now.\n"); | 
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| [3438] | 313 |       return; | 
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 | 314 |     } | 
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 | 315 |  | 
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| [3598] | 316 |   this->deleteLight(this->currentLight->getLightNumber()); | 
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| [3437] | 317 | } | 
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 | 318 |  | 
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 | 319 | /** | 
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 | 320 |    \brief delete light. | 
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| [3446] | 321 |    \param lightNumber the number of the light to delete | 
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| [3437] | 322 | */ | 
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| [3597] | 323 | void LightManager::deleteLight(int lightNumber) | 
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| [3437] | 324 | { | 
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 | 325 |   if (this->lights[lightNumber]) | 
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 | 326 |     { | 
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| [3597] | 327 |       PRINTF(4)("deleting Light number %d\n", lightNumber); | 
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| [3437] | 328 |       delete this->lights[lightNumber]; | 
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 | 329 |       this->lights[lightNumber] = NULL; | 
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 | 330 |     } | 
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 | 331 | } | 
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 | 332 |  | 
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| [3598] | 333 | /** | 
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 | 334 |    \brief draws all the Lights in their appropriate position | 
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 | 335 | */ | 
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 | 336 | void LightManager::draw() | 
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 | 337 | { | 
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 | 338 |   glMatrixMode(GL_MODELVIEW); | 
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 | 339 |   glLoadIdentity(); | 
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| [3602] | 340 |   PRINTF(4)("Drawing the Lights\n"); | 
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 | 341 |   for (int i = 0; i < NUMBEROFLIGHTS; i++) | 
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| [3598] | 342 |     if (this->lights[i]) | 
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| [3602] | 343 |       lights[i]->draw(); | 
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| [3598] | 344 | } | 
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 | 345 |  | 
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 | 346 |  | 
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 | 347 |  | 
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| [3436] | 348 | // set Attributes | 
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| [3245] | 349 | /** | 
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| [3597] | 350 |    \brief sets the ambient Color of the Scene | 
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 | 351 |    \param r red | 
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 | 352 |    \param g green | 
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 | 353 |    \param b blue | 
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| [3436] | 354 | */ | 
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| [3597] | 355 | void LightManager::setAmbientColor(GLfloat r, GLfloat g, GLfloat b) | 
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| [3436] | 356 | { | 
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| [3597] | 357 |   this->ambientColor[0] = r; | 
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 | 358 |   this->ambientColor[1] = g; | 
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 | 359 |   this->ambientColor[2] = b; | 
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 | 360 |   this->ambientColor[3] = 1.0; | 
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| [3245] | 361 |  | 
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| [3597] | 362 |   glLightfv (GL_LIGHT0, GL_AMBIENT, this->ambientColor); | 
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| [3437] | 363 | } | 
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| [3436] | 364 |  | 
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| [3598] | 365 | /** | 
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 | 366 |    \brief sets The Position of the currently selected Light | 
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 | 367 |    \param position the new Position | 
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 | 368 | */ | 
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| [3597] | 369 | void LightManager::setPosition(Vector position) | 
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| [3437] | 370 | { | 
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| [3597] | 371 |   this->currentLight->setPosition(position); | 
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| [3436] | 372 | } | 
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| [3598] | 373 |  | 
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 | 374 | /** | 
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 | 375 |    \brief Sets a Position for the currently selected Light. | 
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 | 376 |    \param x the x-coordinate | 
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 | 377 |    \param y the y-coordinate | 
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 | 378 |    \param z the z-coordinate | 
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 | 379 | */ | 
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| [3597] | 380 | void LightManager::setPosition(GLfloat x, GLfloat y, GLfloat z) | 
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| [3436] | 381 | { | 
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| [3599] | 382 |   if (!this->currentLight) | 
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 | 383 |     {  | 
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 | 384 |       PRINTF(2)("no Light defined yet. Please define at least one light first befor editing.\n"); | 
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 | 385 |       return; | 
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 | 386 |     } | 
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| [3597] | 387 |   this->currentLight->setPosition(x, y, z); | 
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| [3436] | 388 | } | 
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| [3598] | 389 |  | 
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 | 390 | /** | 
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 | 391 |    \brief sets an emitting Diffuse color of the currently selected Light | 
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 | 392 |    \param r red | 
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 | 393 |    \param g green | 
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 | 394 |    \param b blue | 
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 | 395 | */ | 
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| [3597] | 396 | void LightManager::setDiffuseColor(GLfloat r, GLfloat g, GLfloat b) | 
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| [3436] | 397 | { | 
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| [3599] | 398 |   if (!this->currentLight) | 
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 | 399 |     {  | 
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 | 400 |       PRINTF(2)("no Light defined yet. Please define at least one light first befor editing.\n"); | 
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 | 401 |       return; | 
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 | 402 |     } | 
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| [3597] | 403 |   this->currentLight->setDiffuseColor(r,g,b); | 
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| [3436] | 404 | } | 
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| [3598] | 405 |  | 
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 | 406 | /** | 
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 | 407 |    \brief sets an emitting Specular color of the currently selected Light | 
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 | 408 |    \param r red | 
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 | 409 |    \param g green | 
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 | 410 |    \param b blue | 
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 | 411 | */ | 
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| [3597] | 412 | void LightManager::setSpecularColor(GLfloat r, GLfloat g, GLfloat b) | 
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| [3441] | 413 | { | 
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| [3599] | 414 |   if (!this->currentLight) | 
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 | 415 |     {  | 
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 | 416 |       PRINTF(2)("no Light defined yet. Please define at least one light first befor editing.\n"); | 
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 | 417 |       return; | 
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 | 418 |     } | 
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| [3597] | 419 |   this->currentLight->setSpecularColor(r, g, b); | 
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| [3441] | 420 | } | 
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| [3598] | 421 |  | 
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 | 422 | /** | 
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 | 423 |    \brief Sets the AttenuationType of th currently selecte LightSource Light Source | 
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 | 424 |    \param constantAttenuation The Constant Attenuation of the Light | 
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 | 425 |    \param linearAttenuation The Linear Attenuation of the Light | 
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 | 426 |    \param quadraticAttenuation The Quadratic Attenuation of the Light | 
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 | 427 | */ | 
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| [3597] | 428 | void LightManager::setAttenuation(float constantAttenuation, float linearAttenuation, float quadraticAttenuation) | 
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| [3440] | 429 | { | 
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| [3599] | 430 |   if (!this->currentLight) | 
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 | 431 |     {  | 
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 | 432 |       PRINTF(2)("no Light defined yet. Please define at least one light first befor editing.\n"); | 
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 | 433 |       return; | 
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 | 434 |     } | 
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| [3597] | 435 |   this->currentLight->setAttenuation(constantAttenuation, linearAttenuation, quadraticAttenuation); | 
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| [3440] | 436 | } | 
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| [3598] | 437 |  | 
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 | 438 |  | 
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 | 439 | /** | 
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 | 440 |    \brief stets the direction of the Spot Light. | 
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 | 441 |    \param direction The direction of the Spot Light. | 
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 | 442 | */ | 
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| [3597] | 443 | void LightManager::setSpotDirection(Vector direction) | 
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| [3453] | 444 | { | 
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| [3599] | 445 |   if (!this->currentLight) | 
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 | 446 |     {  | 
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 | 447 |       PRINTF(2)("no Light defined yet. Please define at least one light first befor editing.\n"); | 
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 | 448 |       return; | 
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 | 449 |     } | 
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| [3597] | 450 |   this->currentLight->setSpotDirection(direction); | 
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| [3453] | 451 | } | 
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| [3598] | 452 |  | 
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 | 453 | /** | 
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 | 454 |    \brief sets the cutoff angle of the Light. | 
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 | 455 |    \param cutoff The cutoff angle. | 
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 | 456 | */ | 
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| [3597] | 457 | void LightManager::setSpotCutoff(GLfloat cutoff) | 
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| [3453] | 458 | { | 
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| [3599] | 459 |   if (!this->currentLight) | 
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 | 460 |     {  | 
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 | 461 |       PRINTF(2)("no Light defined yet. Please define at least one light first befor editing.\n"); | 
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 | 462 |       return; | 
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 | 463 |     } | 
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| [3597] | 464 |   this->currentLight->setSpotCutoff(cutoff); | 
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| [3453] | 465 | } | 
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 | 466 |  | 
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| [3436] | 467 | // get Attributes | 
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 | 468 | /** | 
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 | 469 |    \returns the Position of the Light | 
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 | 470 | */ | 
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| [3600] | 471 | Vector LightManager::getPosition(void) const | 
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| [3436] | 472 | { | 
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| [3438] | 473 |   if (!this->currentLight) | 
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 | 474 |     {  | 
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| [3599] | 475 |       PRINTF(2)("no Light defined yet\n"); | 
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| [3438] | 476 |       return Vector(.0, .0, .0); | 
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 | 477 |     } | 
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 | 478 |   else | 
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| [3598] | 479 |     return this->currentLight->getPosition(); | 
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| [3436] | 480 | } | 
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| [3442] | 481 |  | 
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 | 482 | /** | 
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| [3598] | 483 |    \returns the Position of Light  | 
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 | 484 |    \param lightNumber lightnumber | 
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 | 485 | */ | 
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| [3600] | 486 | Vector LightManager::getPosition(int lightNumber) const | 
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| [3598] | 487 | { | 
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 | 488 |   if (!this->lights[lightNumber]) | 
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| [3599] | 489 |     { | 
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 | 490 |       PRINTF(2)("no Light defined yet\n"); | 
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 | 491 |       return Vector(.0,.0,.0); | 
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 | 492 |     } | 
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| [3598] | 493 |   else | 
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 | 494 |     return this->lights[lightNumber]->getPosition(); | 
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 | 495 | } | 
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 | 496 |  | 
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| [3600] | 497 | /** | 
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 | 498 |    \returns a pointer to a Light | 
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 | 499 |    \param lightNumber The light to request the pointer from | 
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 | 500 | */ | 
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 | 501 | Light* LightManager::getLight(int lightNumber) const | 
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 | 502 | { | 
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 | 503 |   return this->lights[lightNumber]; | 
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 | 504 | } | 
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| [3598] | 505 |  | 
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 | 506 | /** | 
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| [3442] | 507 |    \brief outputs debug information about the Class and its lights | 
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 | 508 | */ | 
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| [3600] | 509 | void LightManager::debug(void) const | 
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| [3442] | 510 | { | 
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 | 511 |   PRINT(0)("=================================\n"); | 
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 | 512 |   PRINT(0)("= DEBUG INFORMATION CLASS LIGHT =\n"); | 
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 | 513 |   PRINT(0)("=================================\n"); | 
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| [3597] | 514 |   PRINT(0)("Reference: %p\n", LightManager::singletonRef); | 
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| [3442] | 515 |   if (this->currentLight) | 
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| [3598] | 516 |     PRINT(0)("current Light Nr: %d\n", this->currentLight->getLightNumber()); | 
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| [3442] | 517 |   PRINT(0)("Ambient Color: %f:%f:%f\n", this->ambientColor[0], this->ambientColor[0], this->ambientColor[0]); | 
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 | 518 |   PRINT(0)("=== Lights ===\n"); | 
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 | 519 |   for (int i = 0; i < NUMBEROFLIGHTS; i++) | 
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 | 520 |     if (this->lights[i]) | 
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 | 521 |       { | 
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| [3597] | 522 |         this->lights[i]->debug(); | 
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| [3442] | 523 |       } | 
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 | 524 |   PRINT(0)("--------------------------------\n"); | 
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 | 525 | } | 
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