| 1 | /*! |
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| 2 | \file p_node.h |
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| 3 | \brief Definition of a parenting node |
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| 4 | |
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| 5 | parenting is how coordinates are handled in orxonox, meaning, that all coordinates |
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| 6 | are representet relative to another parent node. this nodes build a parenting |
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| 7 | tree of one-sided references (from up to down referenced). |
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| 8 | Every node manages itself a list of childrens (of whos it is parent - easy...) |
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| 9 | |
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| 10 | absCoordinate, absDirection have to be recalculated as soon as there was a change in |
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| 11 | place or ortientation. this is only the case if |
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| 12 | o bDirChanged is true (so changed) AND timeStamp != now |
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| 13 | o bCoorChanged is true (so moved) AND timeStamp != now |
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| 14 | this conditions make it cheaper to recalculate the tree (reduces redundant work). |
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| 15 | |
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| 16 | remember: if you have to change the coordinates or the directions, use the functions |
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| 17 | that are defined to execute this operation - otherwhise there will be big problems... |
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| 18 | */ |
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| 19 | |
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| 20 | |
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| 21 | #ifndef _P_NODE_H |
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| 22 | #define _P_NODE_H |
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| 23 | |
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| 24 | #include "base_object.h" |
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| 25 | #include "vector.h" |
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| 26 | |
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| 27 | // FORWARD DEFINITION \\ |
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| 28 | class PNode; /* forward decleration, so that parentEntry has access to PNode */ |
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| 29 | //class Quaternion; |
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| 30 | //class Vector; |
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| 31 | template<class T> class tList; |
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| 32 | |
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| 33 | //! enumeration for the different translation-binding-types |
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| 34 | //typedef enum parentingMode {PNODE_LOCAL_ROTATE, PNODE_ROTATE_MOVEMENT, PNODE_ALL, PNODE_MOVEMENT, PNODE_ROTATE_AND_MOVE}; |
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| 35 | // linkage modes |
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| 36 | #define PNODE_LOCAL_ROTATE 1 //!< Rotates all the children around their centers. |
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| 37 | #define PNODE_ROTATE_MOVEMENT 2 //!< Moves all the children around the center of their parent, without the rotation around their own centers. |
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| 38 | #define PNODE_MOVEMENT 4 //!< Moves all children along with the parent. |
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| 39 | // special linkage modes |
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| 40 | #define PNODE_ALL 3 //!< Moves all children around the center of their parent, and also rotates their centers |
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| 41 | #define PNODE_ROTATE_AND_MOVE 5 //!< Rotates all children around their axis, and moves them as the Parent Moves, but does not rotate around the center of their parent. |
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| 42 | |
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| 43 | //! The default mode of the translation-binding. |
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| 44 | #define DEFAULT_MODE PNODE_ALL |
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| 45 | |
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| 46 | //! Patent Node is a Engine to calculate the position of an Object in respect to the position of its parent. |
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| 47 | class PNode : public BaseObject { |
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| 48 | |
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| 49 | public: |
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| 50 | PNode (); |
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| 51 | PNode (const Vector& absCoordinate, PNode* pNode); |
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| 52 | virtual ~PNode (); |
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| 53 | |
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| 54 | PNode* parent; //!< a pointer to the parent node |
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| 55 | tList<PNode>* children; //!< list of the children |
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| 56 | |
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| 57 | |
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| 58 | |
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| 59 | inline Vector* getRelCoor () const { return this->relCoordinate; } |
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| 60 | void setRelCoor (const Vector& relCoord); |
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| 61 | inline Vector getAbsCoor () const { return *this->absCoordinate; } |
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| 62 | void setAbsCoor (const Vector& absCoord); |
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| 63 | void shiftCoor (const Vector& shift); |
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| 64 | |
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| 65 | inline Quaternion getRelDir () const { return *this->relDirection; } |
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| 66 | void setRelDir (const Quaternion& relDir); |
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| 67 | inline Quaternion getAbsDir () const { return *this->absDirection; } |
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| 68 | void setAbsDir (const Quaternion& absDir); |
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| 69 | void shiftDir (const Quaternion& shift); |
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| 70 | |
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| 71 | float getSpeed() const; |
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| 72 | |
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| 73 | void addChild (PNode* pNode, int parentingMode = DEFAULT_MODE); |
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| 74 | void removeChild (PNode* pNode); |
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| 75 | void remove(); |
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| 76 | |
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| 77 | |
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| 78 | void setParent (PNode* parent); |
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| 79 | inline void parentCoorChanged () { this->bRelCoorChanged = true; } |
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| 80 | inline void parentDirChanged () { this->bRelDirChanged = true; } |
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| 81 | void setMode (int parentingMode); |
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| 82 | int getMode() const; |
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| 83 | |
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| 84 | virtual void update (float dt); |
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| 85 | void processTick (float dt); |
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| 86 | |
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| 87 | void setName (char* newName); |
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| 88 | char* getName (); |
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| 89 | |
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| 90 | |
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| 91 | void debug (); |
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| 92 | |
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| 93 | protected: |
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| 94 | float timeStamp; //!< this the timeStamp of when the abs{Coordinat, Direction} has been calculated |
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| 95 | char* objectName; //!< The name of the Object |
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| 96 | bool bAbsCoorChanged; //!< If Absolute Coordinate has changed since last time we checked |
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| 97 | bool bRelCoorChanged; //!< If Relative Coordinate has changed since last time we checked |
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| 98 | bool bAbsDirChanged; //!< If Absolute Direction has changed since last time we checked |
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| 99 | bool bRelDirChanged; //!< If Relative Direction has changed since last time we checked |
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| 100 | |
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| 101 | Vector* relCoordinate; //!< coordinates relative to the parent |
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| 102 | Vector* absCoordinate; //!< absolute coordinates in the world ( from (0,0,0) ) |
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| 103 | Quaternion* relDirection; //!< direction relative to the parent |
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| 104 | Quaternion* absDirection; //!< absolute direvtion in the world ( from (0,0,1) ) |
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| 105 | |
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| 106 | int mode; //!< the mode of the binding |
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| 107 | |
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| 108 | private: |
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| 109 | void init(PNode* parent); |
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| 110 | |
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| 111 | Vector* lastAbsCoordinate; //!< this is used for speedcalculation, it stores the last coordinate |
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| 112 | Vector* diffCoordinate; //!< this is stored here for performance reasons, difference to the last vector |
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| 113 | float time; //!< time since last update |
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| 114 | }; |
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| 115 | |
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| 116 | #endif /* _P_NODE_H */ |
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| 117 | |
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