| 1 | /* |
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| 2 | orxonox - the future of 3D-vertical-scrollers |
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| 3 | |
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| 4 | Copyright (C) 2004 orx |
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| 5 | |
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| 6 | This program is free software; you can redistribute it and/or modify |
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| 7 | it under the terms of the GNU General Public License as published by |
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| 8 | the Free Software Foundation; either version 2, or (at your option) |
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| 9 | any later version. |
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| 10 | |
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| 11 | ### File Specific: |
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| 12 | main-programmer: Benjamin Grauer |
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| 13 | co-programmer: ... |
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| 14 | */ |
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| 15 | |
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| 16 | #include "array.h" |
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| 17 | |
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| 18 | /** |
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| 19 | \brief creates a new Array |
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| 20 | */ |
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| 21 | Array::Array () |
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| 22 | { |
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| 23 | this->initializeArray (); |
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| 24 | } |
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| 25 | |
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| 26 | /** |
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| 27 | \brief deletes an Array. |
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| 28 | It does this by first deleting all the array-entries, and then delete the array[] itself |
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| 29 | */ |
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| 30 | Array::~Array() |
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| 31 | { |
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| 32 | PRINTF(4)("deleting array\n"); |
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| 33 | Entry* walker = this->firstEntry; |
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| 34 | Entry* previous; |
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| 35 | while (walker) |
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| 36 | { |
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| 37 | previous = walker; |
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| 38 | walker = walker->next; |
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| 39 | delete previous; |
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| 40 | } |
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| 41 | if (finalized) |
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| 42 | delete []this->array; |
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| 43 | } |
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| 44 | |
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| 45 | /** |
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| 46 | \brief initializes an Array |
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| 47 | the Function does this by setting up a fistEntry, and setting the entryCount. |
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| 48 | */ |
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| 49 | void Array::initializeArray () |
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| 50 | { |
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| 51 | PRINTF(4)("crating new Array\n"); |
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| 52 | this->firstEntry = new Entry; |
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| 53 | this->firstEntry->next =NULL; |
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| 54 | this->currentEntry=firstEntry; |
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| 55 | this->finalized = false; |
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| 56 | this->entryCount = 0; //0 means one entry |
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| 57 | return; |
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| 58 | } |
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| 59 | |
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| 60 | /** |
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| 61 | \brief finalizes an array. |
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| 62 | This Function creates the array, and makes it ready to be sent to the application. |
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| 63 | */ |
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| 64 | void Array::finalizeArray (void) |
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| 65 | { |
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| 66 | PRINTF(4)("Finalizing array. Length: %i\n", entryCount); |
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| 67 | // if ((array = (GLfloat*)malloc( entryCount* sizeof(GLfloat))) == NULL) |
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| 68 | if (!(this->array = new GLfloat [this->entryCount])) |
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| 69 | PRINTF(1)("could not allocate %i data Blocks\n", this->entryCount); |
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| 70 | Entry* walker = this->firstEntry; |
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| 71 | for (int i=0; i<this->entryCount; i++) |
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| 72 | { |
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| 73 | this->array[i] = walker->value; |
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| 74 | walker = walker->next; |
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| 75 | } |
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| 76 | this->finalized = true; |
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| 77 | |
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| 78 | return; |
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| 79 | } |
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| 80 | |
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| 81 | /** |
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| 82 | \brief adds a new Entry to the Array |
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| 83 | \param entry Entry to add. |
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| 84 | */ |
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| 85 | void Array::addEntry (GLfloat entry) |
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| 86 | { |
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| 87 | if (!this->finalized) |
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| 88 | { |
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| 89 | PRINTF(5)("adding new Entry to Array: %f\n", entry); |
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| 90 | |
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| 91 | this->currentEntry->value = entry; |
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| 92 | this->currentEntry->next = new Entry; |
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| 93 | this->currentEntry = currentEntry->next; |
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| 94 | this->currentEntry->next = NULL; |
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| 95 | ++this->entryCount; |
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| 96 | } |
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| 97 | else |
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| 98 | PRINTF(2)("adding failed, because list has been finalized\n"); |
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| 99 | } |
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| 100 | |
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| 101 | /** |
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| 102 | \brief Adds 3 entries at once (convenience) |
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| 103 | */ |
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| 104 | void Array::addEntry (GLfloat entry0, GLfloat entry1, GLfloat entry2) |
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| 105 | { |
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| 106 | this->addEntry (entry0); |
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| 107 | this->addEntry (entry1); |
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| 108 | this->addEntry (entry2); |
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| 109 | } |
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| 110 | |
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| 111 | /** |
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| 112 | \brief Gives back the array !! MUST be executed AFTER finalize. |
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| 113 | \returns The created array. |
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| 114 | */ |
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| 115 | GLfloat* Array::getArray () |
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| 116 | { |
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| 117 | return this->array; |
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| 118 | } |
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| 119 | |
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| 120 | /** |
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| 121 | \returns The Count of entries in the Array |
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| 122 | */ |
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| 123 | int Array::getCount() |
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| 124 | { |
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| 125 | return this->entryCount; |
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| 126 | } |
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| 127 | |
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| 128 | /** |
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| 129 | \brief Simple debug info about the Array |
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| 130 | */ |
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| 131 | void Array::debug () |
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| 132 | { |
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| 133 | PRINT(0)("entryCount=%i, address=%p\n", this->entryCount, this->array); |
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| 134 | } |
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