[4245] | 1 | /* |
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| 2 | orxonox - the future of 3D-vertical-scrollers |
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| 3 | |
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| 4 | Copyright (C) 2004 orx |
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| 5 | |
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| 6 | This program is free software; you can redistribute it and/or modify |
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| 7 | it under the terms of the GNU General Public License as published by |
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| 8 | the Free Software Foundation; either version 2, or (at your option) |
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| 9 | any later version. |
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| 10 | |
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| 11 | ### File Specific: |
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| 12 | main-programmer: Patrick Boenzli |
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| 13 | co-programmer: |
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| 14 | */ |
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| 15 | |
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| 16 | /*! |
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| 17 | \file abstract_model.h |
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| 18 | \brief Definition of an abstract model. containing all needed for other model |
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| 19 | */ |
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| 20 | |
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| 21 | #ifndef _ABSTRACT_MODEL_H |
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| 22 | #define _ABSTRACT_MODEL_H |
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| 23 | |
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| 24 | #include "stdincl.h" |
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| 25 | #include "base_object.h" |
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| 26 | #include <vector> |
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| 27 | #include <math.h> |
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| 28 | #include <SDL_image.h> |
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| 29 | |
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| 30 | using namespace std; |
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| 31 | |
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| 32 | |
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| 33 | |
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| 34 | //! this is a small and performant 3D vector |
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| 35 | typedef float sVec3D[3]; |
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| 36 | |
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| 37 | //! small and performant 2D vector |
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| 38 | typedef float sVec2D[2]; |
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| 39 | |
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| 40 | //! compressed vertex data: char insetead of float, the value will be expanded by the scale value. only for loading |
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| 41 | typedef struct |
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| 42 | { |
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| 43 | byte v[3]; |
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| 44 | unsigned char lightNormalIndex; |
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| 45 | } sVertex; |
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| 46 | |
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| 47 | //! compressed texture offset data: coords scaled by the texture size. Only for loading |
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| 48 | typedef struct |
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| 49 | { |
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| 50 | short s,t; |
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| 51 | } sTexCoor; |
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| 52 | |
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| 53 | |
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| 54 | //! holds tha informations about a md2 frame |
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| 55 | typedef struct |
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| 56 | { |
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| 57 | sVec3D scale; //!< scales values of the model |
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| 58 | sVec3D translate; //!< translates the model |
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| 59 | char name[16]; //!< frame name: something like "run32" |
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| 60 | sVertex pVertices[1]; //!< first vertex of thes frame |
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| 61 | } sFrame; |
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| 62 | |
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| 63 | |
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| 64 | //! holds the information about a triangle |
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| 65 | typedef struct |
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| 66 | { |
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| 67 | short indexToVertices[3]; //!< index to the verteces of the triangle |
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| 68 | short indexToTexCoor[3]; //!< index to the texture coordinates |
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| 69 | } sTriangle; |
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| 70 | |
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| 71 | |
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| 72 | typedef struct |
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| 73 | { |
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| 74 | float s, t; |
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| 75 | int vertexIndex; |
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| 76 | } glCommandVertex; |
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| 77 | |
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| 78 | |
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| 79 | //! a md2 animation definition |
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| 80 | typedef struct |
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| 81 | { |
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| 82 | int firstFrame; //!< first frame of the animation |
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| 83 | int lastFrame; //!< last frame of the animation |
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| 84 | int fps; //!< speed: number of frames per second |
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| 85 | } sAnim; |
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| 86 | |
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| 87 | //! animation state definition |
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| 88 | typedef struct |
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| 89 | { |
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| 90 | int startFrame; |
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| 91 | int endFrame; |
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| 92 | int fps; |
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| 93 | |
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| 94 | float localTime; |
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| 95 | float lastTime; |
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| 96 | float interpolationState; //!< the state of the animation [0..1] |
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| 97 | |
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| 98 | int type; //!< animation type |
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| 99 | |
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| 100 | int currentFrame; |
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| 101 | int nextFrame; |
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| 102 | } sAnimState; |
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| 103 | |
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| 104 | |
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| 105 | //! This class defines the basic components of a model |
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| 106 | class AbstractModel : public BaseObject { |
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| 107 | |
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| 108 | public: |
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| 109 | AbstractModel() {} |
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| 110 | virtual ~AbstractModel() {} |
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| 111 | }; |
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| 112 | |
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| 113 | |
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| 114 | |
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| 115 | |
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| 116 | #endif /* _ABSTRACT_MODEL_H */ |
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