| 1 |  | 
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| 2 |  | 
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| 3 | /* | 
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| 4 |    orxonox - the future of 3D-vertical-scrollers | 
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| 5 |  | 
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| 6 |    Copyright (C) 2004 orx | 
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| 7 |  | 
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| 8 |    This program is free software; you can redistribute it and/or modify | 
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| 9 |    it under the terms of the GNU General Public License as published by | 
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| 10 |    the Free Software Foundation; either version 2, or (at your option) | 
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| 11 |    any later version. | 
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| 12 |  | 
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| 13 |    ### File Specific: | 
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| 14 |    main-programmer: Patrick Boenzli | 
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| 15 |    co-programmer: | 
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| 16 |  | 
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| 17 |    \todo Smooth-Parent: delay, speed | 
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| 18 | */ | 
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| 19 |  | 
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| 20 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_PNODE | 
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| 21 |  | 
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| 22 | #include "p_node.h" | 
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| 23 | #include "stdincl.h" | 
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| 24 | #include "compiler.h" | 
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| 25 |  | 
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| 26 | #include "error.h" | 
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| 27 | #include "debug.h" | 
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| 28 | #include "list.h" | 
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| 29 | #include "vector.h" | 
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| 30 | #include "null_parent.h" | 
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| 31 | #include "load_param.h" | 
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| 32 |  | 
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| 33 | //#include "vector.h" | 
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| 34 | //#include "quaternion.h" | 
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| 35 |  | 
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| 36 | using namespace std; | 
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| 37 |  | 
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| 38 |  | 
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| 39 | /** | 
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| 40 |    \brief standard constructor | 
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| 41 | */ | 
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| 42 | PNode::PNode () | 
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| 43 | { | 
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| 44 |   init(NULL); | 
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| 45 |  | 
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| 46 |   NullParent::getInstance()->addChild(this); | 
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| 47 | } | 
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| 48 |  | 
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| 49 | /** | 
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| 50 |    \param root the load-Element for the PNode | 
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| 51 | */ | 
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| 52 | PNode::PNode(const TiXmlElement* root) | 
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| 53 | { | 
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| 54 |   this->init(NULL); | 
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| 55 |   this->loadParams(root); | 
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| 56 |  | 
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| 57 |   NullParent::getInstance()->addChild(this); | 
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| 58 | } | 
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| 59 |  | 
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| 60 |  | 
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| 61 | /** | 
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| 62 |    \brief constructor with coodinates | 
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| 63 |    \param absCoordinate the Absolute coordinate of the Object | 
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| 64 |    \param parent The parent-node of this node. | 
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| 65 | */ | 
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| 66 | PNode::PNode (const Vector& absCoordinate, PNode* parent ) | 
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| 67 | { | 
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| 68 |   this->init(parent); | 
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| 69 |  | 
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| 70 |   this->absCoordinate = absCoordinate; | 
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| 71 |  | 
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| 72 |   if (likely(parent != NULL)) | 
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| 73 |   { | 
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| 74 |     this->relCoordinate = this->absCoordinate - parent->getAbsCoor(); | 
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| 75 |     parent->addChild (this); | 
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| 76 |   } | 
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| 77 | } | 
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| 78 |  | 
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| 79 | /** | 
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| 80 |    \brief standard deconstructor | 
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| 81 | */ | 
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| 82 | PNode::~PNode () | 
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| 83 | { | 
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| 84 |   tIterator<PNode>* iterator = this->children->getIterator(); | 
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| 85 |   PNode* pn = iterator->nextElement(); | 
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| 86 |   while( pn != NULL) | 
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| 87 |     { | 
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| 88 |       delete pn; | 
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| 89 |       pn = iterator->nextElement(); | 
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| 90 |     } | 
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| 91 |   delete iterator; | 
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| 92 |   /* this deletes all children in the list */ | 
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| 93 |   delete this->children; | 
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| 94 |   this->parent = NULL; | 
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| 95 | } | 
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| 96 |  | 
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| 97 | /** | 
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| 98 |    \brief initializes a PNode | 
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| 99 |    \param parent the parent for this PNode | 
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| 100 | */ | 
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| 101 | void PNode::init(PNode* parent) | 
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| 102 | { | 
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| 103 |   this->setClassID(CL_PARENT_NODE, "PNode"); | 
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| 104 |   this->children = new tList<PNode>(); | 
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| 105 |   this->bRelCoorChanged = true; | 
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| 106 |   this->bAbsCoorChanged = false; | 
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| 107 |   this->bRelDirChanged = true; | 
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| 108 |   this->bAbsDirChanged = false; | 
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| 109 |   this->parent = parent; | 
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| 110 | } | 
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| 111 |  | 
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| 112 | /** | 
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| 113 |    \brief loads parameters of the PNode | 
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| 114 |    \param root the XML-element to load the properties of | 
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| 115 | */ | 
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| 116 | void PNode::loadParams(const TiXmlElement* root) | 
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| 117 | { | 
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| 118 |   static_cast<BaseObject*>(this)->loadParams(root); | 
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| 119 |  | 
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| 120 |   LoadParam<PNode>(root, "abs-coor", this, &PNode::setAbsCoor) | 
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| 121 |       .describe("Sets The absolute Position of the Node."); | 
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| 122 |  | 
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| 123 |   LoadParam<PNode>(root, "rel-coor", this, &PNode::setRelCoor) | 
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| 124 |       .describe("Sets The relative position of the Node to its parent."); | 
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| 125 | } | 
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| 126 |  | 
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| 127 | /** | 
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| 128 |    \brief set relative coordinates | 
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| 129 |    \param relCoord relative coordinates to its parent | 
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| 130 |  | 
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| 131 |    it is very importand, that you use this function, if you want to update the | 
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| 132 |    relCoordinates. If you don't use this, the PNode won't recognize, that something | 
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| 133 |    has changed and won't update the children Nodes. | 
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| 134 | */ | 
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| 135 | void PNode::setRelCoor (const Vector& relCoord) | 
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| 136 | { | 
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| 137 |   this->bRelCoorChanged = true; | 
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| 138 |   this->relCoordinate = relCoord; | 
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| 139 | } | 
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| 140 |  | 
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| 141 | /** | 
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| 142 |    \brief set relative coordinates | 
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| 143 |    \param x x-relative coordinates to its parent | 
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| 144 |    \param y y-relative coordinates to its parent | 
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| 145 |    \param z z-relative coordinates to its parent | 
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| 146 |    \see  void PNode::setRelCoor (const Vector& relCoord) | 
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| 147 | */ | 
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| 148 | void PNode::setRelCoor (float x, float y, float z) | 
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| 149 | { | 
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| 150 |   this->setRelCoor(Vector(x, y, z)); | 
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| 151 | } | 
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| 152 |  | 
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| 153 | /** | 
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| 154 |    \param absCoord set absolute coordinate | 
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| 155 |  | 
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| 156 |    it is very importand, that you use this function, if you want to update the | 
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| 157 |    absCoordinates. If you don't use this, the PNode won't recognize, that something | 
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| 158 |    has changed and won't update the children Nodes. | 
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| 159 | */ | 
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| 160 | void PNode::setAbsCoor (const Vector& absCoord) | 
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| 161 | { | 
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| 162 |   this->bAbsCoorChanged = true; | 
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| 163 |   this->absCoordinate = absCoord; | 
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| 164 | } | 
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| 165 |  | 
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| 166 | /** | 
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| 167 |  * \param x x-coordinate. | 
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| 168 |  * \param y y-coordinate. | 
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| 169 |  * \param z z-coordinate. | 
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| 170 |  * \see void PNode::setAbsCoor (const Vector& absCoord) | 
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| 171 |  */ | 
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| 172 | void PNode::setAbsCoor(float x, float y, float z) | 
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| 173 | { | 
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| 174 |   this->setAbsCoor(Vector(x, y, z)); | 
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| 175 | } | 
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| 176 |  | 
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| 177 | /** | 
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| 178 |    \brief shift coordinate (abs and rel) | 
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| 179 |    \param shift shift vector | 
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| 180 |  | 
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| 181 |    this function shifts the current coordinates about the vector shift. this is | 
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| 182 |    usefull because from some place else you can: | 
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| 183 |    PNode* someNode = ...; | 
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| 184 |    Vector objectMovement = calculateShift(); | 
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| 185 |    someNode->shiftCoor(objectMovement); | 
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| 186 |  | 
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| 187 |    elsewhere you would have to: | 
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| 188 |    PNode* someNode = ...; | 
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| 189 |    Vector objectMovement = calculateShift(); | 
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| 190 |    Vector currentCoor = someNode->getRelCoor(); | 
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| 191 |    Vector newCoor = currentCoor + objectMovement; | 
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| 192 |    someNode->setRelCoor(newCoor); | 
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| 193 |  | 
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| 194 |    yea right... shorter... | 
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| 195 |  | 
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| 196 | */ | 
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| 197 | void PNode::shiftCoor (const Vector& shift) | 
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| 198 | { | 
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| 199 |  | 
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| 200 |   if( unlikely(this->bAbsCoorChanged)) | 
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| 201 |     { | 
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| 202 |       this->absCoordinate += shift; | 
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| 203 |     } | 
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| 204 |   else | 
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| 205 |     { | 
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| 206 |       this->relCoordinate += shift; | 
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| 207 |       this->bRelCoorChanged = true; | 
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| 208 |     } | 
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| 209 | } | 
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| 210 |  | 
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| 211 | /** | 
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| 212 |    \brief set relative direction | 
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| 213 |    \param relDir to its parent | 
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| 214 |  | 
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| 215 |    it is very importand, that you use this function, if you want to update the | 
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| 216 |    relDirection. If you don't use this, the PNode won't recognize, that something | 
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| 217 |    has changed and won't update the children Nodes. | 
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| 218 | */ | 
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| 219 | void PNode::setRelDir (const Quaternion& relDir) | 
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| 220 | { | 
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| 221 |   this->bRelCoorChanged = true; | 
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| 222 |   this->relDirection = relDir; | 
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| 223 | } | 
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| 224 |  | 
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| 225 | /** | 
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| 226 |    \brief sets the absolute direction (0,0,1) | 
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| 227 |    \param absDir absolute coordinates | 
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| 228 |  | 
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| 229 |    it is very importand, that you use this function, if you want to update the | 
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| 230 |    absDirection. If you don't use this, the PNode won't recognize, that something | 
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| 231 |    has changed and won't update the children Nodes. | 
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| 232 | */ | 
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| 233 | void PNode::setAbsDir (const Quaternion& absDir) | 
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| 234 | { | 
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| 235 |   this->bAbsDirChanged = true; | 
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| 236 |   this->absDirection = absDir; | 
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| 237 | } | 
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| 238 |  | 
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| 239 | /** | 
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| 240 |    \brief shift coordinate (abs and rel) | 
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| 241 |    \param shift vector | 
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| 242 |  | 
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| 243 |    this function shifts the current coordinates about the vector shift. this is | 
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| 244 |    usefull because from some place else you can: | 
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| 245 |    PNode* someNode = ...; | 
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| 246 |    Quaternion objectMovement = calculateShift(); | 
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| 247 |    someNode->shiftCoor(objectMovement); | 
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| 248 |  | 
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| 249 |    elsewhere you would have to: | 
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| 250 |    PNode* someNode = ...; | 
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| 251 |    Quaternion objectMovement = calculateShift(); | 
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| 252 |    Quaternion currentCoor = someNode->getRelCoor(); | 
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| 253 |    Quaternion newCoor = currentCoor + objectMovement; | 
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| 254 |    someNode->setRelCoor(newCoor); | 
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| 255 |  | 
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| 256 |    yea right... shorter... | 
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| 257 |  | 
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| 258 |    \todo implement this | 
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| 259 | */ | 
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| 260 | void PNode::shiftDir (const Quaternion& shift) | 
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| 261 | { | 
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| 262 |   this->bRelDirChanged = true; | 
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| 263 |   this->relDirection = this->relDirection * shift; | 
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| 264 | } | 
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| 265 |  | 
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| 266 | /** | 
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| 267 |    \brief adds a child and makes this node to a parent | 
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| 268 |    \param pNode child reference | 
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| 269 |    \param parentMode on which changes the child should also change ist state | 
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| 270 |  | 
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| 271 |    use this to add a child to this node. | 
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| 272 | */ | 
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| 273 | void PNode::addChild (PNode* pNode, int parentMode) | 
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| 274 | { | 
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| 275 |   if( likely(pNode->parent != NULL)) | 
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| 276 |     { | 
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| 277 |       PRINTF(3)("PNode::addChild() - reparenting node: removing it and adding it again\n"); | 
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| 278 |       pNode->parent->children->remove(pNode); | 
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| 279 |     } | 
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| 280 |   pNode->parentMode = parentMode; | 
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| 281 |   pNode->parent = this; | 
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| 282 |   this->children->add(pNode); | 
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| 283 | } | 
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| 284 |  | 
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| 285 | /** | 
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| 286 |    \brief removes a child from the node | 
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| 287 |    \param pNode the child to remove from this pNode. | 
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| 288 |  | 
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| 289 |    Children from pNode will not be lost, they are referenced to NullPointer | 
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| 290 | */ | 
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| 291 | void PNode::removeChild (PNode* pNode) | 
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| 292 | { | 
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| 293 |   pNode->remove(); | 
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| 294 |   this->children->remove (pNode); | 
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| 295 |   pNode->parent = NULL; | 
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| 296 | } | 
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| 297 |  | 
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| 298 |  | 
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| 299 | /** | 
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| 300 |    \brief remove this pnode from the tree and adds all following to NullParent | 
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| 301 |  | 
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| 302 |    this can be the case, if an entity in the world is been destroyed. | 
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| 303 | */ | 
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| 304 | void PNode::remove() | 
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| 305 | { | 
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| 306 |   NullParent* nullParent = NullParent::getInstance(); | 
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| 307 |  | 
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| 308 |   tIterator<PNode>* iterator = this->children->getIterator(); | 
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| 309 |   PNode* pn = iterator->nextElement(); | 
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| 310 |  | 
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| 311 |   while( pn != NULL) | 
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| 312 |     { | 
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| 313 |       nullParent->addChild(pn, pn->getParentMode()); | 
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| 314 |       pn = iterator->nextElement(); | 
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| 315 |     } | 
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| 316 |   delete iterator; | 
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| 317 |   this->parent->children->remove(this); | 
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| 318 | } | 
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| 319 |  | 
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| 320 |  | 
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| 321 | /** | 
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| 322 |    \brief sets the parent of this PNode | 
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| 323 |    \param parent the Parent to set | 
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| 324 | */ | 
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| 325 | void PNode::setParent (PNode* parent) | 
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| 326 | { | 
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| 327 |   parent->addChild(this); | 
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| 328 | } | 
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| 329 |  | 
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| 330 |  | 
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| 331 | /** | 
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| 332 |    \brief set the mode of this parent manualy | 
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| 333 |    \param parentMode the mode of the bind-type. | 
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| 334 | */ | 
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| 335 | void PNode::setParentMode (unsigned int parentMode) | 
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| 336 | { | 
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| 337 |   this->parentMode = parentMode; | 
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| 338 | } | 
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| 339 |  | 
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| 340 |  | 
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| 341 | /** | 
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| 342 |    \brief has to be called, if the parent coordinate has changed | 
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| 343 |  | 
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| 344 |    normaly this will be done by the parent itself automaticaly. If you call this, you | 
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| 345 |    will force an update of the coordinated of the node. | 
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| 346 | */ | 
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| 347 | /* | 
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| 348 | void PNode::parentCoorChanged () | 
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| 349 | { | 
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| 350 |   this->bRelCoorChanged = true; | 
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| 351 | } | 
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| 352 | */ | 
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| 353 |  | 
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| 354 | /** | 
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| 355 |    \brief updates the absCoordinate/absDirection | 
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| 356 |    \param dt The time passed since the last update | 
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| 357 |  | 
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| 358 |    this is used to go through the parent-tree to update all the absolute coordinates | 
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| 359 |    and directions. this update should be done by the engine, so you don't have to | 
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| 360 |    worry, normaly... | 
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| 361 | */ | 
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| 362 | void PNode::update (float dt) | 
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| 363 | { | 
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| 364 |   if( likely(this->parent != NULL)) | 
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| 365 |     { | 
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| 366 |       this->lastAbsCoordinate = this->absCoordinate; | 
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| 367 |  | 
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| 368 |       PRINTF(4)("PNode::update - %s - (%f, %f, %f)\n", this->getName(), this->absCoordinate.x, this->absCoordinate.y, this->absCoordinate.z); | 
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| 369 |  | 
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| 370 |  | 
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| 371 |       if( likely(this->parentMode & PNODE_MOVEMENT)) | 
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| 372 |         { | 
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| 373 |           if( unlikely(this->bAbsCoorChanged) /*&& this->timeStamp != DataTank::timeStamp*/) | 
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| 374 |             { | 
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| 375 |               /* if you have set the absolute coordinates this overrides all other changes */ | 
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| 376 |               this->relCoordinate = this->absCoordinate - parent->getAbsCoor (); | 
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| 377 |             } | 
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| 378 |           if( likely(this->bRelCoorChanged) /*&& this->timeStamp != DataTank::timeStamp*/) | 
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| 379 |  | 
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| 380 |             { | 
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| 381 |               /*this is bad style... must be deleted later - just for testing*/ | 
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| 382 |  | 
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| 383 |               /* | 
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| 384 |                 if( unlikely(this->parent == NULL)) | 
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| 385 |                 { | 
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| 386 |                 *this->absCoordinate = *this->relCoordinate; | 
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| 387 |                 } | 
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| 388 |                 else */ | 
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| 389 |               this->absCoordinate = parent->getAbsCoor() + this->relCoordinate;       /* update the current absCoordinate */ | 
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| 390 |             } | 
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| 391 |         } | 
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| 392 |  | 
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| 393 |       if( this->parentMode & PNODE_LOCAL_ROTATE) | 
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| 394 |         { | 
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| 395 |           if( unlikely(this->bAbsDirChanged) /*&& this->timeStamp != DataTank::timeStamp*/) | 
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| 396 |             { | 
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| 397 |               /* if you have set the absolute coordinates this overrides all other changes */ | 
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| 398 |               this->relDirection = this->absDirection - parent->getAbsDir(); | 
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| 399 |             } | 
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| 400 |           else if( likely(this->bRelDirChanged) /*&& this->timeStamp != DataTank::timeStamp*/) | 
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| 401 |             { | 
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| 402 |               /* update the current absDirection - remember * means rotation around sth.*/ | 
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| 403 |               this->absDirection = parent->getAbsDir() * this->relDirection; | 
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| 404 |             } | 
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| 405 |         } | 
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| 406 |  | 
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| 407 |       if( this->parentMode & PNODE_ROTATE_MOVEMENT) | 
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| 408 |         { | 
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| 409 |           if( unlikely(this->bAbsCoorChanged) /*&& this->timeStamp != DataTank::timeStamp*/) | 
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| 410 |             { | 
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| 411 |               /* if you have set the absolute coordinates this overrides all other changes */ | 
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| 412 |               this->relCoordinate = this->absCoordinate - parent->getAbsCoor (); | 
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| 413 |             } | 
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| 414 |           else if( likely(this->bRelCoorChanged) /*&& this->timeStamp != DataTank::timeStamp*/) | 
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| 415 |             { | 
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| 416 |               /*this is bad style... must be deleted later - just for testing*/ | 
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| 417 |               /*if( this->parent == NULL) | 
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| 418 |                *this->absCoordinate = *this->relCoordinate; | 
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| 419 |                else*/ | 
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| 420 |               this->absCoordinate = parent->getAbsCoor() + parent->getAbsDir().apply(this->relCoordinate);            /* update the current absCoordinate */ | 
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| 421 |             } | 
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| 422 |         } | 
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| 423 |  | 
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| 424 |  | 
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| 425 |       tIterator<PNode>* iterator = this->children->getIterator(); | 
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| 426 |       //PNode* pn = this->children->enumerate(); | 
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| 427 |       PNode* pn = iterator->nextElement(); | 
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| 428 |       while( pn != NULL) | 
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| 429 |         { | 
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| 430 |           /* if this node has changed, make sure, that all children are updated also */ | 
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| 431 |           if( likely(this->bRelCoorChanged || this->bAbsCoorChanged)) | 
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| 432 |             pn->parentCoorChanged (); | 
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| 433 |           if( likely(this->bRelDirChanged || this->bAbsDirChanged)) | 
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| 434 |             pn->parentDirChanged (); | 
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| 435 |  | 
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| 436 |           pn->update(dt); | 
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| 437 |           //pn = this->children->nextElement(); | 
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| 438 |           pn = iterator->nextElement(); | 
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| 439 |         } | 
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| 440 |       delete iterator; | 
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| 441 |  | 
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| 442 |       this->velocity = (this->absCoordinate - this->lastAbsCoordinate) / dt; | 
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| 443 |       this->bRelCoorChanged = false; | 
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| 444 |       this->bAbsCoorChanged = false; | 
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| 445 |       this->bRelDirChanged = false; | 
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| 446 |       this->bAbsDirChanged = false; | 
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| 447 |     } | 
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| 448 |   else | 
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| 449 |     { | 
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| 450 |       PRINTF(4)("NullParent::update - (%f, %f, %f)\n", this->absCoordinate.x, this->absCoordinate.y, this->absCoordinate.z); | 
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| 451 |       this->absCoordinate = this->relCoordinate; | 
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| 452 |       this->absDirection = this->getAbsDir () * this->relDirection; | 
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| 453 |  | 
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| 454 |       tIterator<PNode>* iterator = this->children->getIterator(); | 
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| 455 |       //PNode* pn = this->children->enumerate (); | 
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| 456 |       PNode* pn = iterator->nextElement(); | 
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| 457 |       while( pn != NULL) | 
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| 458 |       { | 
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| 459 |         /* if this node has changed, make sure, that all children are updated also */ | 
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| 460 |           if( this->bRelCoorChanged || this->bAbsCoorChanged) | 
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| 461 |             pn->parentCoorChanged (); | 
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| 462 |           if( this->bRelDirChanged || this->bAbsDirChanged) | 
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| 463 |             pn->parentDirChanged (); | 
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| 464 |           pn->update (dt); | 
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| 465 |           //pn = this->children->nextElement (); | 
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| 466 |           pn = iterator->nextElement(); | 
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| 467 |         } | 
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| 468 |       delete iterator; | 
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| 469 |       this->bRelCoorChanged = false; | 
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| 470 |       this->bAbsCoorChanged = false; | 
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| 471 |       this->bRelDirChanged = false; | 
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| 472 |       this->bAbsDirChanged = false; | 
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| 473 |     } | 
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| 474 | } | 
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| 475 |  | 
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| 476 | /** | 
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| 477 |    \brief displays some information about this pNode | 
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| 478 |    \param depth The deph into which to debug the children of this PNode to. | 
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| 479 |   (0: all children will be debugged, 1: only this PNode, 2: this and direct children...) | 
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| 480 |    \param level The n-th level of the Node we draw (this is internal and only for nice output) | 
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| 481 | */ | 
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| 482 | void PNode::debug(unsigned int depth, unsigned int level) const | 
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| 483 | { | 
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| 484 |   for (unsigned int i = 0; i < level; i++) | 
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| 485 |     PRINT(0)(" |"); | 
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| 486 |   if (this->children->getSize() > 0) | 
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| 487 |     PRINT(0)(" +"); | 
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| 488 |   else | 
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| 489 |     PRINT(0)(" -"); | 
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| 490 |   PRINT(0)("PNode(%s::%s) - absCoord: (%0.2f, %0.2f, %0.2f), relCoord(%0.2f, %0.2f, %0.2f)\n", | 
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| 491 |            this->getClassName(), | 
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| 492 |            this->getName(), | 
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| 493 |            this->absCoordinate.x, | 
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| 494 |            this->absCoordinate.y, | 
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| 495 |            this->absCoordinate.z, | 
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| 496 |            this->relCoordinate.x, | 
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| 497 |            this->relCoordinate.y, | 
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| 498 |            this->relCoordinate.z ); | 
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| 499 |   if (depth >= 2 || depth == 0) | 
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| 500 |   { | 
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| 501 |     tIterator<PNode>* iterator = this->children->getIterator(); | 
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| 502 |       //PNode* pn = this->children->enumerate (); | 
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| 503 |     PNode* pn = iterator->nextElement(); | 
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| 504 |     while( pn != NULL) | 
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| 505 |     { | 
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| 506 |       if (depth == 0) | 
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| 507 |         pn->debug(0, level + 1); | 
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| 508 |       else | 
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| 509 |         pn->debug(depth - 1, level +1); | 
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| 510 |       pn = iterator->nextElement(); | 
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| 511 |     } | 
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| 512 |     delete iterator; | 
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| 513 |   } | 
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| 514 | } | 
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| 515 |  | 
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| 516 | /** | 
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| 517 |   @brief displays the PNode at its position with its rotation as a cube. | 
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| 518 | */ | 
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| 519 | void PNode::debugDraw(float size) const | 
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| 520 | { | 
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| 521 |   glMatrixMode(GL_MODELVIEW); | 
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| 522 |   glPushMatrix(); | 
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| 523 |   float matrix[4][4]; | 
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| 524 |  | 
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| 525 |   /* translate */ | 
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| 526 |   glTranslatef (this->getAbsCoor ().x, | 
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| 527 |                 this->getAbsCoor ().y, | 
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| 528 |                 this->getAbsCoor ().z); | 
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| 529 |   /* rotate */ | 
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| 530 |   this->getAbsDir ().matrix (matrix); | 
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| 531 |   glMultMatrixf((float*)matrix); | 
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| 532 |   { | 
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| 533 |     glBegin(GL_LINE_STRIP); | 
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| 534 |     glVertex3f( .5,  .5, -.5); | 
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| 535 |     glVertex3f( .5,  .5,  .5); | 
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| 536 |     glVertex3f(-.5,  .5,  .5); | 
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| 537 |     glVertex3f(-.5, -.5,  .5); | 
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| 538 |     glVertex3f( .5,  .5, -.5); | 
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| 539 |     glVertex3f( .5, -.5, -.5); | 
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| 540 |     glVertex3f(-.5, -.5, -.5); | 
|---|
| 541 |     glVertex3f(-.5,  .5, -.5); | 
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| 542 |     glEnd(); | 
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| 543 |     glBegin(GL_LINE_STRIP); | 
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| 544 |     glVertex3f(-.5, -.5, -.5); | 
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| 545 |     glVertex3f(-.5, -.5,  .5); | 
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| 546 |     glVertex3f( .5, -.5,  .5); | 
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| 547 |     glVertex3f( .5, -.5, -.5); | 
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| 548 |     glEnd(); | 
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| 549 |     glBegin(GL_LINES); | 
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| 550 |     glVertex3f( .5, -.5,  .5); | 
|---|
| 551 |     glVertex3f( .5,  .5,  .5); | 
|---|
| 552 |     glVertex3f(-.5, -.5,  .5); | 
|---|
| 553 |     glVertex3f(-.5,  .5,  .5); | 
|---|
| 554 |     glEnd(); | 
|---|
| 555 |   } | 
|---|
| 556 |  | 
|---|
| 557 |   glPopMatrix(); | 
|---|
| 558 | } | 
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