| 1 | /*  | 
|---|
| 2 |    orxonox - the future of 3D-vertical-scrollers | 
|---|
| 3 |  | 
|---|
| 4 |    Copyright (C) 2004 orx | 
|---|
| 5 |  | 
|---|
| 6 |    This program is free software; you can redistribute it and/or modify | 
|---|
| 7 |    it under the terms of the GNU General Public License as published by | 
|---|
| 8 |    the Free Software Foundation; either version 2, or (at your option) | 
|---|
| 9 |    any later version. | 
|---|
| 10 |  | 
|---|
| 11 |    ### File Specific: | 
|---|
| 12 |    main-programmer: Patrick Boenzli | 
|---|
| 13 |    co-programmer:  | 
|---|
| 14 | */ | 
|---|
| 15 |  | 
|---|
| 16 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_EVENT | 
|---|
| 17 |  | 
|---|
| 18 | #include "event_handler.h" | 
|---|
| 19 |  | 
|---|
| 20 | #include "event_listener.h" | 
|---|
| 21 | #include "event.h" | 
|---|
| 22 | #include "key_mapper.h" | 
|---|
| 23 |  | 
|---|
| 24 | #include "compiler.h" | 
|---|
| 25 | #include "debug.h" | 
|---|
| 26 |  | 
|---|
| 27 | using namespace std; | 
|---|
| 28 |  | 
|---|
| 29 |  | 
|---|
| 30 | /** | 
|---|
| 31 |    \brief standard constructor | 
|---|
| 32 | */ | 
|---|
| 33 | EventHandler::EventHandler ()  | 
|---|
| 34 | { | 
|---|
| 35 |   this->setClassID(CL_EVENT_HANDLER, "EventHandler");  | 
|---|
| 36 |  | 
|---|
| 37 |   this->listeners = new EventListener**[ES_NUMBER]; | 
|---|
| 38 |   for(int i = 0; i < ES_NUMBER; ++i) | 
|---|
| 39 |     this->listeners[i] = new EventListener*[EV_NUMBER]; | 
|---|
| 40 |  | 
|---|
| 41 |   /* now initialize them all to zero */ | 
|---|
| 42 |   for(int i = 0; i < ES_NUMBER; ++i) | 
|---|
| 43 |     { | 
|---|
| 44 |       for(int j = 0; j < SDLK_LAST; ++j) | 
|---|
| 45 |         { | 
|---|
| 46 |           this->listeners[i][j] = NULL; | 
|---|
| 47 |         } | 
|---|
| 48 |     } | 
|---|
| 49 |   this->state = ES_GAME; | 
|---|
| 50 | } | 
|---|
| 51 |  | 
|---|
| 52 |  | 
|---|
| 53 | /** | 
|---|
| 54 |    \brief the singleton reference to this class | 
|---|
| 55 | */ | 
|---|
| 56 | EventHandler* EventHandler::singletonRef = NULL; | 
|---|
| 57 |  | 
|---|
| 58 |  | 
|---|
| 59 | /** | 
|---|
| 60 |    \returns a Pointer to this Class | 
|---|
| 61 | */ | 
|---|
| 62 | EventHandler* EventHandler::getInstance(void) | 
|---|
| 63 | { | 
|---|
| 64 |   if (!EventHandler::singletonRef) | 
|---|
| 65 |     EventHandler::singletonRef = new EventHandler(); | 
|---|
| 66 |   return EventHandler::singletonRef; | 
|---|
| 67 | } | 
|---|
| 68 |  | 
|---|
| 69 |  | 
|---|
| 70 | /** | 
|---|
| 71 |    \brief standard deconstructor | 
|---|
| 72 |  | 
|---|
| 73 | */ | 
|---|
| 74 | EventHandler::~EventHandler ()  | 
|---|
| 75 | { | 
|---|
| 76 |   EventHandler::singletonRef = NULL; | 
|---|
| 77 |   delete this->keyMapper; | 
|---|
| 78 | } | 
|---|
| 79 |  | 
|---|
| 80 |  | 
|---|
| 81 | /** | 
|---|
| 82 |    \brief initializes the event handler | 
|---|
| 83 |  | 
|---|
| 84 |    this has to be called before the use of the event handler | 
|---|
| 85 | */ | 
|---|
| 86 | void EventHandler::init() | 
|---|
| 87 | { | 
|---|
| 88 |   this->keyMapper = new KeyMapper(); | 
|---|
| 89 |   this->keyMapper->loadKeyBindings(); | 
|---|
| 90 | } | 
|---|
| 91 |  | 
|---|
| 92 |  | 
|---|
| 93 | /** | 
|---|
| 94 |    \brief set the state of the event handler | 
|---|
| 95 |    \param state: to which the event handler shall change | 
|---|
| 96 | */ | 
|---|
| 97 | void EventHandler::setState(elState state) | 
|---|
| 98 | { | 
|---|
| 99 |   this->state = state; | 
|---|
| 100 | } | 
|---|
| 101 |  | 
|---|
| 102 |  | 
|---|
| 103 | /** | 
|---|
| 104 |    \brief subscribe to an event | 
|---|
| 105 |    \param el: the event listener that wants to subscribe itself, the listener that will be called when the evetn occures | 
|---|
| 106 |    \param state: for which the listener wants to receive events | 
|---|
| 107 |    \param eventType: the event type that wants to be listened for. | 
|---|
| 108 |  | 
|---|
| 109 |    This is one of the most important function of the EventHandler. If you would like to subscribe for more | 
|---|
| 110 |    than one state, you have to subscribe for each state again. If you want to subscribe for all states, use | 
|---|
| 111 |    state = ES_ALL, which will subscribe your listener for all states together. | 
|---|
| 112 | */ | 
|---|
| 113 | void EventHandler::subscribe(EventListener* el, elState state, int eventType) | 
|---|
| 114 | { | 
|---|
| 115 |   PRINTF(4)("Subscribing event type: %i\n", eventType); | 
|---|
| 116 |   if( state == ES_ALL ) | 
|---|
| 117 |     { | 
|---|
| 118 |       for(int i = 0; i < ES_NUMBER; ++i) | 
|---|
| 119 |         if( likely(this->listeners[state][eventType] == NULL)) | 
|---|
| 120 |           this->listeners[i][eventType] = el; | 
|---|
| 121 |         else | 
|---|
| 122 |           PRINTF(1)("Someone tried to subscribe to event %i @ state %i but this event has already been subscribed\n", eventType, state); | 
|---|
| 123 |     } | 
|---|
| 124 |   else  | 
|---|
| 125 |     if( likely(this->listeners[state][eventType] == NULL)) | 
|---|
| 126 |       { | 
|---|
| 127 |         this->listeners[state][eventType] = el; | 
|---|
| 128 |       } | 
|---|
| 129 |     else | 
|---|
| 130 |       PRINTF(1)("Someone tried to subscribe to event %i @ state %i but this event has already been subscribed\n", eventType, state); | 
|---|
| 131 | } | 
|---|
| 132 |  | 
|---|
| 133 |  | 
|---|
| 134 | /** | 
|---|
| 135 |    \brief unsubscribe from the EventHandler | 
|---|
| 136 |    \param state: the stat in which it has been subscribed | 
|---|
| 137 |    \param eventType: the event, that shall be unsubscribed | 
|---|
| 138 |  | 
|---|
| 139 |    if you want to unsubscribe an event listener from all subscribed events, just use the  | 
|---|
| 140 |    unsubscribe(EventListener* el, elState state) function | 
|---|
| 141 | */ | 
|---|
| 142 | void EventHandler::unsubscribe(elState state, int eventType) | 
|---|
| 143 | { | 
|---|
| 144 |   PRINTF(4)("Unsubscribing event type nr: %i\n", eventType); | 
|---|
| 145 |   this->listeners[state][eventType] = NULL; | 
|---|
| 146 | } | 
|---|
| 147 |  | 
|---|
| 148 |  | 
|---|
| 149 | /** | 
|---|
| 150 |    \brief unsubscribe all events from a specific listener | 
|---|
| 151 |    \param el: the listener that wants to unsubscribe itself | 
|---|
| 152 |    \param state: the state in which the events shall be unsubscribed | 
|---|
| 153 |     | 
|---|
| 154 | */ | 
|---|
| 155 | void EventHandler::unsubscribe(EventListener* el, elState state) | 
|---|
| 156 | { | 
|---|
| 157 |   if( state == ES_ALL) | 
|---|
| 158 |     { | 
|---|
| 159 |       for(int i = 0; i < ES_NUMBER; ++i) | 
|---|
| 160 |         { | 
|---|
| 161 |           for(int j = 0; j < EV_NUMBER; ++j) | 
|---|
| 162 |             { | 
|---|
| 163 |               if( this->listeners[i][j] == el ) | 
|---|
| 164 |                 this->listeners[i][j] = NULL; | 
|---|
| 165 |             } | 
|---|
| 166 |         } | 
|---|
| 167 |     } | 
|---|
| 168 |   else | 
|---|
| 169 |     { | 
|---|
| 170 |       for(int j = 0; j < EV_NUMBER; ++j) | 
|---|
| 171 |         { | 
|---|
| 172 |           if( this->listeners[state][j] == el ) | 
|---|
| 173 |             this->listeners[state][j] = NULL; | 
|---|
| 174 |         } | 
|---|
| 175 |     } | 
|---|
| 176 | } | 
|---|
| 177 |  | 
|---|
| 178 |  | 
|---|
| 179 | /** | 
|---|
| 180 |    \brief flush all registered events | 
|---|
| 181 |    \param state: a specific state | 
|---|
| 182 | */ | 
|---|
| 183 | void EventHandler::flush(elState state) | 
|---|
| 184 | { | 
|---|
| 185 |   if( state == ES_ALL) | 
|---|
| 186 |     { | 
|---|
| 187 |       for(int i = 0; i < ES_NUMBER; ++i) | 
|---|
| 188 |         { | 
|---|
| 189 |           for(int j = 0; j < EV_NUMBER; ++j) | 
|---|
| 190 |             { | 
|---|
| 191 |               this->listeners[i][j] = NULL; | 
|---|
| 192 |             } | 
|---|
| 193 |         } | 
|---|
| 194 |     } | 
|---|
| 195 |   else | 
|---|
| 196 |     { | 
|---|
| 197 |       for(int j = 0; j < EV_NUMBER; ++j) | 
|---|
| 198 |         { | 
|---|
| 199 |           this->listeners[state][j] = NULL; | 
|---|
| 200 |         } | 
|---|
| 201 |     } | 
|---|
| 202 | } | 
|---|
| 203 |  | 
|---|
| 204 |  | 
|---|
| 205 | /** | 
|---|
| 206 |    \brief core function of event handler: receives all events from SDL  | 
|---|
| 207 |  | 
|---|
| 208 |    The event from the SDL framework are collected here and distributed to all listeners. | 
|---|
| 209 | */ | 
|---|
| 210 | void EventHandler::process() | 
|---|
| 211 | { | 
|---|
| 212 |   SDL_Event event; | 
|---|
| 213 |   Event ev; | 
|---|
| 214 |   EventListener* listener = NULL; | 
|---|
| 215 |   while( SDL_PollEvent (&event)) | 
|---|
| 216 |     { | 
|---|
| 217 |       switch( event.type) | 
|---|
| 218 |         { | 
|---|
| 219 |         case SDL_KEYDOWN: | 
|---|
| 220 |           ev.bPressed = true; | 
|---|
| 221 |           ev.type = event.key.keysym.sym; | 
|---|
| 222 |           break; | 
|---|
| 223 |         case SDL_KEYUP: | 
|---|
| 224 |           ev.bPressed = false; | 
|---|
| 225 |           ev.type = event.key.keysym.sym; | 
|---|
| 226 |           break; | 
|---|
| 227 |         case SDL_MOUSEMOTION: | 
|---|
| 228 |           ev.bPressed = false; | 
|---|
| 229 |           ev.type = EV_MOUSE_MOTION; | 
|---|
| 230 |           ev.x = event.motion.x; | 
|---|
| 231 |           ev.y = event.motion.y; | 
|---|
| 232 |           ev.xRel = event.motion.xrel; | 
|---|
| 233 |           ev.yRel = event.motion.yrel; | 
|---|
| 234 |           break; | 
|---|
| 235 |         case SDL_MOUSEBUTTONUP: | 
|---|
| 236 |           ev.bPressed = false; | 
|---|
| 237 |           ev.type = event.button.button + SDLK_LAST; | 
|---|
| 238 |           break; | 
|---|
| 239 |         case SDL_MOUSEBUTTONDOWN: | 
|---|
| 240 |           ev.bPressed = true; | 
|---|
| 241 |           ev.type = event.button.button + SDLK_LAST; | 
|---|
| 242 |           break; | 
|---|
| 243 |         case SDL_JOYAXISMOTION: | 
|---|
| 244 |           ev.bPressed = false; | 
|---|
| 245 |           ev.type = EV_JOY_AXIS_MOTION; | 
|---|
| 246 |           break; | 
|---|
| 247 |         case SDL_JOYBALLMOTION: | 
|---|
| 248 |           ev.bPressed = false; | 
|---|
| 249 |           ev.type = EV_JOY_BALL_MOTION; | 
|---|
| 250 |           break; | 
|---|
| 251 |         case SDL_JOYHATMOTION: | 
|---|
| 252 |           ev.bPressed = false; | 
|---|
| 253 |           ev.type = EV_JOY_HAT_MOTION; | 
|---|
| 254 |           break; | 
|---|
| 255 |         case SDL_JOYBUTTONDOWN: | 
|---|
| 256 |           ev.bPressed = true; | 
|---|
| 257 |           ev.type = EV_JOY_BUTTON; | 
|---|
| 258 |           break; | 
|---|
| 259 |         case SDL_JOYBUTTONUP: | 
|---|
| 260 |           ev.bPressed = true; | 
|---|
| 261 |           ev.type = EV_JOY_BUTTON; | 
|---|
| 262 |           break; | 
|---|
| 263 |         default: | 
|---|
| 264 |           ev.type = EV_UNKNOWN; | 
|---|
| 265 |           break; | 
|---|
| 266 |         } | 
|---|
| 267 |  | 
|---|
| 268 |       /* small debug routine: shows alle events dispatched by the event handler */ | 
|---|
| 269 |       PRINT(4)("\n==========================| EventHandler::process () |===\n"); | 
|---|
| 270 |       PRINT(4)("=  Got Event nr %i, for state %i", ev.type, this->state);   | 
|---|
| 271 |        | 
|---|
| 272 |       listener = this->listeners[this->state][ev.type]; | 
|---|
| 273 |       if( listener != NULL) | 
|---|
| 274 |         { | 
|---|
| 275 |           PRINT(4)("=  Event dispatcher msg: This event has been consumed\n"); | 
|---|
| 276 |           PRINT(4)("=======================================================\n");       | 
|---|
| 277 |           listener->process(ev); | 
|---|
| 278 |         } | 
|---|
| 279 |       else | 
|---|
| 280 |         { | 
|---|
| 281 |           PRINT(4)("=  Event dispatcher msg: This event has NOT been consumed\n"); | 
|---|
| 282 |           PRINT(4)("=======================================================\n");       | 
|---|
| 283 |         } | 
|---|
| 284 |  | 
|---|
| 285 |  | 
|---|
| 286 |     } | 
|---|
| 287 | } | 
|---|
| 288 |  | 
|---|