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source: orxonox.OLD/orxonox/trunk/src/lib/collision_detection/obb_tree.cc @ 4528

Last change on this file since 4528 was 4528, checked in by patrick, 19 years ago

orxonox/trunk: started implementing the bv tree and more specificaly the obb tree

File size: 1.0 KB
Line 
1/*
2   orxonox - the future of 3D-vertical-scrollers
3
4   Copyright (C) 2004 orx
5
6   This program is free software; you can redistribute it and/or modify
7   it under the terms of the GNU General Public License as published by
8   the Free Software Foundation; either version 2, or (at your option)
9   any later version.
10
11   ### File Specific:
12   main-programmer: Patrick Boenzli
13   co-programmer: ...
14*/
15
16#define DEBUG_SPECIAL_MODULE DEBUG_MODULE_COLLISION
17
18#include "obb_tree.h"
19
20using namespace std;
21
22
23/**
24   \brief standard constructor
25*/
26OBBTree::OBBTree () 
27{
28   this->setClassID(CL_OBB_TREE, "OBBTree"); 
29
30}
31
32
33/**
34   \brief standard deconstructor
35
36*/
37OBBTree::~OBBTree () 
38{
39  // delete what has to be deleted here
40}
41
42
43void OBBTree::spawnBVTree(int depth)
44{}
45
46
47void OBBTree:: flushTree()
48{}
49
50
51void OBBTree::collideWith(const OBBTree &tree)
52{}
53
54
55void OBBTree::drawBV(int currentDepth, const int depth) const
56{}
57
58
59void OBBTree::drawBVPolygon(int currentDepth, const int depth) const
60{}
61
62
63void OBBTree::drawBVBlended(int currentDepth, const int depth) const
64{}
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