| 1 | |
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| 2 | |
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| 3 | /* |
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| 4 | orxonox - the future of 3D-vertical-scrollers |
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| 5 | |
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| 6 | Copyright (C) 2004 orx |
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| 7 | |
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| 8 | This program is free software; you can redistribute it and/or modify |
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| 9 | it under the terms of the GNU General Public License as published by |
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| 10 | the Free Software Foundation; either version 2, or (at your option) |
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| 11 | any later version. |
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| 12 | |
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| 13 | ### File Specific: |
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| 14 | main-programmer: Patrick Boenzli |
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| 15 | co-programmer: |
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| 16 | |
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| 17 | \todo Smooth-Parent: delay, speed |
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| 18 | */ |
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| 19 | |
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| 20 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_PNODE |
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| 21 | |
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| 22 | #include "p_node.h" |
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| 23 | #include "stdincl.h" |
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| 24 | #include "compiler.h" |
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| 25 | |
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| 26 | #include "error.h" |
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| 27 | #include "debug.h" |
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| 28 | #include "list.h" |
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| 29 | #include "vector.h" |
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| 30 | #include "null_parent.h" |
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| 31 | #include "load_param.h" |
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| 32 | |
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| 33 | //#include "vector.h" |
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| 34 | //#include "quaternion.h" |
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| 35 | |
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| 36 | using namespace std; |
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| 37 | |
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| 38 | |
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| 39 | /** |
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| 40 | \brief standard constructor |
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| 41 | */ |
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| 42 | PNode::PNode () |
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| 43 | { |
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| 44 | init(NULL); |
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| 45 | |
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| 46 | NullParent::getInstance()->addChild(this); |
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| 47 | } |
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| 48 | |
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| 49 | /** |
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| 50 | \param root the load-Element for the PNode |
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| 51 | */ |
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| 52 | PNode::PNode(const TiXmlElement* root) |
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| 53 | { |
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| 54 | this->init(NULL); |
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| 55 | this->loadParams(root); |
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| 56 | |
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| 57 | NullParent::getInstance()->addChild(this); |
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| 58 | } |
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| 59 | |
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| 60 | |
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| 61 | /** |
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| 62 | \brief constructor with coodinates |
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| 63 | \param absCoordinate the Absolute coordinate of the Object |
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| 64 | \param parent The parent-node of this node. |
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| 65 | */ |
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| 66 | PNode::PNode (const Vector& absCoordinate, PNode* parent ) |
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| 67 | { |
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| 68 | this->init(parent); |
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| 69 | |
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| 70 | this->absCoordinate = absCoordinate; |
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| 71 | |
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| 72 | if (likely(parent != NULL)) |
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| 73 | { |
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| 74 | this->relCoordinate = this->absCoordinate - parent->getAbsCoor(); |
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| 75 | parent->addChild (this); |
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| 76 | } |
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| 77 | } |
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| 78 | |
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| 79 | /** |
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| 80 | \brief standard deconstructor |
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| 81 | */ |
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| 82 | PNode::~PNode () |
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| 83 | { |
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| 84 | tIterator<PNode>* iterator = this->children->getIterator(); |
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| 85 | PNode* pn = iterator->nextElement(); |
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| 86 | while( pn != NULL) |
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| 87 | { |
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| 88 | delete pn; |
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| 89 | pn = iterator->nextElement(); |
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| 90 | } |
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| 91 | delete iterator; |
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| 92 | /* this deletes all children in the list */ |
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| 93 | delete this->children; |
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| 94 | this->parent = NULL; |
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| 95 | } |
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| 96 | |
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| 97 | /** |
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| 98 | \brief initializes a PNode |
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| 99 | \param parent the parent for this PNode |
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| 100 | */ |
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| 101 | void PNode::init(PNode* parent) |
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| 102 | { |
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| 103 | this->children = new tList<PNode>(); |
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| 104 | this->bRelCoorChanged = true; |
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| 105 | this->bAbsCoorChanged = false; |
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| 106 | this->bRelDirChanged = true; |
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| 107 | this->bAbsDirChanged = false; |
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| 108 | this->parent = parent; |
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| 109 | } |
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| 110 | |
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| 111 | /** |
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| 112 | \brief loads parameters of the PNode |
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| 113 | \param root the XML-element to load the properties of |
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| 114 | */ |
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| 115 | void PNode::loadParams(const TiXmlElement* root) |
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| 116 | { |
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| 117 | static_cast<BaseObject*>(this)->loadParams(root); |
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| 118 | } |
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| 119 | |
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| 120 | /** |
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| 121 | \brief set relative coordinates |
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| 122 | \param relCoord relative coordinates to its parent |
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| 123 | |
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| 124 | it is very importand, that you use this function, if you want to update the |
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| 125 | relCoordinates. If you don't use this, the PNode won't recognize, that something |
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| 126 | has changed and won't update the children Nodes. |
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| 127 | */ |
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| 128 | void PNode::setRelCoor (const Vector& relCoord) |
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| 129 | { |
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| 130 | this->bRelCoorChanged = true; |
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| 131 | this->relCoordinate = relCoord; |
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| 132 | } |
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| 133 | |
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| 134 | /** |
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| 135 | \param absCoord set absolute coordinate |
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| 136 | |
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| 137 | it is very importand, that you use this function, if you want to update the |
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| 138 | absCoordinates. If you don't use this, the PNode won't recognize, that something |
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| 139 | has changed and won't update the children Nodes. |
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| 140 | */ |
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| 141 | void PNode::setAbsCoor (const Vector& absCoord) |
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| 142 | { |
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| 143 | this->bAbsCoorChanged = true; |
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| 144 | this->absCoordinate = absCoord; |
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| 145 | } |
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| 146 | |
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| 147 | /** |
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| 148 | \brief shift coordinate (abs and rel) |
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| 149 | \param shift shift vector |
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| 150 | |
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| 151 | this function shifts the current coordinates about the vector shift. this is |
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| 152 | usefull because from some place else you can: |
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| 153 | PNode* someNode = ...; |
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| 154 | Vector objectMovement = calculateShift(); |
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| 155 | someNode->shiftCoor(objectMovement); |
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| 156 | |
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| 157 | elsewhere you would have to: |
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| 158 | PNode* someNode = ...; |
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| 159 | Vector objectMovement = calculateShift(); |
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| 160 | Vector currentCoor = someNode->getRelCoor(); |
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| 161 | Vector newCoor = currentCoor + objectMovement; |
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| 162 | someNode->setRelCoor(newCoor); |
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| 163 | |
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| 164 | yea right... shorter... |
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| 165 | |
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| 166 | */ |
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| 167 | void PNode::shiftCoor (const Vector& shift) |
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| 168 | { |
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| 169 | |
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| 170 | if( unlikely(this->bAbsCoorChanged)) |
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| 171 | { |
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| 172 | this->absCoordinate += shift; |
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| 173 | } |
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| 174 | else |
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| 175 | { |
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| 176 | this->relCoordinate += shift; |
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| 177 | this->bRelCoorChanged = true; |
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| 178 | } |
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| 179 | } |
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| 180 | |
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| 181 | /** |
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| 182 | \brief set relative direction |
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| 183 | \param relDir to its parent |
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| 184 | |
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| 185 | it is very importand, that you use this function, if you want to update the |
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| 186 | relDirection. If you don't use this, the PNode won't recognize, that something |
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| 187 | has changed and won't update the children Nodes. |
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| 188 | */ |
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| 189 | void PNode::setRelDir (const Quaternion& relDir) |
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| 190 | { |
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| 191 | this->bRelCoorChanged = true; |
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| 192 | this->relDirection = relDir; |
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| 193 | } |
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| 194 | |
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| 195 | /** |
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| 196 | \brief sets the absolute direction (0,0,1) |
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| 197 | \param absDir absolute coordinates |
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| 198 | |
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| 199 | it is very importand, that you use this function, if you want to update the |
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| 200 | absDirection. If you don't use this, the PNode won't recognize, that something |
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| 201 | has changed and won't update the children Nodes. |
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| 202 | */ |
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| 203 | void PNode::setAbsDir (const Quaternion& absDir) |
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| 204 | { |
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| 205 | this->bAbsDirChanged = true; |
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| 206 | this->absDirection = absDir; |
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| 207 | } |
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| 208 | |
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| 209 | /** |
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| 210 | \brief shift coordinate (abs and rel) |
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| 211 | \param shift vector |
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| 212 | |
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| 213 | this function shifts the current coordinates about the vector shift. this is |
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| 214 | usefull because from some place else you can: |
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| 215 | PNode* someNode = ...; |
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| 216 | Quaternion objectMovement = calculateShift(); |
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| 217 | someNode->shiftCoor(objectMovement); |
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| 218 | |
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| 219 | elsewhere you would have to: |
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| 220 | PNode* someNode = ...; |
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| 221 | Quaternion objectMovement = calculateShift(); |
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| 222 | Quaternion currentCoor = someNode->getRelCoor(); |
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| 223 | Quaternion newCoor = currentCoor + objectMovement; |
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| 224 | someNode->setRelCoor(newCoor); |
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| 225 | |
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| 226 | yea right... shorter... |
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| 227 | |
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| 228 | \todo implement this |
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| 229 | */ |
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| 230 | void PNode::shiftDir (const Quaternion& shift) |
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| 231 | { |
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| 232 | this->bRelDirChanged = true; |
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| 233 | this->relDirection = this->relDirection * shift; |
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| 234 | } |
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| 235 | |
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| 236 | /** |
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| 237 | \brief adds a child and makes this node to a parent |
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| 238 | \param pNode child reference |
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| 239 | \param parentMode on which changes the child should also change ist state |
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| 240 | |
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| 241 | use this to add a child to this node. |
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| 242 | */ |
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| 243 | void PNode::addChild (PNode* pNode, int parentMode) |
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| 244 | { |
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| 245 | if( likely(pNode->parent != NULL)) |
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| 246 | { |
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| 247 | PRINTF(3)("PNode::addChild() - reparenting node: removing it and adding it again\n"); |
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| 248 | pNode->parent->children->remove(pNode); |
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| 249 | } |
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| 250 | pNode->parentMode = parentMode; |
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| 251 | pNode->parent = this; |
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| 252 | this->children->add(pNode); |
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| 253 | } |
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| 254 | |
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| 255 | /** |
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| 256 | \brief removes a child from the node |
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| 257 | \param pNode the child to remove from this pNode. |
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| 258 | |
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| 259 | Children from pNode will not be lost, they are referenced to NullPointer |
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| 260 | */ |
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| 261 | void PNode::removeChild (PNode* pNode) |
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| 262 | { |
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| 263 | pNode->remove(); |
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| 264 | this->children->remove (pNode); |
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| 265 | pNode->parent = NULL; |
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| 266 | } |
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| 267 | |
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| 268 | |
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| 269 | /** |
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| 270 | \brief remove this pnode from the tree and adds all following to NullParent |
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| 271 | |
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| 272 | this can be the case, if an entity in the world is been destroyed. |
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| 273 | */ |
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| 274 | void PNode::remove() |
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| 275 | { |
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| 276 | NullParent* nullParent = NullParent::getInstance(); |
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| 277 | |
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| 278 | tIterator<PNode>* iterator = this->children->getIterator(); |
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| 279 | PNode* pn = iterator->nextElement(); |
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| 280 | |
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| 281 | while( pn != NULL) |
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| 282 | { |
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| 283 | nullParent->addChild(pn, pn->getParentMode()); |
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| 284 | pn = iterator->nextElement(); |
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| 285 | } |
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| 286 | delete iterator; |
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| 287 | this->parent->children->remove(this); |
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| 288 | } |
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| 289 | |
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| 290 | |
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| 291 | /** |
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| 292 | \brief sets the parent of this PNode |
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| 293 | \param parent the Parent to set |
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| 294 | */ |
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| 295 | void PNode::setParent (PNode* parent) |
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| 296 | { |
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| 297 | parent->addChild(this); |
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| 298 | } |
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| 299 | |
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| 300 | |
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| 301 | /** |
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| 302 | \brief set the mode of this parent manualy |
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| 303 | \param parentMode the mode of the bind-type. |
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| 304 | */ |
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| 305 | void PNode::setParentMode (unsigned int parentMode) |
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| 306 | { |
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| 307 | this->parentMode = parentMode; |
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| 308 | } |
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| 309 | |
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| 310 | |
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| 311 | /** |
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| 312 | \brief has to be called, if the parent coordinate has changed |
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| 313 | |
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| 314 | normaly this will be done by the parent itself automaticaly. If you call this, you |
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| 315 | will force an update of the coordinated of the node. |
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| 316 | */ |
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| 317 | /* |
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| 318 | void PNode::parentCoorChanged () |
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| 319 | { |
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| 320 | this->bRelCoorChanged = true; |
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| 321 | } |
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| 322 | */ |
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| 323 | |
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| 324 | /** |
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| 325 | \brief updates the absCoordinate/absDirection |
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| 326 | \param dt The time passed since the last update |
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| 327 | |
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| 328 | this is used to go through the parent-tree to update all the absolute coordinates |
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| 329 | and directions. this update should be done by the engine, so you don't have to |
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| 330 | worry, normaly... |
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| 331 | */ |
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| 332 | void PNode::update (float dt) |
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| 333 | { |
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| 334 | if( likely(this->parent != NULL)) |
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| 335 | { |
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| 336 | this->lastAbsCoordinate = this->absCoordinate; |
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| 337 | |
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| 338 | PRINTF(4)("PNode::update - %s - (%f, %f, %f)\n", this->getName(), this->absCoordinate.x, this->absCoordinate.y, this->absCoordinate.z); |
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| 339 | |
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| 340 | |
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| 341 | if( likely(this->parentMode & PNODE_MOVEMENT)) |
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| 342 | { |
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| 343 | if( unlikely(this->bAbsCoorChanged) /*&& this->timeStamp != DataTank::timeStamp*/) |
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| 344 | { |
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| 345 | /* if you have set the absolute coordinates this overrides all other changes */ |
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| 346 | this->relCoordinate = this->absCoordinate - parent->getAbsCoor (); |
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| 347 | } |
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| 348 | if( likely(this->bRelCoorChanged) /*&& this->timeStamp != DataTank::timeStamp*/) |
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| 349 | |
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| 350 | { |
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| 351 | /*this is bad style... must be deleted later - just for testing*/ |
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| 352 | |
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| 353 | /* |
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| 354 | if( unlikely(this->parent == NULL)) |
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| 355 | { |
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| 356 | *this->absCoordinate = *this->relCoordinate; |
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| 357 | } |
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| 358 | else */ |
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| 359 | this->absCoordinate = parent->getAbsCoor() + this->relCoordinate; /* update the current absCoordinate */ |
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| 360 | } |
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| 361 | } |
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| 362 | |
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| 363 | if( this->parentMode & PNODE_LOCAL_ROTATE) |
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| 364 | { |
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| 365 | if( unlikely(this->bAbsDirChanged) /*&& this->timeStamp != DataTank::timeStamp*/) |
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| 366 | { |
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| 367 | /* if you have set the absolute coordinates this overrides all other changes */ |
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| 368 | this->relDirection = this->absDirection - parent->getAbsDir(); |
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| 369 | } |
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| 370 | else if( likely(this->bRelDirChanged) /*&& this->timeStamp != DataTank::timeStamp*/) |
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| 371 | { |
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| 372 | /* update the current absDirection - remember * means rotation around sth.*/ |
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| 373 | this->absDirection = parent->getAbsDir() * this->relDirection; |
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| 374 | } |
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| 375 | } |
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| 376 | |
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| 377 | if( this->parentMode & PNODE_ROTATE_MOVEMENT) |
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| 378 | { |
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| 379 | if( unlikely(this->bAbsCoorChanged) /*&& this->timeStamp != DataTank::timeStamp*/) |
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| 380 | { |
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| 381 | /* if you have set the absolute coordinates this overrides all other changes */ |
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| 382 | this->relCoordinate = this->absCoordinate - parent->getAbsCoor (); |
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| 383 | } |
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| 384 | else if( likely(this->bRelCoorChanged) /*&& this->timeStamp != DataTank::timeStamp*/) |
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| 385 | { |
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| 386 | /*this is bad style... must be deleted later - just for testing*/ |
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| 387 | /*if( this->parent == NULL) |
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| 388 | *this->absCoordinate = *this->relCoordinate; |
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| 389 | else*/ |
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| 390 | this->absCoordinate = parent->getAbsCoor() + parent->getAbsDir().apply(this->relCoordinate); /* update the current absCoordinate */ |
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| 391 | } |
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| 392 | } |
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| 393 | |
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| 394 | |
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| 395 | tIterator<PNode>* iterator = this->children->getIterator(); |
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| 396 | //PNode* pn = this->children->enumerate(); |
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| 397 | PNode* pn = iterator->nextElement(); |
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| 398 | while( pn != NULL) |
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| 399 | { |
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| 400 | /* if this node has changed, make sure, that all children are updated also */ |
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| 401 | if( likely(this->bRelCoorChanged || this->bAbsCoorChanged)) |
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| 402 | pn->parentCoorChanged (); |
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| 403 | if( likely(this->bRelDirChanged || this->bAbsDirChanged)) |
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| 404 | pn->parentDirChanged (); |
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| 405 | |
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| 406 | pn->update(dt); |
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| 407 | //pn = this->children->nextElement(); |
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| 408 | pn = iterator->nextElement(); |
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| 409 | } |
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| 410 | delete iterator; |
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| 411 | |
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| 412 | this->velocity = (this->absCoordinate - this->lastAbsCoordinate) / dt; |
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| 413 | this->bRelCoorChanged = false; |
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| 414 | this->bAbsCoorChanged = false; |
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| 415 | this->bRelDirChanged = false; |
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| 416 | this->bAbsDirChanged = false; |
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| 417 | } |
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| 418 | else |
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| 419 | { |
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| 420 | PRINTF(4)("NullParent::update - (%f, %f, %f)\n", this->absCoordinate.x, this->absCoordinate.y, this->absCoordinate.z); |
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| 421 | this->absCoordinate = this->relCoordinate; |
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| 422 | this->absDirection = this->getAbsDir () * this->relDirection; |
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| 423 | |
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| 424 | tIterator<PNode>* iterator = this->children->getIterator(); |
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| 425 | //PNode* pn = this->children->enumerate (); |
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| 426 | PNode* pn = iterator->nextElement(); |
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| 427 | while( pn != NULL) |
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| 428 | { |
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| 429 | /* if this node has changed, make sure, that all children are updated also */ |
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| 430 | if( this->bRelCoorChanged || this->bAbsCoorChanged) |
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| 431 | pn->parentCoorChanged (); |
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| 432 | if( this->bRelDirChanged || this->bAbsDirChanged) |
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| 433 | pn->parentDirChanged (); |
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| 434 | pn->update (dt); |
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| 435 | //pn = this->children->nextElement (); |
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| 436 | pn = iterator->nextElement(); |
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| 437 | } |
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| 438 | |
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| 439 | this->bRelCoorChanged = false; |
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| 440 | this->bAbsCoorChanged = false; |
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| 441 | this->bRelDirChanged = false; |
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| 442 | this->bAbsDirChanged = false; |
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| 443 | } |
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| 444 | } |
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| 445 | |
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| 446 | /** |
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| 447 | \brief displays some information about this pNode |
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| 448 | */ |
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| 449 | void PNode::debug() |
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| 450 | { |
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| 451 | PRINTF(2)("PNode::debug() - absCoord: (%f, %f, %f)\n", |
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| 452 | this->absCoordinate.x, |
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| 453 | this->absCoordinate.y, |
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| 454 | this->absCoordinate.z); |
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| 455 | } |
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| 456 | |
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