[4584] | 1 | /* |
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[2823] | 2 | orxonox - the future of 3D-vertical-scrollers |
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| 3 | |
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| 4 | Copyright (C) 2004 orx |
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| 5 | |
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| 6 | This program is free software; you can redistribute it and/or modify |
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| 7 | it under the terms of the GNU General Public License as published by |
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| 8 | the Free Software Foundation; either version 2, or (at your option) |
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| 9 | any later version. |
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| 10 | |
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| 11 | ### File Specific: |
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| 12 | main-programmer: Benjamin Grauer |
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| 13 | co-programmer: ... |
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[3140] | 14 | |
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[2823] | 15 | */ |
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| 16 | |
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[3590] | 17 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_IMPORTER |
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| 18 | |
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[2776] | 19 | #include "material.h" |
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| 20 | |
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[3427] | 21 | #include "texture.h" |
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[3548] | 22 | #include "debug.h" |
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[3658] | 23 | #include "resource_manager.h" |
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[3427] | 24 | #include <stdlib.h> |
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| 25 | #include <string.h> |
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| 26 | |
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[4836] | 27 | //! @todo check if we are in RESOURCE MANAGER-mode |
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[3655] | 28 | #include "resource_manager.h" |
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| 29 | |
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[3140] | 30 | using namespace std; |
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| 31 | |
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[3186] | 32 | /** |
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[4836] | 33 | * creates a Material. |
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| 34 | * @param mtlName Name of the Material to be added to the Material List |
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[2842] | 35 | */ |
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[3894] | 36 | Material::Material (const char* mtlName) |
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[2776] | 37 | { |
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[4584] | 38 | PRINTF(4)("initializing new Material.\n"); |
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[3790] | 39 | this->setIllum(3); |
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| 40 | this->setDiffuse(0,0,0); |
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| 41 | this->setAmbient(0,0,0); |
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| 42 | this->setSpecular(.5,.5,.5); |
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| 43 | this->setShininess(2.0); |
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| 44 | this->setTransparency(1.0); |
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| 45 | |
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| 46 | this->diffuseTexture = NULL; |
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| 47 | this->ambientTexture = NULL; |
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| 48 | this->specularTexture = NULL; |
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| 49 | |
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[3894] | 50 | this->setName(mtlName); |
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[2776] | 51 | } |
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| 52 | |
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[4584] | 53 | /** |
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[4836] | 54 | * deletes a Material |
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[2847] | 55 | */ |
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| 56 | Material::~Material() |
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| 57 | { |
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[4584] | 58 | PRINTF(4)("delete Material %s.\n", this->getName()); |
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[4834] | 59 | |
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[3365] | 60 | if (this->diffuseTexture) |
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[3672] | 61 | ResourceManager::getInstance()->unload(this->diffuseTexture); |
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[4834] | 62 | if (this->ambientTexture) |
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| 63 | ResourceManager::getInstance()->unload(this->ambientTexture); |
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| 64 | if (this->specularTexture) |
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| 65 | ResourceManager::getInstance()->unload(this->specularTexture); |
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[2847] | 66 | } |
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| 67 | |
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[2842] | 68 | /** |
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[4836] | 69 | * sets the material with which the following Faces will be painted |
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[3140] | 70 | */ |
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[4746] | 71 | bool Material::select () |
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[3140] | 72 | { |
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| 73 | // setting diffuse color |
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| 74 | // glColor3f (diffuse[0], diffuse[1], diffuse[2]); |
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[3195] | 75 | glMaterialfv(GL_FRONT, GL_DIFFUSE, this->diffuse); |
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[3140] | 76 | |
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| 77 | // setting ambient color |
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[3195] | 78 | glMaterialfv(GL_FRONT, GL_AMBIENT, this->ambient); |
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[3140] | 79 | |
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| 80 | // setting up Sprecular |
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[3195] | 81 | glMaterialfv(GL_FRONT, GL_SPECULAR, this->specular); |
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[3140] | 82 | |
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| 83 | // setting up Shininess |
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[3195] | 84 | glMaterialf(GL_FRONT, GL_SHININESS, this->shininess); |
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[4584] | 85 | |
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[3790] | 86 | // setting the transparency |
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[3966] | 87 | if (this->transparency < 1.0) |
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[3790] | 88 | { |
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| 89 | glEnable(GL_BLEND); |
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| 90 | glColor4f(1.0f, 1.0f, 1.0f, this->transparency); |
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| 91 | glBlendFunc(GL_SRC_ALPHA, GL_ONE); |
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| 92 | } |
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[3966] | 93 | else |
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| 94 | { |
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| 95 | glDisable(GL_BLEND); |
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| 96 | glColor4f(1.0f, 1.0f, 1.0f, 1.0f); |
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| 97 | } |
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[3790] | 98 | |
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[4371] | 99 | |
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[4584] | 100 | // setting illumination Model |
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[4836] | 101 | if (this->illumModel == 1) //! @todo make this work, if no vertex-normals are read. |
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[3140] | 102 | glShadeModel(GL_FLAT); |
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[3195] | 103 | else if (this->illumModel >= 2) |
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[3140] | 104 | glShadeModel(GL_SMOOTH); |
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| 105 | |
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[4136] | 106 | if (this->diffuseTexture) |
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[3536] | 107 | { |
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| 108 | glEnable(GL_TEXTURE_2D); |
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| 109 | glBindTexture(GL_TEXTURE_2D, this->diffuseTexture->getTexture()); |
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[3966] | 110 | |
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| 111 | /* This allows alpha blending of 2D textures with the scene */ |
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| 112 | if (this->diffuseTexture->hasAlpha()) |
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[4584] | 113 | { |
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| 114 | glEnable(GL_BLEND); |
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| 115 | glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); |
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| 116 | } |
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[3536] | 117 | } |
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[3140] | 118 | else |
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[3536] | 119 | { |
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| 120 | glDisable(GL_TEXTURE_2D); |
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| 121 | glBindTexture(GL_TEXTURE_2D, 0); |
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| 122 | } |
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[3140] | 123 | } |
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| 124 | |
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| 125 | /** |
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[4836] | 126 | * Sets the Material Illumination Model. |
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| 127 | * illu illumination Model in int form |
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[2842] | 128 | */ |
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[2776] | 129 | void Material::setIllum (int illum) |
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| 130 | { |
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[4584] | 131 | PRINTF(4)("setting illumModel of Material %s to %i\n", this->getName(), illum); |
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[3195] | 132 | this->illumModel = illum; |
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[2776] | 133 | } |
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[2842] | 134 | /** |
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[4836] | 135 | * Sets the Material Illumination Model. |
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| 136 | * illu illumination Model in char* form |
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[2842] | 137 | */void Material::setIllum (char* illum) |
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[2776] | 138 | { |
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[3195] | 139 | this->setIllum (atoi(illum)); |
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[2776] | 140 | } |
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| 141 | |
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[2842] | 142 | /** |
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[4836] | 143 | * Sets the Material Diffuse Color. |
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| 144 | * @param r Red Color Channel. |
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| 145 | * @param g Green Color Channel. |
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| 146 | * @param b Blue Color Channel. |
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[2842] | 147 | */ |
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[2776] | 148 | void Material::setDiffuse (float r, float g, float b) |
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| 149 | { |
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[4584] | 150 | PRINTF(4)("setting Diffuse Color of Material %s to r=%f g=%f b=%f.\n", this->getName(), r, g, b); |
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[3195] | 151 | this->diffuse[0] = r; |
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| 152 | this->diffuse[1] = g; |
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[4584] | 153 | this->diffuse[2] = b; |
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[3195] | 154 | this->diffuse[3] = 1.0; |
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[2780] | 155 | |
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[2776] | 156 | } |
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[2842] | 157 | /** |
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[4836] | 158 | * Sets the Material Diffuse Color. |
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| 159 | * @param rgb The red, green, blue channel in char format (with spaces between them) |
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[2842] | 160 | */ |
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[2776] | 161 | void Material::setDiffuse (char* rgb) |
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| 162 | { |
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[3140] | 163 | float r,g,b; |
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| 164 | sscanf (rgb, "%f %f %f", &r, &g, &b); |
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[3195] | 165 | this->setDiffuse (r, g, b); |
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[2776] | 166 | } |
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| 167 | |
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[2842] | 168 | /** |
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[4836] | 169 | * Sets the Material Ambient Color. |
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| 170 | * @param r Red Color Channel. |
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| 171 | * @param g Green Color Channel. |
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| 172 | * @param b Blue Color Channel. |
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[2842] | 173 | */ |
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[2776] | 174 | void Material::setAmbient (float r, float g, float b) |
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| 175 | { |
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[4584] | 176 | PRINTF(4)("setting Ambient Color of Material %s to r=%f g=%f b=%f.\n", this->getName(), r, g, b); |
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[3195] | 177 | this->ambient[0] = r; |
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| 178 | this->ambient[1] = g; |
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| 179 | this->ambient[2] = b; |
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| 180 | this->ambient[3] = 1.0; |
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[2776] | 181 | } |
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[2842] | 182 | /** |
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[4836] | 183 | * Sets the Material Ambient Color. |
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| 184 | * @param rgb The red, green, blue channel in char format (with spaces between them) |
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[2842] | 185 | */ |
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[2776] | 186 | void Material::setAmbient (char* rgb) |
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| 187 | { |
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[3140] | 188 | float r,g,b; |
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| 189 | sscanf (rgb, "%f %f %f", &r, &g, &b); |
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[3195] | 190 | this->setAmbient (r, g, b); |
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[2776] | 191 | } |
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| 192 | |
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[2842] | 193 | /** |
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[4836] | 194 | * Sets the Material Specular Color. |
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| 195 | * @param r Red Color Channel. |
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| 196 | * @param g Green Color Channel. |
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| 197 | * @param b Blue Color Channel. |
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[2842] | 198 | */ |
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[2776] | 199 | void Material::setSpecular (float r, float g, float b) |
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| 200 | { |
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[4584] | 201 | PRINTF(4)("setting Specular Color of Material %s to r=%f g=%f b=%f.\n", this->getName(), r, g, b); |
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[3195] | 202 | this->specular[0] = r; |
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| 203 | this->specular[1] = g; |
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| 204 | this->specular[2] = b; |
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| 205 | this->specular[3] = 1.0; |
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[2804] | 206 | } |
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[2842] | 207 | /** |
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[4836] | 208 | * Sets the Material Specular Color. |
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| 209 | * @param rgb The red, green, blue channel in char format (with spaces between them) |
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[2842] | 210 | */ |
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[2776] | 211 | void Material::setSpecular (char* rgb) |
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| 212 | { |
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[3140] | 213 | float r,g,b; |
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| 214 | sscanf (rgb, "%f %f %f", &r, &g, &b); |
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[3195] | 215 | this->setSpecular (r, g, b); |
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[2776] | 216 | } |
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| 217 | |
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[2842] | 218 | /** |
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[4836] | 219 | * Sets the Material Shininess. |
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| 220 | * @param shini stes the Shininess from float. |
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[2842] | 221 | */ |
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[2836] | 222 | void Material::setShininess (float shini) |
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| 223 | { |
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[3195] | 224 | this->shininess = shini; |
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[2836] | 225 | } |
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[2842] | 226 | /** |
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[4836] | 227 | * Sets the Material Shininess. |
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| 228 | * @param shini stes the Shininess from char*. |
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[2842] | 229 | */ |
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[2836] | 230 | void Material::setShininess (char* shini) |
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| 231 | { |
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[3195] | 232 | this->setShininess (atof(shini)); |
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[2836] | 233 | } |
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[2776] | 234 | |
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[2842] | 235 | /** |
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[4836] | 236 | * Sets the Material Transparency. |
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| 237 | * @param trans stes the Transparency from int. |
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[2842] | 238 | */ |
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[2776] | 239 | void Material::setTransparency (float trans) |
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| 240 | { |
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[4584] | 241 | PRINTF(4)("setting Transparency of Material %s to %f.\n", this->getName(), trans); |
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[3195] | 242 | this->transparency = trans; |
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[2776] | 243 | } |
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[2842] | 244 | /** |
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[4836] | 245 | * Sets the Material Transparency. |
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| 246 | * @param trans stes the Transparency from char*. |
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[2842] | 247 | */ |
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[2776] | 248 | void Material::setTransparency (char* trans) |
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| 249 | { |
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[3195] | 250 | this->setTransparency (atof(trans)); |
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[2776] | 251 | } |
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[2778] | 252 | |
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[3140] | 253 | /** |
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[4836] | 254 | * Adds a Texture Path to the List of already existing Paths |
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| 255 | * @param pathName The Path to add. |
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[3140] | 256 | */ |
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[4370] | 257 | void Material::addTexturePath(const char* pathName) |
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[3140] | 258 | { |
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[3658] | 259 | ResourceManager::getInstance()->addImageDir(pathName); |
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[3140] | 260 | } |
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| 261 | |
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[3070] | 262 | // MAPPING // |
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| 263 | |
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[2842] | 264 | /** |
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[4836] | 265 | * Sets the Materials Diffuse Map |
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| 266 | * @param dMap the Name of the Image to Use |
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[3070] | 267 | */ |
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[3803] | 268 | void Material::setDiffuseMap(const char* dMap) |
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[3070] | 269 | { |
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[3548] | 270 | PRINTF(4)("setting Diffuse Map %s\n", dMap); |
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[4539] | 271 | if (this->diffuseTexture) |
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| 272 | ResourceManager::getInstance()->unload(this->diffuseTexture); |
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[3070] | 273 | |
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[4834] | 274 | //! @todo check if RESOURCE MANAGER is availiable |
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| 275 | //! @todo Textures from .mtl-file need special care. |
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| 276 | if (dMap!= NULL) |
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| 277 | this->diffuseTexture = (Texture*)ResourceManager::getInstance()->load(dMap, IMAGE); |
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| 278 | else |
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| 279 | this->diffuseTexture = NULL; |
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[3070] | 280 | } |
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| 281 | |
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| 282 | /** |
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[4836] | 283 | * Sets the Materials Ambient Map |
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| 284 | * @param aMap the Name of the Image to Use |
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| 285 | @todo implement this |
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[3070] | 286 | */ |
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[3803] | 287 | void Material::setAmbientMap(const char* aMap) |
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[3070] | 288 | { |
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| 289 | SDL_Surface* ambientMap; |
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| 290 | |
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| 291 | } |
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| 292 | |
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| 293 | /** |
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[4836] | 294 | * Sets the Materials Specular Map |
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| 295 | * @param sMap the Name of the Image to Use |
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| 296 | @todo implement this |
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[3070] | 297 | */ |
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[3803] | 298 | void Material::setSpecularMap(const char* sMap) |
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[3070] | 299 | { |
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| 300 | SDL_Surface* specularMap; |
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| 301 | |
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| 302 | } |
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| 303 | |
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| 304 | /** |
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[4836] | 305 | * Sets the Materials Bumpiness |
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| 306 | * @param bump the Name of the Image to Use |
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| 307 | @todo implemet this |
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[3070] | 308 | */ |
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[3803] | 309 | void Material::setBump(const char* bump) |
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[3070] | 310 | { |
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| 311 | |
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| 312 | } |
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