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| 1 | /*! |
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| 2 | \file texture.h |
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| 3 | \brief Contains the texture class, that handles the reading of Images into Texutre-files. |
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| 4 | |
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| 5 | \todo procedural textures |
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| 6 | */ |
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| 7 | |
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| 8 | #ifndef _TEXTURE_H |
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| 9 | #define _TEXTURE_H |
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| 10 | |
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| 11 | #include "sdlincl.h" |
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| 12 | #include "glincl.h" |
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| 13 | |
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| 14 | #include "debug.h" |
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| 15 | |
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| 16 | //! an enumerator for different procedural texture-types |
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| 17 | typedef enum TEXTURE_TYPE { TEXTURE_RADIAL_ALIAS, |
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| 18 | TEXTURE_NOISE }; |
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| 19 | |
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| 20 | //! A Class, that reads in Textures from different fileformats. |
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| 21 | class Texture |
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| 22 | { |
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| 23 | public: |
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| 24 | Texture(const char* imageName = NULL); |
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| 25 | // Texture(TEXTURE_TYPE type, int resolution); |
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| 26 | |
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| 27 | ~Texture(void); |
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| 28 | |
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| 29 | /** \returns The textureID of this texture. */ |
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| 30 | inline GLuint getTexture(void) {return this->texture;} |
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| 31 | GLuint loadTexToGL (SDL_Surface* surface); |
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| 32 | /** \returns true if texture has alpha, false otherwise */ |
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| 33 | inline bool hasAlpha(void) const {return bAlpha;} |
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| 34 | |
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| 35 | bool loadImage(const char* imageName); |
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| 36 | |
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| 37 | |
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| 38 | private: |
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| 39 | GLuint texture; //!< The Texture-ID of opengl from this Texture. |
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| 40 | bool bAlpha; //!< if the texture has an alpha channel. |
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| 41 | }; |
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| 42 | |
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| 43 | #endif /* _TEXTURE_H */ |
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