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source: orxonox.OLD/orxonox/trunk/src/lib/collision_detection/obb_tree.h @ 4694

Last change on this file since 4694 was 4682, checked in by patrick, 19 years ago

orxonox/trunk: now there is a possibility to render the bvtree through the world entities, the bvtree is a member of the worldentity

File size: 1.1 KB
Line 
1/*!
2    \file obb_tree.h
3    \brief Definition of an obb tree (object oriented Bounding Box)
4
5*/
6
7#ifndef _OBB_TREE_H
8#define _OBB_TREE_H
9
10#include "bv_tree.h"
11#include "abstract_model.h"
12#include "material.h"
13
14class Material;
15class OBBTreeNode;
16
17//! A class for representing an obb tree
18class OBBTree : public BVTree {
19
20  public:
21    OBBTree();
22    OBBTree(int depth, sVec3D *verticesList, const int length);
23    virtual ~OBBTree();
24    void init();
25
26    virtual void spawnBVTree(int depth, sVec3D *verticesList, const int length);
27    virtual void flushTree();
28
29    void collideWith(const OBBTree &tree);
30
31    virtual void drawBV(int depth, int drawMode) const;
32
33    Material* getMaterial(unsigned int depth) { return material[depth%5]; }
34    Material* getTransparentMaterial(unsigned int depth) { return transparentMaterial[depth%5]; }
35    int getID() { return ++this->id;}
36
37
38    void debug();
39
40  public:
41
42
43
44  private:
45    OBBTreeNode*         rootNode;                        //!< reference to the root node of the tree
46    Material**           material;
47    Material**           transparentMaterial;
48    int                  id;
49};
50
51#endif /* _OBB_TREE_H */
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