| Line | |
|---|
| 1 | /*! |
|---|
| 2 | \file bounding_volume.h |
|---|
| 3 | \brief Definition of a bounding volume for collision detection algorithms |
|---|
| 4 | |
|---|
| 5 | */ |
|---|
| 6 | |
|---|
| 7 | #ifndef _BOUNDING_VOLUME_H |
|---|
| 8 | #define _BOUNDING_VOLUME_H |
|---|
| 9 | |
|---|
| 10 | #include "base_object.h" |
|---|
| 11 | |
|---|
| 12 | class sVect3D; |
|---|
| 13 | class Vector; |
|---|
| 14 | |
|---|
| 15 | //! An abstract class representing a bounding volume |
|---|
| 16 | class BoundingVolume : public BaseObject { |
|---|
| 17 | |
|---|
| 18 | public: |
|---|
| 19 | BoundingVolume(); |
|---|
| 20 | virtual ~BoundingVolume(); |
|---|
| 21 | |
|---|
| 22 | inline const Vector* getCenter() const { return this->center; } |
|---|
| 23 | inline const int getIndex() { return this->treeIndex; } |
|---|
| 24 | |
|---|
| 25 | virtual sVect3D* getVertices() const = NULL; |
|---|
| 26 | virtual void mergeWith(const BoundingVolume &bv) = NULL; |
|---|
| 27 | |
|---|
| 28 | virtual void drawBV(int currentDepth, const int depth) const = NULL; |
|---|
| 29 | virtual void drawBVPolygon(int currentDepth, const int depth) const = NULL; |
|---|
| 30 | virtual void drawBVBlended(int currentDepth, const int depth) const = NULL; |
|---|
| 31 | |
|---|
| 32 | |
|---|
| 33 | protected: |
|---|
| 34 | Vector* center; //!< Center point of box |
|---|
| 35 | |
|---|
| 36 | unsigned int treeIndex; //!< Index number of the BV in the tree |
|---|
| 37 | }; |
|---|
| 38 | |
|---|
| 39 | #endif /* _BOUNDING_VOLUME_H */ |
|---|
Note: See
TracBrowser
for help on using the repository browser.