| 1 | /*! | 
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| 2 |     \file graphics_engine.h | 
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| 3 |  | 
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| 4 |     \brief defines a Interface between orxonox and graphical input | 
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| 5 |  | 
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| 6 |     handles graphical SDL-initialisation, textures, resolutions, and so on | 
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| 7 | */ | 
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| 8 |  | 
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| 9 | #ifndef _GRAPHICS_ENGINE_H | 
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| 10 | #define _GRAPHICS_ENGINE_H | 
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| 11 |  | 
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| 12 | #include "base_object.h" | 
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| 13 |  | 
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| 14 | #include "sdlincl.h" | 
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| 15 | #include "glincl.h" | 
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| 16 |  | 
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| 17 | // Forward Declaration | 
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| 18 | class Text; | 
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| 19 |  | 
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| 20 | //! class to handle graphics | 
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| 21 | /** | 
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| 22 |    handles graphical SDL-initialisation, textures, resolutions, and so on | 
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| 23 |  */ | 
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| 24 | class GraphicsEngine : public BaseObject | 
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| 25 | { | 
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| 26 |   public: | 
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| 27 |     virtual ~GraphicsEngine(); | 
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| 28 |     /** \returns a Pointer to the only object of this Class */ | 
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| 29 |     inline static GraphicsEngine* getInstance(void) { if (!singletonRef) singletonRef = new GraphicsEngine();  return singletonRef; }; | 
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| 30 |  | 
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| 31 |     int initVideo(); | 
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| 32 |  | 
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| 33 |     void setWindowName(const char* windowName, const char* icon); | 
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| 34 |     int setGLattribs(void); | 
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| 35 |     int setResolution(int width, int height, int bpp); | 
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| 36 |     void setFullscreen(bool fullscreen = false); | 
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| 37 |     static void setBackgroundColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha = 1.0); | 
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| 38 |  | 
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| 39 |     /** \returns the x resolution */ | 
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| 40 |     inline int getResolutionX(void) const { return this->resolutionX; }; | 
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| 41 |     /** \returns the y resolution */ | 
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| 42 |     inline int getResolutionY(void) const { return this->resolutionY; }; | 
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| 43 |     /** \returns the Bits Per Pixel */ | 
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| 44 |     inline int getbbp(void) const { return this->bitsPerPixel; }; | 
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| 45 |  | 
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| 46 |     int resolutionChanged(SDL_ResizeEvent* resizeInfo); | 
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| 47 |  | 
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| 48 |     static void enter2DMode(void); | 
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| 49 |     static void leave2DMode(void); | 
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| 50 |  | 
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| 51 |     static void storeMatrices(void); | 
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| 52 |     static GLdouble modMat[16]; | 
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| 53 |     static GLdouble projMat[16]; | 
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| 54 |     static GLint viewPort[4]; | 
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| 55 |  | 
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| 56 |     void tick(float dt); | 
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| 57 |     void displayFPS(bool display); | 
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| 58 |  | 
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| 59 |     void listModes(void); | 
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| 60 |  | 
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| 61 |     /** \brief swaps the GL_BUFFERS */ | 
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| 62 |     static void swapBuffers(void) { SDL_GL_SwapBuffers(); }; | 
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| 63 |  | 
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| 64 |   public: | 
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| 65 |     static bool texturesEnabled; | 
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| 66 |  | 
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| 67 |   private: | 
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| 68 |     GraphicsEngine(); | 
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| 69 |  | 
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| 70 |   private: | 
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| 71 |     static GraphicsEngine* singletonRef; | 
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| 72 |  | 
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| 73 |     SDL_Surface*   screen;          //!< the screen we draw to | 
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| 74 |     int            resolutionX;     //!< the X-resoultion of the screen | 
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| 75 |     int            resolutionY;     //!< the Y-resolution of the screen | 
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| 76 |     int            bitsPerPixel;    //!< the bits per pixels of the screen | 
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| 77 |     bool           fullscreen;      //!< if we are in fullscreen mode | 
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| 78 |     Uint32         videoFlags;      //!< flags for video | 
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| 79 |     SDL_Rect**     videoModes;      //!< list of resolutions | 
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| 80 |  | 
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| 81 |     bool           bDisplayFPS;     //!< is true if the fps should be displayed | 
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| 82 |     float          currentFPS;      //!< the current frame rate: frames per seconds | 
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| 83 |     float          maxFPS;          //!< maximal frame rate we ever got since start of the game | 
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| 84 |     float          minFPS;          //!< minimal frame rate we ever got since start | 
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| 85 |  | 
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| 86 |  | 
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| 87 | #ifndef NO_TEXT | 
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| 88 |   Text*          geTextCFPS;      //!< Text for the current FPS | 
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| 89 |   Text*          geTextMaxFPS;    //!< Text for the max FPS | 
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| 90 |   Text*          geTextMinFPS;    //!< Text for the min FPS | 
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| 91 | #endif /* NO_TEXT */ | 
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| 92 | }; | 
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| 93 |  | 
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| 94 | #endif /* _GRAPHICS_ENGINE_H */ | 
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