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source: orxonox.OLD/orxonox/trunk/src/lib/coord/p_node.h @ 4436

Last change on this file since 4436 was 4436, checked in by bensch, 19 years ago

orxonox/trunk: baseObject now implements loading of objectNames

File size: 5.4 KB
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1/*!
2    \file p_node.h
3    \brief Definition of a parenting node
4
5    parenting is how coordinates are handled in orxonox, meaning, that all coordinates
6    are representet relative to another parent node. this nodes build a parenting
7    tree of one-sided references (from up to down referenced).
8    Every node manages itself a list of childrens (of whos it is parent - easy...)
9
10    absCoordinate, absDirection have to be recalculated as soon as there was a change in
11    place or ortientation. this is only the case if
12    o bDirChanged is true (so changed) AND timeStamp != now
13    o bCoorChanged is true (so moved) AND timeStamp != now
14    this conditions make it cheaper to recalculate the tree (reduces redundant work).
15
16    remember: if you have to change the coordinates or the directions, use the functions
17    that are defined to execute this operation - otherwhise there will be big problems...
18*/
19
20
21#ifndef _P_NODE_H
22#define _P_NODE_H
23
24#include "base_object.h"
25#include "vector.h"
26
27// FORWARD DEFINITION \\
28class PNode; /* forward decleration, so that parentEntry has access to PNode */
29//class Quaternion;
30//class Vector;
31class TiXmlElement;
32template<class T> class tList;
33
34//! enumeration for the different translation-binding-types
35//typedef enum parentingMode {PNODE_LOCAL_ROTATE, PNODE_ROTATE_MOVEMENT, PNODE_ALL, PNODE_MOVEMENT, PNODE_ROTATE_AND_MOVE};
36// linkage modes
37#define PNODE_LOCAL_ROTATE       1    //!< Rotates all the children around their centers.
38#define PNODE_ROTATE_MOVEMENT    2    //!< Moves all the children around the center of their parent, without the rotation around their own centers.
39#define PNODE_MOVEMENT           4    //!< Moves all children along with the parent.
40// special linkage modes
41#define PNODE_ALL                3    //!< Moves all children around the center of their parent, and also rotates their centers
42#define PNODE_ROTATE_AND_MOVE    5    //!< Rotates all children around their axis, and moves them as the Parent Moves, but does not rotate around the center of their parent.
43
44//! The default mode of the translation-binding.
45#define DEFAULT_MODE PNODE_ALL
46
47//! Patent Node is a Engine to calculate the position of an Object in respect to the position of its parent.
48class PNode : virtual public BaseObject {
49
50 public:
51  PNode ();
52  PNode(const TiXmlElement* root);
53  PNode (const Vector& absCoordinate, PNode* pNode);
54  virtual ~PNode ();
55
56  void loadParams(const TiXmlElement* root);
57
58
59  PNode* parent;            //!< a pointer to the parent node
60  tList<PNode>* children;   //!< list of the children
61
62
63
64  void setRelCoor (const Vector& relCoord);
65  /** \returns the relative position */
66  inline const Vector& getRelCoor () const { return this->relCoordinate; };
67  void setAbsCoor (const Vector& absCoord);
68  /** \retuns the absolute position */
69  inline const Vector& getAbsCoor () const { return this->absCoordinate; };
70  void shiftCoor (const Vector& shift);
71
72  void setRelDir (const Quaternion& relDir);
73  /** \returns the relative Direction */
74  inline const Quaternion& getRelDir () const { return this->relDirection; };
75  /** \returns a Vector pointing into the relative Direction */
76  inline Vector getRelDirV() const { return this->relDirection.apply(Vector(0,1,0)); };
77  void setAbsDir (const Quaternion& absDir);
78  /** \returns the absolute Direction */
79  inline const Quaternion& getAbsDir () const { return this->absDirection; };
80  /** \returns a Vector pointing into the absolute Direction */
81  inline Vector getAbsDirV() const { return this->absDirection.apply(Vector(0,1,0)); };
82
83  void shiftDir (const Quaternion& shift);
84
85  /** \returns the Speed of the Node */
86  inline float getSpeed() const {return this->velocity.len()/1000;} //! \FIX THIS SHOULD NOT BE /1000
87  /** \returns the Velocity of the Node */
88  inline const Vector& getVelocity() const {return this->velocity;}
89  /** \returns the last calculated coordinate */
90  inline Vector getLastAbsCoor(void) {return this->lastAbsCoordinate;}
91
92  void addChild (PNode* pNode, int parentingMode = DEFAULT_MODE);
93  void removeChild (PNode* pNode);
94  void remove();
95
96
97  void setParent (PNode* parent);
98  inline void parentCoorChanged () { this->bRelCoorChanged = true; }
99  inline void parentDirChanged () { this->bRelDirChanged = true; }
100  void setMode (int parentingMode);
101  int getMode() const;
102
103  virtual void update (float dt);
104  void processTick (float dt);
105
106  void debug ();
107
108 protected:
109  float timeStamp;         //!< this the timeStamp of when the abs{Coordinat, Direction} has been calculated
110  bool bAbsCoorChanged;    //!< If Absolute Coordinate has changed since last time we checked
111  bool bRelCoorChanged;    //!< If Relative Coordinate has changed since last time we checked
112  bool bAbsDirChanged;     //!< If Absolute Direction has changed since last time we checked
113  bool bRelDirChanged;     //!< If Relative Direction has changed since last time we checked
114
115  Vector relCoordinate;    //!< coordinates relative to the parent
116  Vector absCoordinate;    //!< absolute coordinates in the world ( from (0,0,0) )
117  Quaternion relDirection; //!< direction relative to the parent
118  Quaternion absDirection; //!< absolute direvtion in the world ( from (0,0,1) )
119
120  int mode;                //!< the mode of the binding
121
122 private:
123  void init(PNode* parent);
124
125  Vector velocity;          //!< Saves the velocity.
126  Vector lastAbsCoordinate; //!< this is used for speedcalculation, it stores the last coordinate
127};
128
129#endif /* _P_NODE_H */
130 
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