| 1 | /* |
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| 2 | orxonox - the future of 3D-vertical-scrollers |
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| 3 | |
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| 4 | Copyright (C) 2004 orx |
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| 5 | |
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| 6 | This program is free software; you can redistribute it and/or modify |
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| 7 | it under the terms of the GNU General Public License as published by |
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| 8 | the Free Software Foundation; either version 2, or (at your option) |
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| 9 | any later version. |
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| 10 | |
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| 11 | ### File Specific: |
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| 12 | main-programmer: Patrick Boenzli |
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| 13 | co-programmer: ... |
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| 14 | */ |
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| 15 | |
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| 16 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_COLLISION |
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| 17 | |
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| 18 | #include "cd_engine.h" |
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| 19 | #include "obb_tree.h" |
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| 20 | #include "debug.h" |
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| 21 | #include "abstract_model.h" |
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| 22 | #include "world_entity.h" |
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| 23 | #include "list.h" |
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| 24 | |
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| 25 | using namespace std; |
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| 26 | |
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| 27 | |
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| 28 | /** |
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| 29 | * standard constructor |
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| 30 | */ |
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| 31 | CDEngine::CDEngine () |
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| 32 | { |
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| 33 | this->setClassID(CL_CD_ENGINE, "CDEngine"); |
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| 34 | |
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| 35 | /* testing purposes only: */ |
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| 36 | //this->rootTree = new OBBTree(); |
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| 37 | } |
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| 38 | |
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| 39 | /** |
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| 40 | * the singleton reference to this class |
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| 41 | */ |
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| 42 | CDEngine* CDEngine::singletonRef = NULL; |
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| 43 | |
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| 44 | /** |
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| 45 | * standard deconstructor |
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| 46 | |
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| 47 | */ |
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| 48 | CDEngine::~CDEngine () |
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| 49 | { |
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| 50 | CDEngine::singletonRef = NULL; |
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| 51 | |
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| 52 | } |
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| 53 | |
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| 54 | |
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| 55 | /** |
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| 56 | \brief this is the collision checking function |
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| 57 | |
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| 58 | there are some speed improvements that can be done here. a rewrite of the list a would be appropriate to |
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| 59 | be able to enhance iteration speed. |
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| 60 | */ |
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| 61 | void CDEngine::checkCollisions() |
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| 62 | { |
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| 63 | tIterator<WorldEntity>* iterator1 = entityList->getIterator(); |
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| 64 | tIterator<WorldEntity>* iterator2 = entityList->getIterator(); |
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| 65 | WorldEntity* entity1 = iterator1->nextElement(); |
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| 66 | WorldEntity* entity2 = iterator2->seekElement(entity1); |
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| 67 | PRINTF(3)("checking for collisions\n"); |
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| 68 | while( entity1 != NULL) |
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| 69 | { |
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| 70 | while( entity2 != NULL) |
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| 71 | { |
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| 72 | PRINTF(3)("checking object %s against %s\n", entity1->getName(), entity2->getName()); |
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| 73 | entity1->collideWith(entity2); |
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| 74 | entity2 = iterator2->nextElement(); |
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| 75 | |
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| 76 | } |
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| 77 | entity1 = iterator1->nextElement(); |
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| 78 | entity2 = iterator2->seekElement(entity1); |
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| 79 | |
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| 80 | } |
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| 81 | delete iterator1; |
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| 82 | delete iterator2; |
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| 83 | } |
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| 84 | |
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| 85 | |
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| 86 | |
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| 87 | void CDEngine::checkCollisionObjects() |
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| 88 | {} |
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| 89 | |
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| 90 | |
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| 91 | void CDEngine::checkCollisionGround() |
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| 92 | {} |
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| 93 | |
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| 94 | |
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| 95 | void CDEngine::drawBV(int depth, int drawMode) const |
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| 96 | { |
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| 97 | /* this would operate on worldList bases, for testing purposes, we only use one OBBTree */ |
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| 98 | //this->rootTree->drawBV(depth, drawMode); |
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| 99 | |
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| 100 | tIterator<WorldEntity>* iterator = entityList->getIterator(); |
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| 101 | WorldEntity* entity = iterator->nextElement(); |
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| 102 | while( entity != NULL) |
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| 103 | { |
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| 104 | entity->drawBVTree(depth, drawMode); |
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| 105 | entity = iterator->nextElement(); |
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| 106 | } |
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| 107 | delete iterator; |
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| 108 | //model->draw(); |
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| 109 | } |
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| 110 | |
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| 111 | |
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| 112 | |
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| 113 | |
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| 114 | |
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| 115 | void CDEngine::debug() |
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| 116 | { |
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| 117 | PRINT(0)("\n=============================| CDEngine::debug() |===\n"); |
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| 118 | PRINT(0)("= CDEngine: Spawning Tree Start\n"); |
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| 119 | //this->rootTree->debug(); |
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| 120 | PRINT(0)("= CDEngine: Spawning Tree: Finished\n"); |
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| 121 | PRINT(0)("=======================================================\n"); |
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| 122 | |
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| 123 | } |
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| 124 | |
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| 125 | void CDEngine::debugSpawnTree(int depth, sVec3D* vertices, int numVertices) |
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| 126 | { |
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| 127 | if ( this->rootTree == NULL) |
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| 128 | this->rootTree = new OBBTree(); |
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| 129 | this->rootTree->spawnBVTree(depth, vertices, numVertices); |
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| 130 | } |
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| 131 | |
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| 132 | void CDEngine::debugDraw(int depth, int drawMode) |
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| 133 | { |
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| 134 | if(this-> rootTree != NULL) |
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| 135 | this->rootTree->drawBV(depth, drawMode); |
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| 136 | } |
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