[3246] | 1 | |
---|
| 2 | |
---|
| 3 | /* |
---|
| 4 | orxonox - the future of 3D-vertical-scrollers |
---|
| 5 | |
---|
| 6 | Copyright (C) 2004 orx |
---|
| 7 | |
---|
| 8 | This program is free software; you can redistribute it and/or modify |
---|
| 9 | it under the terms of the GNU General Public License as published by |
---|
| 10 | the Free Software Foundation; either version 2, or (at your option) |
---|
| 11 | any later version. |
---|
| 12 | |
---|
| 13 | ### File Specific: |
---|
| 14 | main-programmer: Patrick Boenzli |
---|
[3551] | 15 | co-programmer: |
---|
[3365] | 16 | |
---|
| 17 | \todo Smooth-Parent: delay, speed |
---|
[3246] | 18 | */ |
---|
| 19 | |
---|
[3590] | 20 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_PNODE |
---|
[3246] | 21 | |
---|
| 22 | #include "p_node.h" |
---|
[3607] | 23 | #include "stdincl.h" |
---|
[3543] | 24 | |
---|
[3608] | 25 | #include "error.h" |
---|
| 26 | #include "debug.h" |
---|
| 27 | #include "list.h" |
---|
| 28 | #include "vector.h" |
---|
[3521] | 29 | #include "null_parent.h" |
---|
[3608] | 30 | |
---|
[3607] | 31 | //#include "vector.h" |
---|
| 32 | //#include "quaternion.h" |
---|
[3246] | 33 | |
---|
| 34 | using namespace std; |
---|
| 35 | |
---|
| 36 | |
---|
| 37 | /** |
---|
| 38 | \brief standard constructor |
---|
| 39 | |
---|
| 40 | \todo this constructor is not jet implemented - do it |
---|
| 41 | */ |
---|
[3365] | 42 | PNode::PNode () |
---|
| 43 | { |
---|
[3552] | 44 | init(NULL); |
---|
[3529] | 45 | |
---|
| 46 | NullParent* np = NullParent::getInstance(); |
---|
| 47 | np->addChild(this); |
---|
[3365] | 48 | } |
---|
[3246] | 49 | |
---|
| 50 | |
---|
[3799] | 51 | |
---|
[3246] | 52 | /** |
---|
[3365] | 53 | \brief constructor with coodinates |
---|
[3450] | 54 | \param absCoordinate the Absolute coordinate of the Object |
---|
| 55 | \param parent The parent-node of this node. |
---|
[3365] | 56 | */ |
---|
| 57 | PNode::PNode (Vector* absCoordinate, PNode* parent ) |
---|
| 58 | { |
---|
[3552] | 59 | this->init(parent); |
---|
[3365] | 60 | |
---|
[3607] | 61 | *this->absCoordinate = *absCoordinate; |
---|
[3800] | 62 | |
---|
| 63 | __LIKELY_IF(parent != NULL) |
---|
| 64 | { |
---|
| 65 | *this->relCoordinate = *this->absCoordinate - parent->getAbsCoor (); |
---|
| 66 | parent->addChild (this); |
---|
| 67 | } |
---|
[3554] | 68 | else |
---|
[3607] | 69 | this->relCoordinate = new Vector(0,0,0); |
---|
[3365] | 70 | } |
---|
| 71 | |
---|
| 72 | /** |
---|
[3246] | 73 | \brief standard deconstructor |
---|
| 74 | */ |
---|
[3365] | 75 | PNode::~PNode () |
---|
| 76 | { |
---|
[3804] | 77 | tIterator<PNode>* iterator = this->children->getIterator(); |
---|
| 78 | PNode* pn = iterator->nextElement(); |
---|
[3544] | 79 | while( pn != NULL) |
---|
| 80 | { |
---|
[3560] | 81 | delete pn; |
---|
[3804] | 82 | pn = iterator->nextElement(); |
---|
[3551] | 83 | } |
---|
[3804] | 84 | delete iterator; |
---|
[3544] | 85 | /* this deletes all children in the list */ |
---|
| 86 | delete this->children; |
---|
[3804] | 87 | this->parent = NULL; |
---|
| 88 | delete []this->objectName; |
---|
[3544] | 89 | |
---|
[3804] | 90 | delete this->relCoordinate; |
---|
| 91 | delete this->absCoordinate; |
---|
| 92 | delete this->relDirection; |
---|
| 93 | delete this->absDirection; |
---|
| 94 | delete this->lastAbsCoordinate; |
---|
| 95 | delete this->diffCoordinate; |
---|
[3365] | 96 | } |
---|
[3246] | 97 | |
---|
[3607] | 98 | |
---|
[3552] | 99 | void PNode::init(PNode* parent) |
---|
| 100 | { |
---|
| 101 | this->children = new tList<PNode>(); |
---|
| 102 | this->bRelCoorChanged = true; |
---|
| 103 | this->bAbsCoorChanged = false; |
---|
| 104 | this->bRelDirChanged = true; |
---|
| 105 | this->bAbsDirChanged = false; |
---|
| 106 | this->parent = parent; |
---|
| 107 | this->objectName = NULL; |
---|
[3607] | 108 | |
---|
| 109 | this->absCoordinate = new Vector(); |
---|
| 110 | this->relCoordinate = new Vector(); |
---|
| 111 | this->absDirection = new Quaternion(); |
---|
| 112 | this->relDirection = new Quaternion(); |
---|
[3644] | 113 | this->lastAbsCoordinate = new Vector(); |
---|
[3802] | 114 | this->diffCoordinate = new Vector(); |
---|
[3552] | 115 | } |
---|
[3365] | 116 | |
---|
| 117 | /** |
---|
| 118 | \brief deletes the hole pnode tree |
---|
| 119 | |
---|
| 120 | cleans up all pnodes |
---|
| 121 | */ |
---|
[3544] | 122 | /* |
---|
[3365] | 123 | void PNode::destroy () |
---|
| 124 | { |
---|
| 125 | PNode* pn = this->children->enumerate(); |
---|
| 126 | while( pn != NULL) |
---|
| 127 | { |
---|
| 128 | pn->destroy (); |
---|
| 129 | pn = this->children->nextElement(); |
---|
| 130 | } |
---|
[3544] | 131 | // this deletes all children in the list |
---|
[3365] | 132 | this->children->destroy (); |
---|
[3531] | 133 | |
---|
| 134 | static_cast<BaseObject*>(this)->destroy(); |
---|
[3365] | 135 | } |
---|
[3544] | 136 | */ |
---|
[3365] | 137 | |
---|
| 138 | /** |
---|
| 139 | \brief get relative coordinates |
---|
| 140 | \returns relative coordinates to its parent |
---|
[3675] | 141 | |
---|
| 142 | the reference that is returned is a pointer to the real relCoor, so don't |
---|
| 143 | change it unless you realy know what you are doing. |
---|
[3365] | 144 | */ |
---|
[3804] | 145 | //Vector* PNode::getRelCoor () const |
---|
[3365] | 146 | |
---|
| 147 | |
---|
[3804] | 148 | |
---|
[3365] | 149 | /** |
---|
| 150 | \brief set relative coordinates |
---|
[3450] | 151 | \param relCoord relative coordinates to its parent |
---|
[3365] | 152 | |
---|
| 153 | it is very importand, that you use this function, if you want to update the |
---|
| 154 | relCoordinates. If you don't use this, the PNode won't recognize, that something |
---|
| 155 | has changed and won't update the children Nodes. |
---|
| 156 | */ |
---|
| 157 | void PNode::setRelCoor (Vector* relCoord) |
---|
| 158 | { |
---|
| 159 | this->bRelCoorChanged = true; |
---|
[3607] | 160 | *this->relCoordinate = *relCoord; |
---|
[3365] | 161 | } |
---|
| 162 | |
---|
| 163 | |
---|
| 164 | /** |
---|
[3675] | 165 | \brief set relative coordinates |
---|
| 166 | \param relCoord relative coordinates to its parent |
---|
| 167 | |
---|
| 168 | it is very importand, that you use this function, if you want to update the |
---|
| 169 | relCoordinates. If you don't use this, the PNode won't recognize, that something |
---|
| 170 | has changed and won't update the children Nodes. |
---|
| 171 | */ |
---|
| 172 | void PNode::setRelCoor (Vector relCoord) |
---|
| 173 | { |
---|
| 174 | this->bRelCoorChanged = true; |
---|
| 175 | *this->relCoordinate = relCoord; |
---|
| 176 | } |
---|
| 177 | |
---|
| 178 | |
---|
| 179 | /** |
---|
[3365] | 180 | \brief get absolute coordinates |
---|
| 181 | \returns absolute coordinates from (0,0,0) |
---|
| 182 | */ |
---|
[3804] | 183 | //Vector PNode::getAbsCoor () const |
---|
[3365] | 184 | |
---|
| 185 | |
---|
| 186 | /** |
---|
[3450] | 187 | \param absCoord set absolute coordinate |
---|
[3365] | 188 | |
---|
| 189 | it is very importand, that you use this function, if you want to update the |
---|
| 190 | absCoordinates. If you don't use this, the PNode won't recognize, that something |
---|
| 191 | has changed and won't update the children Nodes. |
---|
| 192 | */ |
---|
| 193 | void PNode::setAbsCoor (Vector* absCoord) |
---|
| 194 | { |
---|
| 195 | this->bAbsCoorChanged = true; |
---|
[3607] | 196 | *this->absCoordinate = *absCoord; |
---|
[3365] | 197 | } |
---|
| 198 | |
---|
| 199 | |
---|
[3675] | 200 | |
---|
[3365] | 201 | /** |
---|
[3675] | 202 | \param absCoord set absolute coordinate |
---|
| 203 | |
---|
| 204 | it is very importand, that you use this function, if you want to update the |
---|
| 205 | absCoordinates. If you don't use this, the PNode won't recognize, that something |
---|
| 206 | has changed and won't update the children Nodes. |
---|
| 207 | */ |
---|
| 208 | void PNode::setAbsCoor (Vector absCoord) |
---|
| 209 | { |
---|
| 210 | this->bAbsCoorChanged = true; |
---|
| 211 | *this->absCoordinate = absCoord; |
---|
| 212 | } |
---|
| 213 | |
---|
| 214 | |
---|
| 215 | /** |
---|
[3365] | 216 | \brief shift coordinate (abs and rel) |
---|
| 217 | \param shift vector |
---|
| 218 | |
---|
| 219 | this function shifts the current coordinates about the vector shift. this is |
---|
| 220 | usefull because from some place else you can: |
---|
| 221 | PNode* someNode = ...; |
---|
| 222 | Vector objectMovement = calculateShift(); |
---|
| 223 | someNode->shiftCoor(objectMovement); |
---|
| 224 | |
---|
| 225 | elsewhere you would have to: |
---|
| 226 | PNode* someNode = ...; |
---|
| 227 | Vector objectMovement = calculateShift(); |
---|
| 228 | Vector currentCoor = someNode->getRelCoor(); |
---|
| 229 | Vector newCoor = currentCoor + objectMovement; |
---|
| 230 | someNode->setRelCoor(newCoor); |
---|
| 231 | |
---|
| 232 | yea right... shorter... |
---|
| 233 | |
---|
| 234 | */ |
---|
| 235 | void PNode::shiftCoor (Vector* shift) |
---|
| 236 | { |
---|
[3800] | 237 | |
---|
| 238 | __UNLIKELY_IF( this->bAbsCoorChanged) |
---|
[3365] | 239 | { |
---|
[3607] | 240 | *this->absCoordinate = *this->absCoordinate + *shift; |
---|
[3365] | 241 | } |
---|
| 242 | else |
---|
| 243 | { |
---|
[3607] | 244 | *this->relCoordinate = *this->relCoordinate + *shift; |
---|
[3365] | 245 | this->bRelCoorChanged = true; |
---|
| 246 | } |
---|
| 247 | } |
---|
| 248 | |
---|
| 249 | |
---|
| 250 | |
---|
| 251 | /** |
---|
[3683] | 252 | \brief shift coordinate (abs and rel) |
---|
| 253 | \param shift vector |
---|
| 254 | |
---|
| 255 | this function shifts the current coordinates about the vector shift. this is |
---|
| 256 | usefull because from some place else you can: |
---|
| 257 | PNode* someNode = ...; |
---|
| 258 | Vector objectMovement = calculateShift(); |
---|
| 259 | someNode->shiftCoor(objectMovement); |
---|
| 260 | |
---|
| 261 | elsewhere you would have to: |
---|
| 262 | PNode* someNode = ...; |
---|
| 263 | Vector objectMovement = calculateShift(); |
---|
| 264 | Vector currentCoor = someNode->getRelCoor(); |
---|
| 265 | Vector newCoor = currentCoor + objectMovement; |
---|
| 266 | someNode->setRelCoor(newCoor); |
---|
| 267 | |
---|
| 268 | yea right... shorter... |
---|
| 269 | |
---|
| 270 | */ |
---|
| 271 | void PNode::shiftCoor (Vector shift) |
---|
| 272 | { |
---|
[3800] | 273 | |
---|
| 274 | __UNLIKELY_IF( this->bAbsCoorChanged) |
---|
[3683] | 275 | { |
---|
| 276 | *this->absCoordinate = *this->absCoordinate + shift; |
---|
| 277 | } |
---|
| 278 | else |
---|
| 279 | { |
---|
| 280 | *this->relCoordinate = *this->relCoordinate + shift; |
---|
| 281 | this->bRelCoorChanged = true; |
---|
| 282 | } |
---|
| 283 | } |
---|
| 284 | |
---|
| 285 | |
---|
| 286 | |
---|
| 287 | /** |
---|
[3365] | 288 | \brief get relative direction |
---|
| 289 | \returns relative direction to its parent |
---|
| 290 | */ |
---|
[3804] | 291 | //Quaternion* PNode::getRelDir () const |
---|
[3365] | 292 | |
---|
| 293 | |
---|
[3804] | 294 | |
---|
[3365] | 295 | /** |
---|
| 296 | \brief set relative direction |
---|
[3450] | 297 | \param relDir to its parent |
---|
[3365] | 298 | |
---|
| 299 | it is very importand, that you use this function, if you want to update the |
---|
| 300 | relDirection. If you don't use this, the PNode won't recognize, that something |
---|
| 301 | has changed and won't update the children Nodes. |
---|
| 302 | */ |
---|
| 303 | void PNode::setRelDir (Quaternion* relDir) |
---|
| 304 | { |
---|
| 305 | this->bRelCoorChanged = true; |
---|
[3607] | 306 | *this->relDirection = *relDir; |
---|
[3365] | 307 | } |
---|
| 308 | |
---|
| 309 | |
---|
[3675] | 310 | void PNode::setRelDir (Quaternion relDir) |
---|
| 311 | { |
---|
| 312 | this->bRelCoorChanged = true; |
---|
| 313 | *this->relDirection = relDir; |
---|
| 314 | } |
---|
| 315 | |
---|
| 316 | |
---|
[3365] | 317 | /** |
---|
| 318 | \brief gets the absolute direction (0,0,1) |
---|
| 319 | \returns absolute coordinates |
---|
| 320 | */ |
---|
[3804] | 321 | //Quaternion PNode::getAbsDir () const |
---|
[3365] | 322 | |
---|
| 323 | |
---|
[3804] | 324 | |
---|
[3365] | 325 | /** |
---|
| 326 | \brief sets the absolute direction (0,0,1) |
---|
[3450] | 327 | \param absDir absolute coordinates |
---|
[3365] | 328 | |
---|
| 329 | it is very importand, that you use this function, if you want to update the |
---|
| 330 | absDirection. If you don't use this, the PNode won't recognize, that something |
---|
| 331 | has changed and won't update the children Nodes. |
---|
| 332 | */ |
---|
| 333 | void PNode::setAbsDir (Quaternion* absDir) |
---|
[3370] | 334 | { |
---|
| 335 | this->bAbsDirChanged = true; |
---|
[3607] | 336 | *this->absDirection = *absDir; |
---|
[3370] | 337 | } |
---|
[3365] | 338 | |
---|
| 339 | |
---|
[3675] | 340 | |
---|
[3365] | 341 | /** |
---|
[3675] | 342 | \brief sets the absolute direction (0,0,1) |
---|
| 343 | \param absDir absolute coordinates |
---|
| 344 | |
---|
| 345 | it is very importand, that you use this function, if you want to update the |
---|
| 346 | absDirection. If you don't use this, the PNode won't recognize, that something |
---|
| 347 | has changed and won't update the children Nodes. |
---|
| 348 | */ |
---|
| 349 | void PNode::setAbsDir (Quaternion absDir) |
---|
| 350 | { |
---|
| 351 | this->bAbsDirChanged = true; |
---|
| 352 | *this->absDirection = absDir; |
---|
| 353 | } |
---|
| 354 | |
---|
| 355 | |
---|
| 356 | |
---|
| 357 | /** |
---|
[3365] | 358 | \brief shift coordinate (abs and rel) |
---|
| 359 | \param shift vector |
---|
| 360 | |
---|
| 361 | this function shifts the current coordinates about the vector shift. this is |
---|
| 362 | usefull because from some place else you can: |
---|
| 363 | PNode* someNode = ...; |
---|
| 364 | Quaternion objectMovement = calculateShift(); |
---|
| 365 | someNode->shiftCoor(objectMovement); |
---|
| 366 | |
---|
| 367 | elsewhere you would have to: |
---|
| 368 | PNode* someNode = ...; |
---|
| 369 | Quaternion objectMovement = calculateShift(); |
---|
| 370 | Quaternion currentCoor = someNode->getRelCoor(); |
---|
| 371 | Quaternion newCoor = currentCoor + objectMovement; |
---|
| 372 | someNode->setRelCoor(newCoor); |
---|
| 373 | |
---|
| 374 | yea right... shorter... |
---|
| 375 | |
---|
[3450] | 376 | \todo implement this |
---|
[3365] | 377 | */ |
---|
[3802] | 378 | void PNode::shiftDir (const Quaternion& shift) |
---|
| 379 | { |
---|
| 380 | this->bRelDirChanged = true; |
---|
| 381 | *this->relDirection = *this->relDirection * shift; |
---|
| 382 | } |
---|
[3365] | 383 | |
---|
[3644] | 384 | |
---|
[3365] | 385 | /** |
---|
[3683] | 386 | \brief shift coordinate (abs and rel) |
---|
| 387 | \param shift vector |
---|
| 388 | |
---|
| 389 | this function shifts the current coordinates about the vector shift. this is |
---|
| 390 | usefull because from some place else you can: |
---|
| 391 | PNode* someNode = ...; |
---|
| 392 | Quaternion objectMovement = calculateShift(); |
---|
| 393 | someNode->shiftCoor(objectMovement); |
---|
| 394 | |
---|
| 395 | elsewhere you would have to: |
---|
| 396 | PNode* someNode = ...; |
---|
| 397 | Quaternion objectMovement = calculateShift(); |
---|
| 398 | Quaternion currentCoor = someNode->getRelCoor(); |
---|
| 399 | Quaternion newCoor = currentCoor + objectMovement; |
---|
| 400 | someNode->setRelCoor(newCoor); |
---|
| 401 | |
---|
| 402 | yea right... shorter... |
---|
| 403 | |
---|
| 404 | \todo implement this |
---|
| 405 | */ |
---|
| 406 | void PNode::shiftDir (Quaternion shift) |
---|
| 407 | {} |
---|
| 408 | |
---|
| 409 | |
---|
| 410 | /** |
---|
[3644] | 411 | \brief this calculates the current movement speed of the node |
---|
| 412 | */ |
---|
[3802] | 413 | float PNode::getSpeed() const |
---|
[3644] | 414 | { |
---|
[3800] | 415 | __UNLIKELY_IF( this->time == 0) |
---|
[3686] | 416 | return 1000; |
---|
[3802] | 417 | *this->diffCoordinate = *this->absCoordinate - *this->lastAbsCoordinate; |
---|
| 418 | return this->diffCoordinate->len() / this->time; |
---|
[3644] | 419 | } |
---|
| 420 | |
---|
| 421 | |
---|
| 422 | /** |
---|
[3365] | 423 | \brief adds a child and makes this node to a parent |
---|
[3450] | 424 | \param pNode child reference |
---|
| 425 | \param mode on which changes the child should also change ist state |
---|
[3365] | 426 | |
---|
| 427 | use this to add a child to this node. |
---|
| 428 | */ |
---|
[3565] | 429 | void PNode::addChild (PNode* pNode, int parentingMode) |
---|
[3365] | 430 | { |
---|
[3800] | 431 | |
---|
| 432 | __UNLIKELY_IF( pNode->parent != NULL) |
---|
[3521] | 433 | { |
---|
[3668] | 434 | PRINTF(3)("PNode::addChild() - reparenting node: removing it and adding it again\n"); |
---|
[3547] | 435 | pNode->parent->children->remove(pNode); |
---|
[3521] | 436 | } |
---|
[3565] | 437 | pNode->mode = parentingMode; |
---|
[3529] | 438 | pNode->parent = this; |
---|
| 439 | this->children->add(pNode); |
---|
[3365] | 440 | } |
---|
| 441 | |
---|
| 442 | |
---|
| 443 | /** |
---|
[3450] | 444 | \brief removes a child from the node |
---|
| 445 | \param pNode the child to remove from this pNode. |
---|
[3547] | 446 | |
---|
| 447 | Children from pNode will not be lost, they are referenced to NullPointer |
---|
[3365] | 448 | */ |
---|
| 449 | void PNode::removeChild (PNode* pNode) |
---|
| 450 | { |
---|
[3547] | 451 | pNode->remove(); |
---|
[3669] | 452 | this->children->remove (pNode); |
---|
[3521] | 453 | pNode->parent = NULL; |
---|
[3365] | 454 | } |
---|
| 455 | |
---|
| 456 | |
---|
| 457 | /** |
---|
[3537] | 458 | \brief remove this pnode from the tree and adds all following to NullParent |
---|
| 459 | |
---|
| 460 | this can be the case, if an entity in the world is been destroyed. |
---|
| 461 | */ |
---|
| 462 | void PNode::remove() |
---|
| 463 | { |
---|
[3662] | 464 | NullParent* nullParent = NullParent::getInstance(); |
---|
| 465 | |
---|
[3668] | 466 | tIterator<PNode>* iterator = this->children->getIterator(); |
---|
| 467 | PNode* pn = iterator->nextElement(); |
---|
| 468 | |
---|
[3537] | 469 | while( pn != NULL) |
---|
| 470 | { |
---|
[3662] | 471 | //this->children->remove(pn); |
---|
| 472 | nullParent->addChild(pn, pn->getMode()); |
---|
[3668] | 473 | pn = iterator->nextElement(); |
---|
[3537] | 474 | } |
---|
[3668] | 475 | delete iterator; |
---|
[3669] | 476 | this->parent->children->remove(this); |
---|
[3537] | 477 | } |
---|
| 478 | |
---|
| 479 | |
---|
| 480 | /** |
---|
[3365] | 481 | \brief sets the parent of this PNode |
---|
[3450] | 482 | \param parent the Parent to set |
---|
[3365] | 483 | */ |
---|
| 484 | void PNode::setParent (PNode* parent) |
---|
| 485 | { |
---|
[3511] | 486 | parent->addChild(this); |
---|
[3365] | 487 | } |
---|
| 488 | |
---|
[3535] | 489 | |
---|
[3365] | 490 | /** |
---|
| 491 | \brief set the mode of this parent manualy |
---|
[3450] | 492 | \param mode the mode of the bind-type. |
---|
[3365] | 493 | */ |
---|
[3565] | 494 | void PNode::setMode (int parentingMode) |
---|
[3365] | 495 | { |
---|
[3565] | 496 | this->mode = parentingMode; |
---|
[3365] | 497 | } |
---|
| 498 | |
---|
[3537] | 499 | |
---|
[3365] | 500 | /** |
---|
[3537] | 501 | \brief gets the mode of this parent manualy |
---|
| 502 | \return the mode of the bind-type. |
---|
| 503 | */ |
---|
[3565] | 504 | int PNode::getMode() |
---|
[3537] | 505 | { |
---|
| 506 | return this->mode; |
---|
| 507 | } |
---|
| 508 | |
---|
| 509 | /** |
---|
[3365] | 510 | \brief has to be called, if the parent coordinate has changed |
---|
| 511 | |
---|
| 512 | normaly this will be done by the parent itself automaticaly. If you call this, you |
---|
| 513 | will force an update of the coordinated of the node. |
---|
| 514 | */ |
---|
| 515 | void PNode::parentCoorChanged () |
---|
| 516 | { |
---|
| 517 | this->bRelCoorChanged = true; |
---|
| 518 | } |
---|
| 519 | |
---|
| 520 | |
---|
| 521 | /** |
---|
| 522 | \brief has to be called, if the parent direction has changed |
---|
| 523 | |
---|
| 524 | normaly this will be done by the parent itself automaticaly. If you call this, you |
---|
| 525 | will force an update of the direction of the node. |
---|
| 526 | */ |
---|
| 527 | void PNode::parentDirChanged () |
---|
| 528 | { |
---|
| 529 | this->bRelDirChanged = true; |
---|
| 530 | } |
---|
| 531 | |
---|
| 532 | |
---|
| 533 | /** |
---|
| 534 | \brief updates the absCoordinate/absDirection |
---|
[3450] | 535 | \param timeStamp The timestanp used for to look if calculations should be done |
---|
[3365] | 536 | |
---|
| 537 | this is used to go through the parent-tree to update all the absolute coordinates |
---|
| 538 | and directions. this update should be done by the engine, so you don't have to |
---|
| 539 | worry, normaly... |
---|
| 540 | */ |
---|
[3644] | 541 | void PNode::update (float dt) |
---|
[3365] | 542 | { |
---|
[3687] | 543 | *this->lastAbsCoordinate = *this->absCoordinate; |
---|
[3644] | 544 | this->time = dt; |
---|
[3617] | 545 | PRINTF(4)("PNode::update - %s - (%f, %f, %f)\n", this->objectName, this->absCoordinate->x, this->absCoordinate->y, this->absCoordinate->z); |
---|
[3800] | 546 | |
---|
| 547 | |
---|
| 548 | __LIKELY_IF( this->mode & PNODE_MOVEMENT) |
---|
[3565] | 549 | { |
---|
[3800] | 550 | __UNLIKELY_IF(this->bAbsCoorChanged /*&& this->timeStamp != DataTank::timeStamp*/) |
---|
[3365] | 551 | { |
---|
[3565] | 552 | /* if you have set the absolute coordinates this overrides all other changes */ |
---|
[3607] | 553 | *this->relCoordinate = *this->absCoordinate - parent->getAbsCoor (); |
---|
[3365] | 554 | } |
---|
[3800] | 555 | __LIKELY_IF(this->bRelCoorChanged /*&& this->timeStamp != DataTank::timeStamp*/) |
---|
| 556 | |
---|
[3365] | 557 | { |
---|
[3565] | 558 | /*this is bad style... must be deleted later - just for testing*/ |
---|
[3800] | 559 | |
---|
| 560 | /* |
---|
| 561 | __UNLIKELY_IF( this->parent == NULL) |
---|
[3365] | 562 | { |
---|
[3607] | 563 | *this->absCoordinate = *this->relCoordinate; |
---|
[3365] | 564 | } |
---|
[3800] | 565 | else */ |
---|
| 566 | *this->absCoordinate = parent->getAbsCoor() + *this->relCoordinate; /* update the current absCoordinate */ |
---|
[3534] | 567 | } |
---|
[3565] | 568 | } |
---|
| 569 | |
---|
| 570 | if( this->mode & PNODE_LOCAL_ROTATE) |
---|
| 571 | { |
---|
[3800] | 572 | __UNLIKELY_IF( this->bAbsDirChanged /*&& this->timeStamp != DataTank::timeStamp*/) |
---|
[3534] | 573 | { |
---|
[3565] | 574 | /* if you have set the absolute coordinates this overrides all other changes */ |
---|
[3607] | 575 | *this->relDirection = *this->absDirection - parent->getAbsDir(); |
---|
[3534] | 576 | } |
---|
[3800] | 577 | else __LIKELY_IF( this->bRelDirChanged /*&& this->timeStamp != DataTank::timeStamp*/) |
---|
[3565] | 578 | { |
---|
| 579 | /* update the current absDirection - remember * means rotation around sth.*/ |
---|
[3607] | 580 | *this->absDirection = parent->getAbsDir() * *this->relDirection; |
---|
[3565] | 581 | } |
---|
| 582 | } |
---|
| 583 | |
---|
| 584 | if( this->mode & PNODE_ROTATE_MOVEMENT) |
---|
| 585 | { |
---|
[3800] | 586 | __UNLIKELY_IF( this->bAbsCoorChanged /*&& this->timeStamp != DataTank::timeStamp*/) |
---|
[3565] | 587 | { |
---|
| 588 | /* if you have set the absolute coordinates this overrides all other changes */ |
---|
[3607] | 589 | *this->relCoordinate = *this->absCoordinate - parent->getAbsCoor (); |
---|
[3565] | 590 | } |
---|
[3800] | 591 | else __LIKELY_IF( this->bRelCoorChanged /*&& this->timeStamp != DataTank::timeStamp*/) |
---|
[3565] | 592 | { |
---|
| 593 | /*this is bad style... must be deleted later - just for testing*/ |
---|
[3800] | 594 | /*if( this->parent == NULL) |
---|
[3607] | 595 | *this->absCoordinate = *this->relCoordinate; |
---|
[3800] | 596 | else*/ |
---|
| 597 | *this->absCoordinate = parent->getAbsCoor() + parent->getAbsDir().apply(*this->relCoordinate); /* update the current absCoordinate */ |
---|
[3565] | 598 | } |
---|
| 599 | } |
---|
| 600 | |
---|
| 601 | |
---|
[3669] | 602 | tIterator<PNode>* iterator = this->children->getIterator(); |
---|
| 603 | //PNode* pn = this->children->enumerate(); |
---|
| 604 | PNode* pn = iterator->nextElement(); |
---|
[3365] | 605 | while( pn != NULL) |
---|
| 606 | { |
---|
| 607 | /* if this node has changed, make sure, that all children are updated also */ |
---|
[3800] | 608 | __LIKELY_IF( this->bRelCoorChanged || this->bAbsCoorChanged) |
---|
[3365] | 609 | pn->parentCoorChanged (); |
---|
[3800] | 610 | __LIKELY_IF( this->bRelDirChanged || this->bAbsDirChanged) |
---|
[3365] | 611 | pn->parentDirChanged (); |
---|
[3608] | 612 | |
---|
[3644] | 613 | pn->update(dt); |
---|
[3669] | 614 | //pn = this->children->nextElement(); |
---|
| 615 | pn = iterator->nextElement(); |
---|
[3365] | 616 | } |
---|
[3669] | 617 | delete iterator; |
---|
[3365] | 618 | |
---|
| 619 | this->timeStamp = timeStamp; |
---|
| 620 | this->bRelCoorChanged = false; |
---|
| 621 | this->bAbsCoorChanged = false; |
---|
| 622 | this->bRelDirChanged = false; |
---|
| 623 | this->bAbsDirChanged = false; |
---|
| 624 | } |
---|
| 625 | |
---|
| 626 | |
---|
[3450] | 627 | /** |
---|
[3365] | 628 | \brief tick |
---|
[3450] | 629 | \param dt time to tick |
---|
[3365] | 630 | */ |
---|
| 631 | void PNode::processTick (float dt) |
---|
| 632 | { |
---|
[3551] | 633 | //this->tick (dt); |
---|
[3365] | 634 | PNode* pn = this->children->enumerate(); |
---|
| 635 | while( pn != NULL) |
---|
| 636 | { |
---|
| 637 | pn->processTick (dt); |
---|
| 638 | pn = this->children->nextElement(); |
---|
| 639 | } |
---|
| 640 | } |
---|
| 641 | |
---|
| 642 | |
---|
[3450] | 643 | /** |
---|
| 644 | \brief displays some information about this pNode |
---|
| 645 | */ |
---|
[3365] | 646 | void PNode::debug() |
---|
| 647 | { |
---|
[3546] | 648 | PRINTF(2)("PNode::debug() - absCoord: (%f, %f, %f)\n", |
---|
[3607] | 649 | this->absCoordinate->x, |
---|
| 650 | this->absCoordinate->y, |
---|
| 651 | this->absCoordinate->z); |
---|
[3365] | 652 | } |
---|
| 653 | |
---|
| 654 | |
---|
[3450] | 655 | /** |
---|
[3365] | 656 | \brief set the name of the node |
---|
| 657 | |
---|
| 658 | for debug purposes realy usefull, not used to work properly |
---|
| 659 | */ |
---|
| 660 | void PNode::setName (char* newName) |
---|
| 661 | { |
---|
[3552] | 662 | this->objectName = new char[strlen(newName)+1]; |
---|
| 663 | strcpy(this->objectName,newName); |
---|
[3365] | 664 | } |
---|
| 665 | |
---|
| 666 | |
---|
[3450] | 667 | /** |
---|
[3365] | 668 | \brief gets the name of the node |
---|
| 669 | */ |
---|
| 670 | char* PNode::getName () |
---|
| 671 | { |
---|
| 672 | return this->objectName; |
---|
| 673 | } |
---|
[3521] | 674 | |
---|