| 1 |  | 
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| 2 |  | 
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| 3 | /*  | 
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| 4 |    orxonox - the future of 3D-vertical-scrollers | 
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| 5 |  | 
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| 6 |    Copyright (C) 2004 orx | 
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| 7 |  | 
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| 8 |    This program is free software; you can redistribute it and/or modify | 
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| 9 |    it under the terms of the GNU General Public License as published by | 
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| 10 |    the Free Software Foundation; either version 2, or (at your option) | 
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| 11 |    any later version. | 
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| 12 |  | 
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| 13 |    ### File Specific: | 
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| 14 |    main-programmer: Patrick Boenzli | 
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| 15 |    co-programmer:  | 
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| 16 |  | 
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| 17 |    \todo Smooth-Parent: delay, speed | 
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| 18 | */ | 
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| 19 |  | 
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| 20 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_PNODE | 
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| 21 |  | 
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| 22 | #include "p_node.h" | 
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| 23 | #include "stdincl.h" | 
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| 24 | #include "compiler.h" | 
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| 25 |  | 
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| 26 | #include "error.h" | 
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| 27 | #include "debug.h" | 
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| 28 | #include "list.h" | 
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| 29 | #include "vector.h" | 
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| 30 | #include "null_parent.h" | 
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| 31 |  | 
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| 32 | //#include "vector.h" | 
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| 33 | //#include "quaternion.h" | 
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| 34 |  | 
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| 35 | using namespace std; | 
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| 36 |  | 
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| 37 |  | 
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| 38 | /** | 
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| 39 |    \brief standard constructor | 
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| 40 |  | 
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| 41 |    \todo this constructor is not jet implemented - do it | 
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| 42 | */ | 
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| 43 | PNode::PNode ()  | 
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| 44 | { | 
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| 45 |   init(NULL); | 
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| 46 |  | 
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| 47 |   NullParent* np = NullParent::getInstance(); | 
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| 48 |   np->addChild(this); | 
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| 49 | } | 
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| 50 |  | 
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| 51 |  | 
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| 52 |  | 
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| 53 | /** | 
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| 54 |    \brief constructor with coodinates | 
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| 55 |    \param absCoordinate the Absolute coordinate of the Object | 
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| 56 |    \param parent The parent-node of this node. | 
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| 57 | */ | 
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| 58 | PNode::PNode (const Vector& absCoordinate, PNode* parent ) | 
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| 59 | { | 
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| 60 |   this->init(parent); | 
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| 61 |  | 
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| 62 |   this->absCoordinate = absCoordinate; | 
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| 63 |  | 
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| 64 |   if (likely(parent != NULL)) | 
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| 65 |   { | 
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| 66 |     this->relCoordinate = this->absCoordinate - parent->getAbsCoor(); | 
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| 67 |     parent->addChild (this); | 
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| 68 |   } | 
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| 69 | } | 
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| 70 |  | 
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| 71 | /** | 
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| 72 |    \brief standard deconstructor | 
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| 73 | */ | 
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| 74 | PNode::~PNode ()  | 
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| 75 | { | 
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| 76 |   tIterator<PNode>* iterator = this->children->getIterator(); | 
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| 77 |   PNode* pn = iterator->nextElement(); | 
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| 78 |   while( pn != NULL)  | 
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| 79 |     {  | 
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| 80 |       delete pn; | 
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| 81 |       pn = iterator->nextElement(); | 
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| 82 |     } | 
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| 83 |   delete iterator; | 
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| 84 |   /* this deletes all children in the list */ | 
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| 85 |   delete this->children; | 
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| 86 |   this->parent = NULL; | 
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| 87 |   delete []this->objectName; | 
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| 88 |  | 
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| 89 | } | 
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| 90 |  | 
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| 91 |  | 
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| 92 | void PNode::init(PNode* parent) | 
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| 93 | { | 
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| 94 |   this->children = new tList<PNode>(); | 
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| 95 |   this->bRelCoorChanged = true; | 
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| 96 |   this->bAbsCoorChanged = false; | 
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| 97 |   this->bRelDirChanged = true; | 
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| 98 |   this->bAbsDirChanged = false; | 
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| 99 |   this->parent = parent;  | 
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| 100 |   this->objectName = NULL; | 
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| 101 | } | 
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| 102 |  | 
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| 103 |  | 
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| 104 |  | 
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| 105 | /** | 
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| 106 |    \brief get relative coordinates | 
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| 107 |    \returns relative coordinates to its parent | 
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| 108 |     | 
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| 109 |    the reference that is returned is a pointer to the real relCoor, so don't  | 
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| 110 |    change it unless you realy know what you are doing. | 
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| 111 | */ | 
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| 112 | //Vector* PNode::getRelCoor () const | 
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| 113 |  | 
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| 114 |  | 
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| 115 |  | 
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| 116 | /** | 
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| 117 |    \brief set relative coordinates | 
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| 118 |    \param relCoord relative coordinates to its parent | 
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| 119 |  | 
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| 120 |    it is very importand, that you use this function, if you want to update the | 
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| 121 |    relCoordinates. If you don't use this, the PNode won't recognize, that something | 
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| 122 |    has changed and won't update the children Nodes. | 
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| 123 | */ | 
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| 124 | /* | 
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| 125 | void PNode::setRelCoor (Vector* relCoord) | 
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| 126 | { | 
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| 127 |   this->bRelCoorChanged = true; | 
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| 128 |   *this->relCoordinate = *relCoord; | 
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| 129 | } | 
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| 130 | */ | 
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| 131 |  | 
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| 132 |  | 
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| 133 | /** | 
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| 134 |    \brief set relative coordinates | 
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| 135 |    \param relCoord relative coordinates to its parent | 
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| 136 |  | 
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| 137 |    it is very importand, that you use this function, if you want to update the | 
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| 138 |    relCoordinates. If you don't use this, the PNode won't recognize, that something | 
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| 139 |    has changed and won't update the children Nodes. | 
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| 140 | */ | 
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| 141 | void PNode::setRelCoor (const Vector& relCoord) | 
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| 142 | { | 
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| 143 |   this->bRelCoorChanged = true; | 
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| 144 |   this->relCoordinate = relCoord; | 
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| 145 | } | 
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| 146 |  | 
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| 147 |  | 
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| 148 | /** | 
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| 149 |    \brief get absolute coordinates | 
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| 150 |    \returns absolute coordinates from (0,0,0) | 
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| 151 | */ | 
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| 152 | //Vector PNode::getAbsCoor () const | 
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| 153 |  | 
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| 154 |  | 
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| 155 |  | 
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| 156 |  | 
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| 157 |  | 
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| 158 | /** | 
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| 159 |    \param absCoord set absolute coordinate | 
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| 160 |  | 
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| 161 |    it is very importand, that you use this function, if you want to update the | 
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| 162 |    absCoordinates. If you don't use this, the PNode won't recognize, that something | 
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| 163 |    has changed and won't update the children Nodes. | 
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| 164 | */ | 
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| 165 | void PNode::setAbsCoor (const Vector& absCoord) | 
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| 166 | { | 
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| 167 |   this->bAbsCoorChanged = true; | 
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| 168 |   this->absCoordinate = absCoord; | 
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| 169 | } | 
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| 170 |  | 
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| 171 |  | 
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| 172 | /** | 
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| 173 |    \brief shift coordinate (abs and rel) | 
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| 174 |    \param shift vector | 
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| 175 |  | 
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| 176 |    this function shifts the current coordinates about the vector shift. this is | 
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| 177 |    usefull because from some place else you can: | 
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| 178 |    PNode* someNode = ...; | 
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| 179 |    Vector objectMovement = calculateShift(); | 
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| 180 |    someNode->shiftCoor(objectMovement); | 
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| 181 |  | 
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| 182 |    elsewhere you would have to: | 
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| 183 |    PNode* someNode = ...; | 
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| 184 |    Vector objectMovement = calculateShift(); | 
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| 185 |    Vector currentCoor = someNode->getRelCoor(); | 
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| 186 |    Vector newCoor = currentCoor + objectMovement; | 
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| 187 |    someNode->setRelCoor(newCoor); | 
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| 188 |     | 
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| 189 |    yea right... shorter... | 
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| 190 |  | 
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| 191 | */ | 
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| 192 | void PNode::shiftCoor (const Vector& shift) | 
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| 193 | { | 
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| 194 |  | 
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| 195 |   if( unlikely(this->bAbsCoorChanged)) | 
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| 196 |     { | 
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| 197 |       this->absCoordinate += shift; | 
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| 198 |     } | 
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| 199 |   else  | 
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| 200 |     { | 
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| 201 |       this->relCoordinate += shift; | 
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| 202 |       this->bRelCoorChanged = true; | 
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| 203 |     } | 
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| 204 | } | 
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| 205 |  | 
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| 206 |  | 
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| 207 |  | 
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| 208 | /** | 
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| 209 |    \brief get relative direction | 
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| 210 |    \returns relative direction to its parent | 
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| 211 | */ | 
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| 212 | //Quaternion* PNode::getRelDir () const | 
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| 213 |  | 
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| 214 |  | 
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| 215 |  | 
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| 216 | /** | 
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| 217 |    \brief set relative direction | 
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| 218 |    \param relDir to its parent | 
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| 219 |  | 
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| 220 |    it is very importand, that you use this function, if you want to update the | 
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| 221 |    relDirection. If you don't use this, the PNode won't recognize, that something | 
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| 222 |    has changed and won't update the children Nodes. | 
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| 223 | */ | 
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| 224 | void PNode::setRelDir (const Quaternion& relDir) | 
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| 225 | { | 
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| 226 |   this->bRelCoorChanged = true; | 
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| 227 |   this->relDirection = relDir; | 
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| 228 | } | 
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| 229 |  | 
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| 230 |  | 
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| 231 | /** | 
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| 232 |    \brief gets the absolute direction (0,0,1) | 
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| 233 |    \returns absolute coordinates | 
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| 234 | */ | 
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| 235 | //Quaternion PNode::getAbsDir () const | 
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| 236 |  | 
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| 237 |  | 
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| 238 |  | 
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| 239 | /** | 
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| 240 |    \brief sets the absolute direction (0,0,1) | 
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| 241 |    \param absDir absolute coordinates | 
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| 242 |  | 
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| 243 |    it is very importand, that you use this function, if you want to update the | 
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| 244 |    absDirection. If you don't use this, the PNode won't recognize, that something | 
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| 245 |    has changed and won't update the children Nodes. | 
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| 246 | */ | 
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| 247 | void PNode::setAbsDir (const Quaternion& absDir) | 
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| 248 | { | 
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| 249 |   this->bAbsDirChanged = true; | 
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| 250 |   this->absDirection = absDir; | 
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| 251 | } | 
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| 252 |  | 
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| 253 |  | 
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| 254 |  | 
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| 255 | /** | 
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| 256 |    \brief shift coordinate (abs and rel) | 
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| 257 |    \param shift vector | 
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| 258 |  | 
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| 259 |    this function shifts the current coordinates about the vector shift. this is | 
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| 260 |    usefull because from some place else you can: | 
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| 261 |    PNode* someNode = ...; | 
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| 262 |    Quaternion objectMovement = calculateShift(); | 
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| 263 |    someNode->shiftCoor(objectMovement); | 
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| 264 |  | 
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| 265 |    elsewhere you would have to: | 
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| 266 |    PNode* someNode = ...; | 
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| 267 |    Quaternion objectMovement = calculateShift(); | 
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| 268 |    Quaternion currentCoor = someNode->getRelCoor(); | 
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| 269 |    Quaternion newCoor = currentCoor + objectMovement; | 
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| 270 |    someNode->setRelCoor(newCoor); | 
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| 271 |     | 
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| 272 |    yea right... shorter... | 
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| 273 |  | 
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| 274 |    \todo implement this | 
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| 275 | */ | 
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| 276 | void PNode::shiftDir (const Quaternion& shift) | 
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| 277 | { | 
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| 278 |   this->bRelDirChanged = true; | 
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| 279 |   this->relDirection = this->relDirection * shift; | 
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| 280 | } | 
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| 281 |  | 
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| 282 | /** | 
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| 283 |    \brief adds a child and makes this node to a parent | 
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| 284 |    \param pNode child reference | 
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| 285 |    \param mode on which changes the child should also change ist state | 
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| 286 |  | 
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| 287 |    use this to add a child to this node. | 
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| 288 | */ | 
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| 289 | void PNode::addChild (PNode* pNode, int parentingMode) | 
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| 290 | { | 
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| 291 |   if( likely(pNode->parent != NULL)) | 
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| 292 |     { | 
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| 293 |       PRINTF(3)("PNode::addChild() - reparenting node: removing it and adding it again\n"); | 
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| 294 |       pNode->parent->children->remove(pNode); | 
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| 295 |     } | 
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| 296 |   pNode->mode = parentingMode; | 
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| 297 |   pNode->parent = this; | 
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| 298 |   this->children->add(pNode); | 
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| 299 | } | 
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| 300 |  | 
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| 301 |  | 
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| 302 | /** | 
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| 303 |    \brief removes a child from the node | 
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| 304 |    \param pNode the child to remove from this pNode. | 
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| 305 |  | 
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| 306 |    Children from pNode will not be lost, they are referenced to NullPointer | 
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| 307 | */ | 
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| 308 | void PNode::removeChild (PNode* pNode) | 
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| 309 | { | 
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| 310 |   pNode->remove(); | 
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| 311 |   this->children->remove (pNode); | 
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| 312 |   pNode->parent = NULL; | 
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| 313 | } | 
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| 314 |  | 
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| 315 |  | 
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| 316 | /** | 
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| 317 |    \brief remove this pnode from the tree and adds all following to NullParent | 
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| 318 |  | 
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| 319 |    this can be the case, if an entity in the world is been destroyed. | 
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| 320 | */ | 
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| 321 | void PNode::remove() | 
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| 322 | { | 
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| 323 |   NullParent* nullParent = NullParent::getInstance(); | 
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| 324 |  | 
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| 325 |   tIterator<PNode>* iterator = this->children->getIterator(); | 
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| 326 |   PNode* pn = iterator->nextElement(); | 
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| 327 |   | 
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| 328 |   while( pn != NULL)  | 
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| 329 |     {  | 
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| 330 |       nullParent->addChild(pn, pn->getMode()); | 
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| 331 |       pn = iterator->nextElement(); | 
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| 332 |     } | 
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| 333 |   delete iterator; | 
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| 334 |   this->parent->children->remove(this); | 
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| 335 | } | 
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| 336 |  | 
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| 337 |  | 
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| 338 | /** | 
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| 339 |    \brief sets the parent of this PNode | 
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| 340 |    \param parent the Parent to set | 
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| 341 | */ | 
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| 342 | void PNode::setParent (PNode* parent) | 
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| 343 | { | 
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| 344 |   parent->addChild(this); | 
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| 345 | } | 
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| 346 |  | 
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| 347 |  | 
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| 348 | /** | 
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| 349 |    \brief set the mode of this parent manualy | 
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| 350 |    \param mode the mode of the bind-type. | 
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| 351 | */ | 
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| 352 | void PNode::setMode (int parentingMode) | 
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| 353 | { | 
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| 354 |   this->mode = parentingMode; | 
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| 355 | } | 
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| 356 |  | 
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| 357 |  | 
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| 358 | /** | 
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| 359 |    \brief gets the mode of this parent manualy | 
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| 360 |    \return the mode of the bind-type. | 
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| 361 | */ | 
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| 362 | int PNode::getMode() const | 
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| 363 | { | 
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| 364 |   return this->mode; | 
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| 365 | } | 
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| 366 |  | 
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| 367 |  | 
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| 368 | /** | 
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| 369 |    \brief has to be called, if the parent coordinate has changed | 
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| 370 |     | 
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| 371 |    normaly this will be done by the parent itself automaticaly. If you call this, you | 
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| 372 |    will force an update of the coordinated of the node. | 
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| 373 | */ | 
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| 374 | /* | 
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| 375 | void PNode::parentCoorChanged () | 
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| 376 | { | 
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| 377 |   this->bRelCoorChanged = true; | 
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| 378 | } | 
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| 379 | */ | 
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| 380 |  | 
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| 381 |  | 
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| 382 | /** | 
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| 383 |    \brief has to be called, if the parent direction has changed | 
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| 384 |     | 
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| 385 |    normaly this will be done by the parent itself automaticaly. If you call this, you | 
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| 386 |    will force an update of the direction of the node. | 
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| 387 | */ | 
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| 388 | /* | 
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| 389 | void PNode::parentDirChanged () | 
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| 390 | { | 
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| 391 |   this->bRelDirChanged = true; | 
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| 392 | } | 
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| 393 | */ | 
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| 394 |  | 
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| 395 |  | 
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| 396 | /** | 
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| 397 |    \brief updates the absCoordinate/absDirection | 
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| 398 |    \param timeStamp The timestanp used for to look if calculations should be done | 
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| 399 |  | 
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| 400 |    this is used to go through the parent-tree to update all the absolute coordinates | 
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| 401 |    and directions. this update should be done by the engine, so you don't have to  | 
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| 402 |    worry, normaly... | 
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| 403 | */ | 
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| 404 | void PNode::update (float dt) | 
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| 405 | { | 
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| 406 |   this->lastAbsCoordinate = this->absCoordinate; | 
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| 407 |  | 
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| 408 |   PRINTF(4)("PNode::update - %s - (%f, %f, %f)\n", this->objectName, this->absCoordinate.x, this->absCoordinate.y, this->absCoordinate.z); | 
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| 409 |  | 
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| 410 |  | 
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| 411 |   if( likely(this->mode & PNODE_MOVEMENT)) | 
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| 412 |     { | 
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| 413 |       if( unlikely(this->bAbsCoorChanged) /*&& this->timeStamp != DataTank::timeStamp*/) | 
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| 414 |         { | 
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| 415 |           /* if you have set the absolute coordinates this overrides all other changes */ | 
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| 416 |           this->relCoordinate = this->absCoordinate - parent->getAbsCoor (); | 
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| 417 |         } | 
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| 418 |       if( likely(this->bRelCoorChanged) /*&& this->timeStamp != DataTank::timeStamp*/) | 
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| 419 |  | 
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| 420 |         { | 
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| 421 |           /*this is bad style... must be deleted later - just for testing*/ | 
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| 422 |  | 
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| 423 |           /* | 
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| 424 |           if( unlikely(this->parent == NULL)) | 
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| 425 |             { | 
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| 426 |               *this->absCoordinate = *this->relCoordinate; | 
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| 427 |             } | 
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| 428 |             else */ | 
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| 429 |           this->absCoordinate = parent->getAbsCoor() + this->relCoordinate;           /* update the current absCoordinate */ | 
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| 430 |         } | 
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| 431 |     } | 
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| 432 |    | 
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| 433 |   if( this->mode & PNODE_LOCAL_ROTATE) | 
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| 434 |     { | 
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| 435 |       if( unlikely(this->bAbsDirChanged) /*&& this->timeStamp != DataTank::timeStamp*/) | 
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| 436 |         { | 
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| 437 |           /* if you have set the absolute coordinates this overrides all other changes */ | 
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| 438 |           this->relDirection = this->absDirection - parent->getAbsDir(); | 
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| 439 |         } | 
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| 440 |       else if( likely(this->bRelDirChanged) /*&& this->timeStamp != DataTank::timeStamp*/) | 
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| 441 |         { | 
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| 442 |           /* update the current absDirection - remember * means rotation around sth.*/ | 
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| 443 |           this->absDirection = parent->getAbsDir() * this->relDirection; | 
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| 444 |         } | 
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| 445 |     } | 
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| 446 |    | 
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| 447 |   if( this->mode & PNODE_ROTATE_MOVEMENT) | 
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| 448 |     { | 
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| 449 |       if( unlikely(this->bAbsCoorChanged) /*&& this->timeStamp != DataTank::timeStamp*/) | 
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| 450 |         { | 
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| 451 |           /* if you have set the absolute coordinates this overrides all other changes */ | 
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| 452 |           this->relCoordinate = this->absCoordinate - parent->getAbsCoor (); | 
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| 453 |         } | 
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| 454 |       else if( likely(this->bRelCoorChanged) /*&& this->timeStamp != DataTank::timeStamp*/) | 
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| 455 |         { | 
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| 456 |           /*this is bad style... must be deleted later - just for testing*/ | 
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| 457 |           /*if( this->parent == NULL) | 
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| 458 |             *this->absCoordinate = *this->relCoordinate; | 
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| 459 |             else*/ | 
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| 460 |           this->absCoordinate = parent->getAbsCoor() + parent->getAbsDir().apply(this->relCoordinate);        /* update the current absCoordinate */ | 
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| 461 |         } | 
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| 462 |     } | 
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| 463 |    | 
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| 464 |    | 
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| 465 |   tIterator<PNode>* iterator = this->children->getIterator(); | 
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| 466 |   //PNode* pn = this->children->enumerate(); | 
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| 467 |   PNode* pn = iterator->nextElement(); | 
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| 468 |   while( pn != NULL)  | 
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| 469 |     {  | 
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| 470 |       /* if this node has changed, make sure, that all children are updated also */ | 
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| 471 |       if( likely(this->bRelCoorChanged || this->bAbsCoorChanged)) | 
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| 472 |         pn->parentCoorChanged (); | 
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| 473 |       if( likely(this->bRelDirChanged || this->bAbsDirChanged)) | 
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| 474 |         pn->parentDirChanged (); | 
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| 475 |  | 
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| 476 |       pn->update(dt); | 
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| 477 |       //pn = this->children->nextElement(); | 
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| 478 |       pn = iterator->nextElement(); | 
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| 479 |     } | 
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| 480 |   delete iterator; | 
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| 481 |  | 
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| 482 |   this->velocity = (this->absCoordinate - this->lastAbsCoordinate) / dt; | 
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| 483 |   this->timeStamp = timeStamp; | 
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| 484 |   this->bRelCoorChanged = false; | 
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| 485 |   this->bAbsCoorChanged = false; | 
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| 486 |   this->bRelDirChanged = false; | 
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| 487 |   this->bAbsDirChanged = false; | 
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| 488 | } | 
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| 489 |  | 
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| 490 |  | 
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| 491 | /** | 
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| 492 |   \brief tick | 
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| 493 |   \param dt time to tick | 
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| 494 | */ | 
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| 495 | void PNode::processTick (float dt) | 
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| 496 | { | 
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| 497 |   //this->tick (dt); | 
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| 498 |   /* | 
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| 499 |   PNode* pn = this->children->enumerate(); | 
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| 500 |   while( pn != NULL)  | 
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| 501 |     {  | 
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| 502 |       pn->processTick (dt); | 
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| 503 |       pn = this->children->nextElement(); | 
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| 504 |     }  | 
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| 505 |   */ | 
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| 506 | } | 
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| 507 |  | 
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| 508 |  | 
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| 509 | /** | 
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| 510 |    \brief displays some information about this pNode | 
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| 511 | */ | 
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| 512 | void PNode::debug() | 
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| 513 | { | 
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| 514 |   PRINTF(2)("PNode::debug() - absCoord: (%f, %f, %f)\n",  | 
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| 515 |          this->absCoordinate.x,  | 
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| 516 |          this->absCoordinate.y, | 
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| 517 |          this->absCoordinate.z); | 
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| 518 | } | 
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| 519 |  | 
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| 520 |  | 
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| 521 | /** | 
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| 522 |   \brief set the name of the node | 
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| 523 |  | 
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| 524 |   for debug purposes realy usefull, not used to work properly | 
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| 525 | */ | 
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| 526 | void PNode::setName (const char* newName) | 
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| 527 | { | 
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| 528 |   this->objectName = new char[strlen(newName)+1]; | 
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| 529 |   strcpy(this->objectName,newName); | 
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| 530 | } | 
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| 531 |  | 
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| 532 |  | 
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| 533 | /** | 
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| 534 |   \brief gets the name of the node | 
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| 535 | */ | 
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| 536 | const char* PNode::getName () | 
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| 537 | { | 
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| 538 |   return this->objectName; | 
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| 539 | } | 
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| 540 |  | 
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