| 1 | /*! |
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| 2 | \file graphics_engine.h |
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| 3 | |
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| 4 | \brief defines a Interface between orxonox and graphical input |
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| 5 | |
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| 6 | handles graphical SDL-initialisation, textures, resolutions, and so on |
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| 7 | */ |
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| 8 | |
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| 9 | #ifndef _GRAPHICS_ENGINE_H |
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| 10 | #define _GRAPHICS_ENGINE_H |
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| 11 | |
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| 12 | #include "base_object.h" |
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| 13 | |
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| 14 | #include "sdlincl.h" |
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| 15 | #include "glincl.h" |
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| 16 | |
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| 17 | // Forward Declaration |
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| 18 | class Text; |
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| 19 | |
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| 20 | //! class to handle graphics |
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| 21 | /** |
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| 22 | handles graphical SDL-initialisation, textures, resolutions, and so on |
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| 23 | */ |
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| 24 | class GraphicsEngine : public BaseObject |
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| 25 | { |
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| 26 | public: |
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| 27 | virtual ~GraphicsEngine(); |
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| 28 | /** \returns a Pointer to the only object of this Class */ |
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| 29 | inline static GraphicsEngine* getInstance(void) { if (!singletonRef) singletonRef = new GraphicsEngine(); return singletonRef; }; |
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| 30 | |
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| 31 | int initVideo(); |
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| 32 | int setGLattribs(void); |
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| 33 | int setResolution(int width, int height, int bpp); |
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| 34 | void setFullscreen(bool fullscreen = false); |
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| 35 | static void setBackgroundColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha = 1.0); |
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| 36 | |
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| 37 | /** \returns the x resolution */ |
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| 38 | inline int getResolutionX(void) const {return this->resolutionX;} |
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| 39 | /** \returns the y resolution */ |
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| 40 | inline int getResolutionY(void) const {return this->resolutionY;} |
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| 41 | /** \returns the Bits Per Pixel */ |
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| 42 | inline int getbbp(void) const {return this->bitsPerPixel;} |
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| 43 | int resolutionChanged(SDL_ResizeEvent* resizeInfo); |
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| 44 | void listModes(void); |
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| 45 | |
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| 46 | static bool texturesEnabled; |
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| 47 | |
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| 48 | static void enter2DMode(void); |
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| 49 | static void leave2DMode(void); |
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| 50 | |
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| 51 | static void storeMatrices(void); |
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| 52 | static GLdouble modMat[16]; |
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| 53 | static GLdouble projMat[16]; |
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| 54 | static GLint viewPort[4]; |
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| 55 | |
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| 56 | void tick(float dt); |
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| 57 | void displayFPS(bool display); |
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| 58 | |
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| 59 | |
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| 60 | private: |
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| 61 | GraphicsEngine(); |
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| 62 | static GraphicsEngine* singletonRef; |
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| 63 | |
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| 64 | private: |
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| 65 | SDL_Surface* screen; //!< the screen we draw to |
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| 66 | int resolutionX; //!< the X-resoultion of the screen |
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| 67 | int resolutionY; //!< the Y-resolution of the screen |
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| 68 | int bitsPerPixel; //!< the bits per pixels of the screen |
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| 69 | bool fullscreen; //!< if we are in fullscreen mode |
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| 70 | Uint32 videoFlags; //!< flags for video |
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| 71 | SDL_Rect** videoModes; //!< list of resolutions |
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| 72 | |
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| 73 | bool bDisplayFPS; //!< is true if the fps should be displayed |
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| 74 | float currentFPS; //!< the current frame rate: frames per seconds |
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| 75 | float maxFPS; //!< maximal frame rate we ever got since start of the game |
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| 76 | float minFPS; //!< minimal frame rate we ever got since start |
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| 77 | |
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| 78 | #ifndef NO_TEXT |
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| 79 | Text* geTextCFPS; //!< Text for the current FPS |
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| 80 | Text* geTextMaxFPS; //!< Text for the max FPS |
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| 81 | Text* geTextMinFPS; //!< Text for the min FPS |
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| 82 | #endif /* NO_TEXT */ |
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| 83 | }; |
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| 84 | |
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| 85 | #endif /* _GRAPHICS_ENGINE_H */ |
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