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Last change
on this file since 3911 was
3905,
checked in by bensch, 21 years ago
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orxonox/trunk: image now gets loaded with the an SDL_Surface instead of a strange pointer to a Struct that is only redundant
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File size:
880 bytes
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| 1 | /*! |
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| 2 | \file texture.h |
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| 3 | \brief Contains the texture class, that handles the reading of Images into Texutre-files. |
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| 4 | |
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| 5 | \todo free SDL-surface when deleting Material. |
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| 6 | \todo delete imgNameWithPath after use creation. |
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| 7 | */ |
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| 8 | |
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| 9 | #ifndef _TEXTURE_H |
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| 10 | #define _TEXTURE_H |
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| 11 | |
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| 12 | #include "glincl.h" |
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| 13 | |
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| 14 | #include "debug.h" |
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| 15 | |
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| 16 | #include <SDL_image.h> |
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| 17 | |
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| 18 | //! A Class, that reads in Textures from different fileformats. |
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| 19 | class Texture |
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| 20 | { |
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| 21 | private: |
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| 22 | GLuint texture; //!< The Texture-ID of opengl from this Texture. |
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| 23 | char* searchTextureInPaths(const char* texName) const; |
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| 24 | void swap(unsigned char &a, unsigned char &b); |
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| 25 | public: |
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| 26 | Texture(const char* imageName = NULL); |
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| 27 | ~Texture(void); |
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| 28 | |
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| 29 | /** \returns The textureID of this texture. */ |
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| 30 | inline GLuint getTexture(void) {return this->texture;} |
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| 31 | GLuint loadTexToGL (SDL_Surface* surface); |
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| 32 | |
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| 33 | bool loadImage(const char* imageName); |
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| 34 | }; |
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| 35 | |
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| 36 | #endif /* _TEXTURE_H */ |
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