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source: orxonox.OLD/orxonox/trunk/src/lib/collision_detection/obb.h @ 4588

Last change on this file since 4588 was 4588, checked in by patrick, 19 years ago

orxonox/trunk: now drawing o-boundingbox as a polygon, seems to be one minor accuracy problem

File size: 1.0 KB
Line 
1/*!
2    \file obb.h
3    \brief Definition of an OBB (object Oriented Bounding Box)
4
5*/
6
7#ifndef _OBB_H
8#define _OBB_H
9
10#include "base_object.h"
11#include "bounding_volume.h"
12
13template<class T> class tList;
14
15//! A class representing an extended bounding volume tree: an obb tree
16class OBB : public BoundingVolume {
17
18 public:
19  OBB();
20  virtual ~OBB();
21
22
23  inline Vector** getAxis () const { return this->axis; }
24  inline const float* getHalfLength() const { return this->halfLength; }
25
26  virtual void mergeWith(const BoundingVolume &bv);
27
28  virtual void drawBV(int currentDepth, const int depth) const;
29  virtual void drawBVPolygon(int currentDepth, const int depth) const;
30  virtual void drawBVBlended(int currentDepth, const int depth) const;
31
32
33 public:
34  Vector**         axis;                       //!< Axes of oriented box [x,y,z]
35  float*           halfLength;                 //!< Half lengths of the box along the axis
36  float            covarianceMatrix[3][3];     //!< the covariance matrix
37
38};
39
40#endif /* _OBB_H */
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