| 
                Last change
                  on this file since 4732 was
                  4544,
                  checked in by patrick, 20 years ago
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orxonox/trunk: new feature in vector class, now can overtake values of a sVec3D, spawn tree alg, fast-math library, thats not used anymore   
 
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            File size:
            665 bytes
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| 1 | /*!  | 
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| 2 |     \file collision.h | 
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| 3 |     \brief Definition of a collision event | 
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| 4 |  | 
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| 5 | */ | 
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| 6 |  | 
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| 7 | #ifndef _COLLISION_H | 
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| 8 | #define _COLLISION_H | 
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| 9 |  | 
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| 10 | #include "base_object.h" | 
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| 11 | #include "vector.h" | 
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| 12 |  | 
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| 13 |  | 
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| 14 | class WorldEntity; | 
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| 15 | class BoundingVolume; | 
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| 16 |  | 
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| 17 | //! A class representing a simple collision | 
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| 18 | class Collision : public BaseObject { | 
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| 19 |  | 
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| 20 |  public: | 
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| 21 |   Collision(); | 
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| 22 |   virtual ~Collision(); | 
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| 23 |  | 
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| 24 |  public: | 
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| 25 |   Vector            pointOfImpact;              //!< point of impact, approximated via bounding volumes | 
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| 26 |   WorldEntity*      body;                       //!< the collision body | 
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| 27 |   BoundingVolume*   boundingVolume;             //!< reference to the bounding volume that fired the collision | 
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| 28 | }; | 
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| 29 |  | 
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| 30 | #endif /* _COLLISION_H */ | 
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