1 | /* |
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2 | orxonox - the future of 3D-vertical-scrollers |
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3 | |
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4 | Copyright (C) 2004 orx |
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5 | |
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6 | This program is free software; you can redistribute it and/or modify |
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7 | it under the terms of the GNU General Public License as published by |
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8 | the Free Software Foundation; either version 2, or (at your option) |
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9 | any later version. |
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10 | |
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11 | ### File Specific: |
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12 | main-programmer: Patrick Boenzli |
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13 | co-programmer: |
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14 | */ |
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15 | |
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16 | /*! |
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17 | \file abstract_model.h |
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18 | \brief Definition of an abstract model. containing all needed for other model |
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19 | */ |
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20 | |
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21 | #ifndef _ABSTRACT_MODEL_H |
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22 | #define _ABSTRACT_MODEL_H |
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23 | |
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24 | #include "stdincl.h" |
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25 | #include "base_object.h" |
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26 | #include <vector> |
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27 | #include <math.h> |
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28 | #include <SDL_image.h> |
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29 | |
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30 | using namespace std; |
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31 | |
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32 | |
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33 | |
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34 | //! this is a small and performant 3D vector |
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35 | typedef float sVec3D[3]; |
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36 | |
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37 | //! small and performant 2D vector |
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38 | typedef float sVec2D[2]; |
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39 | |
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40 | //! compressed vertex data: char insetead of float, the value will be expanded by the scale value. only for loading |
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41 | typedef struct |
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42 | { |
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43 | byte v[3]; |
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44 | unsigned char lightNormalIndex; |
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45 | } sVertex; |
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46 | |
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47 | //! compressed texture offset data: coords scaled by the texture size. Only for loading |
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48 | typedef struct |
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49 | { |
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50 | short s,t; |
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51 | } sTexCoor; |
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52 | |
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53 | |
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54 | //! holds tha informations about a md2 frame |
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55 | typedef struct |
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56 | { |
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57 | sVec3D scale; //!< scales values of the model |
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58 | sVec3D translate; //!< translates the model |
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59 | char name[16]; //!< frame name: something like "run32" |
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60 | sVertex pVertices[1]; //!< first vertex of thes frame |
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61 | } sFrame; |
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62 | |
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63 | |
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64 | //! holds the information about a triangle |
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65 | typedef struct |
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66 | { |
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67 | short indexToVertices[3]; //!< index to the verteces of the triangle |
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68 | short indexToTexCoor[3]; //!< index to the texture coordinates |
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69 | } sTriangle; |
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70 | |
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71 | |
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72 | typedef struct |
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73 | { |
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74 | float s, t; |
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75 | int vertexIndex; |
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76 | } glCommandVertex; |
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77 | |
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78 | |
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79 | //! a md2 animation definition |
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80 | typedef struct |
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81 | { |
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82 | int firstFrame; //!< first frame of the animation |
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83 | int lastFrame; //!< last frame of the animation |
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84 | int fps; //!< speed: number of frames per second |
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85 | } sAnim; |
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86 | |
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87 | //! animation state definition |
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88 | typedef struct |
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89 | { |
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90 | int startFrame; |
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91 | int endFrame; |
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92 | int fps; |
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93 | |
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94 | float localTime; |
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95 | float lastTime; |
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96 | float interpolationState; //!< the state of the animation [0..1] |
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97 | |
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98 | int type; //!< animation type |
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99 | |
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100 | int currentFrame; |
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101 | int nextFrame; |
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102 | } sAnimState; |
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103 | |
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104 | |
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105 | //! This class defines the basic components of a model |
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106 | class AbstractModel : public BaseObject { |
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107 | |
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108 | public: |
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109 | AbstractModel() {} |
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110 | virtual ~AbstractModel() {} |
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111 | }; |
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112 | |
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113 | |
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114 | |
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115 | |
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116 | #endif /* _ABSTRACT_MODEL_H */ |
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