| 1 | |
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| 2 | |
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| 3 | /* |
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| 4 | orxonox - the future of 3D-vertical-scrollers |
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| 5 | |
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| 6 | Copyright (C) 2004 orx |
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| 7 | |
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| 8 | This program is free software; you can redistribute it and/or modify |
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| 9 | it under the terms of the GNU General Public License as published by |
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| 10 | the Free Software Foundation; either version 2, or (at your option) |
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| 11 | any later version. |
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| 12 | |
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| 13 | ### File Specific: |
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| 14 | main-programmer: Patrick Boenzli |
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| 15 | co-programmer: |
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| 16 | |
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| 17 | \todo Smooth-Parent: delay, speed |
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| 18 | */ |
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| 19 | |
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| 20 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_PNODE |
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| 21 | |
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| 22 | #include "p_node.h" |
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| 23 | #include "stdincl.h" |
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| 24 | #include "compiler.h" |
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| 25 | |
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| 26 | #include "error.h" |
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| 27 | #include "debug.h" |
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| 28 | #include "list.h" |
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| 29 | #include "vector.h" |
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| 30 | #include "null_parent.h" |
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| 31 | #include "load_param.h" |
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| 32 | |
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| 33 | //#include "vector.h" |
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| 34 | //#include "quaternion.h" |
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| 35 | |
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| 36 | using namespace std; |
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| 37 | |
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| 38 | |
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| 39 | /** |
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| 40 | \brief standard constructor |
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| 41 | */ |
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| 42 | PNode::PNode () |
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| 43 | { |
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| 44 | init(NULL); |
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| 45 | |
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| 46 | NullParent::getInstance()->addChild(this); |
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| 47 | } |
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| 48 | |
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| 49 | /** |
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| 50 | \param root the load-Element for the PNode |
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| 51 | */ |
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| 52 | PNode::PNode(const TiXmlElement* root) |
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| 53 | { |
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| 54 | this->init(NULL); |
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| 55 | this->loadParams(root); |
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| 56 | |
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| 57 | NullParent::getInstance()->addChild(this); |
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| 58 | } |
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| 59 | |
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| 60 | |
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| 61 | /** |
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| 62 | \brief constructor with coodinates |
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| 63 | \param absCoordinate the Absolute coordinate of the Object |
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| 64 | \param parent The parent-node of this node. |
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| 65 | */ |
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| 66 | PNode::PNode (const Vector& absCoordinate, PNode* parent ) |
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| 67 | { |
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| 68 | this->init(parent); |
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| 69 | |
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| 70 | this->absCoordinate = absCoordinate; |
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| 71 | |
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| 72 | if (likely(parent != NULL)) |
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| 73 | { |
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| 74 | this->relCoordinate = this->absCoordinate - parent->getAbsCoor(); |
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| 75 | parent->addChild (this); |
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| 76 | } |
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| 77 | } |
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| 78 | |
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| 79 | /** |
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| 80 | \brief standard deconstructor |
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| 81 | */ |
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| 82 | PNode::~PNode () |
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| 83 | { |
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| 84 | tIterator<PNode>* iterator = this->children->getIterator(); |
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| 85 | PNode* pn = iterator->nextElement(); |
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| 86 | while( pn != NULL) |
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| 87 | { |
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| 88 | delete pn; |
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| 89 | pn = iterator->nextElement(); |
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| 90 | } |
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| 91 | delete iterator; |
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| 92 | /* this deletes all children in the list */ |
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| 93 | delete this->children; |
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| 94 | this->parent = NULL; |
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| 95 | } |
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| 96 | |
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| 97 | /** |
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| 98 | \brief initializes a PNode |
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| 99 | \param parent the parent for this PNode |
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| 100 | */ |
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| 101 | void PNode::init(PNode* parent) |
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| 102 | { |
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| 103 | this->setClassID(CL_PARENT_NODE); |
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| 104 | this->children = new tList<PNode>(); |
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| 105 | this->bRelCoorChanged = true; |
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| 106 | this->bAbsCoorChanged = false; |
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| 107 | this->bRelDirChanged = true; |
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| 108 | this->bAbsDirChanged = false; |
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| 109 | this->parent = parent; |
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| 110 | } |
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| 111 | |
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| 112 | /** |
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| 113 | \brief loads parameters of the PNode |
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| 114 | \param root the XML-element to load the properties of |
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| 115 | */ |
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| 116 | void PNode::loadParams(const TiXmlElement* root) |
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| 117 | { |
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| 118 | static_cast<BaseObject*>(this)->loadParams(root); |
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| 119 | |
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| 120 | LoadParam<PNode>(root, "abs-coor", this, &PNode::setAbsCoor) |
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| 121 | .describe("Sets The absolute Position of the Node."); |
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| 122 | |
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| 123 | LoadParam<PNode>(root, "rel-coor", this, &PNode::setRelCoor) |
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| 124 | .describe("Sets The relative position of the Node to its parent."); |
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| 125 | } |
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| 126 | |
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| 127 | /** |
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| 128 | \brief set relative coordinates |
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| 129 | \param relCoord relative coordinates to its parent |
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| 130 | |
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| 131 | it is very importand, that you use this function, if you want to update the |
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| 132 | relCoordinates. If you don't use this, the PNode won't recognize, that something |
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| 133 | has changed and won't update the children Nodes. |
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| 134 | */ |
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| 135 | void PNode::setRelCoor (const Vector& relCoord) |
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| 136 | { |
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| 137 | this->bRelCoorChanged = true; |
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| 138 | this->relCoordinate = relCoord; |
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| 139 | } |
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| 140 | |
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| 141 | /** |
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| 142 | \brief set relative coordinates |
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| 143 | \param x x-relative coordinates to its parent |
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| 144 | \param y y-relative coordinates to its parent |
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| 145 | \param z z-relative coordinates to its parent |
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| 146 | \see void PNode::setRelCoor (const Vector& relCoord) |
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| 147 | */ |
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| 148 | void PNode::setRelCoor (float x, float y, float z) |
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| 149 | { |
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| 150 | this->setRelCoor(Vector(x, y, z)); |
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| 151 | } |
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| 152 | |
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| 153 | /** |
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| 154 | \param absCoord set absolute coordinate |
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| 155 | |
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| 156 | it is very importand, that you use this function, if you want to update the |
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| 157 | absCoordinates. If you don't use this, the PNode won't recognize, that something |
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| 158 | has changed and won't update the children Nodes. |
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| 159 | */ |
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| 160 | void PNode::setAbsCoor (const Vector& absCoord) |
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| 161 | { |
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| 162 | this->bAbsCoorChanged = true; |
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| 163 | this->absCoordinate = absCoord; |
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| 164 | } |
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| 165 | |
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| 166 | /** |
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| 167 | * \param x x-coordinate. |
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| 168 | * \param y y-coordinate. |
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| 169 | * \param z z-coordinate. |
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| 170 | * \see void PNode::setAbsCoor (const Vector& absCoord) |
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| 171 | */ |
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| 172 | void PNode::setAbsCoor(float x, float y, float z) |
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| 173 | { |
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| 174 | this->setAbsCoor(Vector(x, y, z)); |
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| 175 | } |
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| 176 | |
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| 177 | /** |
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| 178 | \brief shift coordinate (abs and rel) |
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| 179 | \param shift shift vector |
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| 180 | |
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| 181 | this function shifts the current coordinates about the vector shift. this is |
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| 182 | usefull because from some place else you can: |
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| 183 | PNode* someNode = ...; |
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| 184 | Vector objectMovement = calculateShift(); |
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| 185 | someNode->shiftCoor(objectMovement); |
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| 186 | |
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| 187 | elsewhere you would have to: |
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| 188 | PNode* someNode = ...; |
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| 189 | Vector objectMovement = calculateShift(); |
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| 190 | Vector currentCoor = someNode->getRelCoor(); |
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| 191 | Vector newCoor = currentCoor + objectMovement; |
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| 192 | someNode->setRelCoor(newCoor); |
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| 193 | |
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| 194 | yea right... shorter... |
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| 195 | |
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| 196 | */ |
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| 197 | void PNode::shiftCoor (const Vector& shift) |
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| 198 | { |
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| 199 | |
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| 200 | if( unlikely(this->bAbsCoorChanged)) |
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| 201 | { |
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| 202 | this->absCoordinate += shift; |
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| 203 | } |
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| 204 | else |
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| 205 | { |
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| 206 | this->relCoordinate += shift; |
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| 207 | this->bRelCoorChanged = true; |
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| 208 | } |
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| 209 | } |
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| 210 | |
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| 211 | /** |
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| 212 | \brief set relative direction |
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| 213 | \param relDir to its parent |
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| 214 | |
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| 215 | it is very importand, that you use this function, if you want to update the |
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| 216 | relDirection. If you don't use this, the PNode won't recognize, that something |
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| 217 | has changed and won't update the children Nodes. |
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| 218 | */ |
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| 219 | void PNode::setRelDir (const Quaternion& relDir) |
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| 220 | { |
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| 221 | this->bRelCoorChanged = true; |
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| 222 | this->relDirection = relDir; |
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| 223 | } |
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| 224 | |
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| 225 | /** |
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| 226 | \brief sets the absolute direction (0,0,1) |
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| 227 | \param absDir absolute coordinates |
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| 228 | |
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| 229 | it is very importand, that you use this function, if you want to update the |
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| 230 | absDirection. If you don't use this, the PNode won't recognize, that something |
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| 231 | has changed and won't update the children Nodes. |
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| 232 | */ |
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| 233 | void PNode::setAbsDir (const Quaternion& absDir) |
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| 234 | { |
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| 235 | this->bAbsDirChanged = true; |
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| 236 | this->absDirection = absDir; |
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| 237 | } |
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| 238 | |
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| 239 | /** |
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| 240 | \brief shift coordinate (abs and rel) |
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| 241 | \param shift vector |
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| 242 | |
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| 243 | this function shifts the current coordinates about the vector shift. this is |
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| 244 | usefull because from some place else you can: |
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| 245 | PNode* someNode = ...; |
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| 246 | Quaternion objectMovement = calculateShift(); |
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| 247 | someNode->shiftCoor(objectMovement); |
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| 248 | |
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| 249 | elsewhere you would have to: |
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| 250 | PNode* someNode = ...; |
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| 251 | Quaternion objectMovement = calculateShift(); |
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| 252 | Quaternion currentCoor = someNode->getRelCoor(); |
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| 253 | Quaternion newCoor = currentCoor + objectMovement; |
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| 254 | someNode->setRelCoor(newCoor); |
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| 255 | |
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| 256 | yea right... shorter... |
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| 257 | |
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| 258 | \todo implement this |
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| 259 | */ |
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| 260 | void PNode::shiftDir (const Quaternion& shift) |
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| 261 | { |
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| 262 | this->bRelDirChanged = true; |
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| 263 | this->relDirection = this->relDirection * shift; |
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| 264 | } |
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| 265 | |
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| 266 | /** |
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| 267 | \brief adds a child and makes this node to a parent |
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| 268 | \param pNode child reference |
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| 269 | \param parentMode on which changes the child should also change ist state |
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| 270 | |
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| 271 | use this to add a child to this node. |
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| 272 | */ |
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| 273 | void PNode::addChild (PNode* pNode, int parentMode) |
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| 274 | { |
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| 275 | if( likely(pNode->parent != NULL)) |
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| 276 | { |
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| 277 | PRINTF(3)("PNode::addChild() - reparenting node: removing it and adding it again\n"); |
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| 278 | pNode->parent->children->remove(pNode); |
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| 279 | } |
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| 280 | pNode->parentMode = parentMode; |
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| 281 | pNode->parent = this; |
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| 282 | this->children->add(pNode); |
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| 283 | } |
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| 284 | |
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| 285 | /** |
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| 286 | \brief removes a child from the node |
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| 287 | \param pNode the child to remove from this pNode. |
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| 288 | |
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| 289 | Children from pNode will not be lost, they are referenced to NullPointer |
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| 290 | */ |
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| 291 | void PNode::removeChild (PNode* pNode) |
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| 292 | { |
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| 293 | pNode->remove(); |
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| 294 | this->children->remove (pNode); |
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| 295 | pNode->parent = NULL; |
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| 296 | } |
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| 297 | |
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| 298 | |
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| 299 | /** |
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| 300 | \brief remove this pnode from the tree and adds all following to NullParent |
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| 301 | |
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| 302 | this can be the case, if an entity in the world is been destroyed. |
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| 303 | */ |
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| 304 | void PNode::remove() |
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| 305 | { |
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| 306 | NullParent* nullParent = NullParent::getInstance(); |
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| 307 | |
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| 308 | tIterator<PNode>* iterator = this->children->getIterator(); |
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| 309 | PNode* pn = iterator->nextElement(); |
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| 310 | |
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| 311 | while( pn != NULL) |
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| 312 | { |
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| 313 | nullParent->addChild(pn, pn->getParentMode()); |
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| 314 | pn = iterator->nextElement(); |
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| 315 | } |
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| 316 | delete iterator; |
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| 317 | this->parent->children->remove(this); |
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| 318 | } |
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| 319 | |
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| 320 | |
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| 321 | /** |
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| 322 | \brief sets the parent of this PNode |
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| 323 | \param parent the Parent to set |
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| 324 | */ |
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| 325 | void PNode::setParent (PNode* parent) |
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| 326 | { |
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| 327 | parent->addChild(this); |
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| 328 | } |
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| 329 | |
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| 330 | |
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| 331 | /** |
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| 332 | \brief set the mode of this parent manualy |
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| 333 | \param parentMode the mode of the bind-type. |
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| 334 | */ |
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| 335 | void PNode::setParentMode (unsigned int parentMode) |
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| 336 | { |
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| 337 | this->parentMode = parentMode; |
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| 338 | } |
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| 339 | |
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| 340 | |
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| 341 | /** |
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| 342 | \brief has to be called, if the parent coordinate has changed |
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| 343 | |
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| 344 | normaly this will be done by the parent itself automaticaly. If you call this, you |
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| 345 | will force an update of the coordinated of the node. |
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| 346 | */ |
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| 347 | /* |
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| 348 | void PNode::parentCoorChanged () |
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| 349 | { |
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| 350 | this->bRelCoorChanged = true; |
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| 351 | } |
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| 352 | */ |
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| 353 | |
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| 354 | /** |
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| 355 | \brief updates the absCoordinate/absDirection |
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| 356 | \param dt The time passed since the last update |
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| 357 | |
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| 358 | this is used to go through the parent-tree to update all the absolute coordinates |
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| 359 | and directions. this update should be done by the engine, so you don't have to |
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| 360 | worry, normaly... |
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| 361 | */ |
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| 362 | void PNode::update (float dt) |
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| 363 | { |
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| 364 | if( likely(this->parent != NULL)) |
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| 365 | { |
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| 366 | this->lastAbsCoordinate = this->absCoordinate; |
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| 367 | |
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| 368 | PRINTF(4)("PNode::update - %s - (%f, %f, %f)\n", this->getName(), this->absCoordinate.x, this->absCoordinate.y, this->absCoordinate.z); |
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| 369 | |
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| 370 | |
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| 371 | if( likely(this->parentMode & PNODE_MOVEMENT)) |
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| 372 | { |
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| 373 | if( unlikely(this->bAbsCoorChanged) /*&& this->timeStamp != DataTank::timeStamp*/) |
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| 374 | { |
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| 375 | /* if you have set the absolute coordinates this overrides all other changes */ |
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| 376 | this->relCoordinate = this->absCoordinate - parent->getAbsCoor (); |
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| 377 | } |
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| 378 | if( likely(this->bRelCoorChanged) /*&& this->timeStamp != DataTank::timeStamp*/) |
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| 379 | |
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| 380 | { |
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| 381 | /*this is bad style... must be deleted later - just for testing*/ |
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| 382 | |
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| 383 | /* |
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| 384 | if( unlikely(this->parent == NULL)) |
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| 385 | { |
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| 386 | *this->absCoordinate = *this->relCoordinate; |
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| 387 | } |
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| 388 | else */ |
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| 389 | this->absCoordinate = parent->getAbsCoor() + this->relCoordinate; /* update the current absCoordinate */ |
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| 390 | } |
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| 391 | } |
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| 392 | |
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| 393 | if( this->parentMode & PNODE_LOCAL_ROTATE) |
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| 394 | { |
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| 395 | if( unlikely(this->bAbsDirChanged) /*&& this->timeStamp != DataTank::timeStamp*/) |
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| 396 | { |
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| 397 | /* if you have set the absolute coordinates this overrides all other changes */ |
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| 398 | this->relDirection = this->absDirection - parent->getAbsDir(); |
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| 399 | } |
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| 400 | else if( likely(this->bRelDirChanged) /*&& this->timeStamp != DataTank::timeStamp*/) |
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| 401 | { |
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| 402 | /* update the current absDirection - remember * means rotation around sth.*/ |
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| 403 | this->absDirection = parent->getAbsDir() * this->relDirection; |
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| 404 | } |
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| 405 | } |
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| 406 | |
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| 407 | if( this->parentMode & PNODE_ROTATE_MOVEMENT) |
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| 408 | { |
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| 409 | if( unlikely(this->bAbsCoorChanged) /*&& this->timeStamp != DataTank::timeStamp*/) |
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| 410 | { |
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| 411 | /* if you have set the absolute coordinates this overrides all other changes */ |
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| 412 | this->relCoordinate = this->absCoordinate - parent->getAbsCoor (); |
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| 413 | } |
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| 414 | else if( likely(this->bRelCoorChanged) /*&& this->timeStamp != DataTank::timeStamp*/) |
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| 415 | { |
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| 416 | /*this is bad style... must be deleted later - just for testing*/ |
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| 417 | /*if( this->parent == NULL) |
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| 418 | *this->absCoordinate = *this->relCoordinate; |
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| 419 | else*/ |
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| 420 | this->absCoordinate = parent->getAbsCoor() + parent->getAbsDir().apply(this->relCoordinate); /* update the current absCoordinate */ |
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| 421 | } |
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| 422 | } |
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| 423 | |
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| 424 | |
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| 425 | tIterator<PNode>* iterator = this->children->getIterator(); |
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| 426 | //PNode* pn = this->children->enumerate(); |
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| 427 | PNode* pn = iterator->nextElement(); |
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| 428 | while( pn != NULL) |
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| 429 | { |
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| 430 | /* if this node has changed, make sure, that all children are updated also */ |
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| 431 | if( likely(this->bRelCoorChanged || this->bAbsCoorChanged)) |
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| 432 | pn->parentCoorChanged (); |
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| 433 | if( likely(this->bRelDirChanged || this->bAbsDirChanged)) |
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| 434 | pn->parentDirChanged (); |
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| 435 | |
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| 436 | pn->update(dt); |
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| 437 | //pn = this->children->nextElement(); |
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| 438 | pn = iterator->nextElement(); |
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| 439 | } |
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| 440 | delete iterator; |
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| 441 | |
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| 442 | this->velocity = (this->absCoordinate - this->lastAbsCoordinate) / dt; |
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| 443 | this->bRelCoorChanged = false; |
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| 444 | this->bAbsCoorChanged = false; |
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| 445 | this->bRelDirChanged = false; |
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| 446 | this->bAbsDirChanged = false; |
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| 447 | } |
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| 448 | else |
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| 449 | { |
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| 450 | PRINTF(4)("NullParent::update - (%f, %f, %f)\n", this->absCoordinate.x, this->absCoordinate.y, this->absCoordinate.z); |
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| 451 | this->absCoordinate = this->relCoordinate; |
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| 452 | this->absDirection = this->getAbsDir () * this->relDirection; |
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| 453 | |
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| 454 | tIterator<PNode>* iterator = this->children->getIterator(); |
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| 455 | //PNode* pn = this->children->enumerate (); |
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| 456 | PNode* pn = iterator->nextElement(); |
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| 457 | while( pn != NULL) |
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| 458 | { |
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| 459 | /* if this node has changed, make sure, that all children are updated also */ |
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| 460 | if( this->bRelCoorChanged || this->bAbsCoorChanged) |
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| 461 | pn->parentCoorChanged (); |
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| 462 | if( this->bRelDirChanged || this->bAbsDirChanged) |
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| 463 | pn->parentDirChanged (); |
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| 464 | pn->update (dt); |
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| 465 | //pn = this->children->nextElement (); |
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| 466 | pn = iterator->nextElement(); |
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| 467 | } |
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| 468 | delete iterator; |
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| 469 | this->bRelCoorChanged = false; |
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| 470 | this->bAbsCoorChanged = false; |
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| 471 | this->bRelDirChanged = false; |
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| 472 | this->bAbsDirChanged = false; |
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| 473 | } |
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| 474 | } |
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| 475 | |
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| 476 | /** |
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| 477 | \brief displays some information about this pNode |
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| 478 | \param depth The deph into which to debug the children of this PNode to. |
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| 479 | (0: all children will be debugged, 1: only this PNode, 2: this and direct children...) |
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| 480 | \param level The n-th level of the Node we draw (this is internal and only for nice output) |
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| 481 | */ |
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| 482 | void PNode::debug(unsigned int depth, unsigned int level) const |
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| 483 | { |
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| 484 | for (unsigned int i = 0; i < level; i++) |
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| 485 | PRINT(0)(" |"); |
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| 486 | if (this->children->getSize() > 0) |
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| 487 | PRINT(0)(" +"); |
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| 488 | else |
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| 489 | PRINT(0)(" -"); |
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| 490 | PRINT(0)("PNode(%s::%s) - absCoord: (%0.2f, %0.2f, %0.2f), relCoord(%0.2f, %0.2f, %0.2f)\n", |
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| 491 | this->getClassName(), |
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| 492 | this->getName(), |
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| 493 | this->absCoordinate.x, |
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| 494 | this->absCoordinate.y, |
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| 495 | this->absCoordinate.z, |
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| 496 | this->relCoordinate.x, |
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| 497 | this->relCoordinate.y, |
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| 498 | this->relCoordinate.z ); |
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| 499 | if (depth >= 2 || depth == 0) |
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| 500 | { |
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| 501 | tIterator<PNode>* iterator = this->children->getIterator(); |
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| 502 | //PNode* pn = this->children->enumerate (); |
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| 503 | PNode* pn = iterator->nextElement(); |
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| 504 | while( pn != NULL) |
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| 505 | { |
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| 506 | if (depth == 0) |
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| 507 | pn->debug(0, level + 1); |
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| 508 | else |
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| 509 | pn->debug(depth - 1, level +1); |
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| 510 | pn = iterator->nextElement(); |
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| 511 | } |
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| 512 | delete iterator; |
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| 513 | } |
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| 514 | } |
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| 515 | |
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| 516 | /** |
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| 517 | @brief displays the PNode at its position with its rotation as a cube. |
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| 518 | */ |
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| 519 | void PNode::debugDraw(float size) const |
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| 520 | { |
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| 521 | glMatrixMode(GL_MODELVIEW); |
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| 522 | glPushMatrix(); |
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| 523 | float matrix[4][4]; |
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| 524 | |
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| 525 | /* translate */ |
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| 526 | glTranslatef (this->getAbsCoor ().x, |
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| 527 | this->getAbsCoor ().y, |
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| 528 | this->getAbsCoor ().z); |
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| 529 | /* rotate */ |
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| 530 | this->getAbsDir ().matrix (matrix); |
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| 531 | glMultMatrixf((float*)matrix); |
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| 532 | { |
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| 533 | glBegin(GL_LINE_STRIP); |
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| 534 | glVertex3f( .5, .5, -.5); |
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| 535 | glVertex3f( .5, .5, .5); |
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| 536 | glVertex3f(-.5, .5, .5); |
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| 537 | glVertex3f(-.5, -.5, .5); |
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| 538 | glVertex3f( .5, .5, -.5); |
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| 539 | glVertex3f( .5, -.5, -.5); |
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| 540 | glVertex3f(-.5, -.5, -.5); |
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| 541 | glVertex3f(-.5, .5, -.5); |
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| 542 | glEnd(); |
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| 543 | glBegin(GL_LINE_STRIP); |
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| 544 | glVertex3f(-.5, -.5, -.5); |
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| 545 | glVertex3f(-.5, -.5, .5); |
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| 546 | glVertex3f( .5, -.5, .5); |
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| 547 | glVertex3f( .5, -.5, -.5); |
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| 548 | glEnd(); |
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| 549 | glBegin(GL_LINES); |
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| 550 | glVertex3f( .5, -.5, .5); |
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| 551 | glVertex3f( .5, .5, .5); |
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| 552 | glVertex3f(-.5, -.5, .5); |
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| 553 | glVertex3f(-.5, .5, .5); |
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| 554 | glEnd(); |
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| 555 | } |
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| 556 | |
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| 557 | glPopMatrix(); |
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| 558 | } |
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