| 1 | /*! | 
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| 2 |     \file p_node.h | 
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| 3 |     \brief Definition of a parenting node | 
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| 4 |  | 
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| 5 |     parenting is how coordinates are handled in orxonox, meaning, that all coordinates | 
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| 6 |     are representet relative to another parent node. this nodes build a parenting | 
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| 7 |     tree of one-sided references (from up to down referenced). | 
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| 8 |     Every node manages itself a list of childrens (of whos it is parent - easy...) | 
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| 9 |  | 
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| 10 |     absCoordinate, absDirection have to be recalculated as soon as there was a change in | 
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| 11 |     place or ortientation. this is only the case if | 
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| 12 |     o bDirChanged is true (so changed) AND timeStamp != now | 
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| 13 |     o bCoorChanged is true (so moved) AND timeStamp != now | 
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| 14 |     this conditions make it cheaper to recalculate the tree (reduces redundant work). | 
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| 15 |  | 
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| 16 |     remember: if you have to change the coordinates or the directions, use the functions | 
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| 17 |     that are defined to execute this operation - otherwhise there will be big problems... | 
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| 18 | */ | 
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| 19 |  | 
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| 20 |  | 
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| 21 | #ifndef _P_NODE_H | 
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| 22 | #define _P_NODE_H | 
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| 23 |  | 
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| 24 | #include "base_object.h" | 
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| 25 | #include "vector.h" | 
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| 26 |  | 
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| 27 | // FORWARD DEFINITION \\ | 
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| 28 | class PNode; /* forward decleration, so that parentEntry has access to PNode */ | 
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| 29 | //class Quaternion; | 
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| 30 | //class Vector; | 
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| 31 | class TiXmlElement; | 
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| 32 | template<class T> class tList; | 
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| 33 |  | 
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| 34 | // linkage modes | 
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| 35 | #define PNODE_LOCAL_ROTATE       1    //!< Rotates all the children around their centers. | 
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| 36 | #define PNODE_ROTATE_MOVEMENT    2    //!< Moves all the children around the center of their parent, without the rotation around their own centers. | 
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| 37 | #define PNODE_MOVEMENT           4    //!< Moves all children along with the parent. | 
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| 38 | // special linkage modes | 
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| 39 | #define PNODE_ALL                3    //!< Moves all children around the center of their parent, and also rotates their centers | 
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| 40 | #define PNODE_ROTATE_AND_MOVE    5    //!< Rotates all children around their axis, and moves them as the Parent Moves, but does not rotate around the center of their parent. | 
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| 41 |  | 
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| 42 | //! The default mode of the translation-binding. | 
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| 43 | #define DEFAULT_MODE PNODE_ALL | 
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| 44 |  | 
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| 45 |  | 
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| 46 | //! Patent Node is a Engine to calculate the position of an Object in respect to the position of its parent. | 
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| 47 | class PNode : virtual public BaseObject { | 
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| 48 |  | 
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| 49 |  public: | 
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| 50 |   PNode (); | 
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| 51 |   PNode(const TiXmlElement* root); | 
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| 52 |   PNode (const Vector& absCoordinate, PNode* pNode); | 
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| 53 |   virtual ~PNode (); | 
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| 54 |  | 
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| 55 |   void loadParams(const TiXmlElement* root); | 
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| 56 |  | 
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| 57 |   void setRelCoor (const Vector& relCoord); | 
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| 58 |   void setRelCoor (float x, float y, float z); | 
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| 59 |   /** \returns the relative position */ | 
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| 60 |   inline const Vector& getRelCoor () const { return this->relCoordinate; }; | 
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| 61 |   void setAbsCoor (const Vector& absCoord); | 
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| 62 |   void setAbsCoor (float x, float y, float z); | 
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| 63 |   /** \returns the absolute position */ | 
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| 64 |   inline const Vector& getAbsCoor () const { return this->absCoordinate; }; | 
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| 65 |   void shiftCoor (const Vector& shift); | 
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| 66 |  | 
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| 67 |   void setRelDir (const Quaternion& relDir); | 
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| 68 |   /** \returns the relative Direction */ | 
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| 69 |   inline const Quaternion& getRelDir () const { return this->relDirection; }; | 
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| 70 |   /** \returns a Vector pointing into the relative Direction */ | 
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| 71 |   inline Vector getRelDirV() const { return this->relDirection.apply(Vector(0,1,0)); }; | 
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| 72 |   void setAbsDir (const Quaternion& absDir); | 
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| 73 |   /** \returns the absolute Direction */ | 
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| 74 |   inline const Quaternion& getAbsDir () const { return this->absDirection; }; | 
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| 75 |   /** \returns a Vector pointing into the absolute Direction */ | 
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| 76 |   inline Vector getAbsDirV() const { return this->absDirection.apply(Vector(0,1,0)); }; | 
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| 77 |   void shiftDir (const Quaternion& shift); | 
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| 78 |  | 
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| 79 |   /** \returns the Speed of the Node */ | 
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| 80 |   inline float getSpeed() const {return this->velocity.len();} | 
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| 81 |   /** \returns the Velocity of the Node */ | 
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| 82 |   inline const Vector& getVelocity() const {return this->velocity;} | 
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| 83 |  | 
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| 84 |  | 
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| 85 |   void addChild (PNode* pNode, int parentingMode = DEFAULT_MODE); | 
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| 86 |   void removeChild (PNode* pNode); | 
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| 87 |   void remove(); | 
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| 88 |  | 
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| 89 |   void setParent (PNode* parent); | 
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| 90 |   void setParentMode (unsigned int parentingMode); | 
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| 91 |   /** \returns the Parenting mode of this node */ | 
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| 92 |   int getParentMode() const { return this->parentMode; }; | 
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| 93 |  | 
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| 94 |   void update (float dt); | 
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| 95 |  | 
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| 96 |   void debug (unsigned int depth = 1, unsigned int level = 0) const; | 
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| 97 |   void debugDraw(float size = 1.0) const; | 
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| 98 |  | 
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| 99 |  private: | 
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| 100 |   void init(PNode* parent); | 
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| 101 |   /** \brief tells the child that the parent's Coordinate has changed */ | 
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| 102 |   inline void parentCoorChanged () { this->bRelCoorChanged = true; } | 
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| 103 |   /** \brief tells the child that the parent's Direction has changed */ | 
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| 104 |   inline void parentDirChanged () { this->bRelDirChanged = true; } | 
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| 105 |   /** \returns the last calculated coordinate */ | 
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| 106 |   inline Vector getLastAbsCoor(void) {return this->lastAbsCoordinate;} | 
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| 107 |  | 
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| 108 |  | 
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| 109 |  private: | 
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| 110 |   bool            bAbsCoorChanged;    //!< If Absolute Coordinate has changed since last time we checked | 
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| 111 |   bool            bRelCoorChanged;    //!< If Relative Coordinate has changed since last time we checked | 
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| 112 |   bool            bAbsDirChanged;     //!< If Absolute Direction has changed since last time we checked | 
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| 113 |   bool            bRelDirChanged;     //!< If Relative Direction has changed since last time we checked | 
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| 114 |  | 
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| 115 |   Vector          relCoordinate;      //!< coordinates relative to the parent | 
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| 116 |   Vector          absCoordinate;      //!< absolute coordinates in the world ( from (0,0,0) ) | 
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| 117 |   Quaternion      relDirection;       //!< direction relative to the parent | 
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| 118 |   Quaternion      absDirection;       //!< absolute direvtion in the world ( from (0,0,1) ) | 
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| 119 |  | 
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| 120 |   Vector          velocity;           //!< Saves the velocity. | 
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| 121 |   Vector          lastAbsCoordinate;  //!< this is used for speedcalculation, it stores the last coordinate | 
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| 122 |  | 
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| 123 |   PNode*          parent;             //!< a pointer to the parent node | 
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| 124 |   tList<PNode>*   children;           //!< list of the children | 
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| 125 |  | 
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| 126 |   unsigned int    parentMode;         //!< the mode of the binding | 
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| 127 | }; | 
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| 128 |  | 
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| 129 | #endif /* _P_NODE_H */ | 
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| 130 |  | 
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