Planet
navi homePPSaboutscreenshotsdownloaddevelopmentforum

source: orxonox.OLD/orxonox/trunk/src/lib/coord/p_node.h @ 4382

Last change on this file since 4382 was 4382, checked in by bensch, 19 years ago

orxonox/trunk: BaseObject virtual public in PNode and Player(for test).
This is, so only one Object of type BaseObject is being created when deriving with multiple inheritance

@patrick: read it in a book at the lake today :)

File size: 5.4 KB
Line 
1/*!
2    \file p_node.h
3    \brief Definition of a parenting node
4
5    parenting is how coordinates are handled in orxonox, meaning, that all coordinates
6    are representet relative to another parent node. this nodes build a parenting
7    tree of one-sided references (from up to down referenced).
8    Every node manages itself a list of childrens (of whos it is parent - easy...)
9
10    absCoordinate, absDirection have to be recalculated as soon as there was a change in
11    place or ortientation. this is only the case if
12    o bDirChanged is true (so changed) AND timeStamp != now
13    o bCoorChanged is true (so moved) AND timeStamp != now
14    this conditions make it cheaper to recalculate the tree (reduces redundant work).
15
16    remember: if you have to change the coordinates or the directions, use the functions
17    that are defined to execute this operation - otherwhise there will be big problems...
18*/
19
20
21#ifndef _P_NODE_H
22#define _P_NODE_H
23
24#include "base_object.h"
25#include "vector.h"
26
27// FORWARD DEFINITION \\
28class PNode; /* forward decleration, so that parentEntry has access to PNode */
29//class Quaternion;
30//class Vector;
31template<class T> class tList;
32
33//! enumeration for the different translation-binding-types
34//typedef enum parentingMode {PNODE_LOCAL_ROTATE, PNODE_ROTATE_MOVEMENT, PNODE_ALL, PNODE_MOVEMENT, PNODE_ROTATE_AND_MOVE};
35// linkage modes
36#define PNODE_LOCAL_ROTATE       1    //!< Rotates all the children around their centers.
37#define PNODE_ROTATE_MOVEMENT    2    //!< Moves all the children around the center of their parent, without the rotation around their own centers.
38#define PNODE_MOVEMENT           4    //!< Moves all children along with the parent.
39// special linkage modes
40#define PNODE_ALL                3    //!< Moves all children around the center of their parent, and also rotates their centers
41#define PNODE_ROTATE_AND_MOVE    5    //!< Rotates all children around their axis, and moves them as the Parent Moves, but does not rotate around the center of their parent.
42
43//! The default mode of the translation-binding.
44#define DEFAULT_MODE PNODE_ALL
45
46//! Patent Node is a Engine to calculate the position of an Object in respect to the position of its parent.
47class PNode : virtual public BaseObject {
48
49 public:
50  PNode ();
51  PNode (const Vector& absCoordinate, PNode* pNode);
52  virtual ~PNode ();
53
54  PNode* parent;            //!< a pointer to the parent node
55  tList<PNode>* children;   //!< list of the children
56
57
58
59  void setRelCoor (const Vector& relCoord);
60  /** \returns the relative position */
61  inline const Vector& getRelCoor () const { return this->relCoordinate; };
62  void setAbsCoor (const Vector& absCoord);
63  /** \retuns the absolute position */
64  inline const Vector& getAbsCoor () const { return this->absCoordinate; };
65  void shiftCoor (const Vector& shift);
66
67  void setRelDir (const Quaternion& relDir);
68  /** \returns the relative Direction */
69  inline const Quaternion& getRelDir () const { return this->relDirection; };
70  /** \returns a Vector pointing into the relative Direction */
71  inline Vector getRelDirV() const { return this->relDirection.apply(Vector(0,1,0)); };
72  void setAbsDir (const Quaternion& absDir);
73  /** \returns the absolute Direction */
74  inline const Quaternion& getAbsDir () const { return this->absDirection; };
75  /** \returns a Vector pointing into the absolute Direction */
76  inline Vector getAbsDirV() const { return this->absDirection.apply(Vector(0,1,0)); };
77
78  void shiftDir (const Quaternion& shift);
79
80  /** \returns the Speed of the Node */
81  inline float getSpeed() const {return this->velocity.len()/1000;} //! \FIX THIS SHOULD NOT BE /1000
82  /** \returns the Velocity of the Node */
83  inline const Vector& getVelocity() const {return this->velocity;}
84  /** \returns the last calculated coordinate */
85  inline Vector getLastAbsCoor(void) {return this->lastAbsCoordinate;}
86
87  void addChild (PNode* pNode, int parentingMode = DEFAULT_MODE);
88  void removeChild (PNode* pNode);
89  void remove();
90
91
92  void setParent (PNode* parent);
93  inline void parentCoorChanged () { this->bRelCoorChanged = true; }
94  inline void parentDirChanged () { this->bRelDirChanged = true; }
95  void setMode (int parentingMode);
96  int getMode() const;
97
98  virtual void update (float dt);
99  void processTick (float dt);
100
101  void setName (const char* newName);
102  const char* getName ();
103
104  void debug ();
105
106 protected:
107  float timeStamp;         //!< this the timeStamp of when the abs{Coordinat, Direction} has been calculated
108  char* objectName;        //!< The name of the Object
109  bool bAbsCoorChanged;    //!< If Absolute Coordinate has changed since last time we checked
110  bool bRelCoorChanged;    //!< If Relative Coordinate has changed since last time we checked
111  bool bAbsDirChanged;     //!< If Absolute Direction has changed since last time we checked
112  bool bRelDirChanged;     //!< If Relative Direction has changed since last time we checked
113
114  Vector relCoordinate;    //!< coordinates relative to the parent
115  Vector absCoordinate;    //!< absolute coordinates in the world ( from (0,0,0) )
116  Quaternion relDirection; //!< direction relative to the parent
117  Quaternion absDirection; //!< absolute direvtion in the world ( from (0,0,1) )
118
119  int mode;                //!< the mode of the binding
120
121 private:
122  void init(PNode* parent);
123
124  Vector velocity;          //!< Saves the velocity.
125  Vector lastAbsCoordinate; //!< this is used for speedcalculation, it stores the last coordinate
126};
127
128#endif /* _P_NODE_H */
129 
Note: See TracBrowser for help on using the repository browser.