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source: orxonox.OLD/orxonox/trunk/src/lib/collision_detection/obb_tree.cc @ 4668

Last change on this file since 4668 was 4668, checked in by patrick, 19 years ago

orxonox/trunk: the cubes have now minimal length

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1/*
2   orxonox - the future of 3D-vertical-scrollers
3
4   Copyright (C) 2004 orx
5
6   This program is free software; you can redistribute it and/or modify
7   it under the terms of the GNU General Public License as published by
8   the Free Software Foundation; either version 2, or (at your option)
9   any later version.
10
11   ### File Specific:
12   main-programmer: Patrick Boenzli
13   co-programmer: ...
14*/
15
16#define DEBUG_SPECIAL_MODULE DEBUG_MODULE_COLLISION
17
18#include "obb_tree.h"
19#include "obb_tree_node.h"
20#include "obb.h"
21#include "debug.h"
22#include "compiler.h"
23#include "material.h"
24
25using namespace std;
26
27
28/**
29   \brief standard constructor
30*/
31OBBTree::OBBTree ()
32{
33  this->setClassID(CL_OBB_TREE, "OBBTree");
34
35  material = new Material*[5];
36  for(int i = 0; i < 5; ++i)
37  {
38    material[i] = new Material();
39    material[i]->setIllum(3);
40  }
41  material[0]->setAmbient(0.0, 0.3, 0.0);
42  material[1]->setAmbient(0.4, 0.0, 0.2);
43  material[2]->setAmbient(1.0, 0.0, 0.0);
44  material[3]->setAmbient(5.0, 3.0, 1.0);
45  material[4]->setAmbient(1.0, 0.0, 7.0);
46
47  this->id = 0;
48}
49
50
51/**
52   \brief standard deconstructor
53
54*/
55OBBTree::~OBBTree ()
56{
57  // delete what has to be deleted here
58}
59
60
61void OBBTree::spawnBVTree(int depth, sVec3D *verticesList, const int length)
62{
63  if( unlikely(this->rootNode != NULL))
64    {
65      PRINTF(2)("The BVTree has already been spawned, flushing and respawning again...\n");
66      this->flushTree();
67    }
68  OBBTreeNode* node = new OBBTreeNode();
69  this->rootNode = node;
70  this->rootNode->setTreeRef(this);
71  this->rootNode->spawnBVTree(--depth, verticesList, length);
72}
73
74
75void OBBTree:: flushTree()
76{}
77
78
79void OBBTree::collideWith(const OBBTree &tree)
80{}
81
82
83void OBBTree::drawBV(int depth, int drawMode) const
84{
85  if( likely(this->rootNode != NULL))
86  {
87    this->rootNode->drawBV(depth, drawMode);
88  }
89}
90
91
92
93void OBBTree::debug()
94{
95  PRINT(0)("\n==============================| OBBTree::debug() |===\n");
96  PRINT(0)("=  Spawning Tree: Start\n");
97
98  /* generate some test vertices */
99  int const length = 9;
100  sVec3D* vertList = new sVec3D[length];
101//   sVec3D data[length]  = {{0.0, 0.0, 0.0},{1.0, 2.0, 5.0},{0.0, 6.0, 9.0},
102//                           {1.0, 4.0, 12.0}, {1.0, 2.0, 16.0}, {0.0, 0.0, 19.0},
103//                           {0.0, 3.0, 23.0}, {1.0, 5.0, 30.0}, {0.0, 10.0, 35.0}};
104
105  sVec3D data[length]  = {{0.0, 0.0, 0.0},{1.0, 2.0, 5.0},{1.0, 5.0, 30.0},
106                          {0.0, 3.0, 23.0}, {0.0, 6.0, 9.0}, {0.0, 10.0, 35.0},
107                          {1.0, 4.0, 12.0}, {1.0, 2.0, 16.0}, {0.0, 0.0, 19.0}};
108
109  for(int i = 0; i < length; ++i)
110    {
111      vertList[i][0] = data[i][0];
112      vertList[i][1] = data[i][1];
113      vertList[i][2] = data[i][2];
114    }
115
116  this->spawnBVTree(3, vertList, length);
117
118  PRINT(0)("=  Spawning Tree: Finished\n");
119  PRINT(0)("=======================================================\n");
120
121}
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