| 1 | /* |
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| 2 | orxonox - the future of 3D-vertical-scrollers |
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| 3 | |
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| 4 | Copyright (C) 2004 orx |
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| 5 | |
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| 6 | This program is free software; you can redistribute it and/or modify |
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| 7 | it under the terms of the GNU General Public License as published by |
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| 8 | the Free Software Foundation; either version 2, or (at your option) |
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| 9 | any later version. |
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| 10 | |
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| 11 | ### File Specific: |
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| 12 | main-programmer: Benjamin Grauer |
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| 13 | co-programmer: ... |
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| 14 | |
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| 15 | */ |
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| 16 | |
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| 17 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_IMPORTER |
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| 18 | |
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| 19 | #include "material.h" |
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| 20 | |
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| 21 | #include "texture.h" |
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| 22 | #include "debug.h" |
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| 23 | #include "resource_manager.h" |
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| 24 | #include <stdlib.h> |
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| 25 | #include <string.h> |
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| 26 | |
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| 27 | //! \todo check if we are in RESOURCE MANAGER-mode |
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| 28 | #include "resource_manager.h" |
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| 29 | |
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| 30 | using namespace std; |
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| 31 | |
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| 32 | /** |
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| 33 | \brief creates a Material. |
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| 34 | \param mtlName Name of the Material to be added to the Material List |
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| 35 | */ |
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| 36 | Material::Material (const char* mtlName) |
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| 37 | { |
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| 38 | PRINTF(4)("initializing new Material.\n"); |
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| 39 | this->name = NULL; |
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| 40 | this->setIllum(3); |
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| 41 | this->setDiffuse(0,0,0); |
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| 42 | this->setAmbient(0,0,0); |
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| 43 | this->setSpecular(.5,.5,.5); |
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| 44 | this->setShininess(2.0); |
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| 45 | this->setTransparency(1.0); |
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| 46 | |
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| 47 | this->diffuseTexture = NULL; |
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| 48 | this->ambientTexture = NULL; |
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| 49 | this->specularTexture = NULL; |
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| 50 | |
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| 51 | this->setName(mtlName); |
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| 52 | } |
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| 53 | |
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| 54 | /** |
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| 55 | \brief deletes a Material |
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| 56 | */ |
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| 57 | Material::~Material() |
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| 58 | { |
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| 59 | PRINTF(4)("delete Material %s.\n", this->name); |
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| 60 | if (this->name) |
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| 61 | delete []this->name; |
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| 62 | if (this->diffuseTexture) |
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| 63 | ResourceManager::getInstance()->unload(this->diffuseTexture); |
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| 64 | } |
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| 65 | |
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| 66 | /** |
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| 67 | \brief sets the material with which the following Faces will be painted |
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| 68 | */ |
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| 69 | bool Material::select (void) |
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| 70 | { |
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| 71 | // setting diffuse color |
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| 72 | // glColor3f (diffuse[0], diffuse[1], diffuse[2]); |
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| 73 | glMaterialfv(GL_FRONT, GL_DIFFUSE, this->diffuse); |
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| 74 | |
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| 75 | // setting ambient color |
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| 76 | glMaterialfv(GL_FRONT, GL_AMBIENT, this->ambient); |
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| 77 | |
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| 78 | // setting up Sprecular |
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| 79 | glMaterialfv(GL_FRONT, GL_SPECULAR, this->specular); |
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| 80 | |
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| 81 | // setting up Shininess |
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| 82 | glMaterialf(GL_FRONT, GL_SHININESS, this->shininess); |
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| 83 | |
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| 84 | // setting the transparency |
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| 85 | if (this->transparency < 1.0) |
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| 86 | { |
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| 87 | glEnable(GL_BLEND); |
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| 88 | glColor4f(1.0f, 1.0f, 1.0f, this->transparency); |
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| 89 | glBlendFunc(GL_SRC_ALPHA, GL_ONE); |
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| 90 | } |
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| 91 | else |
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| 92 | { |
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| 93 | glDisable(GL_BLEND); |
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| 94 | glColor4f(1.0f, 1.0f, 1.0f, 1.0f); |
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| 95 | } |
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| 96 | |
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| 97 | |
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| 98 | // setting illumination Model |
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| 99 | if (this->illumModel == 1) //! \todo make this work, if no vertex-normals are read. |
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| 100 | glShadeModel(GL_FLAT); |
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| 101 | else if (this->illumModel >= 2) |
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| 102 | glShadeModel(GL_SMOOTH); |
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| 103 | |
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| 104 | if (this->diffuseTexture) |
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| 105 | { |
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| 106 | glEnable(GL_TEXTURE_2D); |
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| 107 | glBindTexture(GL_TEXTURE_2D, this->diffuseTexture->getTexture()); |
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| 108 | |
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| 109 | /* This allows alpha blending of 2D textures with the scene */ |
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| 110 | if (this->diffuseTexture->hasAlpha()) |
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| 111 | { |
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| 112 | glEnable(GL_BLEND); |
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| 113 | glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); |
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| 114 | } |
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| 115 | } |
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| 116 | else |
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| 117 | { |
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| 118 | glDisable(GL_TEXTURE_2D); |
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| 119 | glBindTexture(GL_TEXTURE_2D, 0); |
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| 120 | } |
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| 121 | } |
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| 122 | |
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| 123 | /** |
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| 124 | \brief Set the Name of the Material. (Important for searching) |
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| 125 | \param mtlName the Name of the Material to be set. |
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| 126 | */ |
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| 127 | void Material::setName (const char* mtlName) |
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| 128 | { |
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| 129 | if (this->name) |
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| 130 | delete this->name; |
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| 131 | if (mtlName) |
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| 132 | { |
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| 133 | this->name = new char [strlen(mtlName)+1]; |
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| 134 | strcpy(this->name, mtlName); |
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| 135 | } |
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| 136 | else |
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| 137 | { |
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| 138 | this->name = new char[2]; |
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| 139 | strcpy(this->name, ""); |
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| 140 | } |
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| 141 | } |
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| 142 | |
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| 143 | /** |
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| 144 | \returns The Name of The Material |
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| 145 | */ |
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| 146 | char* Material::getName (void) |
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| 147 | { |
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| 148 | return this->name; |
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| 149 | } |
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| 150 | |
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| 151 | /** |
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| 152 | \brief Sets the Material Illumination Model. |
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| 153 | \brief illu illumination Model in int form |
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| 154 | */ |
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| 155 | void Material::setIllum (int illum) |
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| 156 | { |
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| 157 | PRINTF(4)("setting illumModel of Material %s to %i\n", this->name, illum); |
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| 158 | this->illumModel = illum; |
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| 159 | } |
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| 160 | /** |
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| 161 | \brief Sets the Material Illumination Model. |
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| 162 | \brief illu illumination Model in char* form |
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| 163 | */void Material::setIllum (char* illum) |
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| 164 | { |
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| 165 | this->setIllum (atoi(illum)); |
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| 166 | } |
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| 167 | |
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| 168 | /** |
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| 169 | \brief Sets the Material Diffuse Color. |
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| 170 | \param r Red Color Channel. |
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| 171 | \param g Green Color Channel. |
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| 172 | \param b Blue Color Channel. |
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| 173 | */ |
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| 174 | void Material::setDiffuse (float r, float g, float b) |
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| 175 | { |
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| 176 | PRINTF(4)("setting Diffuse Color of Material %s to r=%f g=%f b=%f.\n", this->name, r, g, b); |
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| 177 | this->diffuse[0] = r; |
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| 178 | this->diffuse[1] = g; |
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| 179 | this->diffuse[2] = b; |
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| 180 | this->diffuse[3] = 1.0; |
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| 181 | |
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| 182 | } |
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| 183 | /** |
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| 184 | \brief Sets the Material Diffuse Color. |
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| 185 | \param rgb The red, green, blue channel in char format (with spaces between them) |
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| 186 | */ |
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| 187 | void Material::setDiffuse (char* rgb) |
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| 188 | { |
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| 189 | float r,g,b; |
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| 190 | sscanf (rgb, "%f %f %f", &r, &g, &b); |
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| 191 | this->setDiffuse (r, g, b); |
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| 192 | } |
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| 193 | |
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| 194 | /** |
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| 195 | \brief Sets the Material Ambient Color. |
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| 196 | \param r Red Color Channel. |
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| 197 | \param g Green Color Channel. |
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| 198 | \param b Blue Color Channel. |
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| 199 | */ |
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| 200 | void Material::setAmbient (float r, float g, float b) |
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| 201 | { |
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| 202 | PRINTF(4)("setting Ambient Color of Material %s to r=%f g=%f b=%f.\n", this->name, r, g, b); |
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| 203 | this->ambient[0] = r; |
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| 204 | this->ambient[1] = g; |
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| 205 | this->ambient[2] = b; |
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| 206 | this->ambient[3] = 1.0; |
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| 207 | } |
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| 208 | /** |
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| 209 | \brief Sets the Material Ambient Color. |
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| 210 | \param rgb The red, green, blue channel in char format (with spaces between them) |
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| 211 | */ |
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| 212 | void Material::setAmbient (char* rgb) |
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| 213 | { |
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| 214 | float r,g,b; |
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| 215 | sscanf (rgb, "%f %f %f", &r, &g, &b); |
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| 216 | this->setAmbient (r, g, b); |
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| 217 | } |
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| 218 | |
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| 219 | /** |
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| 220 | \brief Sets the Material Specular Color. |
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| 221 | \param r Red Color Channel. |
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| 222 | \param g Green Color Channel. |
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| 223 | \param b Blue Color Channel. |
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| 224 | */ |
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| 225 | void Material::setSpecular (float r, float g, float b) |
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| 226 | { |
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| 227 | PRINTF(4)("setting Specular Color of Material %s to r=%f g=%f b=%f.\n", this->name, r, g, b); |
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| 228 | this->specular[0] = r; |
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| 229 | this->specular[1] = g; |
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| 230 | this->specular[2] = b; |
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| 231 | this->specular[3] = 1.0; |
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| 232 | } |
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| 233 | /** |
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| 234 | \brief Sets the Material Specular Color. |
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| 235 | \param rgb The red, green, blue channel in char format (with spaces between them) |
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| 236 | */ |
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| 237 | void Material::setSpecular (char* rgb) |
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| 238 | { |
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| 239 | float r,g,b; |
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| 240 | sscanf (rgb, "%f %f %f", &r, &g, &b); |
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| 241 | this->setSpecular (r, g, b); |
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| 242 | } |
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| 243 | |
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| 244 | /** |
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| 245 | \brief Sets the Material Shininess. |
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| 246 | \param shini stes the Shininess from float. |
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| 247 | */ |
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| 248 | void Material::setShininess (float shini) |
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| 249 | { |
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| 250 | this->shininess = shini; |
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| 251 | } |
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| 252 | /** |
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| 253 | \brief Sets the Material Shininess. |
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| 254 | \param shini stes the Shininess from char*. |
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| 255 | */ |
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| 256 | void Material::setShininess (char* shini) |
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| 257 | { |
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| 258 | this->setShininess (atof(shini)); |
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| 259 | } |
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| 260 | |
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| 261 | /** |
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| 262 | \brief Sets the Material Transparency. |
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| 263 | \param trans stes the Transparency from int. |
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| 264 | */ |
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| 265 | void Material::setTransparency (float trans) |
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| 266 | { |
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| 267 | PRINTF(4)("setting Transparency of Material %s to %f.\n", this->name, trans); |
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| 268 | this->transparency = trans; |
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| 269 | } |
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| 270 | /** |
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| 271 | \brief Sets the Material Transparency. |
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| 272 | \param trans stes the Transparency from char*. |
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| 273 | */ |
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| 274 | void Material::setTransparency (char* trans) |
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| 275 | { |
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| 276 | this->setTransparency (atof(trans)); |
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| 277 | } |
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| 278 | |
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| 279 | /** |
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| 280 | \brief Adds a Texture Path to the List of already existing Paths |
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| 281 | \param pathName The Path to add. |
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| 282 | */ |
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| 283 | void Material::addTexturePath(char* pathName) |
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| 284 | { |
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| 285 | ResourceManager::getInstance()->addImageDir(pathName); |
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| 286 | } |
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| 287 | |
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| 288 | // MAPPING // |
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| 289 | |
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| 290 | /** |
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| 291 | \brief Sets the Materials Diffuse Map |
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| 292 | \param dMap the Name of the Image to Use |
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| 293 | */ |
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| 294 | void Material::setDiffuseMap(const char* dMap) |
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| 295 | { |
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| 296 | PRINTF(4)("setting Diffuse Map %s\n", dMap); |
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| 297 | |
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| 298 | //! \todo check if RESOURCE MANAGER is availiable |
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| 299 | //! \todo Textures from .mtl-file need special care. |
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| 300 | this->diffuseTexture = (Texture*)ResourceManager::getInstance()->load(dMap, IMAGE); |
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| 301 | } |
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| 302 | |
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| 303 | /** |
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| 304 | \brief Sets the Materials Ambient Map |
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| 305 | \param aMap the Name of the Image to Use |
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| 306 | \todo implement this |
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| 307 | */ |
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| 308 | void Material::setAmbientMap(const char* aMap) |
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| 309 | { |
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| 310 | SDL_Surface* ambientMap; |
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| 311 | |
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| 312 | } |
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| 313 | |
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| 314 | /** |
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| 315 | \brief Sets the Materials Specular Map |
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| 316 | \param sMap the Name of the Image to Use |
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| 317 | \todo implement this |
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| 318 | */ |
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| 319 | void Material::setSpecularMap(const char* sMap) |
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| 320 | { |
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| 321 | SDL_Surface* specularMap; |
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| 322 | |
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| 323 | } |
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| 324 | |
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| 325 | /** |
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| 326 | \brief Sets the Materials Bumpiness |
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| 327 | \param bump the Name of the Image to Use |
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| 328 | \todo implemet this |
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| 329 | */ |
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| 330 | void Material::setBump(const char* bump) |
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| 331 | { |
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| 332 | |
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| 333 | } |
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