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source: orxonox.OLD/orxonox/trunk/src/lib/collision_detection/obb.h @ 4547

Last change on this file since 4547 was 4542, checked in by patrick, 19 years ago

some more structural work and start of spawn tree function

File size: 1.1 KB
Line 
1/*!
2    \file obb.h
3    \brief Definition of an OBB (object Oriented Bounding Box)
4
5*/
6
7#ifndef _OBB_H
8#define _OBB_H
9
10#include "base_object.h"
11#include "bounding_volume.h"
12
13template<class T> class tList;
14
15//! A class representing an extended bounding volume tree: an obb tree
16class OBB : public BoundingVolume {
17
18 public:
19  OBB();
20  virtual ~OBB();
21
22
23  inline const Vector* getAxis () const { return this->axis; }
24  inline const sVect3D* getHalfLength() const { return this->halfLength; } 
25
26  virtual tList<sVect3D>* getVertices() const { return this->verticesBuffer; }
27  virtual void mergeWith(const BoundingVolume &bv);
28
29  virtual void drawBV(int currentDepth, const int depth) const;
30  virtual void drawBVPolygon(int currentDepth, const int depth) const;
31  virtual void drawBVBlended(int currentDepth, const int depth) const;
32
33
34 private:
35  Vector*          axis;                       //!< Axes of oriented box [x,y,z]
36  sVect3D*         halfLength;                 //!< Half lengths of the box
37
38  OBB*             leftNode;                   //!< left node of the tree
39  OBB*             rightNode;                  //!< right node of the tree
40};
41
42#endif /* _OBB_H */
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