| 1 | /*!  | 
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| 2 |     \file graphics_engine.h | 
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| 3 |      | 
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| 4 |     \brief defines a Interface between orxonox and graphical input | 
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| 5 |  | 
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| 6 |     handles graphical SDL-initialisation, textures, resolutions, and so on | 
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| 7 | */ | 
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| 8 |  | 
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| 9 | #ifndef _GRAPHICS_ENGINE_H | 
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| 10 | #define _GRAPHICS_ENGINE_H | 
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| 11 |  | 
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| 12 | #include "glincl.h" | 
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| 13 | #include "base_object.h" | 
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| 14 |  | 
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| 15 |  | 
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| 16 | class Text; | 
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| 17 |  | 
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| 18 |  | 
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| 19 | class GraphicsEngine : public BaseObject  | 
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| 20 | { | 
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| 21 |  public: | 
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| 22 |   static GraphicsEngine* getInstance(); | 
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| 23 |   virtual ~GraphicsEngine(); | 
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| 24 |  | 
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| 25 |   int initVideo(); | 
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| 26 |   int setGLattribs(void); | 
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| 27 |   int setResolution(int width, int height, int bpp); | 
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| 28 |   void setFullscreen(bool fullscreen = false); | 
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| 29 |   /** \returns the x resolution */ | 
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| 30 |   inline int getResolutionX(void) {return this->resolutionX;} | 
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| 31 |   /** \returns the y resolution */ | 
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| 32 |   inline int getResolutionY(void) {return this->resolutionY;} | 
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| 33 |   /** \returns the Bits Per Pixel */ | 
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| 34 |   inline int getbbp(void) {return this->bitsPerPixel;} | 
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| 35 |   int resolutionChanged(SDL_ResizeEvent* resizeInfo); | 
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| 36 |   void listModes(void); | 
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| 37 |  | 
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| 38 |   static bool texturesEnabled; | 
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| 39 |  | 
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| 40 |   static void enter2DMode(void); | 
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| 41 |   static void leave2DMode(void); | 
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| 42 |  | 
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| 43 |   static void storeMatrices(void); | 
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| 44 |   static GLdouble modMat[16]; | 
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| 45 |   static GLdouble projMat[16]; | 
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| 46 |   static GLint viewPort[4]; | 
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| 47 |    | 
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| 48 |   void tick(float dt); | 
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| 49 |   void displayFPS(bool display); | 
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| 50 |  | 
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| 51 |  | 
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| 52 |  private: | 
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| 53 |   GraphicsEngine(); | 
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| 54 |   static GraphicsEngine* singletonRef; | 
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| 55 |  | 
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| 56 |  | 
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| 57 |   SDL_Surface* screen; | 
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| 58 |   int resolutionX; | 
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| 59 |   int resolutionY; | 
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| 60 |   int bitsPerPixel; | 
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| 61 |   bool fullscreen; | 
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| 62 |   Uint32 videoFlags; | 
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| 63 |    | 
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| 64 |   bool bDisplayFPS;  //!< is true if the fps should be displayed | 
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| 65 |   float currentFPS;  //!< the current frame rate: frames per seconds | 
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| 66 |   float maxFPS;      //!< maximal frame rate we ever got since start of the game | 
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| 67 |   float minFPS;      //!< minimal frame rate we ever got since start | 
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| 68 |  | 
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| 69 |   Text* geTextCFPS; | 
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| 70 |   Text* geTextMaxFPS; | 
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| 71 |   Text* geTextMinFPS; | 
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| 72 |  | 
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| 73 |   SDL_Rect **videoModes; | 
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| 74 | }; | 
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| 75 |  | 
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| 76 | #endif /* _GRAPHICS_ENGINE_H */ | 
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