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[4510] | 1 | /*! |
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[4511] | 2 | \file bounding_volume.h |
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| 3 | \brief Definition of a bounding volume for collision detection algorithms |
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[4510] | 4 | |
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| 5 | */ |
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| 6 | |
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[4511] | 7 | #ifndef _BOUNDING_VOLUME_H |
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| 8 | #define _BOUNDING_VOLUME_H |
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[4510] | 9 | |
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| 10 | #include "base_object.h" |
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| 11 | |
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[4520] | 12 | class sVect3D; |
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| 13 | class Vector; |
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[4510] | 14 | |
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[4511] | 15 | //! An abstract class representing a bounding volume |
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| 16 | class BoundingVolume : public BaseObject { |
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[4510] | 17 | |
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| 18 | public: |
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[4511] | 19 | BoundingVolume(); |
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| 20 | virtual ~BoundingVolume(); |
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[4510] | 21 | |
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[4520] | 22 | inline const Vector* getCenter() const { return this->center; } |
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[4525] | 23 | inline const int getIndex() { return this->treeIndex; } |
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[4510] | 24 | |
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[4521] | 25 | virtual sVect3D* getVertices() const = NULL; |
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[4524] | 26 | virtual void mergeWith(const BoundingVolume &bv) = NULL; |
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[4520] | 27 | |
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[4524] | 28 | virtual void drawBV(int currentDepth, const int depth) const = NULL; |
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| 29 | virtual void drawBVPolygon(int currentDepth, const int depth) const = NULL; |
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| 30 | virtual void drawBVBlended(int currentDepth, const int depth) const = NULL; |
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[4521] | 31 | |
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[4525] | 32 | |
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[4533] | 33 | protected: |
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[4521] | 34 | Vector* center; //!< Center point of box |
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[4510] | 35 | |
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[4521] | 36 | unsigned int treeIndex; //!< Index number of the BV in the tree |
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[4510] | 37 | }; |
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| 38 | |
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[4511] | 39 | #endif /* _BOUNDING_VOLUME_H */ |
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