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source: orxonox.OLD/orxonox/trunk/src/lib/collision_detection/obb_tree.cc @ 4573

Last change on this file since 4573 was 4573, checked in by patrick, 19 years ago

orxonox/trunk: now working on the obb axis alignement

File size: 2.3 KB
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1/*
2   orxonox - the future of 3D-vertical-scrollers
3
4   Copyright (C) 2004 orx
5
6   This program is free software; you can redistribute it and/or modify
7   it under the terms of the GNU General Public License as published by
8   the Free Software Foundation; either version 2, or (at your option)
9   any later version.
10
11   ### File Specific:
12   main-programmer: Patrick Boenzli
13   co-programmer: ...
14*/
15
16#define DEBUG_SPECIAL_MODULE DEBUG_MODULE_COLLISION
17
18#include "obb_tree.h"
19#include "obb_tree_node.h"
20#include "obb.h"
21#include "debug.h"
22#include "compiler.h"
23
24using namespace std;
25
26
27/**
28   \brief standard constructor
29*/
30OBBTree::OBBTree ()
31{
32   this->setClassID(CL_OBB_TREE, "OBBTree");
33
34}
35
36
37/**
38   \brief standard deconstructor
39
40*/
41OBBTree::~OBBTree ()
42{
43  // delete what has to be deleted here
44}
45
46
47void OBBTree::spawnBVTree(int depth, sVec3D *verticesList, const int length)
48{
49  if( unlikely(this->rootNode != NULL))
50    {
51      PRINTF(2)("The BVTree has already been spawned, flushing and respawning again...\n");
52      this->flushTree();
53    }
54  OBBTreeNode* node = new OBBTreeNode();
55  this->rootNode = node;
56  this->rootNode->spawnBVTree(depth, verticesList, length);
57}
58
59
60void OBBTree:: flushTree()
61{}
62
63
64void OBBTree::collideWith(const OBBTree &tree)
65{}
66
67
68void OBBTree::drawBV(int currentDepth, const int depth) const
69{
70  if( likely(this->rootNode != NULL))
71    this->rootNode->drawBV(currentDepth, depth);
72}
73
74
75void OBBTree::drawBVPolygon(int currentDepth, const int depth) const
76{
77  if( likely(this->rootNode != NULL))
78    this->rootNode->drawBVPolygon(currentDepth, depth);
79}
80
81
82void OBBTree::drawBVBlended(int currentDepth, const int depth) const
83{
84  if( likely(this->rootNode != NULL))
85    this->rootNode->drawBVBlended(currentDepth, depth);
86}
87
88
89void OBBTree::debug()
90{
91  PRINT(0)("\n==============================| OBBTree::debug() |===\n");
92  PRINT(0)("=  Spawning Tree: Start\n");
93
94  /* generate some test vertices */
95  sVec3D* vertList = new sVec3D[3];
96  sVec3D data[]  = {{0.0, 0.0, 0.0},{5.0, 0.0, 10.0},{-5.0, 0.0, 10.0}};
97
98  for(int i = 0; i < 3; ++i)
99    {
100      vertList[i][0] = data[i][0];
101      vertList[i][1] = data[i][1];
102      vertList[i][2] = data[i][2];
103    }
104
105  this->spawnBVTree(1, vertList, 3);
106
107  PRINT(0)("=  Spawning Tree: Finished\n");
108  PRINT(0)("=======================================================\n");
109
110}
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