| 1 | |
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| 2 | |
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| 3 | /* |
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| 4 | orxonox - the future of 3D-vertical-scrollers |
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| 5 | |
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| 6 | Copyright (C) 2004 orx |
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| 7 | |
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| 8 | This program is free software; you can redistribute it and/or modify |
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| 9 | it under the terms of the GNU General Public License as published by |
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| 10 | the Free Software Foundation; either version 2, or (at your option) |
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| 11 | any later version. |
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| 12 | |
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| 13 | ### File Specific: |
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| 14 | main-programmer: Patrick Boenzli |
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| 15 | co-programmer: |
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| 16 | |
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| 17 | \todo Smooth-Parent: delay, speed |
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| 18 | */ |
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| 19 | |
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| 20 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_PNODE |
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| 21 | |
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| 22 | #include "p_node.h" |
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| 23 | #include "stdincl.h" |
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| 24 | |
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| 25 | #include "error.h" |
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| 26 | #include "debug.h" |
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| 27 | #include "list.h" |
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| 28 | #include "vector.h" |
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| 29 | #include "null_parent.h" |
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| 30 | |
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| 31 | //#include "vector.h" |
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| 32 | //#include "quaternion.h" |
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| 33 | |
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| 34 | using namespace std; |
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| 35 | |
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| 36 | |
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| 37 | /** |
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| 38 | \brief standard constructor |
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| 39 | |
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| 40 | \todo this constructor is not jet implemented - do it |
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| 41 | */ |
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| 42 | PNode::PNode () |
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| 43 | { |
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| 44 | init(NULL); |
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| 45 | |
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| 46 | NullParent* np = NullParent::getInstance(); |
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| 47 | np->addChild(this); |
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| 48 | } |
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| 49 | |
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| 50 | |
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| 51 | |
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| 52 | /** |
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| 53 | \brief constructor with coodinates |
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| 54 | \param absCoordinate the Absolute coordinate of the Object |
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| 55 | \param parent The parent-node of this node. |
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| 56 | */ |
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| 57 | PNode::PNode (Vector* absCoordinate, PNode* parent ) |
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| 58 | { |
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| 59 | this->init(parent); |
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| 60 | |
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| 61 | *this->absCoordinate = *absCoordinate; |
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| 62 | |
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| 63 | __LIKELY_IF(parent != NULL) |
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| 64 | { |
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| 65 | *this->relCoordinate = *this->absCoordinate - parent->getAbsCoor (); |
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| 66 | parent->addChild (this); |
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| 67 | } |
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| 68 | else |
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| 69 | this->relCoordinate = new Vector(0,0,0); |
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| 70 | } |
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| 71 | |
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| 72 | /** |
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| 73 | \brief standard deconstructor |
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| 74 | |
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| 75 | \todo this deconstructor is not jet implemented - do it |
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| 76 | */ |
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| 77 | PNode::~PNode () |
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| 78 | { |
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| 79 | /* |
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| 80 | delete &this->children; |
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| 81 | delete &this->relCoordinate; |
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| 82 | delete &this->absCoordinate; |
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| 83 | delete &this->relDirection; |
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| 84 | delete &this->absDirection; |
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| 85 | */ |
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| 86 | //this->parent = NULL; |
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| 87 | /* there is currently a problem with cleaning up - fix*/ |
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| 88 | |
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| 89 | PNode* pn = this->children->enumerate(); |
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| 90 | while( pn != NULL) |
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| 91 | { |
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| 92 | delete pn; |
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| 93 | pn = this->children->nextElement(); |
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| 94 | |
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| 95 | } |
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| 96 | |
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| 97 | /* this deletes all children in the list */ |
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| 98 | delete this->children; |
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| 99 | |
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| 100 | delete []this->objectName; |
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| 101 | } |
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| 102 | |
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| 103 | |
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| 104 | void PNode::init(PNode* parent) |
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| 105 | { |
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| 106 | this->children = new tList<PNode>(); |
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| 107 | this->bRelCoorChanged = true; |
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| 108 | this->bAbsCoorChanged = false; |
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| 109 | this->bRelDirChanged = true; |
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| 110 | this->bAbsDirChanged = false; |
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| 111 | this->parent = parent; |
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| 112 | this->objectName = NULL; |
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| 113 | |
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| 114 | this->absCoordinate = new Vector(); |
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| 115 | this->relCoordinate = new Vector(); |
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| 116 | this->absDirection = new Quaternion(); |
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| 117 | this->relDirection = new Quaternion(); |
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| 118 | this->lastAbsCoordinate = new Vector(); |
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| 119 | this->diffCoordinate = new Vector(); |
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| 120 | } |
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| 121 | |
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| 122 | /** |
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| 123 | \brief deletes the hole pnode tree |
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| 124 | |
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| 125 | cleans up all pnodes |
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| 126 | */ |
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| 127 | /* |
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| 128 | void PNode::destroy () |
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| 129 | { |
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| 130 | PNode* pn = this->children->enumerate(); |
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| 131 | while( pn != NULL) |
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| 132 | { |
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| 133 | pn->destroy (); |
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| 134 | pn = this->children->nextElement(); |
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| 135 | } |
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| 136 | // this deletes all children in the list |
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| 137 | this->children->destroy (); |
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| 138 | |
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| 139 | static_cast<BaseObject*>(this)->destroy(); |
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| 140 | } |
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| 141 | */ |
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| 142 | |
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| 143 | /** |
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| 144 | \brief get relative coordinates |
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| 145 | \returns relative coordinates to its parent |
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| 146 | |
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| 147 | the reference that is returned is a pointer to the real relCoor, so don't |
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| 148 | change it unless you realy know what you are doing. |
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| 149 | */ |
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| 150 | Vector* PNode::getRelCoor () const |
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| 151 | { |
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| 152 | //Vector r = *this->relCoordinate; /* return a copy, so it can't be modified */ |
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| 153 | return this->relCoordinate; |
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| 154 | } |
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| 155 | |
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| 156 | |
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| 157 | /** |
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| 158 | \brief set relative coordinates |
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| 159 | \param relCoord relative coordinates to its parent |
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| 160 | |
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| 161 | it is very importand, that you use this function, if you want to update the |
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| 162 | relCoordinates. If you don't use this, the PNode won't recognize, that something |
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| 163 | has changed and won't update the children Nodes. |
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| 164 | */ |
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| 165 | void PNode::setRelCoor (Vector* relCoord) |
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| 166 | { |
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| 167 | this->bRelCoorChanged = true; |
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| 168 | *this->relCoordinate = *relCoord; |
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| 169 | } |
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| 170 | |
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| 171 | |
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| 172 | /** |
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| 173 | \brief set relative coordinates |
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| 174 | \param relCoord relative coordinates to its parent |
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| 175 | |
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| 176 | it is very importand, that you use this function, if you want to update the |
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| 177 | relCoordinates. If you don't use this, the PNode won't recognize, that something |
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| 178 | has changed and won't update the children Nodes. |
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| 179 | */ |
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| 180 | void PNode::setRelCoor (Vector relCoord) |
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| 181 | { |
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| 182 | this->bRelCoorChanged = true; |
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| 183 | *this->relCoordinate = relCoord; |
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| 184 | } |
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| 185 | |
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| 186 | |
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| 187 | /** |
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| 188 | \brief get absolute coordinates |
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| 189 | \returns absolute coordinates from (0,0,0) |
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| 190 | */ |
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| 191 | Vector PNode::getAbsCoor () const |
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| 192 | { |
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| 193 | return *this->absCoordinate; |
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| 194 | } |
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| 195 | |
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| 196 | |
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| 197 | /** |
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| 198 | \param absCoord set absolute coordinate |
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| 199 | |
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| 200 | it is very importand, that you use this function, if you want to update the |
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| 201 | absCoordinates. If you don't use this, the PNode won't recognize, that something |
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| 202 | has changed and won't update the children Nodes. |
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| 203 | */ |
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| 204 | void PNode::setAbsCoor (Vector* absCoord) |
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| 205 | { |
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| 206 | this->bAbsCoorChanged = true; |
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| 207 | *this->absCoordinate = *absCoord; |
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| 208 | } |
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| 209 | |
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| 210 | |
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| 211 | |
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| 212 | /** |
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| 213 | \param absCoord set absolute coordinate |
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| 214 | |
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| 215 | it is very importand, that you use this function, if you want to update the |
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| 216 | absCoordinates. If you don't use this, the PNode won't recognize, that something |
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| 217 | has changed and won't update the children Nodes. |
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| 218 | */ |
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| 219 | void PNode::setAbsCoor (Vector absCoord) |
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| 220 | { |
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| 221 | this->bAbsCoorChanged = true; |
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| 222 | *this->absCoordinate = absCoord; |
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| 223 | } |
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| 224 | |
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| 225 | |
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| 226 | /** |
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| 227 | \brief shift coordinate (abs and rel) |
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| 228 | \param shift vector |
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| 229 | |
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| 230 | this function shifts the current coordinates about the vector shift. this is |
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| 231 | usefull because from some place else you can: |
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| 232 | PNode* someNode = ...; |
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| 233 | Vector objectMovement = calculateShift(); |
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| 234 | someNode->shiftCoor(objectMovement); |
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| 235 | |
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| 236 | elsewhere you would have to: |
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| 237 | PNode* someNode = ...; |
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| 238 | Vector objectMovement = calculateShift(); |
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| 239 | Vector currentCoor = someNode->getRelCoor(); |
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| 240 | Vector newCoor = currentCoor + objectMovement; |
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| 241 | someNode->setRelCoor(newCoor); |
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| 242 | |
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| 243 | yea right... shorter... |
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| 244 | |
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| 245 | */ |
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| 246 | void PNode::shiftCoor (Vector* shift) |
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| 247 | { |
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| 248 | |
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| 249 | __UNLIKELY_IF( this->bAbsCoorChanged) |
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| 250 | { |
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| 251 | *this->absCoordinate = *this->absCoordinate + *shift; |
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| 252 | } |
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| 253 | else |
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| 254 | { |
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| 255 | *this->relCoordinate = *this->relCoordinate + *shift; |
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| 256 | this->bRelCoorChanged = true; |
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| 257 | } |
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| 258 | } |
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| 259 | |
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| 260 | |
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| 261 | |
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| 262 | /** |
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| 263 | \brief shift coordinate (abs and rel) |
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| 264 | \param shift vector |
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| 265 | |
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| 266 | this function shifts the current coordinates about the vector shift. this is |
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| 267 | usefull because from some place else you can: |
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| 268 | PNode* someNode = ...; |
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| 269 | Vector objectMovement = calculateShift(); |
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| 270 | someNode->shiftCoor(objectMovement); |
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| 271 | |
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| 272 | elsewhere you would have to: |
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| 273 | PNode* someNode = ...; |
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| 274 | Vector objectMovement = calculateShift(); |
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| 275 | Vector currentCoor = someNode->getRelCoor(); |
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| 276 | Vector newCoor = currentCoor + objectMovement; |
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| 277 | someNode->setRelCoor(newCoor); |
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| 278 | |
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| 279 | yea right... shorter... |
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| 280 | |
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| 281 | */ |
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| 282 | void PNode::shiftCoor (Vector shift) |
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| 283 | { |
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| 284 | |
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| 285 | __UNLIKELY_IF( this->bAbsCoorChanged) |
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| 286 | { |
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| 287 | *this->absCoordinate = *this->absCoordinate + shift; |
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| 288 | } |
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| 289 | else |
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| 290 | { |
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| 291 | *this->relCoordinate = *this->relCoordinate + shift; |
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| 292 | this->bRelCoorChanged = true; |
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| 293 | } |
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| 294 | } |
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| 295 | |
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| 296 | |
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| 297 | |
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| 298 | /** |
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| 299 | \brief get relative direction |
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| 300 | \returns relative direction to its parent |
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| 301 | */ |
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| 302 | Quaternion PNode::getRelDir () const |
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| 303 | { |
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| 304 | return *this->relDirection; |
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| 305 | } |
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| 306 | |
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| 307 | |
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| 308 | /** |
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| 309 | \brief set relative direction |
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| 310 | \param relDir to its parent |
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| 311 | |
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| 312 | it is very importand, that you use this function, if you want to update the |
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| 313 | relDirection. If you don't use this, the PNode won't recognize, that something |
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| 314 | has changed and won't update the children Nodes. |
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| 315 | */ |
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| 316 | void PNode::setRelDir (Quaternion* relDir) |
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| 317 | { |
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| 318 | this->bRelCoorChanged = true; |
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| 319 | *this->relDirection = *relDir; |
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| 320 | } |
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| 321 | |
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| 322 | |
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| 323 | void PNode::setRelDir (Quaternion relDir) |
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| 324 | { |
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| 325 | this->bRelCoorChanged = true; |
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| 326 | *this->relDirection = relDir; |
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| 327 | } |
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| 328 | |
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| 329 | |
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| 330 | /** |
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| 331 | \brief gets the absolute direction (0,0,1) |
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| 332 | \returns absolute coordinates |
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| 333 | */ |
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| 334 | Quaternion PNode::getAbsDir () const |
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| 335 | { |
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| 336 | return *this->absDirection; |
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| 337 | } |
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| 338 | |
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| 339 | |
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| 340 | /** |
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| 341 | \brief sets the absolute direction (0,0,1) |
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| 342 | \param absDir absolute coordinates |
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| 343 | |
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| 344 | it is very importand, that you use this function, if you want to update the |
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| 345 | absDirection. If you don't use this, the PNode won't recognize, that something |
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| 346 | has changed and won't update the children Nodes. |
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| 347 | */ |
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| 348 | void PNode::setAbsDir (Quaternion* absDir) |
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| 349 | { |
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| 350 | this->bAbsDirChanged = true; |
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| 351 | *this->absDirection = *absDir; |
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| 352 | } |
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| 353 | |
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| 354 | |
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| 355 | |
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| 356 | /** |
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| 357 | \brief sets the absolute direction (0,0,1) |
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| 358 | \param absDir absolute coordinates |
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| 359 | |
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| 360 | it is very importand, that you use this function, if you want to update the |
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| 361 | absDirection. If you don't use this, the PNode won't recognize, that something |
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| 362 | has changed and won't update the children Nodes. |
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| 363 | */ |
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| 364 | void PNode::setAbsDir (Quaternion absDir) |
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| 365 | { |
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| 366 | this->bAbsDirChanged = true; |
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| 367 | *this->absDirection = absDir; |
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| 368 | } |
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| 369 | |
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| 370 | |
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| 371 | |
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| 372 | /** |
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| 373 | \brief shift coordinate (abs and rel) |
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| 374 | \param shift vector |
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| 375 | |
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| 376 | this function shifts the current coordinates about the vector shift. this is |
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| 377 | usefull because from some place else you can: |
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| 378 | PNode* someNode = ...; |
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| 379 | Quaternion objectMovement = calculateShift(); |
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| 380 | someNode->shiftCoor(objectMovement); |
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| 381 | |
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| 382 | elsewhere you would have to: |
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| 383 | PNode* someNode = ...; |
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| 384 | Quaternion objectMovement = calculateShift(); |
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| 385 | Quaternion currentCoor = someNode->getRelCoor(); |
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| 386 | Quaternion newCoor = currentCoor + objectMovement; |
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| 387 | someNode->setRelCoor(newCoor); |
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| 388 | |
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| 389 | yea right... shorter... |
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| 390 | |
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| 391 | \todo implement this |
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| 392 | */ |
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| 393 | void PNode::shiftDir (const Quaternion& shift) |
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| 394 | { |
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| 395 | this->bRelDirChanged = true; |
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| 396 | *this->relDirection = *this->relDirection * shift; |
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| 397 | } |
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| 398 | |
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| 399 | |
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| 400 | /** |
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| 401 | \brief shift coordinate (abs and rel) |
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| 402 | \param shift vector |
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| 403 | |
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| 404 | this function shifts the current coordinates about the vector shift. this is |
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| 405 | usefull because from some place else you can: |
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| 406 | PNode* someNode = ...; |
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| 407 | Quaternion objectMovement = calculateShift(); |
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| 408 | someNode->shiftCoor(objectMovement); |
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| 409 | |
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| 410 | elsewhere you would have to: |
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| 411 | PNode* someNode = ...; |
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| 412 | Quaternion objectMovement = calculateShift(); |
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| 413 | Quaternion currentCoor = someNode->getRelCoor(); |
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| 414 | Quaternion newCoor = currentCoor + objectMovement; |
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| 415 | someNode->setRelCoor(newCoor); |
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| 416 | |
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| 417 | yea right... shorter... |
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| 418 | |
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| 419 | \todo implement this |
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| 420 | */ |
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| 421 | void PNode::shiftDir (Quaternion shift) |
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| 422 | {} |
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| 423 | |
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| 424 | |
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| 425 | /** |
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| 426 | \brief this calculates the current movement speed of the node |
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| 427 | */ |
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| 428 | float PNode::getSpeed() const |
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| 429 | { |
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| 430 | __UNLIKELY_IF( this->time == 0) |
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| 431 | return 1000; |
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| 432 | *this->diffCoordinate = *this->absCoordinate - *this->lastAbsCoordinate; |
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| 433 | return this->diffCoordinate->len() / this->time; |
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| 434 | } |
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| 435 | |
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| 436 | |
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| 437 | /** |
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| 438 | \brief adds a child and makes this node to a parent |
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| 439 | \param pNode child reference |
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| 440 | \param mode on which changes the child should also change ist state |
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| 441 | |
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| 442 | use this to add a child to this node. |
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| 443 | */ |
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| 444 | void PNode::addChild (PNode* pNode, int parentingMode) |
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| 445 | { |
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| 446 | |
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| 447 | __UNLIKELY_IF( pNode->parent != NULL) |
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| 448 | { |
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| 449 | PRINTF(3)("PNode::addChild() - reparenting node: removing it and adding it again\n"); |
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| 450 | pNode->parent->children->remove(pNode); |
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| 451 | } |
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| 452 | pNode->mode = parentingMode; |
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| 453 | pNode->parent = this; |
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| 454 | this->children->add(pNode); |
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| 455 | } |
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| 456 | |
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| 457 | |
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| 458 | /** |
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| 459 | \brief removes a child from the node |
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| 460 | \param pNode the child to remove from this pNode. |
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| 461 | |
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| 462 | Children from pNode will not be lost, they are referenced to NullPointer |
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| 463 | */ |
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| 464 | void PNode::removeChild (PNode* pNode) |
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| 465 | { |
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| 466 | pNode->remove(); |
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| 467 | this->children->remove (pNode); |
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| 468 | pNode->parent = NULL; |
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| 469 | } |
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| 470 | |
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| 471 | |
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| 472 | /** |
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| 473 | \brief remove this pnode from the tree and adds all following to NullParent |
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| 474 | |
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| 475 | this can be the case, if an entity in the world is been destroyed. |
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| 476 | */ |
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| 477 | void PNode::remove() |
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| 478 | { |
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| 479 | NullParent* nullParent = NullParent::getInstance(); |
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| 480 | |
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| 481 | tIterator<PNode>* iterator = this->children->getIterator(); |
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| 482 | PNode* pn = iterator->nextElement(); |
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| 483 | |
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| 484 | while( pn != NULL) |
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| 485 | { |
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| 486 | //this->children->remove(pn); |
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| 487 | nullParent->addChild(pn, pn->getMode()); |
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| 488 | pn = iterator->nextElement(); |
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| 489 | } |
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| 490 | delete iterator; |
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| 491 | this->parent->children->remove(this); |
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| 492 | } |
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| 493 | |
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| 494 | |
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| 495 | /** |
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| 496 | \brief sets the parent of this PNode |
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| 497 | \param parent the Parent to set |
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| 498 | */ |
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| 499 | void PNode::setParent (PNode* parent) |
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| 500 | { |
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| 501 | parent->addChild(this); |
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| 502 | } |
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| 503 | |
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| 504 | |
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| 505 | /** |
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| 506 | \brief set the mode of this parent manualy |
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| 507 | \param mode the mode of the bind-type. |
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| 508 | */ |
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| 509 | void PNode::setMode (int parentingMode) |
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| 510 | { |
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| 511 | this->mode = parentingMode; |
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| 512 | } |
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| 513 | |
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| 514 | |
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| 515 | /** |
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| 516 | \brief gets the mode of this parent manualy |
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| 517 | \return the mode of the bind-type. |
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| 518 | */ |
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| 519 | int PNode::getMode() |
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| 520 | { |
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| 521 | return this->mode; |
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| 522 | } |
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| 523 | |
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| 524 | /** |
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| 525 | \brief has to be called, if the parent coordinate has changed |
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| 526 | |
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| 527 | normaly this will be done by the parent itself automaticaly. If you call this, you |
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| 528 | will force an update of the coordinated of the node. |
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| 529 | */ |
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| 530 | void PNode::parentCoorChanged () |
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| 531 | { |
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| 532 | this->bRelCoorChanged = true; |
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| 533 | } |
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| 534 | |
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| 535 | |
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| 536 | /** |
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| 537 | \brief has to be called, if the parent direction has changed |
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| 538 | |
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| 539 | normaly this will be done by the parent itself automaticaly. If you call this, you |
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| 540 | will force an update of the direction of the node. |
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| 541 | */ |
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| 542 | void PNode::parentDirChanged () |
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| 543 | { |
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| 544 | this->bRelDirChanged = true; |
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| 545 | } |
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| 546 | |
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| 547 | |
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| 548 | /** |
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| 549 | \brief updates the absCoordinate/absDirection |
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| 550 | \param timeStamp The timestanp used for to look if calculations should be done |
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| 551 | |
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| 552 | this is used to go through the parent-tree to update all the absolute coordinates |
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| 553 | and directions. this update should be done by the engine, so you don't have to |
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| 554 | worry, normaly... |
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| 555 | */ |
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| 556 | void PNode::update (float dt) |
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| 557 | { |
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| 558 | *this->lastAbsCoordinate = *this->absCoordinate; |
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| 559 | this->time = dt; |
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| 560 | PRINTF(4)("PNode::update - %s - (%f, %f, %f)\n", this->objectName, this->absCoordinate->x, this->absCoordinate->y, this->absCoordinate->z); |
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| 561 | |
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| 562 | |
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| 563 | __LIKELY_IF( this->mode & PNODE_MOVEMENT) |
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| 564 | { |
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| 565 | __UNLIKELY_IF(this->bAbsCoorChanged /*&& this->timeStamp != DataTank::timeStamp*/) |
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| 566 | { |
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| 567 | /* if you have set the absolute coordinates this overrides all other changes */ |
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| 568 | *this->relCoordinate = *this->absCoordinate - parent->getAbsCoor (); |
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| 569 | } |
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| 570 | __LIKELY_IF(this->bRelCoorChanged /*&& this->timeStamp != DataTank::timeStamp*/) |
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| 571 | |
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| 572 | { |
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| 573 | /*this is bad style... must be deleted later - just for testing*/ |
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| 574 | |
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| 575 | /* |
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| 576 | __UNLIKELY_IF( this->parent == NULL) |
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| 577 | { |
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| 578 | *this->absCoordinate = *this->relCoordinate; |
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| 579 | } |
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| 580 | else */ |
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| 581 | *this->absCoordinate = parent->getAbsCoor() + *this->relCoordinate; /* update the current absCoordinate */ |
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| 582 | } |
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| 583 | } |
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| 584 | |
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| 585 | if( this->mode & PNODE_LOCAL_ROTATE) |
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| 586 | { |
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| 587 | __UNLIKELY_IF( this->bAbsDirChanged /*&& this->timeStamp != DataTank::timeStamp*/) |
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| 588 | { |
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| 589 | /* if you have set the absolute coordinates this overrides all other changes */ |
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| 590 | *this->relDirection = *this->absDirection - parent->getAbsDir(); |
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| 591 | } |
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| 592 | else __LIKELY_IF( this->bRelDirChanged /*&& this->timeStamp != DataTank::timeStamp*/) |
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| 593 | { |
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| 594 | /* update the current absDirection - remember * means rotation around sth.*/ |
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| 595 | *this->absDirection = parent->getAbsDir() * *this->relDirection; |
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| 596 | } |
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| 597 | } |
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| 598 | |
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| 599 | if( this->mode & PNODE_ROTATE_MOVEMENT) |
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| 600 | { |
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| 601 | __UNLIKELY_IF( this->bAbsCoorChanged /*&& this->timeStamp != DataTank::timeStamp*/) |
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| 602 | { |
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| 603 | /* if you have set the absolute coordinates this overrides all other changes */ |
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| 604 | *this->relCoordinate = *this->absCoordinate - parent->getAbsCoor (); |
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| 605 | } |
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| 606 | else __LIKELY_IF( this->bRelCoorChanged /*&& this->timeStamp != DataTank::timeStamp*/) |
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| 607 | { |
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| 608 | /*this is bad style... must be deleted later - just for testing*/ |
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| 609 | /*if( this->parent == NULL) |
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| 610 | *this->absCoordinate = *this->relCoordinate; |
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| 611 | else*/ |
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| 612 | *this->absCoordinate = parent->getAbsCoor() + parent->getAbsDir().apply(*this->relCoordinate); /* update the current absCoordinate */ |
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| 613 | } |
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| 614 | } |
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| 615 | |
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| 616 | |
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| 617 | tIterator<PNode>* iterator = this->children->getIterator(); |
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| 618 | //PNode* pn = this->children->enumerate(); |
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| 619 | PNode* pn = iterator->nextElement(); |
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| 620 | while( pn != NULL) |
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| 621 | { |
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| 622 | /* if this node has changed, make sure, that all children are updated also */ |
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| 623 | __LIKELY_IF( this->bRelCoorChanged || this->bAbsCoorChanged) |
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| 624 | pn->parentCoorChanged (); |
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| 625 | __LIKELY_IF( this->bRelDirChanged || this->bAbsDirChanged) |
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| 626 | pn->parentDirChanged (); |
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| 627 | |
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| 628 | pn->update(dt); |
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| 629 | //pn = this->children->nextElement(); |
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| 630 | pn = iterator->nextElement(); |
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| 631 | } |
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| 632 | delete iterator; |
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| 633 | |
|---|
| 634 | this->timeStamp = timeStamp; |
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| 635 | this->bRelCoorChanged = false; |
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| 636 | this->bAbsCoorChanged = false; |
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| 637 | this->bRelDirChanged = false; |
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| 638 | this->bAbsDirChanged = false; |
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| 639 | } |
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| 640 | |
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| 641 | |
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| 642 | /** |
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| 643 | \brief tick |
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| 644 | \param dt time to tick |
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| 645 | */ |
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| 646 | void PNode::processTick (float dt) |
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| 647 | { |
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| 648 | //this->tick (dt); |
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| 649 | PNode* pn = this->children->enumerate(); |
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| 650 | while( pn != NULL) |
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| 651 | { |
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| 652 | pn->processTick (dt); |
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| 653 | pn = this->children->nextElement(); |
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| 654 | } |
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| 655 | } |
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| 656 | |
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| 657 | |
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| 658 | /** |
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| 659 | \brief displays some information about this pNode |
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| 660 | */ |
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| 661 | void PNode::debug() |
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| 662 | { |
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| 663 | PRINTF(2)("PNode::debug() - absCoord: (%f, %f, %f)\n", |
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| 664 | this->absCoordinate->x, |
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| 665 | this->absCoordinate->y, |
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| 666 | this->absCoordinate->z); |
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| 667 | } |
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| 668 | |
|---|
| 669 | |
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| 670 | /** |
|---|
| 671 | \brief set the name of the node |
|---|
| 672 | |
|---|
| 673 | for debug purposes realy usefull, not used to work properly |
|---|
| 674 | */ |
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| 675 | void PNode::setName (char* newName) |
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| 676 | { |
|---|
| 677 | this->objectName = new char[strlen(newName)+1]; |
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| 678 | strcpy(this->objectName,newName); |
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| 679 | } |
|---|
| 680 | |
|---|
| 681 | |
|---|
| 682 | /** |
|---|
| 683 | \brief gets the name of the node |
|---|
| 684 | */ |
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| 685 | char* PNode::getName () |
|---|
| 686 | { |
|---|
| 687 | return this->objectName; |
|---|
| 688 | } |
|---|
| 689 | |
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