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source: orxonox.OLD/orxonox/trunk/src/lib/graphics/importer/model.h @ 4468

Last change on this file since 4468 was 4468, checked in by bensch, 19 years ago

orxonox/trunk: doxytag

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1/*!
2  \file model.h
3  \brief Contains the Model Class that handles 3D-Models
4*/
5
6#ifndef _MODEL_H
7#define _MODEL_H
8
9#include "material.h"
10#include "glincl.h"
11
12// FORWARD DEFINITION //
13class Array;
14class Vector;
15template<class T> class tList;
16
17//! an enumerator fot the different Model Types.
18/**
19   MODEL_DISPLAY_LIST means, that a DisplayList will be built out of the model. This model will be STATIC, meaning it cannot be changed after initialisation.
20   MODEL_VERTEX_ARRAY means, that a VertexArray will be built out of the model. This moel will be DYNAMIX, meaning that one can change the properties from outside of the model.
21*/
22typedef enum MODEL_TYPE {MODEL_DISPLAY_LIST,
23                         MODEL_VERTEX_ARRAY};
24
25
26// definition of different modes for setting up Faces
27#define VERTEX 0       //!< If Faces are created WITH Vertex-Coordinate
28#define NORMAL 1       //!< If Faces are created WITH Normals (otherwise autocalculate)
29#define TEXCOORD 2     //!< If Faces are created WITH TextureCoordinate
30
31//! an enumerator for VERTEX_FORMAT
32typedef enum VERTEX_FORMAT {VERTEX_ONLY = VERTEX,
33                            VERTEX_NORMAL = NORMAL,
34                            VERTEX_TEXCOORD = TEXCOORD,
35                            VERTEX_TEXCOORD_NORMAL = NORMAL | TEXCOORD};
36
37////////////////////
38/// SUB-ELEMENTS ///
39////////////////////
40//! This is the placeholder of one Vertex beloning to a Face.
41class ModelFaceElement
42{
43 public:
44  ModelFaceElement();
45  ~ModelFaceElement();
46
47  int                vertexNumber;         //!< The number of the Vertex out of the Array* vertices, this vertex points to.
48  int                normalNumber;         //!< The number of the Normal out of the Array* normals, this vertex points to.
49  int                texCoordNumber;       //!< The number of the textureCoordinate out of the Array* vTexture, this vertex points to.
50
51  ModelFaceElement*  next;                 //!< Point to the next FaceElement in this List.
52};
53
54//! This is the placeholder of a Face belonging to a Group of Faces.
55class ModelFace
56{
57 public:
58  ModelFace();
59  ~ModelFace();
60 
61  int                 vertexCount;     //!< The Count of vertices this Face has.
62  ModelFaceElement*   firstElem;       //!< Points to the first Vertex (FaceElement) of this Face.
63  Material*           material;        //!< The Material to use.
64 
65  ModelFace*          next;            //!< Pointer to the next Face.
66}; 
67
68//! Group to handle multiple Models per obj-file.
69class ModelGroup
70{
71 public:
72  ModelGroup();
73  ~ModelGroup();
74
75  void cleanup();
76
77  char*        name;           //!< the Name of the Group. this is an identifier, that can be accessed via the draw (char* name) function.
78  GLubyte*     indices;        //!< The indices of the Groups. Needed for vertex-arrays
79  GLuint       listNumber;     //!< The number of the GL-List this Group gets.
80  ModelFace*   firstFace;      //!< The first Face in this group.
81  ModelFace*   currentFace;    //!< The current Face in this Group (the one we are currently working with.)
82  int          faceMode;       //!< The Mode the Face is in: initially -1, 0 for FaceList opened, 1 for Material,  3 for triangle, 4 for Quad, 5+ for Poly \todo ENUM...
83  int          faceCount;      //!< The Number of Faces this Group holds.
84 
85  ModelGroup*  next;           //!< Pointer to the next Group.
86};
87
88/////////////
89/// MODEL ///
90/////////////
91
92//! Class that handles 3D-Models. it can also read them in and display them.
93class Model
94{
95 public:
96  Model(const char* modelName = NULL, MODEL_TYPE type = MODEL_DISPLAY_LIST);
97  virtual ~Model(void);
98
99  void setName(const char* name);
100  /** \returns the Name of the Model */
101  inline const char* getName() {return this->name;}
102 
103  void draw(void) const;
104  void draw(int groupNumber) const;
105  void draw(char* groupName) const;
106
107  /** \returns Count of the Models (Groups) in this File */
108  inline int getGroupCount(void) const {return this->groupCount;}
109
110  Material* addMaterial(Material* material);
111  Material* addMaterial(const char* materialName);
112
113  bool addGroup(const char* groupString);
114  bool addVertex(const char* vertexString);
115  bool addVertex(float x, float y, float z);
116  bool addFace(const char* faceString);
117  bool addFace(int faceElemCount, VERTEX_FORMAT type, ...);
118  bool addVertexNormal(const char* normalString);
119  bool addVertexNormal(float x, float y, float z);
120  bool addVertexTexture(const char* vTextureString);
121  bool addVertexTexture(float u, float v);
122  bool setMaterial(const char* mtlString);
123  bool setMaterial(Material* mtl);
124  void finalize(void);
125
126  /** \returns The number of Vertices of the Model */
127  inline int getVertexCount(void) const {return this->vertexCount;}
128  /** \returns The number of Normals of the Model */
129  inline int getNormalCount(void) const {return this->normalCount;}
130  /** \returns The number of Texture Coordinates of the Model*/
131  inline int getTexCoordCount(void) const {return this->texCoordCount;}
132
133 protected:
134  float scaleFactor;    //!< The Factor with which the Model should be scaled. \todo maybe one wants to scale the Model after Initialisation
135  void cubeModel(void);
136
137  Material* findMaterialByName(const char* materialName);
138
139 private:
140  bool buildVertexNormals(void);
141
142  bool importToDisplayList(void);
143  bool addGLElement(ModelFaceElement* elem);
144
145  bool importToVertexArray(void);
146
147  bool deleteArrays(void);
148  bool cleanup(void);
149
150 private:
151  char*            name;            //!< This is the name of the Model.
152  MODEL_TYPE       type;            //!< A type for the Model
153  bool             finalized;       //!< Sets the Object to be finalized.
154
155  int              vertexCount;     //!< A modelwide Counter for vertices.
156  int              normalCount;     //!< A modelwide Counter for the normals.
157  int              texCoordCount;   //!< A modelwide Counter for the texCoord.
158  Array*           vertices;        //!< The Array that handles the Vertices.
159  Array*           normals;         //!< The Array that handles the Normals.
160  Array*           vTexture;        //!< The Array that handles the VertexTextureCoordinates.
161
162  ModelGroup*      firstGroup;      //!< The first of all groups.
163  ModelGroup*      currentGroup;    //!< The currentGroup. this is the one we will work with.
164  int              groupCount;             //!< The Count of Groups.
165
166  tList<Material>* materialList;    //!< A list for all the Materials in this Model
167};
168
169#endif
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