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source: orxonox.OLD/orxonox/trunk/src/lib/collision_detection/obb.cc @ 4815

Last change on this file since 4815 was 4815, checked in by patrick, 19 years ago

orxonox/trunk: now some other singletons get deleted at the end of the game. there is some classid problem with the collision detection framework: the stuff gets deleted, but the names remain in the list. bensch: you will have to adjust the class ids of the cd so it works, no idea how i could do this :)

File size: 1.1 KB
RevLine 
[4576]1/*
[4510]2   orxonox - the future of 3D-vertical-scrollers
3
4   Copyright (C) 2004 orx
5
6   This program is free software; you can redistribute it and/or modify
7   it under the terms of the GNU General Public License as published by
8   the Free Software Foundation; either version 2, or (at your option)
9   any later version.
10
11   ### File Specific:
[4511]12   main-programmer: Patrick Boenzli
[4510]13   co-programmer: ...
14*/
15
[4511]16#define DEBUG_SPECIAL_MODULE DEBUG_MODULE_COLLISION
[4510]17
[4511]18#include "obb.h"
[4541]19#include "list.h"
[4557]20#include "vector.h"
[4510]21
22using namespace std;
23
24
25/**
26   \brief standard constructor
27*/
[4576]28OBB::OBB ()
[4510]29{
[4576]30   this->setClassID(CL_OBB, "OBB");
[4660]31   this->axis = new Vector[3];
[4557]32   this->halfLength = new float[3];
[4704]33   this->bCollided = false;
[4814]34   this->vertices = NULL;
[4510]35}
36
37
38/**
39   \brief standard deconstructor
40
41*/
[4576]42OBB::~OBB ()
[4510]43{
[4557]44  delete [] this->axis;
45  delete [] this->halfLength;
[4814]46
47  if( this->vertices && !this->bOrigVertices)
48  {
49    delete this->vertices;
50    this->vertices = NULL;
51  }
[4510]52}
[4531]53
54
55
56void OBB::mergeWith(const BoundingVolume &bv)
57{}
58
59
[4635]60void OBB::drawBV(int currentDepth, int drawMode) const
[4531]61{}
62
63
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