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Last change
on this file since 3845 was
3590,
checked in by bensch, 21 years ago
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orxonox/trunk: updated debug.h: now possibility to log per module (compile-time)
- write in the cc-file at the beginnig !!BEFORE ANY INCLUDES!!
#define DEBUG_SPECIAL_MODULE DEBUG_MODULE_[MODULENAME]
where [MODULNAME] is a name of a module that can be defined in debug.h
- define a new MODULE: easy just write a new one under the other ones in DEBUG.h
- if you do not wish special loggin everything stays as is, and you do not have to worry. (then de verbose will be set from orxonox.cc: int verbose)
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File size:
897 bytes
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| 1 | /*! |
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| 2 | \file windowHandler.h |
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| 3 | \brief contains the WindowHandler class for the minimal display system |
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| 4 | */ |
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| 5 | |
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| 6 | |
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| 7 | #ifndef _WINDOWHANDLER_H |
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| 8 | #define _WINDOWHANDLER_H |
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| 9 | |
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| 10 | #include "stdincl.h" |
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| 11 | |
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| 12 | #include <stdarg.h> |
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| 13 | #include <stdio.h> |
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| 14 | #include <string.h> |
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| 15 | #include <stdlib.h> |
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| 16 | #include <math.h> |
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| 17 | |
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| 18 | #ifdef __WIN32__ |
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| 19 | #include <windows.h> |
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| 20 | #endif /* __WIN32__ */ |
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| 21 | |
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| 22 | #define TRUE 1 //!< define true |
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| 23 | #define FALSE 0 //!< define false |
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| 24 | #define BOOL int //!< define BOOL |
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| 25 | |
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| 26 | //! A simple class to handle a minimal display system |
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| 27 | class WindowHandler |
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| 28 | { |
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| 29 | public: |
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| 30 | WindowHandler() { }; |
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| 31 | ~WindowHandler() { }; |
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| 32 | GLvoid KillGLWindow(GLvoid); |
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| 33 | BOOL CreateGLWindow(char* title, int width, int height, int bits, BOOL fullscreenflag); |
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| 34 | SDL_Surface* screen; //!< The screen to which to display the rendered stuff |
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| 35 | private: |
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| 36 | int InitGL(GLvoid); |
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| 37 | void ReSizeGLScene(GLsizei width, GLsizei height); |
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| 38 | }; |
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| 39 | |
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| 40 | |
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| 41 | #endif |
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