[3341] | 1 | /*! |
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| 2 | \file texture.h |
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| 3 | \brief Contains the texture class, that handles the reading of Images into Texutre-files. |
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| 4 | |
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| 5 | \todo free SDL-surface when deleting Material. |
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| 6 | \todo delete imgNameWithPath after use creation. |
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| 7 | */ |
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| 8 | |
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| 9 | #ifndef _TEXTURE_H |
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| 10 | #define _TEXTURE_H |
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| 11 | |
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[3548] | 12 | #include "glincl.h" |
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| 13 | |
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| 14 | #include "debug.h" |
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| 15 | |
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[3790] | 16 | #ifdef HAVE_SDL_IMAGE_H |
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| 17 | #include <SDL_image.h> |
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[3341] | 18 | #else |
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| 19 | // IMAGE LIBS // |
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| 20 | #ifdef HAVE_JPEGLIB_H |
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| 21 | extern "C"{ // This has to be done, because not a c++ lib |
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| 22 | #include <jpeglib.h> |
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| 23 | } |
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| 24 | #endif /* HAVE_JPEGLIB_H */ |
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| 25 | #ifdef HAVE_PNG_H |
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| 26 | #include <png.h> |
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| 27 | #endif /* HAVE_PNG_H */ |
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[3790] | 28 | #endif /* HAVE_SDL_IMAGE_H */ |
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[3341] | 29 | |
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| 30 | //! A Class, that reads in Textures from different fileformats. |
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| 31 | class Texture |
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| 32 | { |
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| 33 | private: |
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| 34 | //! Struct to handle Infos about an Image |
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| 35 | struct Image |
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| 36 | { |
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| 37 | int rowSpan; //!< The count of the rows this Image has. |
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| 38 | GLuint width; //!< The width of the Image. |
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| 39 | GLuint height; //!< The height of the Image. |
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[3343] | 40 | GLuint bpp; //!< BytesPerPixel |
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[3347] | 41 | GLenum format; //!< The Format of the PixelData |
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[3341] | 42 | GLuint type; //!< Type of the Image. |
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| 43 | GLubyte *data; //!< The Image Data comes here! DANGER: uncompressed data. |
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| 44 | }; |
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[3454] | 45 | Image* pImage; //!< The data of an Image |
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| 46 | GLuint texture; //!< The Texture-ID of opengl from this Texture. |
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| 47 | SDL_Surface* map; //!< The map SDL initializes for this element. |
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[3655] | 48 | char* searchTextureInPaths(const char* texName) const; |
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[3343] | 49 | inline void swap(unsigned char &a, unsigned char &b); |
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[3341] | 50 | public: |
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[3344] | 51 | Texture(void); |
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[3655] | 52 | Texture(const char* imageName); |
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[3344] | 53 | ~Texture(void); |
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[3454] | 54 | /** \returns The textureID of this texture. */ |
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| 55 | inline GLuint getTexture(void) {return this->texture;} |
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[3344] | 56 | bool loadTexToGL (Image* pImage); |
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[3341] | 57 | |
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[3655] | 58 | bool loadImage(const char* imageName); |
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[3790] | 59 | #ifndef HAVE_SDL_IMAGE_H |
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[3341] | 60 | |
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[3344] | 61 | bool loadBMP (char* bmpName); |
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[3341] | 62 | |
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[3344] | 63 | bool loadJPG (char* jpgName); |
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[3341] | 64 | |
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| 65 | /// TGA /// |
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| 66 | |
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[3344] | 67 | bool loadTGA(const char * tgaName); |
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| 68 | bool loadUncompressedTGA(const char * filename, FILE * fTGA); |
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| 69 | bool loadCompressedTGA(const char * filename, FILE * fTGA); |
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[3341] | 70 | |
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[3454] | 71 | bool loadPNG(const char* pngName); |
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[3341] | 72 | #endif |
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| 73 | |
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| 74 | |
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| 75 | }; |
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| 76 | #endif /* _TEXTURE_H */ |
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