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| 1 | /*! |
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| 2 | \file bv_tree.h |
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| 3 | \brief Definition of a bounding volume tree |
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| 4 | |
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| 5 | */ |
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| 6 | |
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| 7 | #ifndef _BV_TREE_H |
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| 8 | #define _BV_TREE_H |
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| 9 | |
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| 10 | #include "base_object.h" |
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| 11 | |
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| 12 | // FORWARD DEFINITION |
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| 13 | class BoundingVolume; |
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| 14 | class sVec3D; |
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| 15 | |
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| 16 | //! A class that represents a bounding volume tree |
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| 17 | class BVTree : public BaseObject { |
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| 18 | |
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| 19 | public: |
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| 20 | BVTree(); |
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| 21 | virtual ~BVTree(); |
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| 22 | |
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| 23 | virtual void spawnBVTree(int depth); |
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| 24 | virtual void flushTree(); |
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| 25 | |
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| 26 | BoundingVolume* getBV(int index) const; |
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| 27 | |
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| 28 | virtual void collideWith(const BVTree &tree); |
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| 29 | |
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| 30 | virtual void drawBV(int currentDepth, const int depth) const; |
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| 31 | virtual void drawBVPolygon(int currentDepth, const int depth) const; |
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| 32 | virtual void drawBVBlended(int currentDepth, const int depth) const; |
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| 33 | |
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| 34 | protected: |
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| 35 | sVec3D* vertices; |
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| 36 | int numberOfVertices; |
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| 37 | |
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| 38 | private: |
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| 39 | BoundingVolume* firstElement; |
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| 40 | |
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| 41 | }; |
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| 42 | |
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| 43 | #endif /* _BV_TREE_H */ |
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