1 | |
---|
2 | |
---|
3 | /* |
---|
4 | orxonox - the future of 3D-vertical-scrollers |
---|
5 | |
---|
6 | Copyright (C) 2004 orx |
---|
7 | |
---|
8 | This program is free software; you can redistribute it and/or modify |
---|
9 | it under the terms of the GNU General Public License as published by |
---|
10 | the Free Software Foundation; either version 2, or (at your option) |
---|
11 | any later version. |
---|
12 | |
---|
13 | ### File Specific: |
---|
14 | main-programmer: Patrick Boenzli |
---|
15 | co-programmer: |
---|
16 | |
---|
17 | \todo Smooth-Parent: delay, speed |
---|
18 | */ |
---|
19 | |
---|
20 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_PNODE |
---|
21 | |
---|
22 | #include "p_node.h" |
---|
23 | #include "stdincl.h" |
---|
24 | |
---|
25 | #include "error.h" |
---|
26 | #include "debug.h" |
---|
27 | #include "list.h" |
---|
28 | #include "vector.h" |
---|
29 | #include "null_parent.h" |
---|
30 | |
---|
31 | #ifdef __unix__ |
---|
32 | #include <glib-2.0/glib/gmacros.h> |
---|
33 | #endif |
---|
34 | |
---|
35 | //#include "vector.h" |
---|
36 | //#include "quaternion.h" |
---|
37 | |
---|
38 | using namespace std; |
---|
39 | |
---|
40 | |
---|
41 | /** |
---|
42 | \brief standard constructor |
---|
43 | |
---|
44 | \todo this constructor is not jet implemented - do it |
---|
45 | */ |
---|
46 | PNode::PNode () |
---|
47 | { |
---|
48 | init(NULL); |
---|
49 | |
---|
50 | NullParent* np = NullParent::getInstance(); |
---|
51 | np->addChild(this); |
---|
52 | } |
---|
53 | |
---|
54 | |
---|
55 | |
---|
56 | /** |
---|
57 | \brief constructor with coodinates |
---|
58 | \param absCoordinate the Absolute coordinate of the Object |
---|
59 | \param parent The parent-node of this node. |
---|
60 | */ |
---|
61 | PNode::PNode (Vector* absCoordinate, PNode* parent ) |
---|
62 | { |
---|
63 | this->init(parent); |
---|
64 | |
---|
65 | *this->absCoordinate = *absCoordinate; |
---|
66 | #ifdef __unix__ |
---|
67 | if ( G_UNLIKELY(parent != NULL)) |
---|
68 | #else |
---|
69 | if ( parent != NULL) |
---|
70 | #endif |
---|
71 | { |
---|
72 | *this->relCoordinate = *this->absCoordinate - parent->getAbsCoor (); |
---|
73 | parent->addChild (this); |
---|
74 | } |
---|
75 | else |
---|
76 | this->relCoordinate = new Vector(0,0,0); |
---|
77 | } |
---|
78 | |
---|
79 | /** |
---|
80 | \brief standard deconstructor |
---|
81 | |
---|
82 | \todo this deconstructor is not jet implemented - do it |
---|
83 | */ |
---|
84 | PNode::~PNode () |
---|
85 | { |
---|
86 | /* |
---|
87 | delete &this->children; |
---|
88 | delete &this->relCoordinate; |
---|
89 | delete &this->absCoordinate; |
---|
90 | delete &this->relDirection; |
---|
91 | delete &this->absDirection; |
---|
92 | */ |
---|
93 | //this->parent = NULL; |
---|
94 | /* there is currently a problem with cleaning up - fix*/ |
---|
95 | |
---|
96 | PNode* pn = this->children->enumerate(); |
---|
97 | while( pn != NULL) |
---|
98 | { |
---|
99 | delete pn; |
---|
100 | pn = this->children->nextElement(); |
---|
101 | |
---|
102 | } |
---|
103 | |
---|
104 | /* this deletes all children in the list */ |
---|
105 | delete this->children; |
---|
106 | |
---|
107 | delete []this->objectName; |
---|
108 | } |
---|
109 | |
---|
110 | |
---|
111 | void PNode::init(PNode* parent) |
---|
112 | { |
---|
113 | this->children = new tList<PNode>(); |
---|
114 | this->bRelCoorChanged = true; |
---|
115 | this->bAbsCoorChanged = false; |
---|
116 | this->bRelDirChanged = true; |
---|
117 | this->bAbsDirChanged = false; |
---|
118 | this->parent = parent; |
---|
119 | this->objectName = NULL; |
---|
120 | |
---|
121 | this->absCoordinate = new Vector(); |
---|
122 | this->relCoordinate = new Vector(); |
---|
123 | this->absDirection = new Quaternion(); |
---|
124 | this->relDirection = new Quaternion(); |
---|
125 | this->lastAbsCoordinate = new Vector(); |
---|
126 | } |
---|
127 | |
---|
128 | /** |
---|
129 | \brief deletes the hole pnode tree |
---|
130 | |
---|
131 | cleans up all pnodes |
---|
132 | */ |
---|
133 | /* |
---|
134 | void PNode::destroy () |
---|
135 | { |
---|
136 | PNode* pn = this->children->enumerate(); |
---|
137 | while( pn != NULL) |
---|
138 | { |
---|
139 | pn->destroy (); |
---|
140 | pn = this->children->nextElement(); |
---|
141 | } |
---|
142 | // this deletes all children in the list |
---|
143 | this->children->destroy (); |
---|
144 | |
---|
145 | static_cast<BaseObject*>(this)->destroy(); |
---|
146 | } |
---|
147 | */ |
---|
148 | |
---|
149 | /** |
---|
150 | \brief get relative coordinates |
---|
151 | \returns relative coordinates to its parent |
---|
152 | |
---|
153 | the reference that is returned is a pointer to the real relCoor, so don't |
---|
154 | change it unless you realy know what you are doing. |
---|
155 | */ |
---|
156 | Vector* PNode::getRelCoor () |
---|
157 | { |
---|
158 | //Vector r = *this->relCoordinate; /* return a copy, so it can't be modified */ |
---|
159 | return this->relCoordinate; |
---|
160 | } |
---|
161 | |
---|
162 | |
---|
163 | /** |
---|
164 | \brief set relative coordinates |
---|
165 | \param relCoord relative coordinates to its parent |
---|
166 | |
---|
167 | it is very importand, that you use this function, if you want to update the |
---|
168 | relCoordinates. If you don't use this, the PNode won't recognize, that something |
---|
169 | has changed and won't update the children Nodes. |
---|
170 | */ |
---|
171 | void PNode::setRelCoor (Vector* relCoord) |
---|
172 | { |
---|
173 | this->bRelCoorChanged = true; |
---|
174 | *this->relCoordinate = *relCoord; |
---|
175 | } |
---|
176 | |
---|
177 | |
---|
178 | /** |
---|
179 | \brief set relative coordinates |
---|
180 | \param relCoord relative coordinates to its parent |
---|
181 | |
---|
182 | it is very importand, that you use this function, if you want to update the |
---|
183 | relCoordinates. If you don't use this, the PNode won't recognize, that something |
---|
184 | has changed and won't update the children Nodes. |
---|
185 | */ |
---|
186 | void PNode::setRelCoor (Vector relCoord) |
---|
187 | { |
---|
188 | this->bRelCoorChanged = true; |
---|
189 | *this->relCoordinate = relCoord; |
---|
190 | } |
---|
191 | |
---|
192 | |
---|
193 | /** |
---|
194 | \brief get absolute coordinates |
---|
195 | \returns absolute coordinates from (0,0,0) |
---|
196 | */ |
---|
197 | Vector PNode::getAbsCoor () |
---|
198 | { |
---|
199 | return *this->absCoordinate; |
---|
200 | } |
---|
201 | |
---|
202 | |
---|
203 | /** |
---|
204 | \param absCoord set absolute coordinate |
---|
205 | |
---|
206 | it is very importand, that you use this function, if you want to update the |
---|
207 | absCoordinates. If you don't use this, the PNode won't recognize, that something |
---|
208 | has changed and won't update the children Nodes. |
---|
209 | */ |
---|
210 | void PNode::setAbsCoor (Vector* absCoord) |
---|
211 | { |
---|
212 | this->bAbsCoorChanged = true; |
---|
213 | *this->absCoordinate = *absCoord; |
---|
214 | } |
---|
215 | |
---|
216 | |
---|
217 | |
---|
218 | /** |
---|
219 | \param absCoord set absolute coordinate |
---|
220 | |
---|
221 | it is very importand, that you use this function, if you want to update the |
---|
222 | absCoordinates. If you don't use this, the PNode won't recognize, that something |
---|
223 | has changed and won't update the children Nodes. |
---|
224 | */ |
---|
225 | void PNode::setAbsCoor (Vector absCoord) |
---|
226 | { |
---|
227 | this->bAbsCoorChanged = true; |
---|
228 | *this->absCoordinate = absCoord; |
---|
229 | } |
---|
230 | |
---|
231 | |
---|
232 | /** |
---|
233 | \brief shift coordinate (abs and rel) |
---|
234 | \param shift vector |
---|
235 | |
---|
236 | this function shifts the current coordinates about the vector shift. this is |
---|
237 | usefull because from some place else you can: |
---|
238 | PNode* someNode = ...; |
---|
239 | Vector objectMovement = calculateShift(); |
---|
240 | someNode->shiftCoor(objectMovement); |
---|
241 | |
---|
242 | elsewhere you would have to: |
---|
243 | PNode* someNode = ...; |
---|
244 | Vector objectMovement = calculateShift(); |
---|
245 | Vector currentCoor = someNode->getRelCoor(); |
---|
246 | Vector newCoor = currentCoor + objectMovement; |
---|
247 | someNode->setRelCoor(newCoor); |
---|
248 | |
---|
249 | yea right... shorter... |
---|
250 | |
---|
251 | */ |
---|
252 | void PNode::shiftCoor (Vector* shift) |
---|
253 | { |
---|
254 | #ifdef __unix__ |
---|
255 | if( G_UNLIKELY(this->bAbsCoorChanged)) |
---|
256 | #else |
---|
257 | if( this->bAbsCoorChanged) |
---|
258 | #endif |
---|
259 | { |
---|
260 | *this->absCoordinate = *this->absCoordinate + *shift; |
---|
261 | } |
---|
262 | else |
---|
263 | { |
---|
264 | *this->relCoordinate = *this->relCoordinate + *shift; |
---|
265 | this->bRelCoorChanged = true; |
---|
266 | } |
---|
267 | } |
---|
268 | |
---|
269 | |
---|
270 | |
---|
271 | /** |
---|
272 | \brief shift coordinate (abs and rel) |
---|
273 | \param shift vector |
---|
274 | |
---|
275 | this function shifts the current coordinates about the vector shift. this is |
---|
276 | usefull because from some place else you can: |
---|
277 | PNode* someNode = ...; |
---|
278 | Vector objectMovement = calculateShift(); |
---|
279 | someNode->shiftCoor(objectMovement); |
---|
280 | |
---|
281 | elsewhere you would have to: |
---|
282 | PNode* someNode = ...; |
---|
283 | Vector objectMovement = calculateShift(); |
---|
284 | Vector currentCoor = someNode->getRelCoor(); |
---|
285 | Vector newCoor = currentCoor + objectMovement; |
---|
286 | someNode->setRelCoor(newCoor); |
---|
287 | |
---|
288 | yea right... shorter... |
---|
289 | |
---|
290 | */ |
---|
291 | void PNode::shiftCoor (Vector shift) |
---|
292 | { |
---|
293 | #ifdef __unix__ |
---|
294 | if( G_UNLIKELY(this->bAbsCoorChanged)) |
---|
295 | #else |
---|
296 | if( this->bAbsCoorChanged) |
---|
297 | #endif |
---|
298 | { |
---|
299 | *this->absCoordinate = *this->absCoordinate + shift; |
---|
300 | } |
---|
301 | else |
---|
302 | { |
---|
303 | *this->relCoordinate = *this->relCoordinate + shift; |
---|
304 | this->bRelCoorChanged = true; |
---|
305 | } |
---|
306 | } |
---|
307 | |
---|
308 | |
---|
309 | |
---|
310 | /** |
---|
311 | \brief get relative direction |
---|
312 | \returns relative direction to its parent |
---|
313 | */ |
---|
314 | Quaternion PNode::getRelDir () |
---|
315 | { |
---|
316 | return *this->relDirection; |
---|
317 | } |
---|
318 | |
---|
319 | |
---|
320 | /** |
---|
321 | \brief set relative direction |
---|
322 | \param relDir to its parent |
---|
323 | |
---|
324 | it is very importand, that you use this function, if you want to update the |
---|
325 | relDirection. If you don't use this, the PNode won't recognize, that something |
---|
326 | has changed and won't update the children Nodes. |
---|
327 | */ |
---|
328 | void PNode::setRelDir (Quaternion* relDir) |
---|
329 | { |
---|
330 | this->bRelCoorChanged = true; |
---|
331 | *this->relDirection = *relDir; |
---|
332 | } |
---|
333 | |
---|
334 | |
---|
335 | void PNode::setRelDir (Quaternion relDir) |
---|
336 | { |
---|
337 | this->bRelCoorChanged = true; |
---|
338 | *this->relDirection = relDir; |
---|
339 | } |
---|
340 | |
---|
341 | |
---|
342 | /** |
---|
343 | \brief gets the absolute direction (0,0,1) |
---|
344 | \returns absolute coordinates |
---|
345 | */ |
---|
346 | Quaternion PNode::getAbsDir () |
---|
347 | { |
---|
348 | return *this->absDirection; |
---|
349 | } |
---|
350 | |
---|
351 | |
---|
352 | /** |
---|
353 | \brief sets the absolute direction (0,0,1) |
---|
354 | \param absDir absolute coordinates |
---|
355 | |
---|
356 | it is very importand, that you use this function, if you want to update the |
---|
357 | absDirection. If you don't use this, the PNode won't recognize, that something |
---|
358 | has changed and won't update the children Nodes. |
---|
359 | */ |
---|
360 | void PNode::setAbsDir (Quaternion* absDir) |
---|
361 | { |
---|
362 | this->bAbsDirChanged = true; |
---|
363 | *this->absDirection = *absDir; |
---|
364 | } |
---|
365 | |
---|
366 | |
---|
367 | |
---|
368 | /** |
---|
369 | \brief sets the absolute direction (0,0,1) |
---|
370 | \param absDir absolute coordinates |
---|
371 | |
---|
372 | it is very importand, that you use this function, if you want to update the |
---|
373 | absDirection. If you don't use this, the PNode won't recognize, that something |
---|
374 | has changed and won't update the children Nodes. |
---|
375 | */ |
---|
376 | void PNode::setAbsDir (Quaternion absDir) |
---|
377 | { |
---|
378 | this->bAbsDirChanged = true; |
---|
379 | *this->absDirection = absDir; |
---|
380 | } |
---|
381 | |
---|
382 | |
---|
383 | |
---|
384 | /** |
---|
385 | \brief shift coordinate (abs and rel) |
---|
386 | \param shift vector |
---|
387 | |
---|
388 | this function shifts the current coordinates about the vector shift. this is |
---|
389 | usefull because from some place else you can: |
---|
390 | PNode* someNode = ...; |
---|
391 | Quaternion objectMovement = calculateShift(); |
---|
392 | someNode->shiftCoor(objectMovement); |
---|
393 | |
---|
394 | elsewhere you would have to: |
---|
395 | PNode* someNode = ...; |
---|
396 | Quaternion objectMovement = calculateShift(); |
---|
397 | Quaternion currentCoor = someNode->getRelCoor(); |
---|
398 | Quaternion newCoor = currentCoor + objectMovement; |
---|
399 | someNode->setRelCoor(newCoor); |
---|
400 | |
---|
401 | yea right... shorter... |
---|
402 | |
---|
403 | \todo implement this |
---|
404 | */ |
---|
405 | void PNode::shiftDir (Quaternion* shift) |
---|
406 | {} |
---|
407 | |
---|
408 | |
---|
409 | /** |
---|
410 | \brief shift coordinate (abs and rel) |
---|
411 | \param shift vector |
---|
412 | |
---|
413 | this function shifts the current coordinates about the vector shift. this is |
---|
414 | usefull because from some place else you can: |
---|
415 | PNode* someNode = ...; |
---|
416 | Quaternion objectMovement = calculateShift(); |
---|
417 | someNode->shiftCoor(objectMovement); |
---|
418 | |
---|
419 | elsewhere you would have to: |
---|
420 | PNode* someNode = ...; |
---|
421 | Quaternion objectMovement = calculateShift(); |
---|
422 | Quaternion currentCoor = someNode->getRelCoor(); |
---|
423 | Quaternion newCoor = currentCoor + objectMovement; |
---|
424 | someNode->setRelCoor(newCoor); |
---|
425 | |
---|
426 | yea right... shorter... |
---|
427 | |
---|
428 | \todo implement this |
---|
429 | */ |
---|
430 | void PNode::shiftDir (Quaternion shift) |
---|
431 | {} |
---|
432 | |
---|
433 | |
---|
434 | /** |
---|
435 | \brief this calculates the current movement speed of the node |
---|
436 | */ |
---|
437 | float PNode::getSpeed() |
---|
438 | { |
---|
439 | #ifdef __unix__ |
---|
440 | if( G_UNLIKELY(this->time == 0)) |
---|
441 | #else |
---|
442 | if(this->time == 0) |
---|
443 | #endif |
---|
444 | return 1000; |
---|
445 | Vector diff; |
---|
446 | diff = *this->absCoordinate - *this->lastAbsCoordinate; |
---|
447 | float x = diff.len(); |
---|
448 | return x / this->time; |
---|
449 | } |
---|
450 | |
---|
451 | |
---|
452 | /** |
---|
453 | \brief adds a child and makes this node to a parent |
---|
454 | \param pNode child reference |
---|
455 | |
---|
456 | use this to add a child to this node. |
---|
457 | */ |
---|
458 | void PNode::addChild (PNode* pNode) |
---|
459 | { |
---|
460 | this->addChild(pNode, DEFAULT_MODE); |
---|
461 | } |
---|
462 | |
---|
463 | |
---|
464 | /** |
---|
465 | \brief adds a child and makes this node to a parent |
---|
466 | \param pNode child reference |
---|
467 | \param mode on which changes the child should also change ist state |
---|
468 | |
---|
469 | use this to add a child to this node. |
---|
470 | */ |
---|
471 | void PNode::addChild (PNode* pNode, int parentingMode) |
---|
472 | { |
---|
473 | if( pNode->parent != NULL ) |
---|
474 | { |
---|
475 | PRINTF(3)("PNode::addChild() - reparenting node: removing it and adding it again\n"); |
---|
476 | pNode->parent->children->remove(pNode); |
---|
477 | } |
---|
478 | pNode->mode = parentingMode; |
---|
479 | pNode->parent = this; |
---|
480 | this->children->add(pNode); |
---|
481 | } |
---|
482 | |
---|
483 | |
---|
484 | /** |
---|
485 | \brief removes a child from the node |
---|
486 | \param pNode the child to remove from this pNode. |
---|
487 | |
---|
488 | Children from pNode will not be lost, they are referenced to NullPointer |
---|
489 | */ |
---|
490 | void PNode::removeChild (PNode* pNode) |
---|
491 | { |
---|
492 | pNode->remove(); |
---|
493 | this->children->remove (pNode); |
---|
494 | pNode->parent = NULL; |
---|
495 | } |
---|
496 | |
---|
497 | |
---|
498 | /** |
---|
499 | \brief remove this pnode from the tree and adds all following to NullParent |
---|
500 | |
---|
501 | this can be the case, if an entity in the world is been destroyed. |
---|
502 | */ |
---|
503 | void PNode::remove() |
---|
504 | { |
---|
505 | NullParent* nullParent = NullParent::getInstance(); |
---|
506 | |
---|
507 | tIterator<PNode>* iterator = this->children->getIterator(); |
---|
508 | PNode* pn = iterator->nextElement(); |
---|
509 | |
---|
510 | while( pn != NULL) |
---|
511 | { |
---|
512 | //this->children->remove(pn); |
---|
513 | nullParent->addChild(pn, pn->getMode()); |
---|
514 | pn = iterator->nextElement(); |
---|
515 | } |
---|
516 | delete iterator; |
---|
517 | this->parent->children->remove(this); |
---|
518 | } |
---|
519 | |
---|
520 | |
---|
521 | /** |
---|
522 | \brief sets the parent of this PNode |
---|
523 | \param parent the Parent to set |
---|
524 | */ |
---|
525 | void PNode::setParent (PNode* parent) |
---|
526 | { |
---|
527 | parent->addChild(this); |
---|
528 | } |
---|
529 | |
---|
530 | |
---|
531 | /** |
---|
532 | \brief set the mode of this parent manualy |
---|
533 | \param mode the mode of the bind-type. |
---|
534 | */ |
---|
535 | void PNode::setMode (int parentingMode) |
---|
536 | { |
---|
537 | this->mode = parentingMode; |
---|
538 | } |
---|
539 | |
---|
540 | |
---|
541 | /** |
---|
542 | \brief gets the mode of this parent manualy |
---|
543 | \return the mode of the bind-type. |
---|
544 | */ |
---|
545 | int PNode::getMode() |
---|
546 | { |
---|
547 | return this->mode; |
---|
548 | } |
---|
549 | |
---|
550 | /** |
---|
551 | \brief has to be called, if the parent coordinate has changed |
---|
552 | |
---|
553 | normaly this will be done by the parent itself automaticaly. If you call this, you |
---|
554 | will force an update of the coordinated of the node. |
---|
555 | */ |
---|
556 | void PNode::parentCoorChanged () |
---|
557 | { |
---|
558 | this->bRelCoorChanged = true; |
---|
559 | } |
---|
560 | |
---|
561 | |
---|
562 | /** |
---|
563 | \brief has to be called, if the parent direction has changed |
---|
564 | |
---|
565 | normaly this will be done by the parent itself automaticaly. If you call this, you |
---|
566 | will force an update of the direction of the node. |
---|
567 | */ |
---|
568 | void PNode::parentDirChanged () |
---|
569 | { |
---|
570 | this->bRelDirChanged = true; |
---|
571 | } |
---|
572 | |
---|
573 | |
---|
574 | /** |
---|
575 | \brief updates the absCoordinate/absDirection |
---|
576 | \param timeStamp The timestanp used for to look if calculations should be done |
---|
577 | |
---|
578 | this is used to go through the parent-tree to update all the absolute coordinates |
---|
579 | and directions. this update should be done by the engine, so you don't have to |
---|
580 | worry, normaly... |
---|
581 | */ |
---|
582 | void PNode::update (float dt) |
---|
583 | { |
---|
584 | *this->lastAbsCoordinate = *this->absCoordinate; |
---|
585 | this->time = dt; |
---|
586 | PRINTF(4)("PNode::update - %s - (%f, %f, %f)\n", this->objectName, this->absCoordinate->x, this->absCoordinate->y, this->absCoordinate->z); |
---|
587 | if(this->mode & PNODE_MOVEMENT ) |
---|
588 | { |
---|
589 | if( this->bAbsCoorChanged /*&& this->timeStamp != DataTank::timeStamp*/) |
---|
590 | { |
---|
591 | /* if you have set the absolute coordinates this overrides all other changes */ |
---|
592 | *this->relCoordinate = *this->absCoordinate - parent->getAbsCoor (); |
---|
593 | } |
---|
594 | else if( this->bRelCoorChanged /*&& this->timeStamp != DataTank::timeStamp*/) |
---|
595 | { |
---|
596 | /*this is bad style... must be deleted later - just for testing*/ |
---|
597 | if( this->parent == NULL) |
---|
598 | { |
---|
599 | *this->absCoordinate = *this->relCoordinate; |
---|
600 | } |
---|
601 | else |
---|
602 | *this->absCoordinate = parent->getAbsCoor() + *this->relCoordinate; /* update the current absCoordinate */ |
---|
603 | } |
---|
604 | } |
---|
605 | |
---|
606 | if( this->mode & PNODE_LOCAL_ROTATE) |
---|
607 | { |
---|
608 | if( this->bAbsDirChanged /*&& this->timeStamp != DataTank::timeStamp*/) |
---|
609 | { |
---|
610 | /* if you have set the absolute coordinates this overrides all other changes */ |
---|
611 | *this->relDirection = *this->absDirection - parent->getAbsDir(); |
---|
612 | } |
---|
613 | else if( this->bRelDirChanged /*&& this->timeStamp != DataTank::timeStamp*/) |
---|
614 | { |
---|
615 | /* update the current absDirection - remember * means rotation around sth.*/ |
---|
616 | *this->absDirection = parent->getAbsDir() * *this->relDirection; |
---|
617 | } |
---|
618 | } |
---|
619 | |
---|
620 | if( this->mode & PNODE_ROTATE_MOVEMENT) |
---|
621 | { |
---|
622 | if( this->bAbsCoorChanged /*&& this->timeStamp != DataTank::timeStamp*/) |
---|
623 | { |
---|
624 | /* if you have set the absolute coordinates this overrides all other changes */ |
---|
625 | *this->relCoordinate = *this->absCoordinate - parent->getAbsCoor (); |
---|
626 | } |
---|
627 | else if( this->bRelCoorChanged /*&& this->timeStamp != DataTank::timeStamp*/) |
---|
628 | { |
---|
629 | /*this is bad style... must be deleted later - just for testing*/ |
---|
630 | if( this->parent == NULL) |
---|
631 | *this->absCoordinate = *this->relCoordinate; |
---|
632 | else |
---|
633 | *this->absCoordinate = parent->getAbsCoor() + parent->getAbsDir().apply(*this->relCoordinate); /* update the current absCoordinate */ |
---|
634 | } |
---|
635 | } |
---|
636 | |
---|
637 | |
---|
638 | tIterator<PNode>* iterator = this->children->getIterator(); |
---|
639 | //PNode* pn = this->children->enumerate(); |
---|
640 | PNode* pn = iterator->nextElement(); |
---|
641 | while( pn != NULL) |
---|
642 | { |
---|
643 | /* if this node has changed, make sure, that all children are updated also */ |
---|
644 | if( this->bRelCoorChanged || this->bAbsCoorChanged) |
---|
645 | pn->parentCoorChanged (); |
---|
646 | if( this->bRelDirChanged || this->bAbsDirChanged) |
---|
647 | pn->parentDirChanged (); |
---|
648 | |
---|
649 | pn->update(dt); |
---|
650 | //pn = this->children->nextElement(); |
---|
651 | pn = iterator->nextElement(); |
---|
652 | } |
---|
653 | delete iterator; |
---|
654 | |
---|
655 | this->timeStamp = timeStamp; |
---|
656 | this->bRelCoorChanged = false; |
---|
657 | this->bAbsCoorChanged = false; |
---|
658 | this->bRelDirChanged = false; |
---|
659 | this->bAbsDirChanged = false; |
---|
660 | } |
---|
661 | |
---|
662 | |
---|
663 | /** |
---|
664 | \brief tick |
---|
665 | \param dt time to tick |
---|
666 | */ |
---|
667 | void PNode::processTick (float dt) |
---|
668 | { |
---|
669 | //this->tick (dt); |
---|
670 | PNode* pn = this->children->enumerate(); |
---|
671 | while( pn != NULL) |
---|
672 | { |
---|
673 | pn->processTick (dt); |
---|
674 | pn = this->children->nextElement(); |
---|
675 | } |
---|
676 | } |
---|
677 | |
---|
678 | |
---|
679 | /** |
---|
680 | \brief displays some information about this pNode |
---|
681 | */ |
---|
682 | void PNode::debug() |
---|
683 | { |
---|
684 | PRINTF(2)("PNode::debug() - absCoord: (%f, %f, %f)\n", |
---|
685 | this->absCoordinate->x, |
---|
686 | this->absCoordinate->y, |
---|
687 | this->absCoordinate->z); |
---|
688 | } |
---|
689 | |
---|
690 | |
---|
691 | /** |
---|
692 | \brief set the name of the node |
---|
693 | |
---|
694 | for debug purposes realy usefull, not used to work properly |
---|
695 | */ |
---|
696 | void PNode::setName (char* newName) |
---|
697 | { |
---|
698 | this->objectName = new char[strlen(newName)+1]; |
---|
699 | strcpy(this->objectName,newName); |
---|
700 | } |
---|
701 | |
---|
702 | |
---|
703 | /** |
---|
704 | \brief gets the name of the node |
---|
705 | */ |
---|
706 | char* PNode::getName () |
---|
707 | { |
---|
708 | return this->objectName; |
---|
709 | } |
---|
710 | |
---|