| 1 | /*! |
|---|
| 2 | \file p_node.h |
|---|
| 3 | \brief Definition of a parenting node |
|---|
| 4 | |
|---|
| 5 | parenting is how coordinates are handled in orxonox, meaning, that all coordinates |
|---|
| 6 | are representet relative to another parent node. this nodes build a parenting |
|---|
| 7 | tree of one-sided references (from up to down referenced). |
|---|
| 8 | Every node manages itself a list of childrens (of whos it is parent - easy...) |
|---|
| 9 | |
|---|
| 10 | absCoordinate, absDirection have to be recalculated as soon as there was a change in |
|---|
| 11 | place or ortientation. this is only the case if |
|---|
| 12 | o bDirChanged is true (so changed) AND timeStamp != now |
|---|
| 13 | o bCoorChanged is true (so moved) AND timeStamp != now |
|---|
| 14 | this conditions make it cheaper to recalculate the tree (reduces redundant work). |
|---|
| 15 | |
|---|
| 16 | remember: if you have to change the coordinates or the directions, use the functions |
|---|
| 17 | that are defined to execute this operation - otherwhise there will be big problems... |
|---|
| 18 | */ |
|---|
| 19 | |
|---|
| 20 | |
|---|
| 21 | #ifndef _P_NODE_H |
|---|
| 22 | #define _P_NODE_H |
|---|
| 23 | |
|---|
| 24 | #include "base_object.h" |
|---|
| 25 | #include "vector.h" |
|---|
| 26 | |
|---|
| 27 | // FORWARD DEFINITION \\ |
|---|
| 28 | class PNode; /* forward decleration, so that parentEntry has access to PNode */ |
|---|
| 29 | //class Quaternion; |
|---|
| 30 | //class Vector; |
|---|
| 31 | class TiXmlElement; |
|---|
| 32 | template<class T> class tList; |
|---|
| 33 | |
|---|
| 34 | //! Parental linkage modes |
|---|
| 35 | typedef enum |
|---|
| 36 | { |
|---|
| 37 | PNODE_LOCAL_ROTATE = 1, //!< Rotates all the children around their centers. |
|---|
| 38 | PNODE_ROTATE_MOVEMENT = 2, //!< Moves all the children around the center of their parent, without the rotation around their own centers. |
|---|
| 39 | |
|---|
| 40 | PNODE_MOVEMENT = 4, //!< Moves all children along with the parent. |
|---|
| 41 | // special linkage modes |
|---|
| 42 | PNODE_ALL = 3, //!< Moves all children around the center of their parent, and also rotates their centers |
|---|
| 43 | PNODE_ROTATE_AND_MOVE = 5 //!< Rotates all children around their axis, and moves them as the Parent Moves, but does not rotate around the center of their parent. |
|---|
| 44 | |
|---|
| 45 | } PARENT_MODE; |
|---|
| 46 | |
|---|
| 47 | //! The default mode of the translation-binding. |
|---|
| 48 | #define DEFAULT_MODE PNODE_ALL |
|---|
| 49 | |
|---|
| 50 | |
|---|
| 51 | //! Patent Node is a Engine to calculate the position of an Object in respect to the position of its parent. |
|---|
| 52 | class PNode : virtual public BaseObject { |
|---|
| 53 | |
|---|
| 54 | public: |
|---|
| 55 | PNode (); |
|---|
| 56 | PNode(const TiXmlElement* root); |
|---|
| 57 | PNode (const Vector& absCoordinate, PNode* pNode); |
|---|
| 58 | virtual ~PNode (); |
|---|
| 59 | |
|---|
| 60 | void loadParams(const TiXmlElement* root); |
|---|
| 61 | |
|---|
| 62 | void setRelCoor (const Vector& relCoord); |
|---|
| 63 | void setRelCoor (float x, float y, float z); |
|---|
| 64 | /** \returns the relative position */ |
|---|
| 65 | inline const Vector& getRelCoor () const { return this->relCoordinate; }; |
|---|
| 66 | void setAbsCoor (const Vector& absCoord); |
|---|
| 67 | void setAbsCoor (float x, float y, float z); |
|---|
| 68 | /** \returns the absolute position */ |
|---|
| 69 | inline const Vector& getAbsCoor () const { return this->absCoordinate; }; |
|---|
| 70 | void shiftCoor (const Vector& shift); |
|---|
| 71 | |
|---|
| 72 | void setRelDir (const Quaternion& relDir); |
|---|
| 73 | void setRelDir (float x, float y, float z); |
|---|
| 74 | /** \returns the relative Direction */ |
|---|
| 75 | inline const Quaternion& getRelDir () const { return this->relDirection; }; |
|---|
| 76 | /** \returns a Vector pointing into the relative Direction */ |
|---|
| 77 | inline Vector getRelDirV() const { return this->relDirection.apply(Vector(0,1,0)); }; |
|---|
| 78 | void setAbsDir (const Quaternion& absDir); |
|---|
| 79 | void setAbsDir (float x, float y, float z); |
|---|
| 80 | /** \returns the absolute Direction */ |
|---|
| 81 | inline const Quaternion& getAbsDir () const { return this->absDirection; }; |
|---|
| 82 | /** \returns a Vector pointing into the absolute Direction */ |
|---|
| 83 | inline Vector getAbsDirV() const { return this->absDirection.apply(Vector(0,1,0)); }; |
|---|
| 84 | void shiftDir (const Quaternion& shift); |
|---|
| 85 | |
|---|
| 86 | /** \returns the Speed of the Node */ |
|---|
| 87 | inline float getSpeed() const {return this->velocity.len();} |
|---|
| 88 | /** \returns the Velocity of the Node */ |
|---|
| 89 | inline const Vector& getVelocity() const {return this->velocity;} |
|---|
| 90 | |
|---|
| 91 | |
|---|
| 92 | void addChild (PNode* pNode, int parentingMode = DEFAULT_MODE); |
|---|
| 93 | void addChild (const char* childName); |
|---|
| 94 | void removeChild (PNode* pNode); |
|---|
| 95 | void remove(); |
|---|
| 96 | |
|---|
| 97 | void setParent (PNode* parent); |
|---|
| 98 | void setParent (const char* name); |
|---|
| 99 | |
|---|
| 100 | void setParentMode (PARENT_MODE parentMode); |
|---|
| 101 | void setParentMode (const char* parentingMode); |
|---|
| 102 | /** \returns the Parenting mode of this node */ |
|---|
| 103 | int getParentMode() const { return this->parentMode; }; |
|---|
| 104 | |
|---|
| 105 | void update (float dt); |
|---|
| 106 | |
|---|
| 107 | void debug (unsigned int depth = 1, unsigned int level = 0) const; |
|---|
| 108 | void debugDraw(float size = 1.0) const; |
|---|
| 109 | |
|---|
| 110 | private: |
|---|
| 111 | void init(PNode* parent); |
|---|
| 112 | /** \brief tells the child that the parent's Coordinate has changed */ |
|---|
| 113 | inline void parentCoorChanged () { this->bRelCoorChanged = true; } |
|---|
| 114 | /** \brief tells the child that the parent's Direction has changed */ |
|---|
| 115 | inline void parentDirChanged () { this->bRelDirChanged = true; } |
|---|
| 116 | /** \returns the last calculated coordinate */ |
|---|
| 117 | inline Vector getLastAbsCoor() {return this->lastAbsCoordinate;} |
|---|
| 118 | |
|---|
| 119 | |
|---|
| 120 | private: |
|---|
| 121 | bool bAbsCoorChanged; //!< If Absolute Coordinate has changed since last time we checked |
|---|
| 122 | bool bRelCoorChanged; //!< If Relative Coordinate has changed since last time we checked |
|---|
| 123 | bool bAbsDirChanged; //!< If Absolute Direction has changed since last time we checked |
|---|
| 124 | bool bRelDirChanged; //!< If Relative Direction has changed since last time we checked |
|---|
| 125 | |
|---|
| 126 | Vector relCoordinate; //!< coordinates relative to the parent |
|---|
| 127 | Vector absCoordinate; //!< absolute coordinates in the world ( from (0,0,0) ) |
|---|
| 128 | Quaternion relDirection; //!< direction relative to the parent |
|---|
| 129 | Quaternion absDirection; //!< absolute direvtion in the world ( from (0,0,1) ) |
|---|
| 130 | |
|---|
| 131 | Vector velocity; //!< Saves the velocity. |
|---|
| 132 | Vector lastAbsCoordinate; //!< this is used for speedcalculation, it stores the last coordinate |
|---|
| 133 | |
|---|
| 134 | PNode* parent; //!< a pointer to the parent node |
|---|
| 135 | tList<PNode>* children; //!< list of the children |
|---|
| 136 | |
|---|
| 137 | unsigned int parentMode; //!< the mode of the binding |
|---|
| 138 | }; |
|---|
| 139 | |
|---|
| 140 | #endif /* _P_NODE_H */ |
|---|
| 141 | |
|---|